Aug 1, 2022
Rebels - Under the Spell of Magic (Chapter 2) - meta.baron
Hello Rebels!

I'm here to bring some update on the progress.
Lately, things have gone pretty smooth, and I was able to progress fairly well.

Here is a rough indication of where I'm at:

I've fully completed three groups of events, which were kinda big. Now I'm starting to work on the next one. I caught myself having more fun than usual with the progress, and it was fascinating to see how more and more content came into play, that were never part of the plan.

Here's what I have so far:
Updated NEW asset count for this chapter:
- BG: 6
- CG: 9
- Chara: 6
- Creature: 1
- Items: 4
- Music: 4

Not that much more assets than from the previous update, but there is still lots more to come.

One of the finished scenes had a big battle between two characters, and I'm currently still unsure how many, and what kind of CG's I should show there. Not sure how interesting such CG's are to the players, but having 1 or 2 in there should be the least to do, I think.

So, there you have it, folks.
Hope you are happy with the progress, too.
I'm not sure how realistic it is, but I'm a liiiiittle bit optimistic to have a release this year.

Have a good one, and take care!
meta.baron
Afterthought - Studio Moondowner
We are Studio Moondowner and we want to introduce our debut game, Afterthought, a 2D speedrun-platformer. This is the fruit of 7 years of work.





Features?

Surreal and Colorful World
8 unique worlds, each with their own art direction, level design and musical direction

Unique Skill System
We created 5 skills that each feel different and can complement each other. The game was carefully designed to be possibly cleared by each skill individually or in conjunction.

Active Leader Boards with many sorting options
Our leader boards come with a ghost system for replay, studying and competing. Each record can also be sorted by skill combination. Meaning you are not bound to any playstyle and can compare with similar records.

8 Crazy Bosses
The player will face 8 different bosses, each with distinct visual designs and creative ways to challenge the movement system. You might have to run away or chase someone, who knows?

6 Hours of Soundtrack in 100 Individual Tracks
The creation of the soundtrack itself also started 7 years ago, while the main bulk was produced over the last 3 years. The soundtrack switches genres with each world and spans from techno, industrial, classic to folk and jazz.
Batora: Lost Haven - DKTM17
Hello Keeper of Balance!

In our last blog post we went to the discovery of all the updates about Batora: Lost Haven, but now it’s time to focus on what concerns the gameplay and some of the features related to it, specifically about the level up system and the rune mechanics.

We already know that in Batora: Lost Haven the action component will be very important, but today we want to focus on what will be the features related to the RPG: not only the level up system, but also the functioning of the runes, which will allow us to customize even more Avril and make our combat system even more layered.

How to Level Up

Let’s start with the level up system, which is based on the accumulation of EXP points based on how many opponents we are going to defeat. Each mob will give you a specific amount of EXP points, which will allow you to level up even during a fight with a horde. We wanted to make it much more hardcore and block HP recovery as you level up: your stats will change, but you can’t rely on level up to recover energy. Keep this in mind!


Avril’s level up

Obviously, in addition to defeating the monsters, Avril will be able to complete the main missions to accumulate EXP points and level up. We have already mentioned that Avril’s attributes will increase, so we specify that you will have both a physical and mental increase: HP and base attack value to start. The level up, however, will also bring another very important change from the point of view of the combat system: it will provide you with a new neutral rune point. And this allows us to enter the topic of the runes.

The runes mechanics

Avril will always have the same weapons with her: to be able to customize them, and to also be able to customize Avril, we will have to rely on the runes. These will be both neutral and linked to the orientation of the protagonist, that can be both a defender and a conqueror. What do they mean? We will see it in more detail later. For now, just know that based on your karma you will accumulate rune points that will follow your balance, whether it is conqueror or defender, thus unlocking the possibility of equipping specific runes.


The Inventory with our runes equipped


A neutral rune will bring you only bonuses and no malus, but the former will be contained from the point of view of the advantages provided. With a Defender rune, however, as well as with a Conqueror, you will have a bonus which will correspond to a malus. Do you want some examples?

Conqueror Rune: + 10% Critic Rate, -5% Mental Defense
Defender Rune: + 10% Mental Defense, -5% Physical Defense

Then, each planet you visit will unlock new abilities. Avril begins her adventure, starting with basic attack and dodging, then she will learn the first pair of skills and so on, from planet to planet, for a gradual progression. In this phase of growth the runes will be fundamental, which will also add effects on the skills unlocked. Do you want some examples?

The Natural Boost

After the first planet you will unlock an ability called Natural Boost, a mechanic that will enhance some of your abilities. When you unlock the shield, which will allow you to reflect the hits, with the right rune equipped during the Natural Boost (the rune called “Frangar, Non Flectar”) it will be possible to create an area behind the shield that will activate a recover of your HP, so you can not only reflect the blows of your opponents, but also find a moment of serenity to soothe your wounds.


Frangar, Non Flectar – the shield ability improved by Natural Boost


It will be up to you to decide how to deal with your equipment and how to customize Avril, depending on your way of playing and how you are facing the adventure. This type of customization allowed us to avoid entering a skill tree that forced you to unlock skills that you would not have used with the sole aim of getting to unlock the next one. In Batora: Lost Haven you will have total flexibility in customizing Avril and your fighting style, creating a build that will satisfy you in all respects. Ensuring balance in the build is our priority from a gameplay point of view.

We can’t wait to be able to show you all the runes that you will have available in your inventory and let you find out how many mixes you could make thanks to this deep and customizable combat system.

Did this system intrigue you? Would you like to know more? Do you know we have a Discord channel that you can join and talk to the team whenever you want?

Remember to add Batora: Lost Haven to your wishlist on Steam to not miss any updates regarding our project and to know all the news on the upcoming release!

https://store.steampowered.com/app/1506440/Batora_Lost_Haven/
Freshly Frosted - QAG_Michelle
We're so excited to be a part of the Tiny Teams festival this year! As a tiny team of 3 people, we've been blown away by the reception to our adorable donut game.

The Tiny Teams festival takes place August 1-8 and features a bunch of demos, discounts, and streams of games made by small teams. You can check out the Tiny Teams team play Freshly Frosted on stream on Tuesday, August 2nd between 2-5 PM BST (6-9 AM PDT) at twitch.tv/yogscast!

Thank you so much for all your support! We'll have more Freshly Frosted news soon. <3
Button City - Val.ociraptor
Tiny Teams is returning this year bigger & better than ever!

What is Tiny Teams? A week-long Steam festival celebrating micro studios chock full of indie classics & new favourites all for great prices—AND we'll be streaming live all week showcasing a few of our favourite games from #TinyTeams2022! Hosted by the Yogscast 🎉

Button City is a game full of tiny cute animals made by a tiny team! Ccome chill with us in the stream chat and check out all the other awesome games made by teams that are small, but mighty!

🦊Button City Website
🐦Button City Twitter
Aug 1, 2022
Climb With Wheelbarrow - pickle_drugs
Citadel: Forged with Fire - Laura
Hello Magical Folks,

Our Citadel: Forged With Fire All-Out Warfare Building Contest has now started. We wanted to update you on some of the rules and details about the event that may have been missed in the first post.


Server Setup
  • The event server is called “Citadel: All-Out Warfare Building Contest”
  • The server will be a 100m throne range one
  • Everyone will be auto-leveled to 60 to give players all a fair shot and no grinding
  • There will be a 5x resource gathering in effect to make things easier
  • The server will be PVE to start and starting August 8th at 11am EST it will switch to PVP and the raid time will be until 9pm EST that night.


Rules For the Event
  1. There will need to be a representative of a team or solo players participating in the event must send us an email with the following before Aug 8: laura@blueislestudios.com
  2. Your IN-Game Name
  3. If you’re building with a team or solo (if building with a team please add their in-game names)
  4. Your coordinates for your base so we can go in on the 7th to check out the builds before the pvp contest
  5. This is a temporary server and will close after the event.
  6. For a dragon to count towards your score they must be..
  7. Inside a tame container. (this is to stop people hiding them around the world)
  8. Said tame container must be located within the leader's throne's 100m range.
  9. Teams are allowed to build multiple bases but only the group leaders' throne will be considered for "Best looking" and overall winners.
  10. The prizes for the contest will be split among the winners, so if you’re in a group it will be divided equally, so if the price is a $60CAD Steam gift card and you’re a solo player you’ll get $60CAD, but if you’re playing with 2 players you’ll each get $30CAD and so on.


If you’d like more details on this event, check out our previous post here: https://store.steampowered.com/news/app/487120/view/3398547155048380686
Aug 1, 2022
RGB RUN - pickle_drugs
Aug 1, 2022
Christmas Time 2019 - pickle_drugs
Aug 1, 2022
Before Nightfall: Summertime - pickle_drugs
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