Congratulations to Storybook Brawl's top 100 players in July! All Legend or higher players have been reset to 3000 and are ready to duke it out again in August.
Yes, you read that right, Cult of the Lamb will launch at lunchtime (EDT) on August 11.
When is lunchtime? Well, that's part of the fun! You can expect it to be available around the middle of the day-ish on August 11. (EDT - New York timezone)
That also means that there's less than 10 days to get the Cthulhu Follower Form! It is exclusive as a Pre-Purchase bonus which means that after the game launches, there will not be any way to make a cult of cute Cthulhu's worshipping the Lamb.
More Features
While you can get a taste of the core combat and management gameplay in the Cult of the Lamb Demo, there are many other features that add depth while bolstering your Cult. I'll share a few of my favourites in this Dev Blog.
Weddings and relationships
What is a Cult leader without a faithful partner at their side? Each Follower will have their own loyalty level towards you. There are many ways to boost their loyalty like blessing them, giving them gifts and yes, accepting their marriage proposals. Since this is an authentic Cult, of course you can marry as many Followers as you'd like. But the more you spread out your love, the more jealous your other spouses will get!
Just keep fishing
All the best games have fishing minigames! At Pilgrim's Passage, you can join the Fisherman to cast a line into open waters. The fish are plentiful but certain kinds are rarer than others. You can cook your catch in several different recipes or trade your best specimens to the Fisherman for Holy Talisman Pieces. These can be used to impact your dungeon gameplay through swappable permanent modifiers.
The Trials of the tarot
Speaking of dungeon runs, you may encounter Clauneck, the Dealer of cards and Teller of fortunes. They will give you a choice of two tarot cards. Each card will buff your dungeon run in a different way so you'll need to choose wisely depending on your preferred playstyle. There are 36 different cards to unlock and you may find them in some curious places around the world!
Knucklebones, a dice game of risk and reward
When you want to make a quick buck, you can try your luck at Knucklebones. Matching dice🎲 gives you powerful multipliers but also makes them susceptible to getting destroyed. Will you spread your dice out to fill the board quickly or risk your matches for the big money multipliers?
You can read a full step-by-step explanation in this Twitter thread!
Keep up with the latest news
We share updates on several different platforms. To hear about every tidbit as soon the info drops, you should join our other communities!
We also did a first run of the Cult of the Lamb Plushie! It sold out in just a few minutes but we are already working on having more made. They will be available on the Devolver Merch Store where you can also buy evangelistic apparel to show everyone your devotion to the Lamb.
We would like to thank everyone for a great launch weekend. If you still haven't picked up the game, there is still time to grab the game and OST bundle for 10% off.
Don't miss out on this opportunity to get a great game and the wonderful sound track to go with it.
I have an update for you today. There are few visible changes to the game, mostly bugfixes, with the notable exception of a new feature: A Photo Mode. Here are the notes for Slipstream v1.2.4:
Photo Mode. When activated, the screen will be frozen and the HUD disabled. This will allow players to take better screenshots of the game. Pressing the CONFIRM key will toggle the HUD on/off, and pressing up/down will switch between some photo filters: normal, pixelated, CRT, NTSC, VHS.
If you had a save file prior to this update, the photo mode will probably be assigned to the F7 key. This is because this feature used to be available only in my personal Debug/Test builds, and I used the F keys for debug-only stuff. The new default/recommended binding is TAB. If you restore the default controls or create a new save file, the game will restore the correct mapping. On gamepads, it's mapped to the equivalent of a 'select/back' button. I believe it's the 'share' button on PS4/PS5 controllers.
New localizations: Greek and Russian. This addition might cause an unexpected language change for some players because, internally, the game stores the selected language as an index, and since two new languages were added to the list, the index stored in your save file might point to a different language now. If you can't find the option to restore your preferred language, just delete the settings file ([user home]/AppData/Roaming/ansdorGames/Slipstream/settings-1.2.bin on Windows) and the game will restore the default settings.
As usual, bugfixes and difficulty adjustments. Notably, I had forgotten to re-implement the "darkness" effect in Mystic Cave, but it's back now.
One last note: I'm working on new content to be added to the game in the future. I can't say much for now, but I'm making major changes to the engine under the hood, and this update might have a slight impact on the game's performance. The engine is doing a few more calculations (actually a few thousand more) per frame, to accomodate the new features. I didn't notice any impact on my own testing PC, and I hope it won't affect players too much, but if your computer struggled to run this game before, it might struggle a little harder now. Unfortunately it's a trade-off, I can't add more features to the engine without this. But it's unlikely that this will happen, the game has never been too demanding anyway.
I hope you enjoy, and thanks for playing Slipstream!
In July, our production team reached the end of asset creation for the game's final case file. A total of 64 props were created this month. With that, we’ve produced approximately 1,100 unique 3D props. The total number of worked-on items is much likely higher, as many items have the same model but require a different set of textures to be created. In addition, the real number of 2D assets made is accounted for.
With August just around the corner, the end goal of production is now in sight and we are one step closer to the finish line. All the 3d props are here and our set designer can go about fully decorating to his heart's content. Once done, the case file will move into lighting.
Below are some renders from the assets list.
Next month, we will showcase some of Scene Investigators' set designs.
- The effect of the card "Lender" should no longer expire before the satellite is destroyed. - Fixed a crash that could happen if you give the card "bolster" as an ability to a satellite. - Alacrity's tooltip should now correctly say that it decreases by 1 per turn.
- Updated Boar texture - Increased accuracy of bullet spread at low Ranged skill level - Changed Cowboy Tier 2 drops - Changed Bellcoat drops - Changed Bellstalker drops - Increased damage of Big Iron - Added Large Boar spawns to the forest - More button SFX - Increased chance to spawn Large Boar - Nerfed enemy night spawning difficulty - Locked all items in NPC shops so that the player must lockpick them - Buffed explosive barrel damage from 10 -> 20 - Added animated ping feature to the map
Fixes
- Fixed hole in terrain (still haven't fixed all) - Fixed one source of low framerate when playing for a long period of time - More VFX optimizations to help framerate - Fixed NPC shops not reloading main stock when revisiting - Fixed NPC shop randomizing stock too much - Fixed rare black screen issue when connecting to other lobbies - Fixed NRE that freezes movement on death - Fixed rotate in place animation for axes - Fixed NPC shops having an empty inventory for clients when reloaded - Fixed terrain chunks unloading for the host when clients leave - Fixed water from not showing in minimap