The Coin Game - devotid
The Coin Game Dev Update:

First off I want to welcome all the new players and THANK you all for supporting The Coin Game! It has been a wonderful last few years and a dream come true to be able to build this game for you. We still have a long way to go though and I could not be more excited for the future of The Coin Game.

Its been a while since I have said anything on the next steps of The Coin Game. So lets get caught up.

It saddens me to say but the multiplayer feature of the game is still on hold and going to take longer than I previously thought. So I have been finishing up more locations and new arcades in the mean time. I will share more info on the multiplayer delay when I have it.

Here's what I am currently working on...

(ALL PICS ARE WORK IN PROGRESS AND PRE LIGHTING/TEXTURING)



Islandville is getting a MALL! That's right 100's of thousands of square feet of indoor shopping and loitering goodness! The coming Islandville Mall will feature many stores, funny new characters, a movie theater, a food court and a new "Arcade Castle" with new games and machines. The coming mall is inspired by 90-00's era shopping malls that are spread all around the US. This era was a time back when being "socially active" meant leaving the house to peacock around the local shopping center for "looks" and not "likes". Getting to play real arcade games as a kid was tough and it meant venturing out in to the great big world. You were risking it all on that crappy back tire of a borrowed neighbors sisters bike. But you took the chance an went for it. The mall was worth the ride...



The next arcade coming is influenced by the Alladin's Castle that was in my home town mall. I spent many days there. I would ride my bike 4-5 miles with friends and live off of hot pretzels and free ice water from the gracious clerk at the "gourmet" pretzel stand. Life was simple. The games were all pretty lame but we loved them. Maybe not as much as we loved shaving "steps: into the sides of our mullets but you get the idea.



Over the last couple months I have modeled all the "structure" and parking lots of the mall and working on fitting it into the current map of Islandville. When I get it done and release it, it will be the largest location on the entire island. I am currently in the unwrapping process and will be texturing the new models soon. I will release more pics of the mall when I get some textures on it. This stage of development is never really that beautiful or interesting so I find myself not sharing much.



Overall the mall is huge. haha. I always seem to go a little bigger than I planned... but I think it pulls the best out of me. I only ask for patience and understanding of how big of a one man project this is. This is just a taste of the new stuff coming.



Here are a couple pics of some of the new machines coming to the next arcade. Can you guess them?





Also... I want to thank everyone for being understanding and patient as I am a one man dev. Yeah... I could hire more help but this is my sole creation and I enjoy the grind of working on it. I appreciate all the supporters and fans allowing me to present my "art project" to the world the way I see it. That means a lot to me. So again. Thank you.

Kevin
Zero Hour - M7™
Change Log
  • Added Training Ground Workbench functionality first iteration
  • Added Camera Shake for Bullet Ricochets
  • Attempted Fix PvP rare not spawning bug
  • Optimized Backend spawning functionalities

Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
Operation: New Earth - Zue


Attention, Commanders! Flying Saucers have been detected entering New Earth's atmosphere this weekend.

These UFO Invaders will provide Alien crafting components if your Hero can defeat them. Do not delay Commander, rally and defend New Earth from this latest threat!

Flying Saucers, along with a GATHERING BURST of resources, will be available in every region until 7 AM (UTC) on Monday, 1st August! Have an awesome weekend, everyone.

~The New Earth Team.
Space Station 14 - Nuclear Authentication Disk
Jul 29, 2022
BZZZT - ZX8000


A lot of people asked me to share with them some info about the Bzzzt game and I was trying to be as mysterious as possible - it was caused mainly because I did not want to ruin players' first impressions from playing the full game - after the release 🙂

But maybe I can uncover a few, not story-related details. So I have decided to write down a short summary of what I feel the Bzzzt game is about:

The game is highly inspired by the late '80s when I started to make games. But I did not want to make it super retro - I just want to create something that will reflect that era and how we remember it nowadays (with rainbow glasses) 🙂

Maybe the game will be shorter - only 50 levels - but I want to have it really polished - from precise controls to great-looking art and animations. And shorter means I am trying to make it accessible to not skilled players as well as for players who love games like Super Meat Boy or Celeste - for them, there are prepared some more challenging modes and records to achieve - I feel, with that the game has really strong replayability value. So it is possible to finish the game in 3 hours, but to collect all the trophies players will need to invest much more time into that.

The game is not about killing enemies. It means the player has no weapons. Your main goal is "just" to reach an exit in every room while jumping over the traps and enemies.

I know that only jumping does not stand too long to be fun so I have added there 5 special abilities on top of that - double jump, dash, sliding on magnetic walls, swimming and transferring a robotic body into an energy form. I will be sharing videos illustrating all game features soon.

As I said at the beginning I would not talk about the story for now because I feel it is really strong and I don't want to make some unnecessary spoilers.

Jul 29, 2022
Adore - Cadabra Games


Hi, adorers!
As we said in the devlogs, this is our last Major Update before 1.0 release. And we are so happy to be here with all of you.
The community helped so much to turn Adore into this game that we love so much! Thank you.

We'll still be supporting the game with smaller updates & bug fixes until the 1.0 release, don't worry!




Highlights
  • 4 new Creatures
  • 1 new Legendary Creature
  • New Human boss
  • New Environment (now with map hazards)
  • Dungeon system
  • 17 new synergies
  • Gem system for artifacts
  • New Damage Type and Armor Type system.
  • New Artifacts & Rune
  • Added Search system on World Map
  • Added artifacts max quality system (similar to runes system)
  • Redesigned a lot of UI
  • New Quests
  • Much more!

We believe that Adore is much more fun when you play using multiple creatures in strategic ways instead of just spamming one creature.
Today, we want to talk a bit more about some changes that made the game much more engaging:

Number of enemies per area
To begin creating more engaging encounters, we reduced the number of creatures in each area and increased their level. This alone made a huge difference in the gameplay.

New Damage & Armor Type
Now, every attack of all creatures can have one of two types of damage: Physical or Magical.
The armors also are divided into Physical and Magical armor:

Basically, if you attack a physical armor with physical damage, it will work as before. The damage will be dealt to the armor until it reaches zero and breaks.

But here is where things get interesting, you can break the armor instantly:

  • As you progress through the game, you'll also see much more creatures with armor!
  • Every creature can spawn with armor now.
  • Each specie has its own predetermined type of armor and damage.

Speed of the Recall's Orb
Previously, the recall’s orb was too fast and the adorer was able to spam creatures. You could almost recall and summon it instantly.

The recall mechanic was a must in almost every situation. Don't get us wrong, we love this mechanic! But now you have more choices.
You can still recall it, and while the orb is returning, It can be more efficient to use other creatures. Or instead of recalling it, you also have a more viable option of waiting for the creature to finish all its animations and returning by touch to you without locking your stamina(with the recall).

Charging the creature's Special Ability
In the last patch, you could just use one creature and it would charge all its Special Ability by itself. This, combined with the old recall's orb high speed, allowed and even incentivized the player to use just one creature.

We are changing it. Now, the creature that deals the damage will not charge its own special ability. But it will charge the special ability of all other creatures.


That's it! We had so much more fun with these changes. The moment-to-moment combat is much more engaging now. You really need to know when is the right moment to use each creature that you bring with you. Hope you also enjoy it!


Here are the patch notes:

New, Reworks & Adjustments

- New gem system
- New armor and creature damage types system.
- 2 artifacts
- Now Portal spawns after completing the map objective.
- Reworked human bosses AI.
- Added a new Dragon Rune.
- New mechanic on Bellina: Dish of The Day.
- New search system
- Krongur Rework.
- Added a new attack: Rock Storm
• Adjustments on Krongur's Special Jump Attack
• Now the Special Jump Attack can pass over obstacles
• Added a tutorial tab for Armor and Damage Types
- Changed Quality Ingredients quest item from cherries to meat.
- Increased max number of sanctuary slots from 34 to 39.
We still plan to implement a more robust system to unlock new creatures' slots in the village. But we want to connect it with the endgame(which is one of the 1.0 features)
- Now the tutorial panel can only be deactivated by the "X" window on top of it while using the mouse and keyboard instead of deactivating when pressing C or ESCAPE keys.
- Now creature chests have a small percentage of containing a blessed creature and an even smaller chance for a super blessed creature.
- Now the event to capture points will only spawn creatures if the player is close to the point that is being captured.
- Reworked: chest UI.
- Changed Maena option name to Create Synergies.
- Added shield gain to the human bosses AI.
- Added a new Quest Dialogue Translation System.
- Adjustments to the music system and now music doesn't restart each time the player clears an area.
- Death retrieval element description changed.
- Swapped the Adorer's panel hint with the Special Attack hint in the tutorial.
- Reworked the shader of cursed enemy creatures.
- Decreased number of cursed chains to purify in the Cursed Chains quest.
- Changed "Blessed" trait name to "Lucky".
- Decreased initial shopkeeper items price.
- Now the artifacts drop faster during the game.
- Adjustments to the Creatures' Status UI.
- Removed artifact: Enhancement Chalice.
- Added key to Baldin's shop.
- Added tutorial tab to map teleport.
- Added map teleport description to the minimap.
- Added description about teleporting to map elements in the minimap.
- Changed the description text of the Zella Healing Orb ability.
- Reworked the Quests of Act 1 for a better new player experience.
- System to auto-save backup files.


Balance

- Removed expeditions with 4 maps.
- Now, each map of expeditions only has one objective.
- Upon finishing the objective, the portal will open. You no longer need to clear all areas. This works for normal maps and expeditions.
- Reduced the number of creatures per area.
- Increased the level of enemy creatures.
- Decreased recall's orb speed and added a minimum delay to return to the player.
- Now the creature's special energy does not increase with its own attacks.
- Now the Galghan's bell item will only activate the recall's energy touch damage if the creature recalled dealt any damage.
- Increased Meecra's amount of energy to activate its special from 100 to 200.
- Removed Stun and reduced the area from the second attack on PunchRock
(Krongur)
- Removed health bonus from Artifact of the Adorers in all qualities.
- Removed stamina regen and recall's orb speed from Calling Armlet in all qualities.

Bug Fixes

- Fixed: The color of Super Blessed creatures was showing darker than normal in the Bestiary.
- Fixed: Momba SFXs were playing in 2D space, not 3D.
- Fixed: Open minimap hint remaining active after entering a new area or entering the portal.
- Fixed: The minimap would activate with the line pointing to a blank space.
- Fixed: Wrong description in the tutorial of the creature's special attack.
- Fixed: Synergy tutorial text with the wrong name of Meecra's ability.
- Fixed: Smaller dodge duration after exiting the portal.
- Fixed: Creatures transformed into sheep by Melkran would not walk in some situations.
- Fixed: Icy attacks would hit targets in its back.
- Fixed: Abbu changing target at the end of the attack animation.
- Fixed: Wrong armor position in the creature health bar.
- Fixed: Healing SFXs activating in the score screen.

Fanart!
Amazing fanart by @JustPixelatea



You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.

Please, If you encounter any issues, send them to us at #bug-report at Cadabra Discord.

Good luck and have fun!

May Draknar bless you!
World of Haiku - mbasu
Greetings Cybermancers,

First off, thank you for your interest and support in the World of Haiku!

Our team has worked tirelessly to create a truly gamified system that teaches real-world cybersecurity skills. Our mission has always been to lower the barrier of entry in cybersecurity training so that even a complete novice can develop advanced hacking skills.

These skills can then be honed in our upcoming product, Haiku Pro, which will allow you to earn badges that you can place on your LinkedIn account as well as prepare you with the hands-on skills necessary for a career in cybersecurity.

While you are honing these cyberskills and earning these badges we will be showing you jobs that require your specific, newly-acquired cyberskills with our upcoming product feature, Haiku Job Connect Plus. Our Haiku Skillz resume will allow you to display these skills to potential employers in a way that shows them you have what it takes to immediately add value to their company.

After our upcoming product releases and features, we'll be expanding World of Haiku itself with additional DLCs, including a free DLC with some exciting new features we'll be releasing in Q3 2022 (including tab-complete! We heard you!).
Jul 29, 2022
RC Rush - Tea Monster Games
Update v.1.3.2.2

The main reason for this patch was to fix a game breaking issue where the main menu UI could, in some cases, fail to start the game. This issue was introduced in the localization update, but should now be fixed.

Also, this build brings some rendering optimizations in levels that use terrains (outdoor, scrapyard, winter, cave, pool and playground)

If you find any issues, please do let me know in the Discussions board so that I can address them as best as possible.

Thank you for your ongoing support for RC Rush and thank you for supporting indie games!
Arcadian Atlas - luke.sf
Hey there, folks! Welcome to Arcadian Updates, where we share super cool updates for Arcadian Atlas that the Twin Otter team are working on, including new maps, classes, mechanics, and much more! We'll have more to share as time goes on, so follow along and check it out!

Darmouthe Bridge


Once a main thoroughfare for Dantalion troops against foreign invaders, those wars have been long forgotten alongside Darmouthe Bridge. Overgrown and barely traveled except by brigands and mages fleeing persecution, the bridge is now a haunt as much as the fortresses it once connected.

But when Lucretia's rising army begins searching for new places to recruit, those fortresses just might gain new uses - and Darmouthe Bridge may hear the clatter of swords and shields once more.

Included in the below screenshot of a battle on Darmouthe Bridge is a sneak peek at water traversal. Adding an entirely new dimension to the battlefield, water traversal allows you to expand your strategy and engage enemies from unique angles.



Story Cutscenes

As we mentioned in the June Update, we are nearing completion of the story cutscenes. Featuring over 1000 custom character animations, the drama and humor facing Arcadia is brimming with life. We have added hundreds of additional VFX to flesh out the intricate story of political turmoil and arcane forces. Dynamically scripted music has also been added to cutscenes, perfectly synced with dramatic or humorous story moments to enhance the atmosphere and strong character motifs. Arcadian Atlas takes place across a great variety of environments and locations, including snow-laden fields, busy taverns, weathered bridges, desert encampments, and secluded monasteries (some of which can be seen in the below screenshots).





We can't wait to show off more Arcadian Atlas content in August! Stay tuned for more on our socials!

Twin Otter:

Game Website

Twitter

Discord

Serenity Forge:

Website

Store Page
Twitter

Facebook

Discord
To the Moon - Reives
HNNNNNNG! One week left to snatch the limited edition Dr. Neil Watts plushie!
https://www.makeship.com/products/dr-neil-watts-plush

Received a sample, and it looks better IRL:



Detachable pill bottle. But at what cost?



Think of all the things you can do with him!



The campaign's up for just one more week at Makeship's site. It's meant to be a one-time thing, and hopefully we get enough that we'd be able to go ahead with the Dr. Eva Rosalene plushie next!

https://www.makeship.com/products/dr-neil-watts-plush

P.S. Other merchs like that To the Moon vinyl stand are here:
https://freebirdgames.bigcartel.com/



There goes our marketable-plushie post counter.
...