Only two will be lucky enough to win the most coveted prize of this tournament: two qualifying spots to Red Bull Wololo Legacy at Heidelberg Castle in October. Catch the conclusion of this exciting event this weekend, July 29 through 31, live on https://twitch.tv/ornlu_aoe and https://twitch.tv/novaaoe!
What’s the difference compared to the first brigador game?There are a number of ways to answer this, so let’s try to do so as fully as we can.
Will there be any WMD's in BK? I wanna nuke the establishment.Modding weapon values and explosion radii will still be possible in BK via the F1 debug panel just like in Brigador. You’re more than welcome to mess around with weapon values and make screen-filling explosions, though if you crash the game as a result of doing so don’t say we didn’t warn you.
Also, any plans for trailers or demo-version, even?There are plans to make a demo. A trailer is going to be a major marketing beat and we don’t have enough of a game yet to make one.
Will there be multiple endings to Campaign?Telling you how it ends before it’s even started is a bit premature.
Will I pick my loadouts for Campaign missions from set options like in original Brigador or will it be like Freelance?Like we wrote above, the intention is that Campaign & Freelance are going to be merged into a single mode. Unlocks will be tied to your actions and progression through this mode. The current idea is that the things you acquire in later levels can be used for deployment in early ones.
Will Freelance mode make a comeback?We are not ruling out a sandbox mode of sorts, but whether such a thing will be suitable for the game we’re making remains to be seen.
Are we still a lone mech/vehicle or will we have allies?For now, the idea is you’ll initially play as a member of the Nobrean hit squad, but other members will be recruited into the fold. Our plan is that each person will have a certain effect on gameplay in that some will be better at using certain vehicle types or weapons. It will be vaguely reminiscent of Hotline Miami’s mask choice system. Though it’s a direct inspiration to this game, a Syndicate-like party-of-four system is not on the cards.
Is BK going to be evolution of the first game, more of the same but polished and iteratively improved, or do you plan some revolutionary changes in gameplay? Not that I expect to outright share them at this point if you do.Aside from being able to switch between vehicles within a level, one of the most significant changes is the pierce/penetration system. Our design lead discussed it along with some other in-progress features in a June stream you can watch an archive of here
Is BK going to take place on one planet, or many?We intend the player to start on the SNC colony world of Mar Nosso, but who knows where you might end up…
Are you sticking to Tank-Mech-Agrav trio, or are we going to see some new type, flier maybe?In terms of things you can drive around, we have added wheeled vehicles. Physically modelling the physics of driving a car is one of the most complicated things in game dev (there’s a great GDC talk from the Rocket League devs on this subject that we recommend watching) but is necessary in order to get the right feel. We do not expect to add any sort of “flying” vehicle to the roster.
Are you planning for the game to have some kind of coop capacity of any sorts (as implied by Brigador Killers)?No.
…I always felt like AI can be its weakest link in its chain, and I often wished it was bit smarter about things, communicating better, trying to use its numerical advantage, contain, encircle and flank me, behaving bit more like actual combat force, are you per chance aiming for development in that area?Yes. One of the issues presented by infantry-scale combat versus vehicle-scale is people do things like take cover in response to suppression. It’s still early days but we’ve been making systems to try to reflect this sort of behavior. Please refer to this newsletter from January for additional details.
A number of people asked about the topic of melee weaponsMelee weapons aren’t being considered currently, either for mechs or on foot. There will still be a melee attack/stomp for on-foot and vehicles but we don’t intend to extend this system out.
What faction will the player be working for in Brigador Killers?You’re not working for the SNC in this game. Primarily you will be part of a Loyalist cell that survived the devastation of Solo Nobre sent to Mar Nosso to get payback.
I know it's the future and that the spacer one uses balls not treads, but still, drifting tanks???