This update brings the game a new missile system, which includes anti-air, anti-ship and cruise missiles, an improved inventory sorting panel, along with glowing and wooden deck added to the paint tool, futher more, there are lots of improvements and plenty of bugs have been fixed.
Added
Added White alert box for mouse selected parts in paint mode Added The function of painting mode as glowing color. Add The function of painting wood deck in painting mode Added The function of exporting 3d printed models in the shipyard. Add The tip window before the Mod loading panel automatically exits the game. Add Log tool window for exporting error reports in developer tools Add System preset ship Arleigh Burke Add System preset ship PLAN 054A Add Option to sort parts in the inventory by weapon type
New Parts
American [RGM-84 "Harpoon"] Anti-Ship Missile Launcher Russian [P500 "Bazalt"] Anti-Ship Missile Launcher Russian [M-11 "Shtorm"] Anti-Aircraft Missile Launcher American [BGM-109 "Tomahawk"] Cruise Missile MK41 VLS American [ESSM "Sea Sparrow"] Anti-Aircraft Missile MK41 VLS Russian [P270 "Moskit"] Anti-Ship Missile Launcher American AN/SPY-1 3D Radar American AN/SPG-62 Fire Control Radar American Modern Chimney I American Modern Chimney II American AN/SPY-1 3D Radar(mirrored) [HHQ-7 "Hai Hong Qi 7"] Anti-Aircraft Missile [HHQ-9 "Hai Hong Qi 9"]Anti-Aircraft Missile H/AJK03 VLS AK-176 76mm Single Turret H/PJ-26 76mm Stealth Turret AK-630 Close-In Weapon System AK-630M2 Close-In Weapon System American [AGM-158C "LRASM"] Cruise Missile MK41 VLS American [RIM-174 "SM-6"] Anti-Aircraft Missile MK41 VLS Chinese [YJ-83 "Eagle Strike 83" Anti-Ship Missile]ST16M/ST17 Missile Launcher American[RIM-7 "Sea Sparrow"]Anti-Aircraft Missile MK25 Missile Launcher American[RIM-116 "Rolling Airframe"]Anti-Aircraft Missile Launcher Chinese[FM3000N]Anti-Aircraft Missile CCL VLS Chinese[HHQ-9B "Sea Red Banner-9B"]Anti-Aircraft Missile CCL VLS Chinese[YJ-18LAW "Eagle Strike-18"]Land-Attack Warfare Cruise Missile CCL VLS Chinese[YJ-18AS "Eagle Strike-18"]Anti-Ship Missile CCL VLS Italian[OTOMAT "Otomat"]Anti-Ship Missile Launcher Russian[S-300 "Thunder"]Anti-Aircraft Missile SA-N-6 VLS Russian[SA-N-7 "Shtil"]Anti-Aircraft Missile Launcher Russian[SA-N-4 "Circle"]Anti-Aircraft Missile Launcher American[SM-6 "Standard Missile-6"] MK26 Missile Launcher H/PJ-11 Type 1130 CIWS Chinese Modern Chimney I H/LJQ 3-D naval air search radar American AN/SPY-1 3D Radar
(Credit: 終電列車)
Adjustment
Adjusted Soviet system post-war weapons received some enhancements Adjusted Ciws top cover adjusted to white Adjusted Added ship facing arrows to the default background of the shipyard Adjusted M-11 storm missile count from 4 to 8 rounds Adjusted US [SM-6 "Standard-6"] anti-aircraft missile MK26 launcher’s missile count to 12 rounds Adjusted New part Russian S-300 air defense missile SA-N-6 vertical launch system’s size Adjusted Resizing of new part H/PJ-11 Near-Range Defense Weapon System
Optimized The efficiency of the code for loading ships Optimized Anti-aircraft gun target select code to run more efficiently. Optimized Aircraft calculation performance Optimized Anti-aircraft gun damage calculation efficiency
(Translated by translator, manually edited)
(Credit: skant)
Bug Fixing
Fix the bug that the custom color palette of color panel is not fully localized Fix the bug that the custom color panel does not load colors after clicking. Fix the bug that the advanced paint mode will keep spraying when the mouse is pressed to spray. Fix some bugs in the calculation process of ap bullet penetration model Fix the bug that the shells of anti-aircraft weapons with high rotation speed, such as CIWS, diverge. Fix the bug that some weapons will tremble in place Fix the bug that some mod parts may cause a significant drop in frame rate due to missing meshes. Fix the bug that some mod parts may cause the ship parts to be lost due to the missing grid. Fix the bug that the color of the module disappears when pressing the O key during the battle or trial flight. Fix the bug that black smoke will appear randomly in the blank space when the plane crashes Fix the bug that the torpedo logo is flashing after launch Fix the bug that the locking line does not disappear after the player is sunk Fix the bug that there is no sound of type 5 siren in siren preview panel. Fix the bug that ships change color when pressing p in armor mode or module view to opening coloring mode. Fix the bug that the x-symmetry axis is incorrect in adding cable mode. Fix the bug that ships with many parts are occasionally displaced when the game is pausing. Fix the bug that submarine-launched torpedoes cannot be launched. Fix the bug that the button of missile launcher with spare ammunition does not disappear after launch Fix the collision box of harpoon anti-ship missile Fix the bug that torpedoes disappear after launch. Fix the bug that the collision body of SPY-1 Aegis radar does not match the model. Fix the bug that the developer tool is displayed when entering the game for the first time. Fix the bug that the module status display mode cannot be closed when pressing O and then switching out of the game. Fix the bug that the game keeps logging collider warning message in the battle. Fix the bug that the turret still fires even if it not aimed at target Fix the bug that the turret can still fire even though it is not aimed at the opening of Ai Fix the bug that the missile cannot fire after locking the enemy and then unlocking. Fix the bug that the anti-aircraft gun do not return to the original position after firing. Fix the problem that the firing status in the scope still shows ready after the turret is destroyed. Fix the bug that the anti-aircraft missile reloads when it is fired. Fix the problem that the flame effect is too repetitive after the vertical launch system is damaged. Fix the problem that the name of the certain mission is wrong. Fix the bug that the battle name is not displayed occasionally. Fix the problem that the placement of vertical launch system of CCL in the middle system has an offset Fix the bug of YJ-18AS "Eagle-18" anti-ship type load wing’s position is not right Fix the bug that the top and bottom of the YJ-18AS "Eagle-18" anti-ship missile is upside down. Fix the bug that the top and bottom of the YJ-18LAW "Eagle-18" land attack type anti-ship missile is reversed. Fix the bug that the launch cover of the CCL vertical launch system of the medium series [FM3000N] air defense missile disappeared. Fix the bug that the model of Sea Sparrow MK25 launch box’s normal is at the opposite direction. Fix the bug that the anti-aircraft gun shells are fired from behind the anti-aircraft gun. Fix the bug that the aircraft cannot be controlled again after recovery. Fix the bug that the aircraft can’t be controlled when it has been recycled Fix the bug that the anti-aircraft gun does not return to its position when disabled. Fix the bug of missile texture error caused by pressing “o” Fix the bug that the SEARAM missile model has no wings.
(Translated by translator, manually edited)
(Credit: Ace2001)
The Next
Due to the developing order of the game's content, the original plan have been adjusted to introduce missiles in the 0.9 version, the next version's major content will be aircraft carriers and fog of war systems. The contents which shall be added to the game after the next version are : Mission editor, multi-player, and some other fun stuffs. If you like my game and are willing to support the development of the game, welcome to my patreon: https://www.patreon.com/navalart, the member awards are well listed, thank you!
More Ambiences are already being worked on, but we wanted to push the first two out so you can try them without having to wait for the entire set to be complete!
Error Data
Your keystroke error data is now saved and displayed in a new stats tab.
The tab will include your most common errors in a summary, as well as a complete list of all errors.
The error tab will not contain any errors made before the patch.
Updates
Added tooltip to radio speaker which displays the currently playing song.
Bugfixes
End of Week Screen now scrolls up automatically on load.
Stat summary no longer shows NaN without data.
Fixed mouse cursor highlighting on email and endscreens.
Fixed radio volume knob not adjusting on load.
Inbox will hide on starting either typing mode.
Inbox will now properly show prev / next when applicable.
Yesterday, we came back with the Dev Chat live stream series with Jin Sang Kim, the creative director for Lost Eidolons. Jin Sang shared many additions, improvements, and polishes the team has been working on, such as additional battle VO, mid-battle save, time-line based undo, and achievements. If you ask us what the cherry on top was, we dare say it was all the cool potential DLC ideas we got to hear!
We’re sharing the recording right here in case you missed it. If you have any questions, feel free to drop by our Discord server, or make sure you drop by for the Q&A during the next stream in late August. Exact date and time will be shared later, so stay tuned!
Heads up - we'll be streaming on Twitch and Steam today - Friday, July 29th at 3pm EST! ⚔️
Come join our Senior Community Manager, Sydnee, and Community Manager intern, Alice, AND special guest - our Creative Director and co-founder, Julian Maroda.
We'll be doing a Q&A session, dropping SHiFT codes, going over the past year's highlights and more!
In response to a player request, I added functionality to import your army from another saved game. To import your old army, start a new game. After Yumi, Emi, Kakiko, and your fairy join your party, use the console command "ImportSaveGame" followed by a number 0-6. Number 0 will load the army and inventory from your autosave. Numbers 1-6 will load the army and inventory from those saved games. I have not yet tested this very thoroughly. And it will certainly add duplicates of characters who join your party later in the game. But I think it's working for now. Please let me know if you notice any bugs with it.
Ostranauts v0.9.5.7 is now available on Steam, and your clients should be updating shortly.
This is a feature update to our recently released "Wear and Tear" update, and includes some significant changes to new player tutorials, docking, and other quality of life enhancements, and fixes.
Note that we are still working on the next (Slots/Wounds) milestone, as well! This update is just a brief 1-week sidetrack to address several new user bugs we identified in a recent test.
Saves from v0.9.0.0 should work. If you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
Added visual indicators to docking UI for range, orientation, and offset.
Changed docking UI text to be distributed around next to the relevant indicators
Added Wrong Way message to docking screen when applicable.
Added pause indicator to game's top left corner.
Fixed a bug that caused Ostranauts to always start in fullscreen 1024x768 mode on a fresh PC.
Added note to video options screen to prefer widescreen if possible.
Added 'Loading...' message to save slots after user clicks one.
Changed save slot selection buttons to be more obvious and consistent with each other.
Changed character creation tutorials to wait until each is finished before creating new one.
Added tutorial objective for pausing the game.
Changed character creation tutorials to wait until each is finished before creating new one.
Changed sink objective to complete as soon as sink is opened, instead of when clicking Done, if applicable.
Changed nav station starting zoom to be closer.
Added code to nav station so it remembers zoom from session to session.
Changed docked ships so they face each other instead of same direction.
Added nav tutorial objective for targeting OKLG.
Added nav tutorials for CW and CCW thrust.
Added nav tutorials for halting rotation.
Added nav tutorial objective to change bearing to point at OKLG after QER controls.
Added nav tutorials for rear and forward thrust.
Added nav tutorials for left and right thrust.
Added nav tutorial objective to target derelict.
Added nav tutorial objective to navigate to docking range with target.
Added nav tutorial objective to switch to docking screen.
Added docking tutorial objective to get docking clearance.
Added docking tutorial objective to dock with derelict.
Changed tutorial for damage tooltips to appear after launching from chargen.
Changed manuals to have higher resolution.
Changed context menu buttons to have scaling text size so long names are visible.
Fixed a bug that caused arrow keys to always switch control panels, even if user bound those keys to move the ship.
Fixed objectives disappearing behind inventory.
Changed nav tutorial to set tutorial conditions on user as objectives are completed, instead of all at beginning of game.
Changed PDA so it doesn't close UI when it slides open.
Changed PDA to appear in front of control panel instead of behind.
Fixed a bug that allowed user to have inventory and item control panel open at same time, locking out context menu controls afterward.
Changed sink skin selector to be at top, so users see that first (and don't lose lots of customization when doing it last).
Fixed a bug that caused encounter UI to freeze when finishing chargen due to autosave.
Fixed descriptions of various conditions (green wall light, purple wall light)
Fixed typo in crackdown encounter text
Fixed incorrect stat usage in caffeine, now uses correct StatSolidTemp
As you can see, there's a large number of quality of life changes in this build! Most are meant to help new users avoid common pitfalls we recently identified in a usability test. But a fair number are also beneficial to veterans.
One of the biggest changes this update is to the docking UI. It now shows a lot more situational info and relevant warnings, to help the user orient themselves. We think both new and veteran users will find useful things here.
We also updated the Don't Crash! paper note taped to the nav screen to be much clearer, and more up-to-date. And while there, we also upscaled all the in-game manuals to double the old resolution, for better legibility.
A new pause indicator will flash on screen when the game is paused, as a number of players didn't realize the game was paused. And in a similar fashion, we added some better visual feedback to things like clicking a new/continue save slot. (And made the clickable regions for those buttons easier to see.)
We also discovered that the game would 100% default to 1024x768 resolution on new users' PCs, which is far from a good resolution for the game. It will now attempt to choose the largest widescreen option supported by the user's monitor. And when changing resolution in the options screen, it will highlight which resolutions are the best picks for the user.
The tutorial objectives received an overhaul, as well!
The chargen tutorial is now sequential, instead of burying users in incessant objectives. There is also an extensive nav station tutorial, teaching the user about important flight controls, and targeting. This carries through to docking with the first derelict.
The objectives also now appear in front of all other UIs, so they aren't missed. Plus the PDA can now open without closing control panels.
Also, it turns out a bug prevented the user from using arrow keys on the nav screen to fly, due to them also switching control panels. This has been corrected! Shift+arrow keys is the new default keybind to swap control panels, and it can be edited in the options.
We fixed a potentially game-halting bug that happened when opening the inventory while in the trading UI, making context menu options unclickable.
And we mived the sink's skin selector button to the top, since it randomizes some features that aren't available on other skin colors. Players frequently spent time customizing all the other features, only to try a different skin color and lose all that info.
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best, Daniel Fedor Founder, Blue Bottle Games, LLC