Third Wild - Landing man
Fixed some minor issues within the game.
Aug 3, 2022
Shakes and Fidget - DarkwingDang Playa Games
The search for the needle in a haystack hopefully have found an end. After several unsuccessful approaches to get the server performance under full control it seems that we finally could track down the root cause.

It turned out that the server CPUs of some of our game servers are of an earlier generation (ZEN2) which seems not to have the required memory management features for Linux. This lead to an unfortunate way of memory usage, causing 100% load at peak times and, thus, the server performance went down and playing users experienced severe connection problems and lags.

To solve this problem we are going to replace the currently used CPUs with CPUs of the next generation (ZEN3). We expect the hardware exchange to happen next week but are dependent on the server hosting company and, thus, at this point of time we cannot provide an exact date when this will happen.

In the meantime, we are currently running a service which restarts PHP and clears allocated kernel memory every hour. This seems to help but is not the desired solution.

We thank you for your patience and, again, are truly sorry for the poor server performance of the last weeks which kept you as well as us stressed out. Let’s hope that we can close this chapter once and for all.
The Inquisitor - Siemasz


Even though inquisitors are trained in sword combat, they might not always have equal chances against a bigger group of enemies or even one powerful foe. That’s when shersken becomes a useful ally. Veteran inquisitors like Mordimer Madderdin are well aware of its capabilities and always carry a pouch of shersken attached to their belts or in their pockets.



Shersken can be used in several ways. In small doses, it can heal many different illnesses. When used in large quantities, it becomes a deadly and undetectable poison. It can also be used in combat since when thrown in an opponent’s face, it can blind them for a period of time and cause a great deal of pain. This dirty trick can create an opening for an attack or help the inquisitor to escape from battle unscathed.



The origin of this herbal mix is unknown, but it’s believed that the Byzantine Empire originally crafted the recipe. No one knows how and when the Inqusitorium learned how to prepare shersken for its own purpose. The inquisitors need to place an order for each portion and explain how was the previous one used. The place where shersken is prepared remains a mystery.

Keep following “The Inquisitor” on Steam for more fascinating details.

https://store.steampowered.com/app/1880470/The_Inquisitor/
Medic: Pacific War - Earl Grey
Greetings, Medics!

We are sorry for the lack of posts recently. At the same time, we want to assure you that we are working hard on Medic: Pacific War and that the development is steadily going forward. Recently we were looking for our available options on making Medic: Pacific War better, and even though we have achieved great success recently, the details regarding the whole situation have to be kept a secret for a little while longer.

Release date

Let's get back to the most important things. A lot of you are probably wondering how much longer you have to wait in order to play the final Medic: Pacific War game. Our current aim is to launch the game in the first half of 2023. We know that the wait is long for many of you, but our main priority is to make the game as good, as we can. We are thankful for your patience and we hope that you can give us some more time to finish the development.

What are we working on?
If you have to wait so long, what can you expect in return?
  • Medic: Pacific War is coming to next-gen consoles (final list to be announced),
  • We are implementing new wound types to provide a more varied gaming experience,
  • The dialogues are being currently rewritten by a professional writer,
  • Full professional voice-acting is planned after rewriting the dialogues,
  • We are adding collectibles to the game,
  • Polishing the gameplay, cutscenes, fixing the bugs.
All of it and probably even more is waiting for you at the launch of Medic: Pacific War. Thank you for ongoing support. All your messages, e-mails, and posts, on both Steam and our Discord, matter a lot to us. Without your help, this game would never happen. We are extremely grateful!

Best regards,
Hypnotic Ants Team

P.S. Check our Discord for more news and internal materials :)
Aug 3, 2022
PARTHIAN STRIKE - msarnogota
Correction of robot's shooting behavior
Correction of stage data
Fix other minor bugs
MONSTER HUNTER RISE - MH Community
Hey Hunters,

We hope the week’s treating you well and your hunts are successful!

Following our recent post from Director Suzuki that revealed new armour upgrades coming to Sunbreak with the new Qurious Crafting mechanic, dropping as part of Title Update 1, we’re pleased to share that Director Suzuki is back with more exciting news, this time around weapons.

Let’s see what he had to say…

Hey everyone! We'll be revealing the details for the first free Title Update soon! We hope you look forward to it.

For now, here's an image depicting Qurious Crafting with regard to weapon upgrades.



- Suzuki, #Sunbreak Director



Oh yes, Qurious Crafting will not only allow you to further upgrade your armour, but your weapons too!

We hope you enjoy the new possibilities this opens up for you as you craft and finetune your favourite sets and builds.

As Director Suzuki also mentioned, we’ll be revealing the details for Title Update 1 soon, so you won’t have to wait long to find out more!

What weapons will you upgrade first? What do you think of today’s news? Let us know in the comments section!

Thanks everyone! See you in the hunt!

- Monster Hunter Community Team
Territory - Territory Dev
Fixed
Candle and Lantern pickup items
Dirt planter a lot easier to place on uneven terrain
Some incorrect item descriptions

Changed
Increased stone and iron forge yield from raw iron ore
Monstrum 2 - Team Junkfish
Ahoy there!

Here is your Monstrum Roadmap for the remainder of 2022. Our next major update will be coming in September bringing with it a brand-new building, Steam Achievements, and much more, so stay on the lookout for that!



And if you want to stay up to date or just fancy a chat, come join our Discord: https://discord.gg/dvQBh4Jj
Aug 3, 2022
Yeomna : The Legend of Dongbaek - catnipstudio
1. Fix where it falls to infinity
2. Forge related bug fixes

thank you
Aug 3, 2022
Inferna - iMer
New Features
- Equipment now has a small icon next to it to make it easier to distinguish at a glance. The icon is red if the equipment is not for your character class
- Trade window now adds thousands separators to your own gold offer
- You can now quick-move items into the enchanter window
- Items and gold on the floor now flash before despawning
- You can now buy up to 10 stacks of items from an npc at once
- You can now quick-buy a whole stack from an npc by right-clicking with the quick-move key held (shift by default)
- The inferna rules/guidelines are now also available in-game via the ESC menu
- Empty equipment slots now show a tooltip with their type

Changes
- More effect sounds are loaded in the background before playing to reduce fps stutters
- Tweaked weather randomization to roll bad weather less often
- Slight performance tweak in text rendering for common latin script characters
- Armor traders in the starter towns don't sell weapons anymore
- Reward panel in the quest window is now hidden when there's no rewards
- Common rarity items now also have a gray outline (similar to higher rarity ones) to make dark items easier to see
- A warning is shown when trying to de-equip an item with no space left
- Tweaked ambient occlusion strength
- Added some color to the skill tooltips level/exp lines

Balance updates
- Reduced prices of hp potions (small from 50 to 32 gold, regular from 150 to 90, greater from 250 to 150 and super from 600 to 250)
- In order to make the game more accessible for beginners, most equipment world drops will be for the class of your character now instead of an equal mix
- MP will not be automatically restored to full when reviving

Bugfixes
- Fixed an edge case where the character would not move to a target when clicking on it
- Fixed a bug preventing the character walking to an item to pick it up
- Fixed emotions not showing their cooldown in the skill window
- Fixed some bugs in the sound overlap limiting logic
- Fixed many items bags dropping at once by for example a rift would drown out any other sounds
- Fixed name toggle keybind sometimes changing the setting permanently
- Fixed environment time of day oscillating in some circumstances right after login
- Fixed switching to full screen resetting the selected resolution
- Fixed untranslated text in the player shop ui/name
- Fixed untranslated text in the character creation
- Fixed character skin shader not rendering shadows
- Fixed grainy rendering, especially noticable in darker areas
- Fixed ambient occlusion not turning off when disabling the post processing section
- Fixed successful skill book read still mentioning a level up
- Fixed skill tooltip showing exp in the next level section as well
...