Earth's Shadow - WRF Studios
Earth's Shadow Releases into Early Access Today! After nearly 2 years of development Earth's Shadow is now available for sale on Steam with a 10% launch discount.

Hope everyone enjoys the game.
Aug 3, 2022
Fret Smasher Playtest - Morgan
Fret Smasher v0.34 A2 Is Here!
This update adds quite a bit to the game from further customisation options, leaderboards to changes to the player hit logic.

Customisation
First we have a brand new theme players can select. This theme was created for one of our steamer partners over on Trovo, I_AM_DOMINATOR. The theme is a mix of greens and purples and works best when a purple HyperFlux highway is used.



Additional features include themes now having the ability to swap out UI elements and said UI elements can now be dragged around on your screen to new positions. You can also now change the highway length and bump up the highway speed to 100!



Hit Logic
The game's hit logic has received an upgrade with combo recovery being easier than ever before! The infinite frontend cheat can also be used freely with scores now having full score saving. For the more competitive players, you can view additional stats on the results by pressing blue and see how accurate your hit timings were.

Did you play with the Pro FC Mode and had a really hard time? The brutality of the mode has been reduced with the following changes:
Hit window 80ms -> 100ms | FAS 30ms -> 37.5ms | SAH 53.3ms -> 66.6ms

Leaderboards and Achievements
We're not on Steam for nothing. You can now earn Steam achievements and upload scores to the Steam leaderboards. Leaderboards can be viewed by pressing orange on a song. You can also view them directly on your Steam profile in the game's stats.


Wrapping things up
Finally we have all sorts of bug fixes and adjustments made to the game that will improve your gameplay experience. As usual, if you spot a bug, report it to our Discord server or contact us on our website.


Change-log:
[ADDITIONS]
- NEW Steam Achievements - 30 total achievements with more to be added soon.
- NEW Leaderboards - Upload your highscores to a leaderboard and view the top scores by pressing ORANGE on a song
- NEW Highway length setting - Adjust the overall highway length from 30% - 1000%
- NEW Countdown timer
- NEW Active modifier icon in score saving
- NEW Active cheats icon in score saving
- NEW More Stats in Results! - Observe your note timing accuracy by pressing BLUE
- NEW Sounds - Player join/leave, Battle Power Attack/Gain, Star Gain, Star Max
- NEW For Themes - Scorebox UI support, and new colour options
- NEW Input Viewer - A more flashy input viewer to have on display with input counts. Useful for streaming or for reporting bugs.
- NEW Custom UI Positions! - Drag gameplay UI elements around (Score, Highscore chaser, & Input Viewer)
- NEW Whammy Speed - Set the speed of the whammy animation in the settings
- NEW I_AM_DOMINATOR Theme - This is an all green & purple theme created for one of our Stream partners
- NEW 3 HyperFlux Highways - Purple Swirls, Pink Swirls and Purple Streaks.

[BUG FIXES]
- Fixed an issue causing the icon for Keys to not display in results
- Fixed an issue with career rivals locked to the same instrument as the player
- Fixed an issue causing the hit window display to not display the correct size when on varying song speeds
- Fixed an issue preventing beatline textures in themes from being applied to beatlines in the initial beatline object pool
- Fixed an issue causing sustains that are dropped or completed on specific highway speeds having an incorrect sustain start position
- Fixed an issue causing the strum after hopo timer (SAH) to not trigger on hopos/taps hit using the infinite frontend
- Fixed an issue causing sustains held to completion on video offsets greater than 0 appearing cut off as if there's more to the sustain that was left unhit
- Fixed an issue causing lyrics and section times to drift on songs with BPM changes

[ADJUSTMENTS]
- Infinite Frontend cheat now has full score saving and is no longer marked as limited
- Infinite Frontend cheat unlock condition moved from level 4 to level 2
- Modified the unlock condition for [REDACTED] cheat
- ProFC Mode's brutality has been reduced - Hit window 80ms -> 100ms | FAS 30ms -> 37.5ms | SAH 53.3ms -> 66.6ms
- Player hit logic has been upgraded to better support combo recovery
- Calamity by GRYBO chart has been updated with all difficulties and available instruments
- Song scanning has been slightly adjusted and should see slightly faster results
- Maximum highway speed has been bumped up from 20 to 100
- Sustain textures has been updated
- Rendering shader for the highway border, highway HyperFlux border and strings has been updated to allow for shorter highway lengths
- Unlockable cheats that save their unlock status will now save their toggle status between sessions
- Gameplay transition fading will now use your gameplay background instead of the default background texture
- Face-off mode will now display the score differences between players instead of their total score. This will allow for easier reference on your performance compared to other players
- Saved scores now display the note hit accuracy
- Switched out star display to use a text renderer instead of sprites
- Updated HOPO note textures to be more distinct against strum notes
- Practice section A/B times now use the section's time instead of the time of the first note
- Updated Trans Pride theme meta data
- Updated fonts
- Updated metadata of Eternal by Johari
- Updated HyperFlux border texture
RGB Rush - Follow The Fun
RGB Rush now has trading cards, check out all the new emoticons!

ːRGBː ːCMYː ːBigRainbowː ːTVStaticː

ːSliderTrackːːSliderTrackːːSliderTrackːːSliderNubː
ːSliderTrackːːSliderNubːːSliderTrackːːSliderTrackː
ːSliderTrackːːSliderTrackːːSliderNubːːSliderTrackː

ːSparkleGlintːːSparkleGlintːːSparkleGlintːːSparkleGlintːːPointStopː

ːCMYHappyːːCMYShookː
Aug 3, 2022
The Silent Sky Part I - Kapa
This patch is a quick fix for the following issues.

Fixed inventory bug, that caused the game to freeze in some cases.
Fixed some hot-spot issues.
Fixed end-puzzle bug.
Fixed animation issues.
Fixed some inconsistencies with the cursor.
Beat Invaders - Picster
After a couple of smaller hotfix patches, here is a patch that introduces a new features and fixes two problems that were reported.

  • Game now has a "Feebback" button in the menu - you can send feedback and/or bug reports using this tool!
  • Fixed bug: Mouse Position sometimes having an offset after changing resolution/fullscreen settings.
  • Fixed bug: Sometimes a wave is not finished because an enemy is stuck off-screen.

Thank you for playing!
Start11 - [SD] redskittlesonly
Take complete control of your Start menu on Windows 10 or 11 with Start11

https://store.steampowered.com/app/1811010

Customize the Start menu and Taskbar in Windows 10 and 11 with several different layouts, positions, and aesthetic options using Start11! Make the Start menu appear as it does in previous versions of Windows, enhance its functionality, and customize your setup just the way you like it.

Get Start11 for multiple devices. If you'd like to bring the Start11 experience to multiple PCs, the multi-device upgrade will give you 5 active installs to distribute however you like among your machines.

https://youtu.be/aOOBoyDZqKw


Make your Windows desktop feel familiar
Replace the Start menu with a classic version by choosing from several different styles, including Windows 7 and Windows 10. If you’re looking for something fresh but familiar, try a modern adaptation of the classic menus.



Enhance your productivity
Bring back ungrouping to your taskbar with a style that matches Windows 11. With advanced configuration options such as per-monitor configurations and removing labels, you can make your taskbar fit your workflow.



Experience enhanced search functionality
A more integrated search experience will keep you centered on your content. The UI has been designed to be easy to navigate and also to support additional Start menu enhancements as well.



Personalize your Windows experience
Make your Start menu match your personality with robust customization options that allow you to change styles, colors, transparency, shortcut links, rounded or squared corners, and much more.



Take control of your Start button
Move your Start button to the center or the left, to the top of the screen, or change how it responds to clicks, keypresses, and more.

Change the icon grid styles to find the right configuration for your workflow – keep it compact for minimalism or space it out for easier touch input.
Chicken Journey - PumaX
Howdy!

We are pleased to announce that during the Tiny Teams Steam festival you will be able to play the Chicken Journey demo for the first time ever!

Help friendly townsfolk with their problems and investigate these weird sounds from the well!


The Chicken Journey demo is available in 13 languages:
  • English
  • French
  • Italian
  • Spanish (European)
  • Spanish (Latin American)
  • Portuguese (Brazilian)
  • Dutch
  • Hungarian
  • Japanese
  • Chinese Simplified
  • Chinese Traditional
  • Vietnamese
  • Hindi


We hope you'll enjoy the demo! If you will, please wishlist, so you're the first to know when there's any news.

We also prepared a quick survey you can take after playing the demo, so please consider doing so if you have time! It will help us a lot :)
FOR HONOR™ - Ubi-Wan


PATCH NOTES 2.37.1 – FOR HONOR
PC: 2.1 Gb

NEW HERO – MEDJAY

When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. There Neferkha found Bolthorn, a cursed shell of his former self. An epic battle ensued – with Neferkha ultimately besting his friend. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place; it was simply to dangerous, even for himself, the last heir of the Pharaohs. The Medjay left Valkenheim so it might begin to heal. He became a mercenary to buy his way back home, where he would return the Bracelet to its resting place.

  • Difficulty: Hard
  • Weapon Transform
  • Dual Fighting Styles
  • Good Melee Range in Staff Mode

Special Capabilities

  • Unique dual utility feats
  • Unstoppable infinite chain in Staff mode
  • High aggression and speed in Axes mode
  • Stays in current mode when hit, unlike other multi-mode heroes

IMPROVEMENTS
Match End Flow

  • All screens shown after completing a match have been redesigned for improved legibility, clearer progression information, and with less disruptive animations so it is quicker to reach the options for the next match.

NEW OPTION: Deactivate the Parry Flash Indicator (in Arena, and all Custom Match Game Modes)

  • Players can now deactivate the Parry Flash Indicator, which usually flashes at the correct timing to Parry an attack, in the Arena as well as during Custom Games.
  • This option appears in the Arena under “Arena -> Arena Settings -> Parry Flash Indicator”, and in the Custom Game Match under “Custom Game -> Game Mode -> Parry Flash Indicator”

Developer's Comment: Competitive players in the Dominion Series have been requesting this option for some time. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.

We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games.

Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks.


Out Of Stamina (OOS) State is now less punishing

  • Stamina Pause no longer applies on players who are Out of Stamina
  • Stamina is now fully refilled when getting up from the Unbalanced state

Developer's Comment: Previously, players in the OOS could conceivably be forced to stay in that state until killed. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating.

Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. This change should address this concern and make becoming Out of Stamina less frustrating.

Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active

  • Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active
  • Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.

Developer's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.

When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Your opponent was walking sideways). This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats.

Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. With this change, they should land as expected at the opponent even if they Dodge.

Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior.



BUG FIXES

FIGHTERS


Warlord
  • [Bug Fix] Fixed an issue that caused the Warlord's “Headsplitter Leap Alternate” to be unable target swap
  • [Bug Fix] Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block (FH-125)
  • [Bug Fix] Fixed an issue that caused the Warlord to be unable to change guard after initiating a Guard Break

Conqueror
  • [Bug Fix] Fixed an issue that caused the Conqueror "Shield Basher" feat to be missing the visual feedback on Hit

Orochi
  • [Bug Fix] Fixed an issue that caused the Orochi camera to shake when performing some side left attack followed by a light attack (FH-3665)
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to track an opponent after Sprint Attack into Top Heavy Finisher into Feint into Guard Break
  • [Bug Fix] Fixed an issue that caused the Orochi to be unable to change guard after initiating a Guard Break

Nobushi
  • [Bug Fix] Fixed an issue that caused the Nobushi Top Heavy from Hidden Stance to have a shorter feint window than side ones (FH-1308)

Gladiator
  • [Bug Fix] Fixed an issue that caused the Gladiator “Counter Jab” to be usable Out of Lock

Berserker
  • [Bug Fix] Fixed an issue that caused the Berserker “Skilled Slash” to be usable Out of Lock

Highlander
  • [Bug Fix] Fixed an issue that caused the Highlander's Heavy Openers to be vulnerable to Guard Breaks for 466ms rather than the expected 433ms

Shaman
  • [Bug Fix] Fixed an issue that caused the Shaman “Raven's Bile” and “Raven’s Claw” to allow side movement during the animation

Shinobi
  • [Bug Fix] Fixed an issue that caused the Shinobi “Shadow Strike” to be usable Out of Lock

Aramusha
  • [Bug Fix] Fixed an issue that caused the Aramusha Heavy Openers to have an inconsistent Guard Break vulnerability window depending on the position of the guard. This is now fixed, so the Side Heavy Openers now correctly have 433ms of Guard Break vulnerability (FH-3931)
  • [Bug Fix] Fixed an issue that caused the Aramusha “Fury Unleashed” to not be cancellable into Blade Blockade (FH-1913)

Kyoshin
  • [Bug Fix] Fixed an issue that caused the Kyoshin's Out of Lock Light Opener to be incorrectly vulnerable to Guard Break for the first 300ms. It is now correctly set to 100ms
  • [Bug Fix] Fixed an issue that caused the Kyoshin Guard Break to play the sound of a successful Guard Break even if it unsuccessful (FH-3818)

Pirate
  • [Bug Fix] Fixed an issue that caused the Pirate “Walk the Plank” to not feed the correct revenge value


FEATS
  • [Bug Fix] Fixed an issue that caused the Shugoki and Aramusha would act as if Rock Steady was active while using Short Tempered Feat
  • [Bug Fix] Fixed an issue that caused the Pirate Queen's second feat "Pocket Bomb" to make Guardian and Commander to run or remain idle for a few seconds
  • [Bug Fix] Fixed an issue that caused the Lawbringer “Igneus Imber” feat to get an infinite cooldown if it is interrupted within a specific time window (FH-1214)

MAP
  • [Bug Fix] Fixed an issue that caused the players to fall through the floor near the first capture point of Walled City

BOTS
  • [Bug Fix] Fixed an issue that caused the Shaolin Bots to be unable perform Top Light Openers
  • [Bug Fix] Fixed an issue that caused the Highlander Bot to have an invalid feat distribution (FH-3713)

ADVANCED TACTICS
[Bug Fix] Fixed an issue that caused the Shaolin's Relentless Light Finisher and Relentless to not validate when the player performs it starting with Light from Top stance
[Bug Fix] Fixed an issue that caused the Pirate Queen's Advanced Tactics to ask the player to perform a Dodge Attack instead of Side Dodge Attack

SOUND
[Bug Fix] Fixed an issue that caused the Behind These Blue Eyes sound effect to continue playing after the emote has been interrupted (FH-2473)

CUSTOMIZATION
[Bug Fix] Fixed an issue that caused the Nobushi's Ganban helm to be missing a front piece of cloth (Part of FH-4010)
[Bug Fix] Fixed an issue that caused the Tiandi's Yi Ru Fan Zhang execution to be missing controller rumble/vibration on the final hit (Part of FH-3932)
[Bug Fix] Fixed an issue that caused the Kensei Kenka arms to clip with the shoulder (FH-3879)
[Bug Fix] Fixed an issue that caused some Black Prior Shields to display the paint pattern sideways (FH-3863)
[Bug Fix] Fixed an issue that caused the Orochi Kozane chest cloth to have no physics on alternate body type (FH-3857)
[Bug Fix] Fixed an issue that caused the Requiescat in Pace Execution to have the Hidden Blade misaligned (FH-3775)
[Bug Fix] Fixed an issue that caused the Orochi Kozane helm ribbon to have no physics on alternate body type (FH-4017)

LOCALISATION
  • [Bug Fix] Fixed an issue that caused two Shaolin weapon to have the same name in German (FH-4020)

PC
  • [Bug Fix] Fixed an issue that caused the In-game Recommended Quality Presets to be inaccurate
Forever Skies - FFH_Greg
Greetings!

We hosted a Dev AMA on August 3rd as part of Steam Survival Fest!

Check it out below! ːsteamhappyː

My Singing Monsters - BBB_Jenn
NEW Monsters: Epic Wubbox on Water & Earth Islands



NEW Monsters: Amber Monster Wave 7 now available



Amber RERUN: Thrumble available on Amber Island



Promotion: MUDSINGERS - Featured Rares & Epics of Water & Earth Islands available

...