We’re happy to confirm Update 13 is coming on Tuesday 9 August and will see the highly anticipated conclusion of the Azimuth Saga. It will also mark the beginning of the next major chapter in the Elite Dangerous narrative. We hope you’ll join us in HIP 22460 where we’ll be watching everything unfold! We’d like to take this moment to discuss what interacting with the story will look like following this conclusion.
Horizons and Odyssey currently exist as separate versions of the game: 3.8 and 4.0. The latter contains the foundational code which supports Odyssey content and a multitude of improvements added since Odyssey’s launch while the former does not. In our Console Update announcement in March, we mentioned aligning game development by releasing future content on the post-Odyssey codebase (version 4.0). This is essential to modernising the way we deliver content and ensuring various elements such as the interactive storyline continue expanding in scope and quality.
To allow as many players as possible to experience the new narrative and gameplay elements, we intend to give all PC players access to version 4.0, at no additional cost, while keeping the upgrade to Odyssey optional. You will still be able to launch Elite in version 3.8 if you choose. This option is expected to come in the weeks following Update 13 with more details to be shared closer to the time. To understand what will be available to Horizons players on 4.0 compared to Odyssey players, see the table below.
With regards to how this affects the conclusion of the Azimuth Saga: delivering on our promise to offer the best possible narrative content requires taking full advantage of version 4.0. Therefore, Horizons players will be able to witness the final event in the Azimuth Saga and access related gameplay scenarios. Moving forwards, all PC players will have access to content in the next narrative phase given they are using version 4.0, except in cases where on-foot gameplay (and by extension, Odyssey) is required.
Thank you as always for your continued support and please leave any feedback or queries which we will address!
We would like to inform everyone that Continent of the ninth seal will perform its server maintenance. This is for new updates, changes, server refresh, etc.
[Estimated Time]
4-5 hours (Subject to change)
[Start Schedule]
August 3, 2022 18:00 PST August 4, 2022 02:00 UTC August 4, 2022 03:00 CET
Please note that during the maintenance, the game server will be inaccessible. We can only ask for your kind patience during this time.
For any inquiries, please do not hesitate to contact us on our customer support service center or on our official Facebook fan page!
An unexpected rainstorm near our studio recently brought heatwave temperatures back down towards normality, and we suddenly realised it had been over a month since our last proper update!
I guess we did disappear for a while. On the one hand, wishlists for SCP: Secret files have risen to over 180,000, far exceeding our expectations. We are very honored to have so many players supporting our work, but this level of trust and expectation also places more responsibility on our shoulders and makes us more focused and cautious. On the other hand, we are constantly collecting and absorbing feedback from both players and the media as we try our best to improve many aspects of the game.
Like all members of the SCP Foundation, we are willing to work silently in the dark to create a better and more vibrant world.
However, perhaps due to the gameplay style showcased in our Steam Next Fest demo, or maybe because the most popular SCP games tend to lean heavily on horror, we have discovered that a considerable number of players believe that SCP: Secret Files will be a 100% horror-focused game.
Allow us to clear up any confusion - horror is simply one element of the SCP: Secret Files experience.
Unlike some other SCP games that focus on a specific gameplay style (such as first-person shooter, survival horror, etc), our aim was to bring SCP stories to life in a more diverse way based on our understanding of SCP fiction and mythology. Of the various anomalies depicted in our game, some will be benign or even friendly, while others are grotesque and highly dangerous. We are eager to tell their stories from different angles and styles, and in the process highlight the interesting and varied world of SCP. As mentioned on the Steam page, through the course of the game players will: investigate a mysterious hydroelectric power plant, immerse themselves in an uplifting fable, delve into a bizarre, retro-inspired world, and much more besides!
All of these adventures are tied together through a framing narrative that has you take on the role of a rookie Foundation researcher. Are you ready to become the newest hire at Site-105?
Finally, let's talk about everyone's favorite plague doctor - SCP-049. You love him, we love him - apart from "the pestilence", everyone loves him! However, as we approach the launch of the game and the finished story comes into view, we've had to make a tough decision regarding 049. Originally slated to play a role in the main game, we'd decided to instead focus an entire section of DLC around this character. We want to do justice to SCP-049, and it became clear that this wouldn't be possible if we tried to incorporate him into the story as it now stands. Development of this DLC chapter will begin while the main game receives pre-launch polish, so you won't need to wait too long to see what we have planned!
Keep your eyes peeled for more updates soon...as well as one particularly big announcement that's coming in hot!