Jul 30, 2022
Tower Tactics: Liberation - asraworks
You should finish your saved runs before updating to this patch, or you'll gain less mana per turn than you should if you are in Sectors 2 or 3!

Highlights
  • HUGE MANA PROGRESSION CHANGES! Now you gain 1 mana by default instead of 2, and at the end of every boss battle, you'll earn an additional unremovable trinket that increases the mana gained per turn by 1. That means that you'll gain 3 mana per turn by default in Sector 3! There have been a lot of balance changes due to this adjustment, check them out below.
    Keep in mind that you'll still recharge one spell mana per turn, so spells are now more important than ever in Sector 1!
  • Six new maps! Two in sector 1, three in sector 2 and one in sector 3.
  • Now there is a small indicator next to the current mana counter that displays the amount of mana you'll gain next turn.
  • Many bug fixes! Check them out below.

Balance changes
Systems
  • The amount of mana you need to have to activate Overload is now 5 instead of 4.
  • Sector 1 is now around 30% easier, and sector 3 is now around 30% harder.
  • Sector 1's combats have been shortened (the other two sectors remain unchanged):
    • Normal combat: 4 waves -> 3 waves
    • Elite combat: 12 waves -> 7 waves
    • Boss combat: 20 waves -> 9 waves
Offerings
  • Rare
    • Starting mana: +1 starting mana, -4 max health -> +1 starting mana, -5 max health
  • Mythic
    • Starting mana: +1 starting mana -> +1 starting mana, -2 max health
Decks
  • Leading Legacy
    • Starting mana: 2 -> 3
  • Wandering Colossus
    • Now starts with 2 Blizzards instead of 2 Freezing Fogs.
    • Max health: 16 -> 17
    • Starting mana: 2 -> 3
    • Both Ruthless End and Life Absorber have been buffed, check their changes below!
  • Holy Guild
    • Crystal multiplier: 30% -> 0%
    • Starting luck: 3 -> 0
    • Starting mana: 2 -> 3
    • This deck's starting trinket (Holy Scepter) has been buffed, check the change below!
  • Resonating Echoes
    • Max health: 12 -> 13
    • Starting mana: 1 -> 2
  • Air Support
    • Max health: 14 -> 16
    • Health regen: 2 -> 5
    • Starting mana: 3 -> 4
    • These changes are to compensate for Care Package's nerf, detailed below.
  • Early Bird
    • Starting mana: 3 -> 4
  • Ace in the Hole
    • Starting mana: 2 -> 3
Enemies
  • Infiltrator (the cloaking enemy)
    • Speed: 90 -> 50
Cards
  • Air Support
    • Mana cost: 7 -> 8
  • Care Package
    • Mana cost: 2 -> 3
  • Mortar Strike
    • Physical damage: 300 + 25% enemy current health -> 275 + 25% enemy current health
  • OVERLOAD!
    • Mana cost: 2 -> 3
  • The Pact
    • Mana gained: 2 -> 1
    • Now invokes an elite modifier instead of a boss modifier.
  • Bullseye
    • Range: (250, 275, 300) -> (275, 275, 275)
    • Fire rate: (0.14, 0.22, 0.3) -> (0.17, 0.26, 0.35)
    • Physical damage: (34, 62, 130) -> (34, 67, 150)
  • Dragon's Breath
    • Projectiles launched: 12 -> 9
  • EMP Wall
    • Range: (60, 180, 540) -> (80, 240, 720)
    • Now dispels.
  • Giant's Bane
    • Physical damage: (11, 31, 87) -> (12, 36, 108)
    • Max health true damage every 3 hits: (1.5%, 4.5%, 13.5%) -> (1%, 3%, 9%)
  • Life Absorber
    • Physical damage: (15, 42, 118) -> (16, 48, 144)
  • Mystery Box
    • The turn counter now goes down at the start of every wave instead of at the end. So now the tower can spawn a bit earlier if you place Mystery Box before the wave begins.
  • Ruthless End
    • Fire rate: (0.9, 1.1, 1.3) -> (1.1, 1.2, 1.3)
Trinkets
  • Ancient Knowledge (boss trinket)
    • Start the combat with 3 extra mana. Reduce maximum overload by 1. -> Start the combat with 2 extra mana. Increase the overload threshold by 4.
  • Black Feathers (boss trinket)
    • Draw one more card each round. Start each combat with 1 mana less. -> Draw one more card each round. Increase the overload threshold by 1.
  • Bookworm (boss trinket)
    • Draw one more card each round. Lose 6 luck. -> Draw one more card each round. Lose 4 luck.
  • Fairy Wand (boss trinket)
    • Gain 12 luck. Reduce maximum overload by 1. -> Gain 12 luck. Lose 3 max health.
  • Golden Catalyst (boss trinket)
    • Increase maximum overload by 1. Gain 90% less crystals. -> Reduce the overload threshold by 1. Gain 50% less crystals.
  • Heart Catalyst (boss trinket)
    • Increase maximum overload by 1. Lose 3 max health. -> Reduce the overload threshold by 1. Lose 3 max health.
  • Holy Scepter (initial trinket for Holy Guild)
    • Increase maximum overload by 1. -> Increase maximum overload by 1. Reduce the overload threshold by 1.
  • Sapphire Gem (boss trinket)
    • Increase maximum overload by 1. Reduce maximum spell mana by 1. -> Reduce the overload threshold by 1. Reduce maximum spell mana by 1.
  • Sweet Candy (rare trinket)
    • Now it's a rare trinket instead of a boss trinket.
  • Mana Synthesis (uncommon trinket)
    • Convert to crystals double the remaining mana at the end of each combat. -> Convert to crystals the remaining mana at the end of each combat.


Bug Fixes
  • #50: Mystery Box can spawn another Mystery Box.
  • #51: There's a map in sector 1 that has a tile in which towers can get stuck below the "open damage log" button.
  • #52: In a custom run, with spell mana recharge at 0, you get 1 spell mana per turn, with it set to 1, you get 2 per turn.

[Neolithic]To the End - orochi2k
English
##########Content#############
[Sins of the Father]Added 4 dialogue options for possible solutions to the situation. (Three of them cannot solve the problem. One of them is working in progress. )
If you finished the quest "Internet Addicted Girl and Bunny," it will be mentioned in of the dialogue options.
##########DEBUG##############
Fixed a map tile glitch in Queensmouth Church's Inner Chamber.
简体中文
##########Content#############
【父辈的原罪】加入了4个对话选项关于针对当前情况的可能解决方案。(其中三个无法解决问题。还有一个还在施工。)
如果此前你完成了『网瘾少女与兔子』任务,那么会在其中一个对话选项中提到。
##########DEBUG##############
修复了王后镇教堂内殿的一处图块错误。
Nevergrind Online - Nevergrind Online
251: Early Access 0.12.88 - July 30, 2022 4:00 PM EST
• Added Portuguese language support. Thanks to Lucas F C for the epic work on the translation!
• Fixed an annoying timeout bug for dead party members that caused a bugged state.
• Piercing attack attribute was renamed to Penetrating to avoid confusion with the piercing weapon skill.
• Skills that are considered piercing (now penetrating) can no longer be dodged. This was the original intent, but there was some confusion along the way. Penetrating will only bypass parry and riposte.
• Enabled penetrating on all archery and Ranger bow skills. This gives Rangers a unique DPS advantage that others do not have. All of their archery skills can bypass parry and riposte.
• The message for when someone leaves the party is now properly localized.
• Fixed the ignore remove message.
Jul 30, 2022
Bartender Hustle - Departure Interactive
Hello bartenders!

Included in this update for Bartender Hustle are Sandbox mode challenges, new cocktail recipes, and more listed below!

• Added challenges to Sandbox mode
• Added three new recipes
• Added five new achievements
• Added cocktail timer to Sandbox mode
• Added music player volume control to settings
• Added menu music volume control to settings
• Fixed long recipe descriptions sometimes not appearing
• Fixed cocktail report text sometimes not appearing
• Fixed an issue with setting music player volume

Check out the new cocktails!
California Root Beer
Although the California Root Beer does not contain any root beer, its combination of ingredients makes for a refreshing cocktail with a taste similar to a root beer soda, but with an added kick.



Fuzzy Navel
A cocktail that became popular in the 1980's, "fuzzy" refers to the peach, and "navel" refers to the orange. A variation containing vodka is called the "Hairy Navel".



Ward 8
Named after a voting district in Boston notorious for political corruption, the Ward 8 was reportedly created in 1898 and is similar to a Whiskey Sour.

Prepare For Warp: Unlimited Edition: Beyond Insanji - Duke (Smiling 🐈)
  • Fixes
    • Fix issue where achievement progress for A Closest Shave was only being reported to Steam at 1/10th the actual progress.
    • Fix issue where engine particles were not scaling with ship as Molecular Compressor level increased.
Comic Company Manager - Substandardshrimp
The office furniture system is now finally ready for the main branch of the game. It adds the basic system that should work. Still lot to add to it like extra furniture, new worker behavior inside the office and separate station types for different tasks.



The look of the game is little changed too. Mostly it comes from moving to isometric camera. You can also now rotate the view with Q and E buttons. Mouse controls for camera are also added. Holding middle button allows you to drag the camera around. Holding right button allows you to rotate the view.

Main feature here is the new offices system.

All workers are now assigned an office as long as you have enough work stations. If you somehow end up with more workers than work stations, the worker without one will get large morale penalties.

To assign an office to a worker you can either do it through their info window. There on their “Work” tab you find a button to assign office to them. The other option is to do it through the office window that can be opened from the icon at the bottom of the screen. There you can see a list of your offices and by clicking them you can see a list of workstations. Free stations are marked with “+”. Clicking them allows you to assign a worker to them. Workers working on the same comic do not need to work in the same room.

You can build furniture into the rooms by clicking the build button on the bottom left of your screen. To return to normal mode click the build button again.

Rooms have 4 different statistics that affect workers working in them:


Work stations are simply the amount of stations in the room. Even though they are split into art and writing stations they currently have no game play difference.


Decorations improve the look of the room. It is measured by 1 to 5 stars. Offices under 2 stars are going to reduce the morale of people working in them. Above that will give a morale bonus.


Items that give energy bonus will help people working there recover their energy faster


Chemistry bonus items will help with teamwork and give a chemistry bonus for workers working there.


Changes
  • Changed camera view to isometric
  • Added camera rotation controls
  • Added mouse controls for camera rotation and movement
  • New Office model
  • Added furniture system
  • Added room rating system
  • Added worker room assignment system
Jul 30, 2022
Rangers - Sektan
Update 1.2.1

Has been added:
- on player character is now lantern which is activated in night
- added weapon Chaingun
- added weapon TNTLauncher
- changed model of sniper weapons
- changed all doors, they stay open after the first opening
- with with the door change zombies can now enter buildings
- little bit changed sky











剑与桃花 the sword and peachblossom - あの顷
Dear players, I'm very sorry. Due to our limited technical power, we have caused you an unpleasant game experience. I feel deeply sorry for this.

Fortunately, the technical support of Liu, the programmer(also the composer of this game), helped us modify the relevant bugs, modify some typos, and dialog box display problems, and add music appreciation that we didn't have before.

At present, the game patch has been made. Now upload the new version of the game to steam. Subsequent players will not be affected by bugs, and previous players can also download and play again.

In addition, since this game does not support 32-bit system, if there are players who cannot download and play after purchase, you can add Q community: 498313734
Jul 30, 2022
General War Memories - jtggame
Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.



Good luck be with you!

Best regards, JTGGame Team
Jul 30, 2022
Shapebreaker - Tower Defense Deckbuilder - Alexander
Hi everyone,

Version 0.3.15 of the game is now live. I've added the much requested Save-game feature. Thanks for all the feedback so far. Keep it coming!

Patch notes:
• The game now saves between maps. Saved games can be loaded by choosing the Continue button om the main menu screen.
• A playthrough is now generated based on a seed. The seed is now displayed on the bottom right of the screen during a run. This does not currently affect players but it allows me to more easily recreate situations based on bug reports.

Got any feedback? Help improve the game by sharing by pressing F8 in-game, on the discussion forums on Steam or on Discord.

Enjoy!
Alexander
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