Selenwald - Aaron
Dear Scholars,

In the last entry I gave you a rough timeline of the first several years of Selenwald development. I showed you an early proof of concept dated back to 2013 and described the gradual build-up that started when I made first prototypes in 2016. The long journey of mostly solo development that has suffered a plethora of interruptions driven by the constant need to do side work in order to be able to pay the bills has finally led to an important milestone in 2020.

Today I would like to tell you the rest of the story that has brought the game to where it is now.

The unnamable

In April 2020 I decided to officially establish a studio as I knew some opportunities to accelerate the development were impossible without a registered business. Thus Unnamable Arts was born. Not much time has passed and I used some of my humble savings to hire first freelancers to help me create some things I'm not particularly good at myself. A first human character and a first boss were designed, drawn and finally made in 3D. A first key art (which is no longer in use) was also created.



First external funding
One of the goals behind founding a business was to unlock the possibility to apply for government funds. There is an attractive government fund program in Poland called Development of Creative Sectors ("Rozwój Sektorów Kreatywnych") that is designated to - among others - help small gamedev studios finish or further develop their prototypes. I managed to have my application accepted and several months later in May 2021, an absolutely wild period began. Although the funding wasn't enormous and it seems very insignificant compared to a typical budget of a video game it was enough for me to get many freelancers involved over the course of several months and vastly accelerate the process of getting the game closer to the playable and polished state. A total of 12 people were hired during that period until the end of 2021. Most would only be tasked with less than a month worth of work but some were involved for longer. The list contains:
  • 2 environment artists
  • game designer
  • character artist
  • animator
  • music composer
  • audio designer
  • UX designer
  • writer
  • VFX artist
  • 2 illustrators / concept artists
A wide range of content was designed and created last year. The game's story foundations and artistic direction got set in stone. Combat and other mechanics slowly started to work well together. First two original music tracks were composed. A terrifying monster enemy known as the Blind Hunter was created from scratch to roam the halls of Selenwald looking for prey, marking its presence with a shrill, blood-chilling breathing noise. The new key art that now proudly decorates the Selenwald's Steam page and social media was also done with the help of the funding. And that's just a tip of the mountain.



However, government funds also have their caveats and this one was no exception. I was required to provide my own financial contribution and I was not able to use any of the government money to pay my own bills so I was forced to keep doing paid work the entire time. This means that even though a lot of things got done by others, the implementation side has been gradually falling behind as I tried to find scraps of time to do programming work while also managing a group of people (which by itself is almost a full time job) and working on the side for money to sustain myself.

The goal was to get to a playable, representative demo that could help achieving several goals:
  • creating a trailer
  • start going to expos and show the game to you
  • present the demo to publishers and investors in hope to raise funds needed for finishing the game


While all the required components were in place, the demo still wasn't playable by the end of 2021 and that was bad news because I was barely holding on financially at that point and desperately needed to do paid work to get back on feet and not fall into serious debts. The pressure was even stronger because one of the previously involved freelancers - Aleksander, a 3D artist - was now a full time employee and I was paying him a monthly salary that obviously was much higher than what I paid myself. It was my plan all along to have a 3D artist become the first permanent team member but unfortunate circumstances have forced us take up paid work sooner than planned for it to work.

2022
Alas, despite feeling like it was in its climax, Selenwald's development suddenly slowed down tremendously during the first 3.5 months of 2022 because our survival has become a priority as my balance started to enter negative numbers. It was incredibly frustrating because we were on the verge of having the playable build that so many people have worked hard on last year.

However, nothing lasts forever and the crisis was successfully averted. I resumed working on Selenwald in April, while Aleksander was still finishing up the last contract we had been doing for a client. An incredible progress has been made since. The playable demo now exists and it's getting really fun! The aforementioned goals are also all now becoming a reality but more on that in future announcements.

Aleksander has departed a month ago for the time being. However, he declared he would still love to stay involved in Selenwald and will happily accept smaller commissions in the future. That being said, I'm developing the game solo again but things are going very well and I am looking forward to the upcoming weeks.

Also, one of the fans over at our little Discord community has turned out to be a 3D artist who volunteered to contribute to the project and make some art for Selenwald. What a pleasant surprise!

This concludes the brief summary of what the journey behind Selenwald looked like throughout years. In the future entries I will focus on details regarding the ongoing development process, highlighting newly introduced systems, mechanics and art.

Thank you for reading,
Wiktor
Jul 31, 2022
Kingdom's Edge - Galtouz Games
Hellooo.
First post since the launch of the Steam page. Thanks for adding the game to the wishlist!
I'm currently in the review phase and will be going on holiday in a few days. We are polishing the gameplay design with my designer friend Aquilon. We are planning skill trees, classes, etc. Development will resume in September. Until then, if you'd like to join the Discord Community, we'd love to have you!
Some information about the release of Kingdom's Edge:
  • The date is not yet set, the date on the website is not yet correct.
  • We expect the release price to be between $5 and $10.
  • The game will evolve over time.
  • Due to my studies, development may take some time... but it's coming along! ^^

This game is close to my heart and I hope to share my passion :)
See you soon!

Tamwyn
The Planet Crafter - Brice MijuGames
Hello Terraformers!


The "Insects & Waterfall" is now available for everyone!

You can explore right away the 3 new biomes, find and collect 15 new butterflies species, create beehive and collect honey, breed silkworm and produce silk. Discover new secrets, unlock new achievements and experience new meteo events.

If you already reached the insect stage in your save, just find wild larvae in the wild, and use it in the new incubators.

As promised, we are delivering this update just 2 months after the previous one, and we are sticking to our roadmap adding this Insects stage to the game!

Check out the trailer:



Your save files will transfer seamlessly to the update. But if you want to try a new adventure, feel free to create a new game to fully experience this update!

If your game is not up to date, restart Steam to download the latest version (v0.5.005)

We sincerly hope you'll like it!



Full Changelog


V 0.5.005 - Insects & Waterfall

Major changes :
- Biomass unit is now the sum of 3 units : Plants, Insects, Animals (not yet implemented)
- Plants generation remplace the biomass generation on existing machines
- Reduced Nuclear Fusion Generator power input from 1625 to 1485 (Could lead to power shortage on your save, just add new power sources)
- Larvae appears naturally in the world after the trees stage

New Biomes :
- Waterfalls
- Meteor Field
- Mushrooms River

New objects :
- Biomass screen
- Incubator
- Beehive
- Butterfly dome
- Farm
- Honey
- Super food pack
- 3 types of wild larvae (common, uncommon, rare) (Place in incubator to create new species)
- 15 butterflies species (some are craftables, orther can be found in the world)
- Bees
- Silk farm
- Butterfly farm
- Butterfly display case
- Fence (Unlockable via blueprints)

Balancing :
- Increase some Tree seeds oxygen multipliers
- Some tree seeds have to bee unlocked
- Genetic manipulator produce tree seeds more quickly
- Increase plants generation for most of plants generating machines
- Reduce Trees spreader t3 energy consumption
- Reduce trees spreader t1 unlocking level (from 6.5e+07 to 4.5e+07)
- Reduce trees spreader t2 unlocking level (from 7.5e+09 to 6e+09)
- Reduce terraformation index required for trees stage
- Reduce terraformation index required for insects stage

Misc:
- 5 new achievements
- Improve Polish localization (Thanks to Tominion on discord)
- Improve English localization (Thanks to Neuromution on Steam forums)
- Fix loading / saving errors when using different devices to play (Thanks to akarnokd on Discord)
- 2 New golden crates
- Added 2 new drop levels for end game loot (better loot in crates for current end game)
- Added a background on machines informations
- Add allowed surfaces for wall screens (windows, corridors, biodome)
- Improve scroll on save file menu
- Fix craftstation t2 title missing
- Fix interiors too shiny in certain areas
- Reduce trees spreader t3 number of trees (from 55 to 45)
- Pod x4 is unlocked sooner with blueprints
- Change some recipes
- Change some unlocking values
- Biomass unlocking can now be see directly via the blueprints screen
- One new meteo event
- Increase inventory size of shredder machine

Performances:
- Improve performance for all trees rendering (add better LODs)
- Improve food growers performances
- Improve fusion generator performances
- Default FPS is now 60 (not infinite)
- Do not spawn (and hide) herbs untill the herbs stage

Bug fix:
- Improve placement of objects on outside foundation grids
Yu-Gi-Oh! Duel Links - DUELLINKS_KDE
To celebrate the KC GT 2022 Championship, we're giving away a total of 1000 Gems and a special Game Mat! Bear witness to fierce Duels between elite Duelists!

・Login Bonus
All players who log in during the campaign can receive the following items!

Game Mat: KC GT 2022 Main Tournament Celebration
Special Icon

・Bonus Stamps
Log in to receive a stamp, and obtain a total of 1000 Gems and Card Tickets including UR/SR Tickets!
Sphere 3 - Evanesca


Let your favorite game bring a good mood, and let the multipliers bring you a quick development!

In the near future you can feel the good magic of rates:

01.08 — x2 experience
04.08 — x2 drop
06.08 — x2 experience, x2 drop
07.08 — x2 gold, x2 craft

We wish you brilliant victories!
SpellRogue - Tim
We are happy to announce that SpellRogue will be a part of the Tiny Teams festival on Steam!
Watch the streams on the Yogscast Twitch channel where SpellRogue will be featured during the Roguelike timeslot on Thursday the 4th of August between 2PM - 5PM BST.

If you are keen to get an early look, you can also "Request Access" to the SpellRogue Playtest and try out the game in its current state!

Make sure to also catch the other streams and watch the Yogscast crew play through dozens upon dozens of great indie games made by tiny development teams.

Check out the full schedule on the Yogscast Twitter or the image below:

See you there in the twitch chat!


Rappelz - Evanesca


Let your favorite game bring a good mood, and let the multiplerss bring you a quick growth!

In the near future you can fall under the good magic of multipliers:

  • 02.08 — x2 experience
  • 04.08 - x2 drop
  • 06.08 — x3 experience, x3 polish
  • 07.08 — x3 drop, x3 varnish

We wish you brilliant victories!
De'Vine: Heavenly Acres - Stapleton
Fixes:
- Various technical fixes include a couple of achievements not working.
- A bug with a bounty quest.
- Updated the collision a bit.
- Added an onscreen menu click in preparation for an update with information about mechanics and so fourth.
Jul 31, 2022
The Backroom - Lost and Found - Holmium
With the help of the fans, I've been able to address some additional pain points and hopefully make the journeys even more fluent. None of these make the game easier - just more understandable and rewarding.

  • The Room has a new way of communication.
  • Minor level layout changes.
  • One more Secret Ending.
  • Small dialog & ending improvements.
LIBERATED - Adderam
Hello, Steam Players around the world!

It’s now exactly two years since the release of LIBERATED!!! We would like to thank you - the players all around the world for sticking with us and giving us your honest feedback.

Thank you for joining us on this wonderful adventure, and what an adventure it was during the last year - LIBERATED officially received support for Steam Deck (let us know how the game plays on your Steam Deck if you already have one), and we released the PS4 and Xbox One / Xbox Series version of the game as well so that every player could enjoy our vision of the playable graphic novel.


Let’s celebrate this anniversary together!

As part of this event, we’re discounting the game with the biggest discount yet, as you can grab it with 80% OFF!

https://store.steampowered.com/app/875310/LIBERATED/

The game is also currently present in the "Walkabout Collection" - a Steam Bundle with all of Walkabout’s great titles If you’ve already enjoyed some of the titles from it and you’d like to complete your collection (or maybe you really waited to grab them all at once!) - now it’s your chance to do so with a nice bonus discount.

https://store.steampowered.com/bundle/21911/Walkabout_Collection/

Now it’s time for the presents!


We'd like to share again the gifts we've prepared for you during the previous anniversary so that everyone who could celebrate it with us during the previous year, could get the chance to celebrate it this year ;)


We hear the cool kids use those new messaging apps for video calls. So, we made some custom Liberated-themed backgrounds for our meetings. Feel free to download them from here.


If you’d like to have your own (and very limited) LIBERATED T-shirt, you can make one yourself!
1. {LINK REMOVED}
2. Visit any custom T-shirt printing store.
3. Enjoy your cool appearance.


For the last bit, we’ve prepared a delightful set of Wallpapers courtesy of our talented art team. They’re really cool and you can set them up on your PC, Mac, or even your phone {LINK REMOVED}.

And for the end - we'd like to one more time thank you for being with us and reading all of this. Take care during these times and have fun during your gaming sessions.
Yours truly,
Liberated Team


PS. Be sure to grab the game before the promo ends, or if you already have the game, maybe consider making a Steam gift for your friends ;)
https://store.steampowered.com/app/875310/LIBERATED/
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