Release is around the corner. I am just as excited as you are all :)
A lot of people are probably wondering if demos saves will transfer to the release version. Unfortunately, they will not (details on why later).
However, you can use the save bank and pick a post where you want to start off if you'd like to. SAVE BANK!
Additionally, the game will look for a demo save. If one exists, it'll ask you if you want to start fresh or import a save that has roughly ~e80 energy. This save will unlock a brand new feature that was not included in the demo!
Up to you on what you want to do. I personally say you should start fresh to get a feel of all the new changes.
Now the why: There are currently two layers of content: Flasks and Tubes. At the time of the demo release, these were being managed under the same save file. It was an absolute mess to say the least. Adding a third layer of content was going to be a massive amount of pain, so I knew things needed to be changed.
Now, there are several save files! One for general data (such as achievements, settings, etc), flasks, and tubes. The nice thing here is that this will allow me to expand the game with ease and eventually add holiday events.
The PASS Time Federation is opening sign-ups for their third season! With new twists and changes, Season 3 is looking for players itching to try out something special! Even if you've played PASS Time before, you'll want to check it out!
The new season won’t start until both the NA and EU branches have their team slots full (8 teams for each), but if the number of qualified teams reaches 24 then the divisions will be split into NA/EU High and Low. There will be in-game medals and a prize pool of keys for the first place team!
Sign-ups are already underway! Registration will run until August 27th, so gather your mates for a rousing 3-4 weeks of deadly soccerhockeybasketball!
I want to apologize for the lack of tutorials and explanations on how to play. I've added an in-game tutorial that will explain in more detail what to do and how to play and some other improvements.
Patch notes: Added:
Added an in-game tutorial that explains how to play;
Fixes:
Fixed compass description;
Changes:
Changed main menu from Gameplay to How to play;
Increased flashlight chance to hit the AI;
Increased the spawn amount of hints on normal difficulty;
While in bushes crouching you will less likely to be spotted;
Good day everyone! Hope you're all having a great day! We are here to announce something. If you are a member of our Discord server then you already probably know all of this. But for those of you who aren't in our discord, we have some news! We officially came to the conclusion that our new Infected City Demo will be released in September this year! We have most of the content done for the demo except a few areas and we estimate that everything will be done by September. We are not quite sure if this will be accurate, because we aren't time travelers and we can't see the future, duh. So it might be delayed a bit. But it is most likely since we have a lot of things for the demo done. So we might see the demo in September, or it might get delayed a bit. Anyway hope to see you at the demo release and make sure to wishlist the game!
To all the Generals that are sitting on the fence without joining us in the fight against the zombie apocalypse, today we are giving you a treat: a DEMO version that will allow you to evaluate how dangerous the undead are personally!
It's our first-ever DEMO, so if you find any bugs, please be patient and report them as soon as possible so we can fix them.
WHAT YOU CAN TRY:
- You will be able to face all the tutorials except the one relating to the Campaign: 1) Battle Tutorial. 2) Tactical Support Tutorial. 3) Air Support Tutorial. 4) First Person Support Tutorial.
- You will be able to play some Quick Battles as many times as you want; but being this a demo, there are some limitations: You will have at your disposal: 1) You can play with the Military Forces faction. 2) 2 battle maps. 3) 3 types of battles. 4) Most units. 5) All buildings. 6) Almost all defenses. 7) Half of the tactical supports. 8) A couple of first-person tactical supports.
WHY THIS DEMO?
We at Insane Dreamers firmly believe in our product, especially its gameplay. Some people criticize the graphics; others criticize the price. We understand their motives, but we have ours too.
Our main focus will always be the gameplay, and the fun, giving graphics a certainly important but secondary role: it is sad to play a game with photorealistic graphics but a total absence of fun.
The price isn't as low as it was for Home Wars, but we feel it's consistent with the multitude of features it offers. The graphics are indeed not at the same level as those of other titles in the same price range, but the contents AOU gives you are much more than in an average RTS and are very differentiated. Probably in no RTS you will find a Strategic Campaign, 9 different types of battle (for now), and an “FPS” system that allows you to support your allies from the comfort of your aircraft at high altitude! The replayability of Age of Undead is much higher than in titles of the same genre, guaranteed!
We hope you enjoy the gameplay of this DEMO and that it will intrigue you enough to purchase the full version of the game.
For any questions/advice/problems, please get in touch with us. We can't wait to hear your voice as we improve Age of Undead together. We also invite you to post screenshots on the Community to show us what you are capable of!
That's all for now, enjoy the DEMO and see you next time, Generals!