Yupitergrad 2: The Lost Station - β‘οΈGamedust_Redβ‘
Hello space travelers!
You already know from previous materials that Yupitergrad 2: The Lost Station is a game that takes us to a new space station. It will contain new challenges, pitfalls, and dangers. And a mix of cosmic-Slavic soul.
The most important thing from our - the game developers - perspective is to build something more around it. We want the game to continue to be light and full of humor, to be an experience that you return with pleasure and want to show to others.
These elements are built by narration, dialogue, the characters we meet, and how we'll explore the environment. We are currently designing and writing these elements, so they are not yet ready to be shown to the world. But, we want to show you something else.
Here is an unedited, raw recording from our vertical slice
the first complex fragment of the game, on which we tested new solutions and designed gameplay rules. This is a very pristine video, but it shows where our project started, a few months ago:
The first trailer showed how far we've come. And there is still a lot of work ahead of us!
[1st trailer]
We know that most studios show only the final results of their work, or avoid showing how their games are made. However, we want you to be able to watch this part of the development of Yupitergrad 2 as well. Therefore, if you are interested in how Virtual Reality games are made, follow us on social media, our discord and, of course, here on Steam.
First, as we said before, it is important for us to listen to you and your feedbacks. Therefore, in this update, we've focused our attention on something that has been brought up many times and that we thought important to fix: the game's memory usage. It took a while and we still have some work to do but we felt comfortable enough to share our improvements with you all.
Secondly, as we've been working on the second boss, we have decided to share its minions with you. Say hello to the mole men and their love for explosives! They are great at digging but not so much at aiming but again, who needs to aim when you throw dynamites!
Thirdly, we have reworked how the dash objects will work within the game astheir were a bit underwhelming at the moment. Essentially, most dash related objects will give you an additional dash slot but we got rid of the rare dash slot upgrade. This should boost dash related builds while giving you more chance to get arguably better rare upgrades.
Lastly, we added 2 more objects to the pool, we could not leave you hanging! I hope you'll like them!
Hereafter, you will find a list of all the changes that have been done in the game. I hope you will like them!
Enjoy!
Content
New items
Parting Gift Drop a dynamite before each dashes, it explodes after {A} seconds. Also gain {B} dash stock.
Valiant heart Heal for 1 HP each time you gain a level.
Discover them in the game and see what they do!
New Enemies
The mole men and their deputy, Darth mole, have invaded the badlands! Get rid of this pesky nuisance!
Balancing
Rare Dash slot upgrade has been discarded. Hero Landing now gives 1 additional dash slot. Soothing Escape now gives 1 additional dash slot. Legendary Cooldown Reduction upgrade goes from +40% to +30% Rare Area of Effect Range upgrade goes from +10 to +15 Epic Area of Effect Range upgrade goes from +20 to +25
Visual Improvements
Mezcal Defiance and Mezcal Mantle now use a projectile skin that better suits their theme Update to Intimidating Reward VFX Update to Explosion VFXs Update to Hero Landing and Shockwave VFXs
TrinityS will be attending many events this summer, including BitSummit and Tiny Teams. To celebrate, we're having a 20% off sale on the game and the soundtrack!
It runs from July 30 at 12:00 (BST) to August 9 at 12:00 (BST)! Please consider purchasing this opportunity β¨.
List of events to be attended
Here is a list of events we plan to attend this summer.
These aren't actually new, but apparently there was a bug in the game causing these spells to never appear. So, enjoy!
Longdraw (Ranger)
Increases the range of your Shoot Arrow by 1.
Steady Shooting (Ranger)
Every 2nd Shoot Arrow on the same target deals 35% extra damage.
Shocking Startup (Mage)
On combat start, damage a random enemy for (16 + 50% SP) SHOCK damage.
New Items
There are lots of new and interesting items! Feel free to explore the game and catch them all :)
Bugfixes
- Fixed a bug causing Helm of Evolution to target items with no stats - Fixed a crash from large units AI - Fixed game not saving after the final boss of the last zone - Fixed a Natas buff exploit
Other Updates
- The tutorial achievement should now be completed automatically if you start the game and it's done - Improved the description of Helm of Evolution
Hello! Thank you all for your interest! We have been hard at work since launch fixing all reported bugs. The bugs are mostly in multiplayer, which we will continue to address. Putting multiplayer in a small indie game is risky and difficult, but we are committed to fixing the problems!
Reconcile with cats [Cat + Tank + Ningen = RogueLike] - MIKI / BUNRIN WORKs
This is the third Daily Update. Throwing type attack items have been implemented. We plan to implement ranged attack skills and room-wide attacks in the future in rapid succession.
Hello everyone, welcome back to another #FeatureFriday!
Passing another week, we continue to finish updates to progress on the Steam Playtest. A new Tutorial Map is on the way and as well as a highly requested filter/search system for the Crafts panel.
Changelog
New dungeons and regions for The Vault campaign.
New filter options are implemented for the Craft panel.
Several new implementations regarding the new Tutorial campaign.
New Constructions: Butcher's Table, Butchery, Beekeeper's Hut, Jewelsmithy.
Miners now have a very small chance to find Uncut Gems (Emerald, Sapphire, Ruby, Diamond, Onyx) after mining activities.
Jewelsmiths can now cut uncut gems. Cut gems will be consumed to craft all sorts of shinies.
Beekeepers now require Beekeeper's Hut to craft Bee Hives.
Butchers can now slaughter also slaughter Sheep and Cattle in the Butchery to create Raw Beef.
Removed Henkeeper, made its benefits acquirable by default Animal Husbands.
Grazing chicken will now scatter more around the coop.
Cookery now requires Mill.
Fixed tier indicators of several map objects and traits.