Sandra and Jacob here with some news hot off the course: It’s time for a new update - A New Challenge!
We’ve loved seeing all the creative ways you’ve approached the game since it launched. Seeing such spectacular shots shared via our Discord and social has brought huge smiles to our faces – and we can’t wait to see what you do with this new update. If you're not already there, we'd love to have you Discord: https://discord.gg/4CRYf4yMzg
IMPORTANT: Before we get into the details, though: this update changes a few things behind the scenes which will make it incompatible with mid-run saves from previous versions. So please make sure you finish your current run before you update, otherwise you will lose it. Don’t worry: everything else you’ve unlocked – cards, perks and cosmetics – along with your leaderboards will remain. So please make sure you are between runs before you update. If the game has already updated for you, you can change to the beta branch on Steam, where we've left the old build until you finish
But what an update – we’re thrilled to introduce some new cards, perks and cosmetics, along with a brand new ‘Challenge’ Mode, which creates custom runs featuring brand new modifiers.
Thought you were getting good at the game? Well how about we change some of the rules? Head on over to the Challenge menu where you’ll find some brand new ways to play. The first Challenge is called ‘Bring The Heat’. Can you complete 18 holes when every card costs an additional Heat? It’s going to be tough – but, of course, there may be some cards or perks which will make life easier… The second challenge is called ‘Bounce Ballad’ and… well, you’ll need to complete the first in order to find out more.
Every week, we will unlock two new challenges, so make sure to check back each week for new and fun ways to play the game! Unlike Daily Challenges, you can compete in these as much as you like – and every Challenge has a separate leaderboard, giving you even more opportunity to show off your prowess.
In addition to the new challenge mode, we’re also unveiling: New Card: Mimic - Select a card to create a temporary copy to your hand. New Card: Investor - Pay 5 coins and pick a card from the draw pile. New Perk: Reactor Core - Increase Reactor heat capacity by 1. New Perk: Regenerative Membrane - Reduce max energy by 3 (to a minimum of 1), but recharge 1 energy when entering a new level.
We’ve of course also squashed a bunch of bugs and tidied up some things here and there! Like last update we’ve also wiped the global leaderboard, so get back in the ring if you want a place at the top! Additionally, Daily Challenges may now be played up to a week back, but no more!
As ever, please do continue to share your shots via Discord and the socials. And look out for a teaser on the next update – it’s going to be a biggie, in more ways than one.
Player wingman kills displayed in the mission debriefing for the Simulator Playtest 2 game mode is always 0
3rd to 1st person view perspective change can cause the camera to swivel on transition and vice versa the first time the player changes the perspective after rotating the ship from the starting direction
Floating Origin implementation does not solve the lack of floating point precision at extreme distances
Certain ships can get stuck on each other during collisions due to their concave geometry
Autospeed match 'close' setting does not work as expected
Gameplay Fixed
The Radar component no longer has an 'out of index range' error caused by reusing the attached parent object with the pooling system
Ship AI controllers now use the correct behavior rules and will act differently than in previous playtest versions
Disable the mouse steering cursor on player death
Virtual Displays Manager no longer has a 'null reference exception' error on player death
Gun Sight Display no longer has a 'null reference exception' error on player death
Miscellaneous HUD assets no longer remain during player dying or autopilot animation sequences
Prevented the player from being able to change camera views during player dying animation
The 'Last Used Camera Perspective' under gameplay options now reflects correctly the player's last chosen camera perspective and no longer set itself to 3rd person on player death
Some particles explosions were unintentionally affected by the player's velocity
Changed
Heads Up Display (HUD) re-work for primary and turret weapons
HUD position adjustments for all display elements to avoid taking up too much center space
HUD player and target status displays have been switched around with each other
HUD flight indicators no longer use images for the border graphics [*}HUD speed and velocity indicators now using monospacing
HUD velocity indicators (X, Y, Z) are now permanently displayed instead of only being visible when Flight Assist is disabled
Internal Changed
Pooled game assets were not being destroyed between mission instances
Fixed
Windows Operating systems with HDR enabled no longer cause the game to display dark and washed-out colors (Thank you nonplayer)
https://youtu.be/xivtcieadds Welcome to PIGFACE MASSACRE Playtest! You can now join Playtest using Request Acces button our game page and play & complete the First Chapter of game on Singleplayer mode. Since this test is an early stage version of the game, you may encounter potential bugs. If you encounter any bugs during Playtest please report us on our Discord channel.
With the release of the hit, FREE, enterprise software Presenter Slides on the current day, the 1st of August, we would like to remind you of two great opportunities: The Presenter Slides Compact Disc (LIMITED RUN) edition, and the Presenter Slides License LAUNCH DEAL!!
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For this week only, true professionals can acquire an official LICENSE for Presenter Slides at 10% off, allowing you to get 1 license, for the price of 0.9!
The license is now available on steam, with a 10% discount!
[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough. If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.
【FYI: The old archive cannot be opened in the alpha version. If you need to use the old archive, please switch to the stable version to use it.】
Here's the changelog of the re-worked welfare system, check them below:
Original ways of inc&decrease of happiness and health value will no longer apply in further versions.
There're now several different sections in the gaining of Happiness&Health value bonuses, a reworked kind of stat tips is also applied to happiness and health value.
Happiness and health value now have reworked effects in different intervals.
Citizen's panels now show stats about happiness&health related requirements.
Happiness and health value now have a max number of 150% rather than 200%
A Happiness and health-affected bonus is applied in the starting phase of the games.
Reworked effects&panels for following structures: Churches/Mosques, Hospitals/Barber Shops. Theatres/Jingju Theatres,Bath houses.
Reworked effects of certain structures and Remodel selections.
Changed classification and effect for certain items.
Removal of existing items and rework of original recipes.
Reworked Happiness and health value related tech-trees
Tombstones will now expire faster.
Help texts are changed to reflect reworks on happiness and health system.
Reworks on guide texts.
Reworks on new players' guides.
Reworks on first game texts.
A better upper-left resource panel:
Annual production&consumption is now available in tips-items.
A new button jumping to stock management
Reworked resource classification in the panel.
Optimized text effects in the resource panel.
Easy searching:
Searching panel is now available in some of the Help texts,City Details and Trading panels.
Categorized display is now available for some search panels.
Fuzzy query by the initial letters is now available in search panels.
Features:
Fertile soil bonuses will now apply to orchards.
A selection of "2" is now available for initial population.
Fruits now have higher costs, no fruit seeds will be given in the start-game.
Overall fat production-50%
Recipe of straw shoes are now available in Knitting workshop rathen than the tailors'
Cellars and storage yards are now placed in changed position of the tech tree of "Logistics"
Range of effects will be displayed whenever a structure with effect range is selected.
Now you can summon the control panel with ctrl+~.
Aesthetics:
An almost-overhaul on the VFX of structure models.
Citizens with both handcarts and horses will now make makeshift wagons, a great step forward!
Plantations now have better models and readjusted planting areas.
Structure panels now looks better in double-row mode.
A new health value-related structure: Latrine.
Bugfixes:
Fishing ports will now be correctly benefitted from education bonuses.
Reworked on the positioning of the accesses and working animals in the delivery center.
Guides of switching to Alpha version:
Switching Method Right-click Survival Settlement in the Steam LIBRARY, select Properties - BETAS, and choose the game version you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
Game Saves Compatibility In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible. We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
Warning In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.
Restart your life Adventures of Tainuote - scxbill
I've got a lot of players feedback tylenol to translate the English name of the wrong question, today I have submitted to the steam changed the name, thank you for your remind and advice, if you feel this is a good game, or have other questions hope I can recommend a message or give me a high praise, if no comments, I will not be able to continue to renew the content of the game, thank you
[+] Made preparations for Dev Diaries [/] Continued polishing building system [/] Continued quality of life changes
Our plans for this week:
• Finish first episode of "Dev diaries" • Continue polishing building system • Continue quality of life changes • Add smaller UI's for quality of life • Polish smaller things (icons, animations etc.) • Continue preparing for G.E.T. demo
[+] Added [/] Edited [-] Removed
For any questions or suggestions, feel free to ask us on Discord, Twitter or on Steam ːsteamhappyː
Player wingman kills displayed in the mission debriefing for the Simulator Playtest 2 game mode is always 0
3rd to 1st person view perspective change can cause the camera to swivel on transition and vice versa the first time the player changes the perspective after rotating the ship from the starting direction
Floating Origin implementation does not solve the lack of floating point precision at extreme distances
Certain ships can get stuck on each other during collisions due to their concave geometry
Autospeed match 'close' setting does not work as expected
Gameplay Fixed
The Radar component no longer has an 'out of index range' error caused by reusing the attached parent object with the pooling system
Ship AI controllers now use the correct behavior rules and will act differently than in previous playtest versions
Disable the mouse steering cursor on player death
Virtual Displays Manager no longer has a 'null reference exception' error on player death
Gun Sight Display no longer has a 'null reference exception' error on player death
Miscellaneous HUD assets no longer remain during player dying or autopilot animation sequences
Prevented the player from being able to change camera views during player dying animation
The 'Last Used Camera Perspective' under gameplay options now reflects correctly the player's last chosen camera perspective and no longer set itself to 3rd person on player death
Some particles explosions were unintentionally affected by the player's velocity
Changed
Heads Up Display (HUD) re-work for primary and turret weapons
HUD position adjustments for all display elements to avoid taking up too much center space
HUD player and target status displays have been switched around with each other
HUD flight indicators no longer use images for the border graphics [*}HUD speed and velocity indicators now using monospacing
HUD velocity indicators (X, Y, Z) are now permanently displayed instead of only being visible when Flight Assist is disabled
Internal Changed
Pooled game assets were not being destroyed between mission instances
Fixed
Windows Operating systems with HDR enabled no longer cause the game to display dark and washed-out colors (Thank you nonplayer)
Wear the skin overlay over your default skin or combine with any other skin to change the skin look! New Item: Volcanic Overlay 1% drop chance from Dead Grounds Bosses.
General Changes:
Fixed Hat incorrect item display type.
Fixed some typos.
Fixed Kingler's Crown to properly display.
Fixed Kingler's Crown Quest dialog.
Fixed some water overlapping terrain.
Fixed NPC shop currency displays.
Fixed some random UI.
Increased draw distance from 700 to 1200.
Implemented Occlusion Culling for performance.
Edited some annoying terrain spots.
Adjusted Alien Elites stats.
Added more Skeletons to Dead Grounds Mountain, changed spawn rate to be 5 seconds.
Changed name Alien Elite to [Elite] Alien.
Added a 50% chance for a Fire Keeper to drop Volcanic Rocks.
Added a 25% chance for Skeletons to drop Volcanic Rocks.
Changed the Ash drop rate on Skeletons from 10% to 25% chance to drop.
Increased Magma armor drop rates slightly.
Lowered Charred Wood Harvest from 5000 to 1000 HP.
Lowered Trophies cost on Weapons from 100,000 to 25,000.
【Fix】: 1. Fixed: Abnormally shutter or crash when【meet Zhang Dongsheng in the kitchen】 2. Fixed: Cannot return to the menu after finishing the Three Little Chicken 3. Fixed: Crash after click "Continue" 4. Fixed: Abnormally shaking after check the group photo in prologue 5. Fixed: Incorrect words when checking the lunar globe 6. Fixed: Partial error words
【Optimization】: 1. optimized: The operation of composition when using game controller