Bleeding Abyss - Hopecho


The game is now more performant. Which means less/no lag.
Also comes with a big balance update. So the game is now easier.
Many bugs have also been fixed.
Beltex - Notional Games
  • Fixed numbers sometimes getting stuck visually.
Dead Cells - mezzamazza55
Hey everyone,

We're back with our thirtieth update, 'Enter the Panchaku'!

To celebrate this milestone of 30 updates, we're releasing 30 NFTs that unlock exclusive content in the game. The release date for these is never, because we're not touching that stuff. Gotcha...


Here's the TLDR of the update:
  • panchaku and new 'flame head' Bobby outfit
  • rebalancing on weapons & items
  • rework of legendaries system
  • Soul Knight weapon and outfit
  • pet your pets
  • roadmap and Evil Empire/Motion Twin priorities

We've made a little trailer to go along with the update:


And here's a VLOG for people who don't like to read!


Finally, the full patchnotes are here as usual.

Let's get into it!

Panchaku & Bobby outfit

After numerous requests following the animated Bad Seed trailer, we're finally adding the panchaku to Dead Cells, with a new outfit inspired by Bobby Pills' trailers.
We already had a 'Bobby' skin, but now the iconic pink flame head is here to make it complete. You can stop pestering us now, or just move onto the next shiny thing you reprobates want.


Sorry for the potato quality, the 5MB limit on Steam just kills my gifs


The panchaku is simply two frying pans tied together with a piece of string, which crits on enemies facing you and has a slick combo with hits behind and all around you.
It can also reflect bombs and projectiles in the middle of the combo. So a slight upgrade on the Vorpan...


Item reworks

It's been a while since our last major rebalance of weapons, with the 'What's the Damage?' update releasing over a year ago. Since then we've had new items and mutations from the 'Everyone is Here' and the 'Break the Bank' updates, plus 'The Queen and the Sea' DLC, so there's a few imbalances here and there.

So, we're making changes to 29 weapons and skills (and a mutation!) to rebalance the item pool.

Why do we do rebalancing? This isn't a multiplayer game after all...

Well, we need to do this to keep the variety element strong - a good roguelite should offer you difficult choices. If you're going to take the same 2 or 3 weapons every time because they're OP, then you're going to get bored very quickly. And we don't want you to get bored of Dead Cells!

That's why we need to bring items to the same power level (or as close as possible) to encourage players to explore and use more of the item pool.

Here's the buffs & nerfs:

Buffs:
  • Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
  • Hokuto's Bow: damage bonus buffed
  • Queen's Rapier: the delayed slice hits sooner
  • Maw of the Deep: attack speed buff
  • Wrecking Ball: first and last attack are faster + greatly reduced lock on Wrecking Ball's third and fourth attacks
  • Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
  • Killing Deck: damage buff on the first 2 attacks
  • Hand Hook: now also crits when the thrown enemy hits another entity + removed the first hit + greatly reduced the lock of the last attack.
  • Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
  • Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
  • Abyssal Trident: slight damage buff
  • Shrapnel Axes: slight damage buff
  • Pollo Power: now fires 1 more egg + damage buff
  • Crowbar: now also crits on beast enemies (hand-picked, think "non-humanoid, non-mechanic")
  • Lightning Bolt: now crits one tick earlier and damages you 1 tick later
  • Spiked Shield: crit damage buff
  • Cudgel: Bullets parried will now stun enemies as well.
  • Gilded Yumi rework:
    - Reduced the ammo count to 2.
    - Now has a 2-hit combo, which shoots the second arrow faster.
    - Is now considered to be a Heavy Weapon.
    - Increased the overall weapon speed.
    - Increased the base damage, reduced the crit multiplier.
    - Damage no longer gets split between hit enemies.
    - Arrows now pierce all enemies.
    - Bosses get dragged by the arrow more.
    - Reduced the arrow's speed.
    - No longer stuns in an AoE on hit.
    - Can't roll ammo or pierce affixes anymore.

Nerfs:
  • Smoke Bomb: scaling heavily nerfed (it was following the same formula as the stats)
  • Grappling Hook: same as Smoke Bomb
  • Boy's Axe: damage nerf + can't roll the Extra Ammo affix + can't be affected by Ammo mutation
  • Bladed Tonfas: slight crit multiplier nerf
  • Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
  • Maw of the Deep: its root is now less effective on bosses
  • Crusher: its slow is now less effective on bosses
  • Hunter's Grenade: no longer provides stats
  • Rapier: damage nerf
  • Sonic Carbine: damage nerf
  • Hokuto's Bow: procs less often
  • Barbed Tips: damage of each stack is reduced the more arrows there are in the enemy. 1 arrow = 40dmg, 2 arrows = 74dmg, 3 arrows = 104dmg, etc.

Legendary item change

Moving on to the legendary item change, which we’ve wanted to do for a while. For those who don’t know, legendary items are the gold-coloured items.

In the old system, their damage would scale off your two highest stats (Brutality, Tactics and Survival), which wasn’t intuitive with the stats system. Your average player usually just spread points between the off-colour stats to gain maximum health.

As the legendaries power was affected by your two highest stats, it meant that you would need to put points on only one of the stats that you weren't using to get maximum damage from legendaries.

Basically the whole thing wasn’t very clear.

It was also just not very interesting – the only thing that legendaries gave you was more damage, that was it. More damage is always good, but we wanted to make it better!

So to replace the old system, we're introducing legendary affixes (affixes are the tasty extra powers you get on items, like 60% damage to a bleeding enemy).



All the legendary affixes have been specifically added to certain weapons so that they each have a synergy with their item's gameplay. This way, they'll be making legendaries stronger than your typical weapon version by adding an extra, complimentary gameplay element instead of just upping the damage.



We've created a few brand new affixes as well as using some existing ones. There are a lot of legendary affixes in this list, so if you don't really care about specifics you should just scroll past!

Melee Weapons
  • Balanced Blade: Run Speed on Crit
  • Spite Sword: Poison Skin Area
  • Assassin’s Dagger: Mega Crit
  • Blood Sword: Double Stack
  • Twin Daggers: Run Speed on Crit
  • Broadsword: Global Shield on Kill
  • Shovel: Better Secrets
  • Cursed Sword: True Evil
  • Sadist's Stiletto: Super Back Damage
  • Swift Sword: Run Speed on Kill
  • Giant Killer: God Slayer
  • Shrapnel Axes: Fire Bullet
  • Seismic Strike: Death Root
  • War Spear: Run Speed on Crit
  • Impaler: Super Back Damage
  • Symmetrical Lance: Quad Damage Free & Ignore Global Shields
  • Rapier: Run Speed on Crit
  • Meat Skewer: Super Back Damage
  • Nutcracker: Death Root
  • Spartan Sandals: Fire Feet
  • Spiked Boots: Run Speed on Crit
  • Hayabusa Boots: Super Back Damage
  • Hayabusa Gauntlets: Mega Crit
  • Valmont's Whip: Mega Crit
  • Wrenching Whip: Bleed on Hit
  • Oiled Sword: Poison on Hit
  • Torch: Double Stack
  • Frantic Sword: Heal Mid Life
  • Flawless: Run Speed on Crit
  • Flint: Fire on Hit
  • Flawless: Run Speed on Crit
  • Tentacle: Poison on Hit
  • Vorpan: Fire on Hit
  • Flashing Fans: Bleed on Hit
  • Scythe Claw: Death Root
  • Rhythm n’ Bouzouki: Fire on Hit
  • Crowbar: Super Back Damage
  • Snake Fangs: Double Stack
  • Iron Staff: Frost Shield
  • Ferryman's Lantern (Melee): Fire on Hit
  • Hattori's Katana: Mega Crit
  • Explosive Crossbow (Melee): Death Freeze
  • Tombstone: Cascading Tomb
  • Oven Axe: Run Speed on Crit
  • Toothpick: Heavy Stun
  • Toothpick (Broken): Rebuild on Kill
  • Machete and Pistol: Bleed on Hit
  • Hard Light Sword (Sword): Mega Crit
  • Pure Nail: Death Worm
  • Bone: Run Speed on Crit
  • Abyssal Trident: Run Speed on Crit
  • Hand Hook: Bleed on Hit
  • Maw of the Deep: Triple Bullets
  • Bladed Tonfas: Run Speed on Kill
  • Wrecking Ball: Speed Ball
  • Queen's Rapier: Super Slice
  • Dagger of Profit: Run Speed on Crit
  • Gold Digger: Heavy Stun
  • Panchaku: Fire on Hit

Ranged Weapons
  • Multiple-nocks Bow: Double Bullets
  • Bow and Endless Quiver: Poison on Hit
  • Marksman's Bow: Heavy Stun
  • Sonic Carbine: Poison Bullet
  • Infantry Bow: Bleed on Hit
  • Quick Bow: Mega Crit
  • Ice Bow: Strong Ice
  • Heavy Crossbow: Super Pierce
  • Heavy Crossbow (Reload): Global Shield on Use
  • Repeater Crossbow: Super Pierce
  • Repeater Crossbow (Quiver of Bolts): Pierce
  • Ice Crossbow: Strong Ice
  • Ice Crossbow (Piercing Shot): Death Freeze
  • Explosive Crossbow: Super Pierce
  • Alchemic Carbine: Double Stack
  • Boomerang: Extra Ammo Few
  • Hemorrhage: Bleed Propagation
  • The Boy’s Axe: Extra Ammo Few
  • War Javelin: Fire Bullet
  • Hokuto’s Bow: Super Pierce
  • Nerves of Steel: Mega Crit
  • Throwing Knife: Bleed Propagation
  • Electric Whip: Super Back Damage
  • Firebrands: Double Stack
  • Ice Shards: Death Freeze
  • Pyrotechnics: Double Stack
  • Lightning Bolt: Global Shield on Kill
  • Fire Blast: Global Shield on Use
  • Frost Blast: Strong Ice
  • Magic Missiles: Super Pierce
  • Blowgun: Poison Cloud on Hit
  • Barrel Launcher: Death Fire
  • Ferryman’s Lantern (Soul Shot): Fire Bullet
  • Hard Light Gun: Double Stack
  • Killing Deck: Bleed on Hit
  • Gilded Yumi: Fire Bullet
  • Money Shooter: Super Pierce
  • Magic Bow: Double Bullets

Shields
  • Front Line Shield: Counter Attack
  • Cudgel: Long Stun
  • Punishment: Death Freeze
  • Knockback Shield: Death Root
  • Rampart: Frost Shield
  • Assault Shield: Heavy Stun
  • Bloodthirsty Shield: Double Stack
  • Greed Shield: Gold Damage Buff
  • Spiked Shield: Mega Crit
  • Parry Shield: Stun Shield
  • Force Shield: Frost Shield
  • Thunder Shield: Poison Shield
  • Ice Shield: Strong Ice

Deployable Traps
  • Double Crossb-o-matic: Super Pierce
  • Sinew Slicer: Bleed Propagation
  • Heavy Turret: Super Pierce
  • Barnacle: Poison Bullet
  • Flamethrower Turret: Double Stack
  • Cleaver: Double Stack
  • Wolf Trap: Ice on Stop
  • Crusher: Ice on Stop
  • Explosive Decoy: Run Speed on Kill
  • Emergency Door: Deployed Dmg
  • Tesla Coil: Oil and Fire on Destroy
  • Scavenged Bombard: Double Speed

Grenades
  • Powerful Grenade: Bigger Explosion
  • Infantry Grenade: Oil
  • Cluster Grenade: Echo
  • Magnetic Grenade: Echo
  • Stun Grenade: Long Stun
  • Ice Grenade: Strong Ice
  • Fire Grenade: Bigger Explosion
  • Root Grenade: Death Root
  • Oil Grenade: Death Fire
  • Swarm Grenade: Poison on Hit (yes, it applies to the biters’ attacks)

Powers
  • Death Orb: Double Speed
  • Tornado: Double Speed
  • Knife Dance: Bleed Poison
  • Corrupted Power: Global Shield on Use
  • Vampirism: Oil and Fire on Use
  • Tonic: Extended Duration
  • Grappling Hook: Fire on Use
  • Phaser: Poison on use
  • Corrosive Cloud: Double Stack
  • Lacerating Aura: Bleed on Hit
  • Wave of Denial: Oil and Fire on Use
  • Wings of the Crow: Global Shield on Use
  • Great Owl of War: Super Pierce
  • Lightspeed: Global Shield on Use
  • Giant Whistle: Echo
  • Telluric Shock: Global Shield on Kill
  • <Spoiler Item>: Run Speed on Kill
  • Smoke Bomb: Run Speed on Use
  • Mushroom Boi!: Poison Cloud on Hit
  • Lightning Rods: Fire on Stop
  • Scarecrow Sickles: Double Bullets
  • Ice Armor: White Walker
  • Serenade: Durability Up
  • Cocoon: Frost Shield
  • Face Flask: Oil and Fire on Use
  • Pollo Power: Death Worm
  • Leghugger: Bleed on Hit

Legendaries will always roll their legendary affix and they cannot be removed, rerolled or replaced.

Also just to be clear, we've removed the double stat scaling system, although legendaries will remain colorless in terms of scaling, which means that they scale off whichever of your stats has the highest value.

More legendary affixes will be coming in future updates, so keep your eyes peeled.

Oh and we're also adding an option in Custom Mode to allow 'legendary-only' runs:


Look at all that gooooold!


Soul Knight content

We're also introducing content from Soul Knight, another roguelite that already has Dead Cells content in it, so we're returning the favour!



The Magic Bow fires 5 slow-moving arrows, which make up for their lack of speed by homing in to their nearest enemy. Each arrow that successively hits the same enemy does more damage to that enemy.
The Knight outfit adds the pint-sized adventurer and his oversized head as an option.


Pet the pet

The last bit of content we're adding is letting you pet the pets.

In transitions between biomes you just need to long press the interact button to show some love to your latest companion. You won't get any benefit from this, it's just something fun for us to add. I mean why wouldn't we add this!



Unfortunately the owl was too awkward to code this for, so it will never know the loving touch of the Beheaded...


Other additions
  • Reworked the Outfit Selection UI. It is now a grid displaying the icons of all the unlocked outfits, as well as an in-game preview.
  • Added Teleportation Monoliths before the exits leading to Forgotten Sepulcher.
  • Added an exit to Clock Tower in Graveyard, for cases where the player would get softlocked otherwise.
  • In Ramparts, prevented the exit leading to Conjunctivius from being locked behind a Breakable Ground.
  • In Prisoners' Quarters, if the player has the Spider Rune but not the Vine Rune, the passage to the Sewers door will now use a specific room. Yes, this is a very specific change, don't ask about it.
  • Weapons' icons on the HUD now fade away when their controls are locked.
  • Uniformized the different speed bonus feedbacks.
  • Made double tap input option for Dive Attack more reliable and consistent.
  • Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
  • Gold Gorgers now can't attack or teleport to the player if they didn't see the player at least once.


Bug fixes
  • Fixed Corrosive Cloud not triggering the Bleed Propagation affix.
  • Fixed Serenade sometimes losing its affixes on use.
  • Fixed Explosive Barrels not updating properly when not on screen.
  • Disabled gravity when picking up a scroll, to prevent a softlock when falling offscreen.
  • Fixed tier icons not displaying properly on colorless items.
  • Fixed the Bank Pop-up and the 1BC Pop-up overlapping.
  • Corrosive Cloud now correctly displays its synergy with Bleed.
  • Fixed the Cherry on the Cake bombs not dealing any damage to the player.
  • Added the missing world map transition of Distillery -> Lighthouse.
  • Fixed Conjunctivius sometimes shooting projectiles during the death animation.
  • Fixed the Hunter's Grenade not spawning back when thrown off a cliff, or when an enemy converted to elite fell of a cliff.
  • Fixed a crash when picking up an amulet with the Homunculus Rune in the Daily Challenge.
  • Fixed Mushroom Boi getting stuck in the dash animation after triggering the explosion.
  • Fixed Mutineers' melee attack not having the attack warning.
  • Fixed Invisibility not affecting the player's head or scarf.
  • Fixed Armored Shrimps moving while frozen.
  • Fixed the player getting stuck off-screen in some specific situations.
  • Fixed pets sometimes dying for no apparent reasons
  • Fixed the Leghugger not teleporting back to the player when too far away.
  • Fixed minimap refresh hiding part of the maps revealed by Explorer's Instinct.
  • Fixed Scrolls on the minimap not displaying their Stat icon, when triggering Explorer's Instincts.
  • Fixed mutations going higher and higher on the HUD every time the player changes the "place backpack next to weapons" option.
  • Fixed Queen sometimes getting stuck on the "Reality Slices" phase.
  • Fixed some powers and effects not working properly after going through a ZDoor, as well as their visual disappearing:
    - Ice Armor's sprite.
    - Cell Bonus FX.
    - Lacerating Aura FX.
    - Wings of the Crow FX.
  • Fixed elite Gold Gorgers using Elite Skills when transformed by the Hunter's Grenade.
  • Fixed Barbed Tips damage multiplier being applied one stack too early.
  • Fixed Two-Handed Weapons not properly generating their legendary affix.
  • Fixed the way DoT Effects damage scale was calculated, leading to some of them dealing less damage than intended.
  • Fixed Custom Heads being on the wrong layer after the player was thrown by the Queen.
  • Fixed DPS display on weapons not working properly with damage multipliers.
  • Fixed DPS display for the Bone.
  • Fixed options text getting out of the frame when opened on the main menu.


Roadmap

In case you missed our post the other week, we released the roadmap below. The basic idea is that we'll continue to add Dead Cells content into 2023 & beyond, and 2023 will be our biggest year since v1.0 was released!




This also raised the question of whether there'll ever be any new games coming out. Dead Cells keeps getting new content so we can't be working on anything else, right?

Well, we are.

Motion Twin, the creators of Dead Cells, have not been working on Dead Cells for years. Although they do retain creative control over Dead Cells and have final approval on every addition Evil Empire makes to the game.

Evil Empire is a separate studio made of ex-Motion Twin developers & some new blood, and we took over development of Dead Cells in 2019.

Motion Twin have been working on their next project since then, but we all still work in the same office so it's a close relationship. Evil Empire are also working on our own projects too, but Dead Cells remains the priority for us.

Essentially, don't worry, new games are coming!


Finally, if anyone is going to PAX West in September we'll be there to show off a sneak preview of the upcoming Boss Rush update.


Have a good one and we'll be back soon with news on the Boss Rush update!


Cheers,
Matt, EE & MT



Community highlights:


NNY666


@FlameAozora


@domxto
The Dancer: Definitive Edition - Spacecorn
  • Added framework for Encore update
  • Cleaned up UI in Chapter 2 & 3
  • Added new main menu camera animation
  • Added new main menu dancer animation
  • Extended Chapter 1 Map (Added many new rooms, no more closed doors (bar elevator doors)
  • Added Easter eggs to Chapter 2 - Retribution
  • Added new, friendly, dancer in Chapter 2 - Retribution (To be used in either the Encore update or the update following)

Have fun!
-Spacepiano :D
Aug 3, 2022
War Thunder - magazine2


Welcome to the War Thunder Summer Quest! This time, the event will take place in a new format: all you need to get prizes is just to earn mission points! Basically any activity in battle will get you closer to the rewards.

The number of tasks you need to complete to get the top vehicles immediately to your account is now smaller, but if you want to trade coupons on the market, you will need an additional upgrade that requires a little more effort to obtain.

For each completed task you will get a specific prize: a trophy with useful items, coupons for decals, camouflages for the event vehicles, player icons or decorations. Low ranked vehicles this time will be represented only by a tank but in future marathons we plan to alternate vehicle types for this prize.

See you on the battlefield!

From 11:00 GMT on the 9th of August until 11:00 GMT on the 29th of August

Participate and get prizes!


Vehicles

Zrinyi I
Italy, rank III, premium - more details


Leopard 2AV
Germany, rank VI, event vehicle - more details


IJN Haruna
Japan, rank V, event vehicle - more details


F4D-1
USA, rank VI, event vehicle - more details






Decals



“Diving Mode ON” decal
“Explore more” decal
“Falling coconuts” decal



“Good catch” decal
“Trees don't move” decal




3D decorations



“Hornet’s nest”
“Sailing catamaran”




Player icon


“Girl scout” player icon




Vehicle camouflages

[expand type=details]




[/expand]




Event vehicles of rank IV-VII and decals will be granted in the form of coupons, while rank III premium vehicles, decorations and camouflages will be immediately activated on the account.

All event rewards will be issued for a certain number of “Marks of distinction” earned on the specified vehicle type in the appropriate game mode.



Complete the collection!

  • Activate all 5 coupons for decals on your account to receive the 6th decal “Happy Camper”.


More about collections on the WT Wiki!

What’s inside the trophies
  • 50,000 — 100,000 Silver Lions
  • Silver and EXP boosters
  • Random wagers and orders
  • Universal backups (1-3 pcs.)
  • Random camouflage for a purchased vehicle of any type
  • 1 day of Premium account
Summer cocktail

A unique opportunity to receive items from the past summer events! From August 9th until August 29th you can find a “Summer Cocktail” crate and its “Cocktail Umbrella” key in the item shop. “Summer Cocktails” contain unique decals, decorations, vehicles and camouflages from all past summer events. Some items from past events appear as coupons for the first time, and you can trade them on the Marketplace! You can also find Silver Lions, boosters, universal backups, wagers and orders.

“Summer Cocktail” costs 10,000 Silver Lions, and “Cocktail Umbrella” costs 50,000 Silver Lions. You can also earn “Cocktail Umbrellas” for 3 and 10 Marks of distinction in the “Summer Quest” event. On 12:00 GMT, August 29th, all “Summer Cocktails” and “Cocktail Umbrellas” will disappear from your inventories, so be sure to use them until that time!



A “Summer Cocktail” crate can contain the following rewards (open spoiler):

[expand type=details]
Vehicles (both immediately activated on the account and available as coupons):
  • Buccaneer S.1
  • VL Myrsky II (immediately activated on the account only)
  • BMD-4
  • Ka-Chi (immediately activated on the account only)
  • RN Aviere (immediately activated on the account only)
  • Bussard
  • F11F-1
  • Ar 196 A-3 (immediately activated on the account only)
  • C2A1
  • Ikv 73 (immediately activated on the account only)
  • Maxim Gorky
  • Freccia P-493 (immediately activated on the account only)
  • BT-7A (F-32)
  • HMS Spey
  • Bf 110 C-6
  • AUBL/74 HVG
  • IJN Yuudachi
  • P-59A
  • FJ-4B VMF-232
  • Martlet Mk IV (Britain)
  • Sd.Kfz.234/3
  • IS-7 *
  • M8 LAC
  • Т-34E
  • P-43A-1
  • Ki-94-II
  • Sd.Kfz.234/4
  • Phòng không T-34 (USSR) (immediately activated on the account only)
  • F7F-3
  • Fw 189 A-1
  • KV-220
  • Grant I
    * — chances of receiving IS-7 are far lower than the other vehicles and are around 0,001%

Camouflages (coupons only):
  • Buccaneer S.1: "736 NAS" camouflage (first time as a coupon)
  • VL Myrsky II: "MY-44" camouflage (first time as a coupon)
  • BMD-4: Deforming tricolor desert camouflage (first time as a coupon)
  • Ka-Chi: Marine camouflage (first time as a coupon)
  • RN Aviere: Deforming camouflage (first time as a coupon)
  • Bussard: Deforming camouflage (first time as a coupon)
  • F11F-1: "Blue Angels" camouflage (first time as a coupon)
  • Ar 196 A-3: Bulgarian camouflage (first time as a coupon)
  • C2A1: Royal Canadian Regiment camouflage (first time as a coupon)
  • Ikv 73: "Arsenalen" camouflage (first time as a coupon)
  • Maxim Gorky: Deforming camouflage (first time as a coupon)
  • Freccia P-493: Deforming camouflage (first time as a coupon)
  • BT-7A (F-32): Bicolor summer camouflage (first time as a coupon)
  • HMS Spey: Deforming camouflage (first time as a coupon)
  • Bf 110 C-6: Bicolor camouflage (first time as a coupon)
  • AUBL/74 HVG: Tricolor summer camouflage (first time as a coupon)
  • IJN Yuudachi: Deforming bicolor camouflage (first time as a coupon)
  • P-59A: Standard olive-green camouflage (first time as a coupon)
  • FJ-4B VMF-232: VU-7 camouflage
  • Martlet Mk IV (USA): Nonstandard bicolor camouflage
  • Sd.Kfz.234/3: Tricolor summer camouflage (spots)
  • IS-7: Tricolor summer camouflage
  • T-34E: Bicolor summer camouflage
  • P-43A-1: Unpainted camouflage (first time as a coupon)
  • Ki-94-II: Spotted camouflage (first time as a coupon)
  • Sd.Kfz.234/4: Tricolor camouflage (first time as a coupon)
  • Phòng không T-34 (USSR): Green yellow black camouflage (first time as a coupon)
  • F7F-3: Testing Ground 113 (first time as a coupon)
  • Fw 189 A-1: Testing Ground 113 (first time as a coupon)
  • KV-220: Testing Ground 113 (first time as a coupon)
  • Grant I: Testing Ground 113 (first time as a coupon)

Decorations (both immediately activated on the account and available as coupons):
  • BSA Bicycle (first time as a coupon)
  • Container "Waffenhalter" (first time as a coupon)
  • M4 Sherman (first time as a coupon)
  • Willys MB (first time as a coupon)
  • Assault rifle shortened (USSR) (first time as a coupon)
  • M1A1 Carbine (first time as a coupon)
  • Light machine gun (USA)
  • Light machine gun (USSR)
  • Light machine gun (Germany)
  • Light machine gun (China)
  • Assault body armor (Russia)
  • Force recon vest (USA)
  • Ammunition of the Soviet Army, 1941
  • Wehrmacht ammunition (Germany)
  • SVT-40
  • M1 Carbine
  • Lee-Enfield No.4 Mk1
  • Gewehr 41 (Walther)
  • Arisaka Type 44
  • PPS (first time as a coupon)
  • MP-40 (first time as a coupon)
  • STEN (first time as a coupon)
  • M1928A1 "Thompson" (first time as a coupon)

Decals (both immediately activated on the account and available as coupons):
  • Emblem of the Air Force Airborne Corps, PLA
  • Emblem of the 11th Parachute Brigade, France
  • Emblem of the Rapid Forces Division, Germany
  • Emblem of the "Folgore" Parachute Brigade, Italy
  • Emblem of the 1st Airborne Brigade, Japan
  • Emblem of the 323rd Parachute Ranger Squadron, Sweden
  • Emblem of the Royal Marines
  • Emblem of the Russian Marine Corps
  • Basilisk
  • Cerberus
  • Chimera
  • Echidna
  • Harpy
  • Hippocampus
  • Lernaean Hydra
  • Minotaur
  • Sphinx
  • Wyvern
  • Flames
  • Fiery explosion
  • Frosty flames
  • Fiery ball
  • Flaming exhaust
  • Fiery pattern
  • Flaming sparks
  • Colored flame
  • Emblem of the air forces, Germany
  • Emblem of the air forces, Japan
  • Emblem of the air forces, Britain
  • Emblem of the air forces, USA
  • Emblem of the air forces, USSR
  • Emblem of the armored forces, France
  • Emblem of the armored forces, Germany
  • Emblem of the armored forces, Italy
  • Emblem of the armored forces, Japan
  • Emblem of the Royal tank regiments
  • The emblem of the armored forces, U.S.
  • Emblem of the armored forces, Russia
  • The Symbol of Japan
  • The Symbol of USA
  • The Symbol of USSR
  • The Symbol of Britain
  • The Symbol of Germany
  • The Symbol of Italy
  • Pin-up Japan
  • Pin-up Britain
  • Pin-up USA
  • Pin-up USSR
  • Pin-up Germany

Silver Lions
  • 10,000 — 1,000,000

Expendable items
  • Battle trophy (Research points booster)
  • Battle trophy (Silver lions booster)
  • Universal backup
  • Universal backup x2
  • Universal backup x3
  • Random wager
  • Random order
[/expand]

Tasks

To get one Mark of distinction for a tanker/pilot/sailor, earn 40,000 mission points in random battles from rank III and higher (from rank I for event vehicles) on the corresponding vehicle type in the corresponding game mode. Points multiplier that varies based on vehicle rank and difficulty level is stated in the task description. The tasks are all the same and are renewed every two days at 11:00 GMT.

Missed Marks of distinction can be purchased for Golden Eagles until September 1st without completing the tasks.

You can do that in the menu “Nickname → Achievements → Summer Quest → Tasks for tankers/pilots/sailors.

Detailed terms
  • The exact terms of each task can be found in the “Nickname → Achievements → Summer Quest” window.
  • To get a Mark of distinction, you need to complete a task on the corresponding vehicle type in the corresponding game mode. For example, a Mark of distinction for a pilot can be received only by playing Air battles (AB/RB/SB).
  • You can complete the tasks in multiplayer battles in all game modes except for “Assault”.
  • You can complete the tasks not only on vehicles Rank III and above, but also on lower rank event vehicles. You could receive those in large events such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the vehicle cards of such vehicles you can find the names of events in which said vehicles first became available in the game.
  • You have received the Mark of distinction if the achievement’s color is golden.
  • Missed Marks of distinction can be purchased for Golden Eagles in the Achievements window until September 1st, 2022. Make sure you pick the right achievement category: for tankers, pilots and sailors.
  • Prizes received in the form of coupons will be available for trading on the market from September 2nd, 2022. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesn’t depend on the vehicle type.
  • For 8 Marks of distinction you receive an untradable coupon for a vehicle. Upon activating it, you will instantly receive a corresponding vehicle. If you do not wish to use the vehicle and want to sell the coupon on the Marketplace instead, you need the “Upgrade for coupon” item.
  • For 10 Marks of distinction you receive an untradable “Upgrade for coupon” item. You can use it to make the vehicle coupon you received tradable and then sell it on the Marketplace. The date from which your tradable coupon can be sold can be found in its description in the game.
  • The “Upgrade for coupon” item has an expiration date. You can either use it or exchange it for Warbonds before it expires.
  • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the “Workshop → Exchange items “Summer Quest” window.
Aug 3, 2022
XpCade - dpbass
The final level have been rebuilt. Also improved player physics. and more stuff
Aug 3, 2022
Dirge - NonNobisGames
Version: 0.3.1.1
Build: branches/Dirge_v0.3-DirgeSteam-UE_4.27-Shipping-220-5147

Improvements
  • Spawners inside furniture now require an open door.
  • Journal sounds should now always play.
  • Reworked knights to spawn before thunderdome check so they work in thunderdome mode.
  • Reworked handgun spawners to look less goofy in safes.

Fixes
  • Fixed bug where Wraith could sometimes see player guns while in shadow realm.
  • Fixed bug where you could burn notebook with fire that was out.
  • Fixed bug where items in the sink couldn't be picked up.
  • Fixed bug where clients could hear wraith breathing in the lobby.
  • Fixed skeleton heights.
Conqueror's Blade - Kaeden
Please be aware that from 08:00 CEST on August 4 (23:00 PDT on August 3), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Teenage Mutant Ninja Turtles: Shredder's Revenge - Oskoour
Greetings pizza folks!

Today, we would like to thank you all for your feedback and love since TMNT Shredder's Revenge launch! Thanks to you and your detailed feedback, our dev team has been able to work on some game stability improvements and fixes.

Here is the detailed changelog, featuring the various fixes, improvements, and new features implemented to improve the game stability:

🔧 BUG FIXES


GAMEPLAY
  • Fixed enemies sometimes frozen after a Fling Slam.
  • Fixed Rat King sometimes frozen after being defeated.
  • Fixed Krang’s torso sometimes leaving the screen. You can sing it: “Krang-no-loooon-ger leeeeea-ving theeeeee-screen!”
  • Fixed Dirtbag sometimes stuck in its Blinding Flash attack.
  • Fixed some player attacks granting immunity to falling down holes, performed over a hold, resulted in a near-instantaneous KO for the player.
  • Fixed the Dive Kick attack sometimes getting the player stuck when landing on edges.
ONLINE
  • Fixed clients sometimes stuck in a cutscene.
  • Fixed many connection issues at the beginning of stages that could result in desyncs and missing players.
  • Fixed a few crashes caused by packet loss or lag, resulting in incomplete attack, player or camera data. Bodacious!
  • Fixed clients ignoring enemy grab cancellation (when a player grabs for too long or an enemy is too healthy to grab).
  • Fixed clients interrupting a Grab with a Super Attack, leaving enemies stuck in their Grab reaction.
  • Fixed client-side Chrome Dome sometimes not getting up when it should.
  • Fixed Groundchuck often not facing the right direction on clients (or sometimes not animating at all) when charging.
  • Fixed some replication issues in the Shredder fight.
  • Fixed Super Shredder and Rat King sometimes freezing on clients when the host leaves the game.
  • Fixed client-side rat spawning in the Rat King fight often not occurring when it should.
  • Fixed client-side Buzzer having a hard time doing U-turns.
  • Fixed client-side Motorcycle Foot Soldiers sometimes frozen on screen before attacking.
  • Fixed client-side Splinter's Super Flying Attack not increasing your Hit Counter and Score. He is a radical rat!
  • Fixed online lag during boss fights sometimes breaking the boss’ behavior resulting in the fight getting impossible to finish (boss disappearing, for example).
  • Fixed online game search no longer working after a failed search.
  • Fixed connection issues occurring after the end game cutscene.
  • Fixed host able to block the game by opening the Party Up menu while in a stage end cutscene.
INPUT
  • Fixed saving customized controls only partially.
  • Fixed using a keyboard with a layout other than QWERTY when customizing controls.
MENUS
  • Fixed saving the VSync value in the Options.
  • Fixed a way to get the Pause menu stuck on the screen during gameplay.
ACHIEVEMENTS
  • Fixed resetting the progression of stat-based achievements like "Complete Cast!" when starting a New Game.
  • Achievement unlock is now saved immediately. Achievement progression is now saved when leaving a stage.
AUDIO
  • Fixed audio volume issues on stereo setups.
CREDITS
  • Added some awesome people that worked on the game. Tubular!
  • Fixed Edwin’s name. Cowabunga, dude!
PC
  • Fixed a crash when no audio hardware is found.
  • Fixed sound playback when the game window is not in focus.
STEAM
  • Fixed handling some access issues to the MyDocuments folder on Windows and falling back to AppData (Roaming) folder if necessary.

✨ IMPROVEMENTS


GAMEPLAY
  • Improved performance by preloading all possible enemies to be used in a stage.
  • Dizzy players are no longer invincible. Bummer, dude!
  • In Story mode, doing Continue no longer loads up How To Play.
ONLINE
  • Improved detecting all connected players as Ready, which would prevent entering a stage.
  • Improved transitions between the different parts of stage 6 (Crystal Palace Mall).
  • Improved bosses snapping to (sometimes bad) positions after client-side hits.
  • Remote players now visually do their Double Jump and additional Somersault attacks. Wicked!
MENUS
  • Added platform icons when listing online games and friends.
STEAM
  • Improved connecting to other Parties. Excellent!

🐢 NEW FEATURES


ONLINE
  • Added a message popup if kicked from a party. Sorry!
  • Added netcode check popup on version mismatch. Friends don't let friends play un-patched.
STEAM
  • Added support for input glyphs specific to the Steam Deck.
  • Now showing the Steam Input binding menu when customizing controls.

💚 Keep up with the latest news and follow us on our social media:

https://twitter.com/TributeGames
https://twitter.com/Dotemu
https://www.shredders-revenge.com


Aug 3, 2022
Empyrion - Galactic Survival - Pantera
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-03 v1.8.6 B3862

Changes:
  • Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures.
Fixes:
  • 00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
  • 00343: Motion sensor & Light barrier visualisation disabled in Survival mode
  • 00259: Heavy windows texturing issue
  • 00339: Opening certain containers results in opening another one
  • 00335: Light blocks cannot be colored
  • 00341: The light cast from a light block when setup to blink doesn't blink.
  • 00342: Issue with some blocks preventing oxygen inside structures
  • Fixed a CoQ related to lights
  • Fixed holo screen 05
  • Fixed planets culling too early
  • Multiple exceptions found in playfield logs
...