- Title-screen crash addressed - Title-screen "auto-start" bug due to controller input buffer fixed - As per Ratttz, Pouelle's aviator shades show the message "FLYGAL" instead of "FLYBOY" - Secret stuff tweaked.
Fixed issues with Servers Expiring from Server Browser You can no longer Crouch while in the Inventory Added more Quick Hotkeys for Inventory Management (Holding Ctrl or Alt while clicking items) Added a Server Name filter Fixed Zweihander being equippable on Sidearm slots Quick equipping Sidearms prefers Sidearm slots Added new Damage Textures for T3 Armors Changed Running movement to rubberband less Fixed shields sometimes being visible on your back in first person mode Reduced Active Parry window Fixed Shovels and Long Knife Added AFK timeout to for players Base Damage is now shown in the Damage log Slightly increased Grossmesser damage Increased Pollaxe Stab damage Reduced Release timings on some weapons that had overpowered Drags Reworked the Turncap to be more reliable and consistent Lowered how high you can aim attacks Parrybox extends further now
1. The furniture has been optimized, and now it can be easily placed against the wall. 2. A batch of windows have been added. 3. Optimized the number of employees. 4. Increased the demands of employees and the frequency of raising demands. 5. Fixed the bug that the building can be built automatically without engineers. 6. The function of applying to the government for priority auction of land plots has been added. 7. Add functions such as one click sale and off the shelf in the real estate and apartment backpack. 8. The scope display box of the building is optimized, which is more accurate than before. 9. Added the choice of starting difficulty, which can be simple, ordinary and difficult. 10. Fixed some small bugs.
I didn't want to hold back on these fixes for much longer while still working on the content update, so I decided to push an update with the fixed and improvements from launch day before the content update - so here it is!
As always, you might need to re-open steam to receive the update- Aight, that's it for now - have fun!
1.0-C HOTFIX
Fixed an error where, after the koin requirement rebalance, it would ignore your stored kings during the calculation, causing your king storage to always fill up to maximum when a king was triggered.
GENERAL CHANGES
Changed how the total koin requirement for the next king summon scales - your very first transcendence should take 35% less time. It should be slightly easier to gain up to 36 points per transcend right now and, after that, it becomes increasingly harder compared to before
Changed how the first upgrades are unlocked at the very start of the game - now you don't need to save up just to see them, they'll unlock when your lifetime koins gained surpasses the requirement
The unchosen professions now show a little text telling you that you can choose again after transcending
Changed how developer cheats are activated so people stop accidentally triggering them and thinking that the game is completely broken
ARCHERY
They doubted you, they said archery would never be as absurdly broken beyond all possibility great as it once was... and they were right. But it's considerably better after this update.
Skill node order adjusted to increase freedom of choice in your progression
Feature-enabling node costs reduced back to reasonable numbers
The King of Undeath's timer will now only start running after it 'dies'
Archers will now shoot when you press SPACE or F ( if you have the respective upgrades for clicking with those )
ALCHEMY
Skill node costs adjusted to ease tree progression in the early-game
CARPENTRY
Fortify now multiplies ALL kiwi income sources
Re-organized nodes skilltree so you have access to all essential choices right away
Fixed a bug where Fortify was not multiplying auto-kiwiker
CARPENTRY KINGLING BONUS
This change is hard to explain so it gets its own section - changed how the kingling bonus is calculated so it's not still completely broken.
Before: Each kingling burst adds 1 STACK - when a kingling dies, you gain STACK * BONUS_PER_STACK * KING_POINTS extra transcendence points New: Each kingling burst increases the bonus value directly ( BONUS_MULTI += BONUS_PER_STACK ) - when a kingling dies, you gain BONUS_MULTI * KING_POINTS extra points
What does this all mean? That that first kingling you killed 10 minutes ago at 3% Fortify will always be worth just +3%, instead of, for no good reason whatsoever, it retroactively scaling with the Fortify you have now
GENERAL FIXES
Fixed 'Seasoned Professional' achievement unlocking before you became a seasoned professional
Fixed 'Pining for the Kijords' not unlocking if your first king had been put to rest before the achievement was added
Fixed the 'Become an Archery Player' penance not returning your production to normal if you had reached 0 on the timer
Fixed transcend sounds playing when all sound was muted - now it will only play if at least one is unmuted and above 0% volume
Fixed rounding making it seem like you had enough currency for a purchase when in fact you did not
CAUGHT IN THE BETA BRANCH
These didn't make it to live - but I promise they existed and were fixed!
'Purchase All' button incorrectly appears as mastered with profession nodes still available
'Purchase All' button can charge you for already-unlocked nodes
We have updated Very Very Valet with some input improvements:
Player 1 can now use only the keyboard (no joystick). So if you have 1 fewer controller than players, one player can use the keyboard now! Previously this was not possible, because disabling a controller for Player 1 wasn't allowed.
Input prompts now detect the connected controllers, and show the correct prompts for the connected controller type. Special button glyphs exist for Xbox, Playstation, and Nintendo Switch controllers.
Please note that the game uses XInput for Xbox/Microsoft controllers, and XInput has a limitation of 4 controllers connected at once. To play with more than 4 players, we recommend using up to 4 Xbox controllers, and then other controller types (Dualshock, Joycons, etc) to fill out the other players.
You can now have up to 3 S-Class players on your team.
You can now adjust the maximum score for Opponent Mode.
The game now creates backup data for your save file. Backup data will be created when you pull a character, win a match, etc. and is saved in the same location as the save file. (C:\Users\(Your Windows Username)\AppData\Local\THE_SPIKE_PC) If your save data is corrupted, please try to recover from these backups.
-Fixed localization issues -Fixed bug with the display of militia in the list of free settlers -Fixed an issue with camera zooming in cutscenes -And some other fixes