We promised, that's why we keep our word. Here is the list of changes.
- Having selected your own mech and holding down the right mouse button, you can rotate the camera 360 degrees around the mech. - The action camera now works in 2 modes, far and near. In far mode, after firing a shot, it moves from the shooting mech to the target. In close-range mode, it moves and turns slowly from the default point to the shooter, turning towards the target. - Added a notification when all pilots are assigned to mechs and there are no free pilots. - We removed the move icons as they are not needed after the last changes have been made.
Changes in the camera's work can be seen on the new trailer.
It is possible that this year we will also add a new game mode that will generate new launch variants in addition to the classic version (e.g. less resources but better mech, less mechs but more technicians, resources and scientists) etc. changes.
At the moment, we do not know exactly when it will happen, because we are working on a large project for a mass audience, but we hope it is a matter of weeks.
Thanks to everyone for every purchase of Armored Angels. Any positive and constructive review is greatly appreciated. Without your support, we would not be eager to develop this project so far.
All Lost Ark servers and regions will be coming offline on Wednesday, August 3rd at 12 AM PT / 7 AM UTC / 9 AM CEST for our weekly maintenance. Downtime is estimated to last up to 4 hours, and this update will include the following fixes and changes:
Gold earned from the Rapport system will be received as “withheld funds”, which are subject to a 3-day withholding period during which they are restricted in the following ways:
Cannot send withheld funds through mail
Cannot deduct from withheld funds when accepting billing mail
Cannot use on 1:1 trades
Cannot use in Auction House
Cannot use in Marketplace
Cannot use in Loot Auctions
For the first 72 hours after using a paid Powerpass, all gold earned by trading Una’s Tokens will be received as withheld funds and subject to the 3-day withholding period.
Please note that all Powerpasses are currently disabled as we work to resolve an issue with the feature. We will provide an additional update on Powerpasses update later this week.
Thanks for your patience, and we’ll see you in Arkesia soon!
Hello again hunters!!! I have some big announcements to make and I hope you are prepared for the changes, some things said here may be changed in the future but I hope it all comes true!!!
First of all I am investing a lot of time to redo the Grimhunt engine, the grimoire page system, store, and items is being rethought with the best game design I can currently do.
Brand new books will arrive with dozens of new creatures, items, and hunting mechanics!
This updates the island of Maupiti adding some new features...
1. Island textures redone so they are much greener.
2. New coral assets imported. You can find the small coral sample area to the North West of Maupiti harbour near the 2 large rocks in the bay. Check out the screen shot on the store page for a more accurate location guide. Performance impact is negligible.
3. Various tweaks to the coast line to smooth the transition from water to land creating some nice beaches and shallow lagoons.
4. Added new rocks to the area.
5. Maupiti now has a smoking caldera!
6. Water clarity above and below the surface has been increased.
7. Underwater blur effect has been removed as you really want to see things clearly as if you are scuba diving.
8. Bluefin boat now has a bit more "pep" which is visible if you accelerate hard from slow speed as the nose will now pop in the air a bit more. I've also increased the prop steering angle so it is more agile at low speed.
9. Vortex has also had its engine retuned for more low down grunt.
Hello everyone! Here is some progress on Orc Massage in July.
Ava's Custom-designed Furniture
An exclusive set of furniture of Ava from the furniture system.
Mermaid Water Test
In June, we tested the new fluid effect which can produce the water used in the debut of Mermaid. Orc Massage’s twitter have presented this scenario in the Mermaid Mangaand will reproduce this performance in the game.
Mermaid H-Animation
We finished the general base of Mermaid’s animations in June, we are still working on some small details.
New Game Loop
The core game mechanics of favorability and massage will be heavily reworked. This mechanics update is expected to be available together with the debut of Mermaid.
About 0.6.3
The 0.6.3a version was uploaded in about two days and received some reports of instability issues. Most of the bugs appeared when we changed the design to optimize the game. We are now temporarily returning the game to the previous version. The game will update to 0.6.3 after further testing.
This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more!
Latest Patch Notes:
I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone.
This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.
> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.
Version 0.127a: Fixed 3 sandbox islands not loading Version 0.127b: Fixed bug with unlocking in campaign Version 0.127b: Fixed particles being offset on vehicle spawn
Today, we are excited to reveal a secret project that we've been working on very closely with Western Star®. Shortly after its real-world premiere, we are very excited to announce the arrival of the Western Star 57X, which is now available at your nearest Western Star Trucks® dealership in American Truck Simulator!
The Western Star® 57X combines the best of two worlds – taking the X-Series DNA with bold design & rugged durability, combining it with the best of Daimler Truck North America’s on-highway platform, tested over millions of miles, bringing you the most advanced and innovative Western Star highway truck. Ever!
The Western Star® 57X arrives with a select choice of configurations and customizations. This includes a day cab and a 72" sleeper cab, 3 short chassis options and 2 longer chassis options, 5 interior trim designs, exclusively Detroit® powertrain options, and so many more customizations and accessories to make your flagship truck stand out!
Be sure to also check out the unique Phoenix Rising paint job for this truck (and your trailer), which many of you may already be familiar from the pre-launch teasers.
A massive thank you to our friends over at Western Star® for allowing us to once again work with them so closely to bring this truck to American Truck Simulator shortly after its real-life premiere! We are sure that there is more to come from our cooperation with Daimler Truck North America. Be sure to share your first virtual journey with the 57X with us (@SCSSoftware) and Western Star (@WstrnStarTrucks) on our Twitter with the hashtag #BreakNewGround