1971: Indian Naval Front - neosphereinteractivestudios
In this segment we would like to highlight and share small yet effective moments from the 1971 naval conflict which actually changed the course of the war.
1. INS Rajput on a suicidal mission to hunt PNS Ghazi.
Blender 3.2.1 addresses over 70 issues present in the initial release.
This is a corrective release, meaning it doesn't contain new features, only fixes. It is highly recommended for everyone currently using Blender 3.2 to upgrade, since it fixes several crashes and improves functionality in many areas.
With the changes we've made to movement and shooting the balance of the game will have to be adjusted, but it seems like twin-stick style shooting will be the most fun for the game.
Talents have been finally fixed up and re-added - these can be unlocked by maxing out a given pair of System Upgrades. They're all very powerful, but that power will be necessary to beat the later Multiverses.
Other than that, there have been a lot of smaller fixes that are constantly happening before release.
We have a lot of content planned in the hopper. Now that the game is a bit more stable, we'll be able to focus on actually adding new things, rather than just fixing stuff.
IL-2 Sturmovik: Cliffs of Dover Blitz Edition - ATAG Pattle
Following the huge successes of our last two community events, where we saw full servers of 83 plays battling it out over South East England, and the Isle of Wight, this weekend everyone has been transferred for service in North Africa!
Event now on ATAG Server.
Intel is that the crack multi national Wimpy squadron, led by the famed Squadron Leader Lord Gray Marlow VC DFC DSO NFI , his chief Navigator Flt Lt Jeepy Compasson and master bomber Flying Officer Snarglepuss 'SNAFU' McCanuckson, are back from leave and practicing for their next big show - highly likely to be this event!
Mission for the event will be:
Operation Sandstorm, April 4th, 1941
TIME: 1700 WEATHER: Clear skies WIND: 35 degrees at 3 m/s (7 mph)
Red Briefing
Fighter aircraft are located at all active airfields. Bomber aircraft are located at all active airfields except Amseat No. 1 and No. 2.
SITREP
We have begun to push back the Axis advance. The town of Bardia is now within our grasp. Our ground forces are pushing through German lines to the south while our re-supply at Sidi Barrani is well underway.
An amphibious assault has now begun at the beaches just north of Bardia and our forces are already pushing south in a pincer movement. We hope to secure the town of Bardia before dawn.
FIGHTER ORDERS:
Protect our amphibious assault and our re-supply from German and Italian aircraft. Provide cover to Allied bomber forces.
BOMBER ORDERS (Must destroy enough targets to reach 5 points):
Destroy the supply depot at Tobruk. (1 point) Destroy the German water treatment facilities located near Bi'r al Hakim. (1 point) Destroy the Axis shipping convoy steaming out of Torbuk, last seen N of Gambut. (2 points) Crater and destroy the enemy airfield located at Almiah Alkhafia. (1 point) Axis fuel convoy reported leaving Almiah Alkhafia, heading east and then north towards Ghawat Al Arnab. (1 point) Axis AAA convoy reported leaving Tobruk harbor, heading west along the coast towards Fort Beddud. (1 point)
Radar installations reported near Gambut, Sidi Rezegh, and Bir el Gubi. Destroy all three radar stations. (1 point) OR Radar headquarters building may also be located and destroyed, which will destroy the radar and award without destroying all radar stations. (1 point) [Army Blue] <Name> Axis Forces <Description> Use "<help" in Chat for ingame commands.
Fighter aircraft are located at all active airfields. Bomber aircraft are located at all active airfields except Bir el Baheria No. 1 and Menastir No. 2.
SITREP
Allied forces have begun to force their way west along the coast and our southern flank. The town of Bardia has begun to fall. Enemy forces are pushing along the coast and an amphibious assault to the north of our lines has now begun. The initial landing forces have secured a stronghold along the beach and canyon just west of the landing zone. The town of Bardia and our forward deployed armor units are being shelled by several ships. Ground troops in the area report possible cruiser and battleship types moving along the coastline.
Our lines are breaking and we must support our troops and airfields that are within the enemies pincer movement.
Reconnaissance aircraft have also reported enemy submarine activity N of Ras Azzaz and NE of Tobruk.
FIGHTER ORDERS:
Protect our supply and water depots along with our shipping convoy steaming towards Bardia. Provide cover to our bomber aircraft.
BOMBER ORDERS (Must destroy enough targets to reach 5 points):
Stop and destroy the amphibious landing. (1 point) Destroy the Allied re-supply underway at Sidi Barrani. (1 point) Locate and sink the two reported enemy submarines. (1 point) Destroy the enemy shipping off the coast of Bardia. (1 point) Crater and destroy the enemy airfield located at Scegga. (1 point) Allied fuel convoy reported leaving Alam el Neiyat, heading north towards Qabr Humri, final destination Fort Capuzzo. (1 point) Allied supply convoy reported leaving Sidi Barrani heading west towards the Sollum along the coast. (1 point)
Radar installations reported near Bir Battuma, Gasr el Abid, and Qabr el Minifiya. Destroy all three radar stations. (1 point) OR Radar headquarters building may also be located and destroyed, which will destroy the radar and award without destroying all radar stations. (1 point)
I wanted to do 1-3 updates a week on Starfighter General, but tech difficulties snared my progress for a bit.
#1: Unity is giving me all kinds of headaches, but I hope they diverge from their CEO's philosophy of glitz and glam and go back to stability which made Unity famous.
#2: Steam got rid of the upload pipe I'm used to. It tripped me up at the wrong time, but I'm on track again.
So, some tech difficulties had me stumble right when I was sick of tech difficulties.
I reeled it in, and chat windows and Galactic News Network ticker tapes are going on.
I still want to get to a tech stability where we crank 1-2 or more patches a week! Also my real life house is getting some final stage remodeling and life loose ends, you know how it goes. Thanks for your support of Starfighter General, trying to go MMO as fast as life will allow.
Although the Immortals were able to fight back the flock of monsters at first, they have returned even more powerful than before. Stand tall Immortals for a tough battle!
Hard Mode:
Opens Thursday, August 4th at 12pm
Group Size: 10 to 20 Players
Will drop Equipment Level 240 amongst other items
Weekly reset on Thursday
Event
Qixi Event – The Time of the Lovers
The stars shine bright and the clouds shed drops of joy. It is the time of the year where lovers meet again and celebrate the Qixi Event! From August 4th until August 24th we celebrate the time of lovers with lovely daily quests. Amongst other rewards you can receive:
One of two Titles (selectable)
Notes for Sharing
Miscellaneous
Battle Pass
Battle Pass Season 9 starts! To unlock the additional cosmetical items of this season, you’ll need to buy a new Premium Pass through the shop.
Battle Pass Progress is now shared account-wide
Mysterious Parchments
Book of Mysteries for Item level 240 is now unlocked
When you receive Mysterious Parchment (current) as a reward, it will now convert as follows:
If you’ve unlocked item level 240 understanding, you get 8x Mysterious Parchment (240).
If you’ve unlocked item level 225 understanding, you get 10x Mysterious Parchment (225).
Gusan Research Team Merchant
Runestone V (PvE) can now be purchased with a weekly limit of 60
Cultivation
The reward of “Turquoise Lantern Spirits – Boss Battle” and "Raid Expedition" has been increased to 30 Three Yannas’ Art: Experience
The weekly limit of Three Yannas’ Art: Experience has been increased to 120
Weekly Events now give Phoenix Song Box V instead of IV
Mentoring
The Jade Helper Scroll is opened again
Recipe Tutor
Added the crafting Recipe for “Glazed Jade (Gleaming)”
Bugfixes
You can now collect rewards for Daily Events even if the max amount of Dream Sand has been reached.
Increased the character limit in the Alliance Diplomacy search
Thank you for playing our Early Access version. We will maintain this game on the following dates and times.
■Date and time of maintenance 8/4 12:30PM - 13:30PM (JST)
We have released this title as an early access version in order to build it up together with you, with your support, opinions and messages. We hope you will continue to support us in our ongoing development. Thank you very much for your support.
The Attendance Check Event held to commemorate the official Steam release has come to an end!
We would like to thank our fellow mercenaries who showed interest and participated in the event during the first month of the official Steam release.
Today, we came to inform you that the full set of clothes has been sent to the mercenaries who have participated in the event🥳
Please refer to the detailed information about the rewards below and make sure to pick it up within the period 👇
✅ Note on the full set of clothes rewards
🎁 Target - Given to the mercenaries who have played CROWZ during the Early Access period. - Must have logged in to the game at least once during the Attendance Check Event period to be included in the rewards distribution list. ※ Attendance Check Event notice: https://store.steampowered.com/news/app/1692070/view/3317479353943218436
🎁 How to receive rewards: - Event rewards are sent to the Mailbox > System Mail. ※ Event rewards can be received within 30 days upon being sent to your mailbox, and we ask for your understanding that it is difficult to provide assistance with the compensation for the expired items.
We, CROWZ, will do our best to prepare various events in the future to make the game even more enjoyable.