Jul 31, 2022
Pixa Clicker - Ainge
-updated building lights system
-updated traffic lights system
Snow Scout - grooviak
It's time to celebreate, everyone! The "End of Early Access" update for Snow Scout is here! We had set the goal of having Early Access done by July 31st, which is today - and accordingly, we are releasing another big update, internally known as Build 71.

With this build, we are wrapping up the last bits of player feedback from our Early Access phase and the amount of polished little tidbits is basically too big to mention everything. However, a major overhaul of the save system is part of this update, and this version will now be incompatible with older saves. If you still want to wrap up a game still in progress, you can do so by activating the beta for Snow Scout in Steam. Or, you could also simply start a new game - we promise it will be worth it with all the improvements!

A little snag for us is that when drawing up our grand plans, we forgot to look up what day the 31st of July actually is, and as you probably know by now, it is a Sunday. Not a really good day for a game launch! Accordingly, we'll move the official end of Early Access to August 9th. In case you already have the game and like it, it would be greatly appreciated if you could help us spread the word! And if you don't have it yet, now would be a great time to buy it - because once Early Access officially ends, the price of the game will go up to 29.99!

Once again, huge thanks go out to everyone who contributed during the game's Early Access phase. But it's never too late to send new ideas our way, or report any bugs we may still have overlooked.
Ski on everyone,

The Tunermaxx Team.
Incremental Epic Hero 2 - Hapiwaku
Fixed : Some of in-game text was out of order (Challenge's locked texts etc)
Tabletopia - markh110


Bagh Chal is a traditional abstract game that is popular in Nepal. The name roughly translates to "Tigers Moving". It is an abstract strategy game with an asymmetric setup, i.e. a different number of pieces per side (like Hnefatafl and its ilk). One opponent plays four tiger pieces and the other plays twenty goats.


The board bears a passing resemblance to a Chinese Chess board in that the pieces move along lines from intersection to intersection. However, the gameplay is more similar to Alquerque, Checkers or Draughts. At the start of the game, there are four tigers on the board while there are no goats. The goat player places his/her pieces on the board one by one wherever they choose, with the tiger player getting a move between each placing. Once all the goats are on the board, the two players take turns moving one of their pieces one space. A tiger can alternatively capture a single goat by jumping over it in a line to an empty space. The tigers win if they can capture five goats. The goal for the goats (who cannot make captures) is to hem the tigers in, giving them no opportunity to move or jump.


The team at Lemery Games currently are Kickstarting a pocket-sized edition of the game in order to help revive its popularity and save the game from dying out!

You can learn more about the local conservation efforts that are being persued to keep this ancient game alive at The Kathmandu Post.




Ryzom - Jadeyn
August Promotional Offer: Get an albino mektoub mount with any subscription of at least one month!



Dear player,

Do you dream of traveling on a mektoub with a unique coat?
Then this offer is for you!

Indeed, from August 1 to 31, 2022, we are offering a character in your Premium account an albino mektoub mount (*).
To get your reward, login with your Premium account in August or subscribe then for at least one month!

Ryzom team

I subscribe to take advantage of the offer and get an albino mektoub mount. (hyperlink to https://me.ryzom.com )

(*) Exclusive offer valid from August 1st to midnight of August 31st 2022 (UTC).
During this period, a non-exchangeable albino mektoub mount is offered to each account with an active subscription of at least 1 month. To collect your reward, choose the character on that subscribed account who will receive the mount, log in to the game and click on the dedicated button.
Jul 31, 2022
Prehistoric Kingdom - Blue Meridian




Welcome to the July Update!

In this month’s post, we’ll be highlighting our upcoming support for Steam Workshop, the next update and future developments.



Steam Workshop
Much to the excitement of many in the community, our next update will include Steam Workshop support for saved games and modular prefabs.

Getting everything up and running proved to be initially troublesome, but the implementation didn’t take as long as we expected. Seeing the Workshop page fill up with some development and community items taken from Discord for testing purposes was incredibly exciting.



Anyone using a Steam account to play Prehistoric Kingdom can soon easily update or add Workshop items via our in-game tools. We cannot wait to see the community share their wild ideas and creative spark.



Terracotta Roof Set
Coming to the Tropical theme in our next update, the terracotta roof style provides a whole new decorative flavor for park builders. Offering recolorable tiles, there isn’t a shade these roofs can’t supply.



We especially love how easy it is to change the vibe of a building with this new set. Just a few clicks and you’ve completely restyled your modular group!


Prefab created by Sticky (Discord)


New Species
Perhaps one of the funkiest little dinosaurs to enter the Kingdom thus far, we would like to introduce you to Scelidosaurus (seh-lid-oh-sore-us).

Belonging to the family group Thyreophora (thy-ree-oh-for-ah), this small armored dinosaur presents some unique features! Donning a pair of goat-like horns and a spine sheathed in osteoderms, Scelidosaurus lived 191 million years ago in the Early Jurassic. Though traditionally a quadruped, this animal has been observed using bipedal movement to run and survey its surroundings.



If you haven’t been keeping count over the last few months, this means that all three animals coming in our first title update have now been revealed. Coelophysis, Dilophosaurus and Scelidosaurus will be making their way into your parks after the next update. Stay tuned for future announcements and release dates!



Where We’re At
Currently, the team is hard at work developing our next update. A number of important changes have been made as well as fixing a number of issues such as the idle Triceratops and further save/load reports.

For the next update, we’d like to specify what we’re actively working on and what needs to be finished in order for us to release it:

  • Animal Info Signs
    2D art assets for the info sign screen are complete. The 3D art (screen, frame, etc.) is still yet to be made but won’t take long. For now, we will be releasing the animal info signs with temporary screenshots. In the future, they will contribute to the guest education need.
  • Main Menu Redux
    3D art for the new main menu has been completed. All that remains is to set the scene up in-engine and prepare our new background elements. This is not a “must have” and may be moved into the following update if needed.
  • Guest Ethnicities
    3D art for new guest ethnicities has been completed, introducing new faces, skin tones and hair styles. They still need to be retargeted and integrated into the engine. Another batch of guest ethnicities will be added at a later date.

What’s in the Pipeline?
Animal Animations
Our animators have continued to work on a whole bunch of behavioral animations for a number of animal groups. We saw how much the community loved our last showcase, so we thought we’d reveal a couple more!


Cleanliness is important! Small theropods can be seen cleaning their bodies and snouts.


Much to the surprise of our guests, large theropods like T. rex are still surprisingly mobile - even while laying down!

Guest AI
Improved Guest AI is also on track to join our new species in the next big title update. So far, we’ve added the ability for a guest unit to explore, find a point of interest (e.g. binoculars, shop), use a point of interest, and spend.

For a long while now, our in-game economy has relied on a passive simulation rather than guests physically interacting with facilities and spending their cash. These changes (in addition to needs) will not only make guests appear more active, but will make our economy much more accurate to what visitors are actually doing.

Performance Improvements
Performance for the modular rendering system has been majorly improved with the addition of bounds and shadow culling.



Created by Rayne (Discord).


Created by Jolly Good Show My Fair Boy (Discord).


Created by Hiysta (YouTube).

...

Thank you for reading July’s dev diary!

The team is super excited for everyone to get their hands on these new updates when they’re ready. Keep an eye on our social media for new information regarding releases, news and updates.

Until next time,

- The PK Team

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Age of Undead - Insane Dreamers
Hello, Generals!
Although it is Sunday, we have been working on releasing a quick update to fix some minor UI bugs and increase the units' balance.


Changes in version 1.0.2:

- In the units' and buildings' info, the value of the armor was incorrectly expressed in decimals; now is expressed in percentages.
NOTE: We will release a post shortly explaining how armor and penetrating damage in AOU works.

- The first-person support hit marker has been made more visible for all types of support.
We would love to hear from you if you find it more visible now and if you like this game mode.

- The cost of the following units has been balanced, especially in Food and Metal.
Support armored vehicle
Tank
Heavy tank
Light Helicopter
Attack helicopter
Anti-tank helicopter
Strike aircraft
Anti-tank aircraft
Tactical bomber (napalm)
Tactical bomber (phosphorus)
Tactical bomber (cluster bombs)
Strategic bomber
Second World War aircraft (37mm)
Second World War aircraft (rockets)
Second World War aircraft (bomb)
Second World War aircraft (fighter)


IMPORTANT: being an update that does not strongly impact the gameplay, the DEMO version will not be updated to 1.0.2.

That's it for now. See you next update, Generals!
Jul 31, 2022
Incremental Epic Hero 2 - Hapiwaku
Added : An option [Disable moving locked items when sorting] in Settings tab
Added : An indicator that shows which heroes are equipping skills
Added : More detail of damage calculation in Help>[Battle]
Added : Japanese/Chinese texts
Changed : For Skill/Equip/Rebirth tab, when you click the tab button while it's opened, it will change to the current playing hero's screen
Changed : Quick Access menu in battle field is opened in default
Changed : Epic Store [Swarm Chaser] with [Favorite Area]. When the hero automatically goes to the swarming area and if he/she died there, he/she will instantly go to his/her favorite area.
Fixed : An option [Disable the confirmation on entering dungeons] didn't work properly
Fixed : Popup window's buttons sometimes didn't work
Fixed : Town Building [Mystic Arena]'s leaf research effect didn't work correctly
Fixed : When you are stuck on being acquired IEH1 Player Bonus for 10 sec, you can quit the popup window
Fixed : Other minor bugs/typos
Jul 31, 2022
General War Memories - jtggame

It's time to increase your deposits, a great event that will allow you to increase your gold coins supply.
There are 5 investment packages, choose one of them, make a deposit and get the first return immediately, the next return of coins -
on the 2nd day
on the 4th day
on the 8th day

For example: after investing 1000 coins, the total profit after 8 days will be 1100.
* During the event, every player can only take part in Invest and Return once.
* Return rewards will be sent via mail in corresponding days


Best regards, JTGGame Team!
Jul 31, 2022
General War Memories - jtggame
Dear's
We present to your attention a new event that has been launched, so that each player has a chance to get more bonuses to all other bonuses that can be obtained when recharging.

Bring to your attention the following:

The event starts for a period of one month, when you recharge, a mark appears on the event in the form (R-Medal)

and as soon as a sufficient number of R-medals accumulate, you will receive additional time-limited gold coins to your in-game mail.

For example:
If you recharge 7 days in a row for 100 gold coins, can immediately get the first reward +400 temporary gold coins.



ːsteamthisː Also remember about the Monthly Bonus.
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