These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
We will be having 2 more batches of Experimental before we switch to civilians in 1.2! We hope to have done both "batches" by early next week but it just depends on how stable these two tests go. #1. Further Optimization / Operator Finalization #2. Medium Atlas Tower / Revised Weapon Buying information Window
How to use Experimental
[expand type=details] Discord Steam Forums Experimental will stay open at all times going forward.
How to Opt-in
New Operator is now in [/expand]
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
New graphics settings were added for Medium-Low end machines please tweak them ASAP to get the best performance. Global Illumination should be lowered for lower end machines as with Shadows Quality. You should see huge gains depending on your hardware
Fixed some nav issues with gates
Updated the construction actors to dynamically spawn their 'construction progress meter' instead of always having it even when there's no construction progress
Updated the progress widget and 'autofiling progress widget' to no longer use retainer roots (since retainers were 'breaking' them and making them almost always look 'full')
Further fixes to stop units from getting stuck on constructed objects
Invisible barrier issue for walls is fixed(Floating units)
Fixed Turrets in any capacity eating frames and making overall performance worse
Grenade Throw Crash should be resolved
New LT models added (Pending some new AI)
Death Gibbing added with an initial 20% chance to occur on death
Map has been vastly improved when zoomed out in terms of quality will be tweaking this further
Main Menu performance/Overall Performance should have been boasted another 10-20% depending on your hardware
Silencer Damage graph added for all weapons to give some kind of "Fall back" for being silent
Overall Recoil for TPS operator refined when shooting
Rotate in place added for when firing in a new direction for TPS Operator
Spitter health changed from 435 to 260
Fixed Freelook having 'pan enabled' while the mouse cursor is invisible (mouse should return to center of screen while freelooking, now)
Pod threat lowered so units don't always shoot them over normal infected
UI performance tweak across the board
Fixed the ActiveDenialSystem not properly showing its power status when selected
Fixed the Turrets not properly showing their need for power if constructed without being near to sufficient power
Fixed the ADS's 'power wire connection spot' being too high
Fixed the ADS not properly showing its power widget if it's constructed with no access to sufficient power
Adjusted power widget position for generator
Fixed the Operator 'intercepting' B-key presses: toggling to Operator should now only work if you select the Operator and hit the appropriate key (toggling out of Operator is still B)
Fixed up the Wall healthbar to use an invalidation box (instead of a retainer, which was breaking the percentage)
Fixed up the Wall healthbar to properly update when loading in
Death Animation system improved so units no longer "pop" upwards when they die anymore and perfectly transform to the ragdoll state.
Operator Updated ironsight code so it doesn't zoom camera out when reloading + added a new face rotation system for when shooing hipfire
Added it so when a single Helicopter is selected and you right click a Helipad built by you it will auto fly to the pad and land there correctly from user feedback from a AmA.
Added move-preview support logic to Helipad 'right click to move helipad to land' logic
BKP-50 given to the Swat Infected Operator
Silenced Pistol temp given to the Fenrir Infected Operator
Operator can no longer walk through allies
Shrunk the Distance Ammo Supplies from the Atlas will attempt to refill units based on Steam Community feedback threads
Fixed units having a 'mouse hover' effect around them if you were mouse-hovering the vehicle they were in when they exited said vehicle
Flare mapping issue resolved for Assaults
Charon HP increased from 500 - 1500
Merlin Increased from 600 - 1800
Shawnee increased from 160 - 1650
Updated the 'load game' menu to sort its entries by their save time (with latest played saves being first)
Added a 'delete all saves' button to the Load screen (it still has a 'are you sure' popup, don't worry)
Updated the Pandemic Load menu to asynchronously load upon opening up, to show the loading taking place (rather than freezing up your game entirely when you hit Load)
CERC enemy Sharing logic turned off since our "detection" system changed recently causing a lot of issues where CERC would get their targets overridden by units near them.
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]
Known Bugs
(Click Show details for a full breakdown of the changes) [expand type=details]
We are aware of some structures being purple at certain heights we are investigating this
[/expand]
New Versioning Number system
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː Link here [expand type=details] [/expand]
So a long journey of 9 months has passed. We have reached a new milestone but not the final one.
Today we are officially out of Early Access
And it is marked with version 1.0.0
Since the beginning of Early Access, the community has been nothing but awesome! I've met many great people and I'm proud to say that most of them are still here, playing, chatting and having fun. Yes, the game is out of Early Access however we are still not satisfied with it. We will be expanding the game further, either through normal updates, DLCs with additional content, or both. The community deserves it. The game today really has a big contribution from you guys. We hope you continue to join us in making Ancient Gods more and more perfect.
Back to Patch 1.0.0 change-log
Increase the amount of Gold and Diamond drop.
Removes Gold and Diamond limits when defeated, you will instead lose 60% if defeated.
Forgotten Lake, Cleanse Fountain and Treasure events upgrade.
Skill system rework.
Add New Skills.
Gems that cannot be used will no longer drop.
Balance some cards.
Removed Japanese - sorry, we'll bring it back in the near future
We have a exciting news today--the game will be available soon at 8th August! Here is a celebration illustration for the game. (Yuuka Kasasagi) But, since we still need some time for the translate, the game will NOT be including English option at first. That mean the only option for the language will be Japanese and Chinese for a while. But we're keep working on the script, so the English option will be add in the next update after the release, so please look forward!
Dear players: Gujian3 will shut down for maintenance on "Server-2" on August 4. During the maintenance period, "Server-2" will not be able to log in to the game
The specific arrangements are as follows: Maintenance time: August 4th (Wednesday) 15:00 to 16:00 (UTC+8) Servers involved: Server-2 (for players outside mainland China)
We apologize for the inconvenience caused to you during the maintenance period. Happy gaming everyone!
Colony Ship: A Post-Earth Role Playing Game - Elhoim
- Fixed loop on robot when not being able to find cloaked solo character. - Fixed a bug with stealth not finishing on killing the guards in the spy quest. - Tweaked the balance in the mausoleum sneak sequence.
The maintenance has completed as of 9:35 AM PDT. Thanks for your patience.
Mabinogi will have a scheduled maintenance on August 4th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PDT and last approximately 3 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, August 4th
Pacific (PDT, UTC -7): 7:00 AM - 10:00 AM Eastern (EDT, UTC -4): 10:00 AM - 1:00 PM Paris (CEST, UTC +2): 4:00 PM - 7:00 PM
Doll Bags can now be summoned during Commerce! Venture out into the world with some familiar faces from the Trade Association with the Commerce Companions Doll Bag Box!
Processing of requested name changes. Note: The Name Change submission site will be unavailable after 7:00 AM PDT time, and will be available after the maintenance.
The Sentinel League ends on PC on Tuesday August 16th at 3pm (PDT), so there's only two weeks left to unlock the Ophidian and Ophidian Lord Armour Sets and Wings if you haven't done so already. On consoles, the Sentinel League will end when the Lake of Kalandra expansion goes live for consoles on August 24th (PDT).
When the Sentinel League ends, private leagues for Lake of Kalandra will become available so that you can prepare ahead of time for its launch. The current items available in Kirac's Vault Pass will also be sealed away forever and replaced with new, exclusive cosmetic effects alongside the launch of Lake of Kalandra. The items for consoles will be replaced alongside Lake of Kalandra's console launch on August 24th (PDT). Check out the unique item skins in the video below or get your Pass here.
Don't forget to tune into the livestream announcement for Path of Exile: Lake of Kalandra on August 11th, 1PM PDT on our Twitch channel. During the announcement, we'll reveal a new set of supporter packs to replace the Sentinel and Archnemesis Supporter Packs. Be sure to grab your Reaper, Arcanist, Wyrm, and Emberkeep packs here before they are gone forever.
A reminder that Twitch Drops will be enabled for the livestream to earn a set of Wrangler Wings!
In case you missed it, make sure to check out our teaser video for the upcoming expansion below!