Another short update on what we are doing at the moment.
Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after they have been interrupted. We were able to solve the issue with a lot of time and sweat… and not all of it was due to the heat ;-) This damn bug was buried very deep in the code and not easy to fix.
We are still working on the ipv6 issue in multiplayer. We are currently reworking our Peer to Peer library to support edge cases. We hope, but unfortunately cannot guarantee, that the problem will be fixed with the upcoming patch.
We are preparing patch 1.0.4 for end of August / beginning of September. It will be the last one in collaboration with the Purple Lamp team. Purple Lamp has done an amazing job of bringing the game thus far!
The development of The Guild 3 however will not be over then, as THQ Nordic is still not willing to call the game done yet! A small team will work on something many of you are waiting for: the Editor. We can not and will not promise anything at this moment other than that you will be able to create your own maps at some point.
It is still some weeks ahead, but I want to say thank you to Purple Lamp for their hard work and all the effort they have taken with The Guild 3. You made it, guys :-)
We’ve filled every balloon in Knockout City! Water Balloon Fight pits two teams of three brawlers against each other in a race to score 50 points. Grab up to 6 water balloons at a time. Each hit earns you a point and deals a half-heart of damage, and every KO nets you two points! Team up with your crew and make a SPLASH!
3v3 Playlist - Team up to really make waves!
Unlock some great cosmetics! Legendary Outfit: Water Balloon Warrior Legendary Hairstyle: Bubble Dome Legendary Glasses: Windshield Wipe-Out Legendary Gloves: Water Gunned
Grab some Water Balloons and join the fun for this Limited Time Event!
We're happy to inform you that Zoria: Age of Shattering is a part of the Tiny Teams event on Steam! ❤️
Make sure to check on the event, as many amazing games are also participating! We're streaming a demo on our Store Page right now, so jump in and look at what the game looks like... or see it for yourself as you can download and play it too, for free! 🔥 Event ends on the 8th of August!
We are happy to share that after 13 days, RoBo’s first public playtest has ended and exceeded our expectations!
Thank you for being involved, thank you for joining the “fun creation” journey and being an integral part of it! We appreciate every feedback and take your thoughts and ideas into account.
We’ll keep updating our game dev progress, Unreal Engine tips & tricks mainly on Twitter & Discord but also on Facebook, Instagram & LinkedIn.
Soon we’ll have pretty big and exciting news so be sure to stay tuned (;
We look forward to seeing you on the next public playtest!