Tennis Elbow 4 - ManuTOO
Changes :
- Gameplay : tuned & fixed the sweet spots of the strikes
- Gameplay : lowered a bit the sliding rate, especially on hard surfaces
- Gameplay : lowered the topspin handicap when sliding

Bug Fixes :
- Animation : fixed & improved various cases of the dynamic animation system, mainly from better-predicted positioning on strike
- World Tour : since the v0.67, the player list was messed up when choosing a player from the base
- World Tour : since the v0.67, when starting a new career, picking up a doubles specialist could make crash the game
Aug 1, 2022
Idle Research - CryptoGrounds
[<== v0.21.0.8 ==>]
[Changed]
- Minor UI Changes
- Daily Solitaire reward now starts with a 5 Diamonds. This will allow you to skip playing solitaire and get the free Diamonds.
- Daily Solitare and Diamond Shop now unlocks at 1e8.

[Fixed]
- Fixed the game being messed up for new people
- And other undocumented bug fixes
Airship: Kingdoms Adrift - Pirnmill Harbourmaster


Thank you so much for joining the beta test! Your feedback means everything to us. It gives us a wonderful idea to improve and develop our game. Once we've officially released the game, we hope you'd join us and see all the changes made from your suggestion by yourself. ❤️

Though the Beta Test GIVEAWAY Challenge has ended.
- The survey form will still be open for you to fill out and give us feedback. Link to the survey: https://docs.google.com/forms/d/e/1FAIpQLSczxohR0KhsFc61V5746u2cUsaGcQezg6vHqlmkYg14GVDqag/viewform
- Join us in the Discord server to get Beta Skyfarer role! The channel will be closed on Friday, August 5, 2022 6:00 PM GMT+7, so don't miss your chance to get this special role to see the updates and working progress of our dev team in real time!


Here's the list of our winners of the Beta Test GIVEAWAY Challenge!



Thank you everyone for joining us in this challenge. Hope you are having fun doing the challenge and enjoying the Airship: Kingdoms Adrift at the same time!

🏆 The Winners
#1 Meet Minerva Marleigh >> @Shade255
#2 Brag your Loadout >> @Commissar of DOOM
#3 The Fiery Loadout >> @fathamburger
#4 The News Spreader >> @Thraenor
#5 The Aristocracy >> @MooNDus D. CESCA
#6 The War Lord >> @FUSERat
#7 Supreme Commander >> @stephlekoala
#8 BETA Wrap-up >> @MRWS, @M4XeX, @明天一切好说

Important notes for the winners!
- Please make sure you have summited the survey within Friday, August 5, 2022 6:00 PM GMT+7. And make sure that your information is correct!
- We will send you the Steam Key to redeem the release version of Airship: Kingdoms Adrift to the email you've submitted in the survey form once the game is officially released.
- If you left this Discord server by the time of the game release and cannot be contacted by our team in any way. You will be revoked of the reward you're entitled to receive.

See you again at the next event, Skyfarer!

https://store.steampowered.com/app/1597310/Airship_Kingdoms_Adrift/
Community Announcements - es-japan
08月03日(水)09:55 ~ 13:30 メンテナンスのお知らせ
※08/03メンテナンスは09:55に開始いたします。

レナ4ライン実装!
レナ4ラインアップデート記念週末イベント
2022夏アップデート事前登録イベント
アバター:サンシャインウィーク

詳細は▼
http://jp.elsword.com/Information/View/8267

Roxy Raccoon's Pinball Panic - [C$B] Roxy
New Cutscene
  • A new cutscene has been added that takes in place between Practice Playground & Hectic Highway has been added to the Story Mode. ***

Others
  • The power-boxes on Charming Chopper & Hectic Highway have new sound effects.
  • All tables with Racepipes have received minor performance improvements.
  • The plunger firing strength has been modified and randomness has been changed on the following arcade tables: Barricade Barrage, Catch-a-Rabbit, Firing Frenzy, Scary Scorer, Soccer Showdown, Whack-a-Rabbit.
  • Trial descriptions have been cleaned up on the following tables: Blissful Builder, Construction Chaos, Crazy Carnival, Graceful Games, Great Gamble, Hectic Highway, Magical Meadows, Practice Playground, Radical Railway, Silly Circus, Training Tracks, Wacky West, Wonderful Willows



***

Q: This is near the beginning, why was it added?

A: It was brought to my attention that the latter half of the game had the majority of cutscenes and that you play 4 tables in a row without any story in-between. This is to help with the game’s pacing. Not only this, but certain elements of the story were lost when converting the game from a 3D platformer to a pinball game and I felt this would help clarify a few things.


Q: I already beat this part of the story though, how does this impact me?

A: Unfortunately, you will not be able to access your current point in Story mode until you watch this cutscene. However, you can simply load it and click skip if you aren’t interested in watching it. Then simply quit out of Story mode and your previous progress will be restored. Sorry for the inconvenience.
Aug 1, 2022
Modern Fantasy - Urban Legends - EncryptedKnight
- The Debug Tile behind the Player's house used to test Steam Achievements and Commands has been removed.

- The Tip Giver can no longer block the Player if interacted with South of the counter near the Fishing Guru.

- Gas Station Ghost errors have been fixed.

- The Digital Game Board error where you don't have to pay again to participate has been addressed.

- Applied a patch to address the goldfish error where 2 fish types can unintentionally appear.

- Applied a patch to address the clam fish error where a fish can unintentionally appear.

(Additional patches to the Fishing will be applied very soon this week as conditions have to be met for some fishing glitches to trigger. More testing is needed to thoroughly filter any remaining bugs.) ːportalː ːfishingː ːespressoː ːtl2engineerː
Aug 1, 2022
[Tongue kissing Specialization] My girlfriend's here for a visit. - FussaGames[JP]
Some fine-tuning

German language support
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone!

New skulls, Davy Jones and Mage, will be joining the Carleon Castle conquest.

Davy Jones, who is the master of the dead and the sea, will destroy Carleon’s soldiers with a great cannon, and the Mage will show its own fire magic to you all.

In addition to the New skulls, changes have been made for the ‘Unstoppable’ status of bosses. Also, ‘Freeze’ and ‘Stun!’ skills have received buffs and now users can search items more easily.

Changes made

System

Changes in Status Effect Resistance system of Bosses

  • Status Effect Resistance of bosses when afflicted by ‘Freeze’ and ‘Stun!’ increases for a moment and decreases fast as time goes by. (Duration of Status Effect decreases when Status Effect Resistance is high)
  • All bosses do not become ‘Unstoppable’ except for some specific patterns.
#Discussions_QuoteBlock_Author
Developer comment
We hoped that ‘Freeze’ and ‘Stun!’ would be a Status Effect applicable to bosses as well, but this made ‘Freeze’ and ‘Stun!’ much more powerful than we expected.
To solve this problem, we downgraded the skills related to ‘Freeze’ and ‘Stun!’, and also we made bosses become ‘Unstoppable’ when they were preparing to attack.

However this was not the best solution. This caused the tempo of the skills related to ‘Freeze’ and ‘Stun!’ slowdown and the ‘Unstoppable’ timing of bosses became much less intuitive.

Therefore, we are going to take new measures with the 1.6.0 update.
Now users are able to apply ‘Freeze’ and ‘Stun!’ to bosses at any time in most cases.
If the same Status Effect is applied consecutively, that Status Effect Resistance will increase gradually and this will give appropriate tension.

Changes in reward distribution after defeating the boss
  • From now on, users will be given multiple choices from the chests when defeating the boss.



Increased number of Black Market Collector’s sales stands
  • The number of Black Market Collector’s sales stands has increased by 1.
#Discussions_QuoteBlock_Author
Developer comment
Due to the 1.5.0 update, the number of items increased and it became more difficult to get items users wanted. With the 1.5.2 update, we took measures to relieve the problem.
This update will take additional measures in order to make it easier for users to obtain the items they want.

Skull

New Skull: Davy Jones
  • Rarity: Legendary
  • Type: Power



Do you fear death?



New Skull: Mage
  • Rarity: Common
  • Type: Balance



Untalented student who has failed and got kicked out of Magic School



Stone Monkey

<Immortal King>

Skill
  • [Heaven-Earth Slam] Changed cooldown: 21 sec → 16 sec

<Overlord>

Skill
  • [Heaven-Earth Slam] Changed cooldown: 21 sec → 16 sec

Frost Skull

<Frost Skull>

Skill
  • [Iceberg] Increased damage
  • [Glacial Charge] Increased damage
  • [Freezing Field] Increased damage

<Ancient Frost Skull>

Skill
  • [Iceberg] Increased damage
  • [Glacial Charge] Increased damage
  • [Freezing Field] Increased damage
  • [Glacial Blade] Increased damage

<Frozen Soul>

Skill
  • [Iceberg] Changed cooldown: 27 sec → 24 sec
  • [Glacial Charge] Changed cooldown: 19 sec → 17 sec
  • [Freezing Field] Changed cooldown: 32 sec → 26 sec
  • [Glacial Blade] Increased damage
  • [Glacial Blade] Changed cooldown: 18 sec → 17 sec

Minotaurus

<Minotaurus>

Skill
  • [Bludgeon] Changed cooldown: 19 sec → 17 sec

<Minotaurus II>

Skill
  • [Bludgeon] Changed cooldown: 22 sec → 17 sec

<Minotaurus III>

Skill
  • [Bludgeon] Changed cooldown: 22 sec → 17 sec

Clown

<Pierrot>

Skill
  • [Surprise Knives] Changed cooldown: 17 sec → 16 sec

<Joker>

Skill
  • [Surprise Knives] Changed cooldown: 17 sec → 16 sec

Alchemist

<Applies to all skulls>

Skill
  • [Liquid Nitrogen Flask] Increased damage
  • [Liquid Nitrogen Flask] Changed cooldown: 20 sec → 18 sec
  • [Emergency Ignition Flask] Increased damage
  • [Neurolepsis Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 22 sec → 19 sec

Prisoner

<Applies to all skulls>

Skill
  • [Ice Crossbow] Changed cooldown: 20 sec → 16 sec

<The King>

Skill
  • [Wolf Trap] Changed cooldown: 20 sec → 18 sec

Archlich

Skill
  • [Deathly Chill] Changed cooldown: 18 sec → 16 sec

Item

Luxurious Tea Cup
  • 1 sec has been added to the cooldown for the Stiffen effect when concentrating.

Inscription
  • Changes are made for the text of the inscription ‘Sun and Moon’, and a special function has been added.
  • After the Freeze effect due to 4 inscriptions of ‘Absolute Zero’ is worn off, enemies receive 15% amplified damage for 5 sec.

Map and NPC
  • Changes are made for the visual and camera walking of the Demon King Castle.
  • Changes are made for the composition of the event map of chapter 4, ‘Gauntlets Trial’.
  • Changes are made for the composition of the event map ‘Quintessences Sanctuary’.
  • Dark Quartz doesn’t appear anymore as a reward from the event map ‘Quintessences Sanctuary’ and the ‘Risky Box’.
  • From now on the Field NPC ‘Magical Slime’ can appear in chapter 1, and new event occurs when interaction is made without any items.

Bug Fix
  • Fixed a bug where the increased attack speed by the Trait of Witch, Spirit Acceleration, didn’t appear on the Character Information Window.
  • Fixed a bug where Ent Skull could move around from under the ground when swapped after Skeleton-Bomber’s Kaboom!.
  • Fixed a bug where the sound effect overlapped when the inscription ‘Power Strike’ was triggered consecutively.
  • Fixed a bug where the cooldown didn’t show for the item ‘Growing Volition’.
  • Fixed a bug where battle didn’t start after entering the Veteran Adventurer map in chapter 4.
  • Fixed a bug where the spike tile remained active even after defeating the chapter 1 boss ‘Yggdrasil’.
  • Fixed a bug where data for the inscriptions, ‘Clone Stamp’ and ‘Prince's Box’, did not get saved when continuing.
  • Fixed a bug where the flag created by the effect of the inscription ‘Spoils’, still remained even after the inscription effect had been disabled.
  • The effect of the quintessence ‘Troll’ has been changed from ‘Increases critical rate by 100%’ to ‘All attacks become critical hits’.
  • Fixed a bug where the projectile attack of the quintessence ‘Hydra’ was considered as skill attack.
  • Fixed a bug where users couldn’t mark other enemies after moving on to the next map without eliminating a marked enemy by Champion.
  • Fixed a bug where the Champion was in the state of rage, time flowed slow for cutscenes as well.
Settlement Survival - Myron_Owl


Hello everyone! Here comes our Devlog #2. It’s earlier than exception. I was thinking we should accomplish Q3 plan step by step recently. But obviously, things are not going exactly direct.

Don’t worry! Development is all right anyway. We are here just to announce something important to you.

It has been about 300 days passed since our game released in Early Access. We received tons of advice and feedback. Most of them fixed, and some still in process. Settlement Survival is getting better and better in a visible speed. All of this owe to not only our hard-working developers, but also dear players. Thank you and loving you!



Then it’s time to tell you the things really matter. And I’m starting from uncertain ones.

In our plan, the fully release will happen at 1 year after EA release. Now, our game still gets much space to improve. It’s not complete to us. So we can’t ensure we will achieve there 100%, but guarantee that our team work hard to make it as soon as possible.

https://store.steampowered.com/app/1509510/Settlement_Survival/

On the other hand, the Q4 update road map is not clear now. But many issues which you players mentioned are added to the schedule and pushed forward. For example, we have 3-4 musicians now helping us to improve game music and sound effect; The designers are setting about overhauling tutorial, and handed over an excellent design; We are also improving game numerical status to make it more reasonable.


(this means: fixing.jpg—from our game designer group)

Maybe we could announce new road map later, when we make all things settled on schedule.

Uncertain things are about talked out here. Now I’m telling you some definite matters. This blog is supposed to release on the day Steam Survival Fest begins—yes, Steam sorts Settlement Survival in “Survival” but not “Simulator”, I’m not surprised at all.

PS: we will revise game price immediately after Steam Survival Fest.

Another matter about game content which should be paid attention is our update a little bit earlier before the blog release. Do you still remember the promise “happiness and health system will be overhauled” mentioned in Devblog #1? That’s it. As the update blog is telling, the “H&H overhauled” update has been released in alpha version. You can have a taste now if you right click Settlement Survival at Steam client, chose “properties” and then opt “alpha” beta. We will also collect bug reports, crash reports and players’ feedback to fix as quick as we can.

WARNNING: The very most important matter is that old game saves will NOT work on “H&H overhauled” version.

In the past, we made great efforts to ensure players’ saves are not influenced by our updates and improvements. But today we must make a difficult decision.

The reasons why we are forced to abandon old saves are many. First, we are hard to get rid of more and more old fixes and updates, they may cause cross bugs. Secondly, the functions we would like to create are more core than our imagine. So we changed lots of basic game blueprints and codes in the process of overhauling H&H system. The new H&H system got big change on data structure, overhauled algorithm logic, and our developers surely overwrote the underlying codes. Those influenced many genres of items and the whole technology tree.

As a result, new game version gets millions of differences from old version. we must decide.

However, we know that players are in love with your own town. So we will release an extra “beta version” to support players’ old saves. You can check the words at the end of this blog to make sure you know how to get it and return to your old town after H&H overhauled update release.

Now we come to some details in the “H&H overhauled” update.



On the most concrete and perceptual surface, we got percent numbers and influence element explanation in the module of H&H, at status bar.



We finally say goodbye to “ANNO CAN-OR-CAN’T”, get specific numbers there. You can easily see and seize the H&H system, then adjust related technologies, buildings and productions. You also get a new module in citizens’ status which showing their needs you mustn’t ignore.



AAAAAAAAnd, we finally bring toilet to our game: now the shxt will appear around the living houses of citizens—welcome to the Middle Ages! That’s a big problem for citizens H&H. But you can solve it by unlocking the technology “latrine” in line #1, column #1 of livability, and build a common toilet for citizens.



Besides, our promise about the building model optimizing is also going on in an orderly pace. After this update, you may find a lot “new” buildings appear in your town.

Finally, Settlement Survival enabled console in game, you can use “shift+~” to open it. The codes which you can type in the console and get some surprise will be written in our blogs. [code#1:XXX]

BTW, we made lots of furry Idle Chickens for our community, but few players joined our event and won them. Don’t regret that now, the players won the Idle Chicken will have one extra mystery console code!



Besides all big news above, we certainly have more updates and improvements in the “H&H overhauled” update. In the future, our new UI, music, action art, language support will be updated/improved one by one or together, too. Thanks for your patience! We would like to make all of those come out sooner! To guarantee that, Gleamer Studio works hard today and every day!

Wish you have a good time in our game!

FYI. The gift for the winners in “most beautiful town” activity is shipping now! There are an Idle chicken and a card which signed by all Gleamer team members in the package!



Guides of switching to Beta version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select Properties - BETAS, and choose the game version(beta-beta084) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)

  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Beta and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Beta version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.

Contact us:
Discord - Join our community Discord
Steam community - Join Steam community



Aug 1, 2022
Chaos Galaxy 2 - Han Zhiyu
Hi, my friends!

The balance of the units is a major topic discussed recently. Due to the appearance of the artillery, the value of agility has been greatly reduced. The weakening of submarines has also greatly reduced the value of diving. Therefore, in this update, I reduced the weight of some values and adjusted all units. The result of the adjustment is that the cost of most submarines, mecha and fighters is reduced or their stats are improved, and the damage of melee weapons is slightly increased, and the power(hp) of the artillery is slightly reduced.

Gameplay improvement:

1. AI will no longer use power shield to block the attack of EMP.
2. The policy Shield Energy of Southern Principality is modified to Shield Enhance, and the effect is adjusted.
3. AI will now remove unusable buildings.
4. When the Imperial Foe borns, all imperial factions will immediately terminate diplomatic relations with the Imperial Foe and start fighting with them.

Bug Fixed:

1. Fixed a bug that player can offer gold or supplies to other factions to improve the relationship when the gold and supplies less than 1000.
2. Fixed a bug that the policy Gold Diplomacy did not take effect.
3. Fixed a bug when using map weapons.
4. Fixed a bug that AI artillery can sometimes attack after move.
5. Fixed a bug that the flagship of Gongshu Miao used EMP gun without animation.
6. Fixed a bug that the star sometimes flashes incorrectly when the commander is promoted.
7. Fixed a bug that some tactical skill did not work to increase the movement of the units.
8. Fixed a bug of incorrect display of some chip effects.
9. Fixed a bug that AI can be equipped with same chips.
10. Fixed a lane data error.
11. Fixed some icon errors in the unit collections.
12. Fixed the tip error of healing.
13. Fixed a bug that launching torpedoes does not consume energy.
14. Fixed a bug that the reduced chip cost of Nikos' talent was not correctly displayed on the interface.
15. Fixed the dialogue error when the Eastocean Fleet and the Eastocean Fleet perished.
16. Fixed a bug that Kleven's collection was not unlocked correctly.

See you next update!


Han Zhiyu
...