Curio - Shnootz
We are happy to share that after 13 days, RoBo’s first public playtest has ended and exceeded our expectations!

Thank you for being involved, thank you for joining the “fun creation” journey and being an integral part of it!
We appreciate every feedback and take your thoughts and ideas into account.

We’ll keep updating our game dev progress, Unreal Engine tips & tricks mainly on Twitter & Discord but also on Facebook, Instagram & LinkedIn.

Soon we’ll have pretty big and exciting news so be sure to stay tuned (;

We look forward to seeing you on the next public playtest!

Links:
https://twitter.com/ScrltGen
https://discord.gg/tEbn8bAV4B
https://www.linkedin.com/company/scarlet-genesis/
https://www.facebook.com/ScrltGen
https://www.instagram.com/scrltgen/
Aug 2, 2022
fpsVR - Sergio
The fpsVR has been updated with the following changes:

  • The numerical display of the frame time values (above the graphs) now shows not the maximum values, but the average values over the overlay update interval. (In update 1.24 for Oculus headsets, the overlay refresh interval was not used, but a certain number of frames. This was not the right approach. Now a unified approach used for all headsets. This 1.24.1 update uses the overlay update interval for all headsets and instead of choosing the maximum frame time, it now calculate the average frame time)



The Wild Eight - Psyduck
Hi everyone!

We're delighted to announce that The Wild Eight takes part in the 2022 Steam Survival Games Festival, August 1-8.

If you still don't own the game, you can now grab it with a solid 70% discount. Otherwise now is the perfect time to give it to a friend as a gift (or up to 7 friends if you'd like to share one party)!

https://store.steampowered.com/app/526160/The_Wild_Eight/

Also, if you like the game and want to further support us, you can get 70% off the Supporter Pack that includes Digital Artbook, Digital Soundtrack and a set of exclusive hats.

https://store.steampowered.com/app/590361/The_Wild_Eight__Supporter_Pack/

Thank you so much for your continued support – we hope you enjoy your stay in the frozen wilderness of The Wild Eight!
PSI Masquerade - mururunsoft.net
Regarding the implementation of the bot, I have an idea and would like to spend some time implementing it. Please allow 1-2 weeks.
Asphalt Legends Unite - arnaud.benefice
Celebrating the launch of Asphalt 9 on Steam with a 48-hours gameplay stream. The Steam version is up to date so we'll see some Bring the Heat drive syndicate content. We'll be running through the various real-life locations and unlocking hypercars from prestigious brands as we go.

The Steam version is cross-save and cross-play with Xbox and Windows store versions so you can transfer your saves. We're launching August 2nd, don't miss it!
Aug 2, 2022
Gripper - astapasta
Hey all!

It’s been quite some time since we last updated you properly about the development process, so we wanted to share what we’ve been up to!

What’s included in Devlog #1:

  • General update of Gripper’s development
  • Summary of what's been worked on the past few months

A lot has happened since our last update post. In there we mentioned how we have updated the game’s graphics, as well as make the controls smoother and more enjoyable to play. Firstly I wanted to say thank you to everyone who played our first demo Gripper: Prologue (yes, first - something exciting is coming!👀). It gave insightful feedback which has changed the game for the better! Secondly, the aesthetic and overall look of the game has changed dramatically since the idea of Gripper was born 5 years ago, and to this day the team is still working on updating models to make sure the game looks as good as it can.



Last month we shared on our socials an updated model of the bike that the art team have been working on - follow us over on Twitter if you want to see more behind the scenes content!
https://twitter.com/Gripper_action




Gripper’s Development

The whole team has been super busy over the last few months making as much progress as possible, here’s a quick peek into some of the work that’s been completed!

There has been lots of advancement within the game’s design with the team looking at the combat. Discussions around overall difficulty and skill of the game have taken place, along with tweaking individual bosses. We’ve had in-house play testing happening to see what’s working and what isn’t, and have made adjustments in game based on this information. Controls, abilities and bosses have also been adjusted or added into the game, and are being completed in good time.



The art department has made massive headway, working with both the game designers and marketing team to create different content. Concept art for later maps in the game, including battle arenas and tunnel maps that link areas, have been completed. They’ve been hard at work bringing these concepts to life with models, animations and in-game assets.



There have also been updates to maps and models, making sure the art direction is consistent and the models, such as our main protagonist and bike, look as good as possible. New menus are being created, such as where you’ll see your abilities, with UX and UI work happening on the main hud. We want to make sure everything on screen is readable and translates well to the player whilst they’re playing the game. With new promotional material being created for Gamescom, cutscene artwork has taken a backseat for now, but we can’t wait to get back to it and flesh out the narrative!

Here's some in-development sneak peaks:



We have a busy month ahead of us making sure we’re all ready for our appearance at the Indie Arena Booth at Gamescom, so make sure you check back in with our future updates - especially as we get closer to release!

See you then!
Blood of Titans - Флавий Окулюс


We share the schedule for August so you don't miss anything!
Jennifer Wilde: Unlikely Revolutionaries - indieninja92
Hello, everyone!

We’ve got a bumper update for you this month, with news about Jennifer Wilde, Wailing Heights, and a couple of projects on the Outsider Games radar that we want to share with you.

Work on Jennifer Wilde is cracking on apace, with the team hard at work rooting out those last few bugs...



If you just can’t wait to get your hands on some Outsider Games goodness, our body-hopping musical adventure Wailing Heights is going on sale this week as part of the Playstation Summer Sale. Pick it up for a song from Aug 3rd to Aug 17th!



There’s been some good news for one of the Outsider Games team, too. When they’re not tweeting and making memes about Oscar Wilde, our social media manager Hero runs a podcast called Monstrous Agonies, a late-night radio advice show for monsters. And last week, Monstrous Agonies was shortlisted for a British Fantasy Award! 🥳 Check out the show at https://www.monstrousagonies.co.uk or give it a listen on iTunes, Spotify, or wherever you get your podcasts.



Finally, we want to give a shout-out to Fogtown, a Sherlock Holmes-inspired comedic mystery made with puppets! The team plan to make both a television series and a choice-driven narrative adventure game, and have just launched their crowdfunding campaign, which you can find here. You can also follow them on Twitter, @FogtownSeries, or find out more at their website.



That’s all from us this month, but remember to follow us on Twitter, Facebook and Instagram for news, updates, and the aforementioned Oscar Wilde memes. You can also join our Discord server, where we hold weekly hang-outs and self-promotion events with our community.

See you next month!

Stephen and the team at Outsider Games.
Aug 2, 2022
Laboratory - Far-Bear
Gameplay Changes:
- The brain boss has a new charging animation before lunching red lasers.

Bug Fixes:
- "Start Game" button used to not work first time the game is opened. this is now fixed.
- Game used to be normal difficulty level the first time you open it no matter what level you choose, this is now fixed.
- Before update 1.07 you could not get an hard level achievement on steam if you defeated the same boss on normal or easy levels before, this is now fixed.

Many more bugs fixed and gameplay tweaks were made.
Please contact me for any bugs you find.

Fabular: Once Upon a Spacetime - littleoliphant
We're so excited that Fabular: Once Upon a Spacetime has been chosen to take part in Tiny Teams 2022, hosted by The Yogscast!

Tiny Teams is designed to shine a spotlight on indie games that have a solo or micro developer team! Did you know that Fabular: Once Upon a Spacetime is being created by a team of only 3?

You can try out the Prologue for the game over on our prologue page, here.

We hope you enjoy it!

Thank you so much to The Yogscast for letting us be part of the event and thank you to our community for all of your support!

We'll have more news coming your way soon.
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