Storybook Brawl - SBB Team
Congratulations to Storybook Brawl's top 100 players in July! All Legend or higher players have been reset to 3000 and are ready to duke it out again in August.

The full list of Mythic players can be found on the Storybook Brawl Website.

Rank
Name
Rating
1
swiftwolfgaming
6560
2
Kokodon
5793
3
Jameseggs
5565
4
Dynasty
5399
5
Ribbit
5361
6
Mx
5329
7
Arceusisgood
5323
8
Lute
5317
9
Burning
5316
10
BBD
5277
11
Robs
5258
12
aaron.weppler
5058
13
tomj98
5047
14
W1TCH0R
5041
15
Spidy
5035
16
hsmt
5022
17
Fpv000
5015
18
STEVE
5014
19
Quard
5013
20
HasNoName2
5012
21
echoes37
5009
22
uluru
5005
23
trynet
5004
24
DoctorPenick
5001
25
ralle
5000
26
Jebas
4995
27
bumm
4950
28
ScoobySnacks
4936
29
hsmt_2
4902
30
HAUMPH
4890
31
Mark
4888
32
SmallStreet
4858
33
UrBoyJC
4852
34
CobaltWolf
4847
35
boomski
4847
36
Professional Trash
4821
37
Wonderboat
4813
38
DoggertQBones
4808
39
AntMan
4807
40
affonso.gu
4804
41
MGrenouille
4798
42
Yukmouth
4796
43
TronsG
4794
44
ScottyDont
4789
45
EndoZoa
4775
46
Wait4Godot
4775
47
LendoKaar
4773
48
Satiraka
4769
49
Everyday Broom Salesman
4765
50
komodo
4762
51
ttv/KlekTheCluck
4752
52
oneeyedoctopus
4744
53
Goddraw
4733
54
Auteezy
4733
55
thegoatnapper18
4729
56
NerdyFiona
4727
57
jepsychaleee
4719
58
FTX #1 FAN
4718
59
HamiO
4715
60
NuclearGoo
4714
61
MythicWolf
4713
62
Jobanrin
4707
63
Reithe
4699
64
Japhix
4699
65
ChillyB
4697
66
Deon the Peon
4693
67
pavlov
4690
68
StanCifka
4687
69
Spitzbub
4687
70
Alvinivia
4683
71
ckfnpku
4679
72
Dook Silver
4678
73
Horsethief
4677
74
psyduck
4676
75
Kevo
4676
76
TurquoiseLink
4675
77
fishcat
4672
78
Zinion
4668
79
Dodeka
4667
80
ASternDeking
4667
81
C_Wombat
4664
82
Ikarus
4661
83
Zacky Midnight
4660
84
gurev
4659
85
instertprotentiousname
4657
86
gareth-bale3
4656
87
Mop Floorington
4655
88
kfc
4650
89
Matignon
4650
90
John_Quichot
4647
91
fivehorizons
4645
92
SuperbLizard
4642
93
Power of FRIENDSHIP
4641
94
JayDubbsJr94
4639
95
juaneox001
4638
96
Big grizzles
4637
97
InstantReplay
4637
98
Lionel Frankenstein
4636
99
Napoleon Bonerparty
4636
100
Yesman
4635
Cult of the Lamb - ehjaredj
We are lunching in 10 DAYS! (and other news)


Yes, you read that right, Cult of the Lamb will launch at lunchtime (EDT) on August 11.

When is lunchtime? Well, that's part of the fun! You can expect it to be available around the middle of the day-ish on August 11. (EDT - New York timezone)

That also means that there's less than 10 days to get the Cthulhu Follower Form! It is exclusive as a Pre-Purchase bonus which means that after the game launches, there will not be any way to make a cult of cute Cthulhu's worshipping the Lamb.

More Features
While you can get a taste of the core combat and management gameplay in the Cult of the Lamb Demo, there are many other features that add depth while bolstering your Cult. I'll share a few of my favourites in this Dev Blog.

Weddings and relationships

What is a Cult leader without a faithful partner at their side? Each Follower will have their own loyalty level towards you. There are many ways to boost their loyalty like blessing them, giving them gifts and yes, accepting their marriage proposals. Since this is an authentic Cult, of course you can marry as many Followers as you'd like. But the more you spread out your love, the more jealous your other spouses will get!

Just keep fishing

All the best games have fishing minigames! At Pilgrim's Passage, you can join the Fisherman to cast a line into open waters. The fish are plentiful but certain kinds are rarer than others. You can cook your catch in several different recipes or trade your best specimens to the Fisherman for Holy Talisman Pieces. These can be used to impact your dungeon gameplay through swappable permanent modifiers.

The Trials of the tarot

Speaking of dungeon runs, you may encounter Clauneck, the Dealer of cards and Teller of fortunes. They will give you a choice of two tarot cards. Each card will buff your dungeon run in a different way so you'll need to choose wisely depending on your preferred playstyle. There are 36 different cards to unlock and you may find them in some curious places around the world!

Knucklebones, a dice game of risk and reward

When you want to make a quick buck, you can try your luck at Knucklebones. Matching dice🎲 gives you powerful multipliers but also makes them susceptible to getting destroyed. Will you spread your dice out to fill the board quickly or risk your matches for the big money multipliers?

You can read a full step-by-step explanation in this Twitter thread!

Keep up with the latest news
We share updates on several different platforms. To hear about every tidbit as soon the info drops, you should join our other communities!

Discord - Twitter - TikTok

The Lamb Plushie will be available soon

We also did a first run of the Cult of the Lamb Plushie! It sold out in just a few minutes but we are already working on having more made. They will be available on the Devolver Merch Store where you can also buy evangelistic apparel to show everyone your devotion to the Lamb.
Aug 1, 2022
Yoko Redux: Dreams of a Blue Planet - RedTigerPro
We would like to thank everyone for a great launch weekend. If you still haven't picked up the game, there is still time to grab the game and OST bundle for 10% off.

Don't miss out on this opportunity to get a great game and the wonderful sound track to go with it.
Aug 1, 2022
Godumas - vucco
Hints are now shared.
When special hints are picked up their approximate location is circled.
Balanced the enemy spawn/despawn rates and behavior.

Patch notes:

Changes:

  • Trader now sells one hint for 260 treasure;
  • When a hint with an escape item and escape route location is found the approximate location is circled on the map;
  • Player now always has the map;
  • Hits are now shared;
  • Screamer will now despawn after being scared;
  • Screamer has less chance to find player;
  • Further changes to AI behavior;
Fixes;

  • Tutorial when you can escape now displays correctly;
  • Fixed ghoul despawn bug;
Slipstream - ansdor
Hi everyone, hope you're all doing well.

I have an update for you today. There are few visible changes to the game, mostly bugfixes, with the notable exception of a new feature: A Photo Mode. Here are the notes for Slipstream v1.2.4:

  • Photo Mode. When activated, the screen will be frozen and the HUD disabled. This will allow players to take better screenshots of the game. Pressing the CONFIRM key will toggle the HUD on/off, and pressing up/down will switch between some photo filters: normal, pixelated, CRT, NTSC, VHS.

    If you had a save file prior to this update, the photo mode will probably be assigned to the F7 key. This is because this feature used to be available only in my personal Debug/Test builds, and I used the F keys for debug-only stuff. The new default/recommended binding is TAB. If you restore the default controls or create a new save file, the game will restore the correct mapping. On gamepads, it's mapped to the equivalent of a 'select/back' button. I believe it's the 'share' button on PS4/PS5 controllers.

  • New localizations: Greek and Russian. This addition might cause an unexpected language change for some players because, internally, the game stores the selected language as an index, and since two new languages were added to the list, the index stored in your save file might point to a different language now. If you can't find the option to restore your preferred language, just delete the settings file ([user home]/AppData/Roaming/ansdorGames/Slipstream/settings-1.2.bin on Windows) and the game will restore the default settings.

  • As usual, bugfixes and difficulty adjustments. Notably, I had forgotten to re-implement the "darkness" effect in Mystic Cave, but it's back now.

One last note: I'm working on new content to be added to the game in the future. I can't say much for now, but I'm making major changes to the engine under the hood, and this update might have a slight impact on the game's performance. The engine is doing a few more calculations (actually a few thousand more) per frame, to accomodate the new features. I didn't notice any impact on my own testing PC, and I hope it won't affect players too much, but if your computer struggled to run this game before, it might struggle a little harder now. Unfortunately it's a trade-off, I can't add more features to the engine without this. But it's unlikely that this will happen, the game has never been too demanding anyway.

I hope you enjoy, and thanks for playing Slipstream!
Scene Investigators - EQ Studios
In July, our production team reached the end of asset creation for the game's final case file. A total of 64 props were created this month. With that, we’ve produced approximately 1,100 unique 3D props. The total number of worked-on items is much likely higher, as many items have the same model but require a different set of textures to be created. In addition, the real number of 2D assets made is accounted for.

With August just around the corner, the end goal of production is now in sight and we are one step closer to the finish line. All the 3d props are here and our set designer can go about fully decorating to his heart's content. Once done, the case file will move into lighting.

Below are some renders from the assets list.









Next month, we will showcase some of Scene Investigators' set designs.
Project Lazarus - Peter
  • Rolled back UI Style
  • Fixed shotgun issues at level 11 and 12
  • Removed camera shake and orbiting in upgrade panel
Aug 1, 2022
LAZR - A Clothformer - mrgrak
Lazr Dev Log #70

Hey everyone! Here's Lazr's 70th dev log.

Aug 1, 2022
Heat Death - Heat Death Dev
- The effect of the card "Lender" should no longer expire before the satellite is destroyed.
- Fixed a crash that could happen if you give the card "bolster" as an ability to a satellite.
- Alacrity's tooltip should now correctly say that it decreases by 1 per turn.
Saleblazers Playtest - e Zinc
We're hearing your feedback over at https://discord.gg/Saleblazers, and are doing our best to fix everything we can!

Patch Notes

Changes
- Updated Boar texture
- Increased accuracy of bullet spread at low Ranged skill level
- Changed Cowboy Tier 2 drops
- Changed Bellcoat drops
- Changed Bellstalker drops
- Increased damage of Big Iron
- Added Large Boar spawns to the forest
- More button SFX
- Increased chance to spawn Large Boar
- Nerfed enemy night spawning difficulty
- Locked all items in NPC shops so that the player must lockpick them
- Buffed explosive barrel damage from 10 -> 20
- Added animated ping feature to the map

Fixes
- Fixed hole in terrain (still haven't fixed all)
- Fixed one source of low framerate when playing for a long period of time
- More VFX optimizations to help framerate
- Fixed NPC shops not reloading main stock when revisiting
- Fixed NPC shop randomizing stock too much
- Fixed rare black screen issue when connecting to other lobbies
- Fixed NRE that freezes movement on death
- Fixed rotate in place animation for axes
- Fixed NPC shops having an empty inventory for clients when reloaded
- Fixed terrain chunks unloading for the host when clients leave
- Fixed water from not showing in minimap

Have a great week!
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