TopplePOP: Bungee Blockbusters - ArkimA

We're thrilled to be featured among so many awesome unique and upcoming indie titles!



If you're in Kyoto - come say hi and have a battle!



If not? - let's play online! The Free Demo is available on the store page for a limited time.
Yupitergrad 2: The Lost Station - ⚑️Gamedust_Red⚑
Hello space travelers!

You already know from previous materials that Yupitergrad 2: The Lost Station is a game that takes us to a new space station. It will contain new challenges, pitfalls, and dangers. And a mix of cosmic-Slavic soul.


The most important thing from our - the game developers - perspective is to build something more around it. We want the game to continue to be light and full of humor, to be an experience that you return with pleasure and want to show to others.

These elements are built by narration, dialogue, the characters we meet, and how we'll explore the environment. We are currently designing and writing these elements, so they are not yet ready to be shown to the world. But, we want to show you something else.


Here is an unedited, raw recording from our vertical slice
the first complex fragment of the game, on which we tested new solutions and designed gameplay rules. This is a very pristine video, but it shows where our project started, a few months ago:

The first trailer showed how far we've come. And there is still a lot of work ahead of us!
[1st trailer]

We know that most studios show only the final results of their work, or avoid showing how their games are made. However, we want you to be able to watch this part of the development of Yupitergrad 2 as well. Therefore, if you are interested in how Virtual Reality games are made, follow us on social media, our discord and, of course, here on Steam.

See you and read again in some time!

Please Wishlist (& Follow) our game!

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Jul 29, 2022
Meet me at NooN - Pandaroo
  • Fast mode available
  • Preview of the next turn if you want lower difficulty
  • Fixed several bugs
Democracy 4 - cliffski
[1.55]
1) Fixed typo in blasphemy dilemma description.
2) Fixed bug where on first run, if non-english, some text might not seem to be translated.
Bounty of One - Kobal
The new update is here!

Hello fellow outlaws,

First, as we said before, it is important for us to listen to you and your feedbacks. Therefore, in this update, we've focused our attention on something that has been brought up many times and that we thought important to fix: the game's memory usage. It took a while and we still have some work to do but we felt comfortable enough to share our improvements with you all.

Secondly, as we've been working on the second boss, we have decided to share its minions with you. Say hello to the mole men and their love for explosives! They are great at digging but not so much at aiming but again, who needs to aim when you throw dynamites!



Thirdly, we have reworked how the dash objects will work within the game astheir were a bit underwhelming at the moment. Essentially, most dash related objects will give you an additional dash slot but we got rid of the rare dash slot upgrade. This should boost dash related builds while giving you more chance to get arguably better rare upgrades.

Lastly, we added 2 more objects to the pool, we could not leave you hanging! I hope you'll like them!

Hereafter, you will find a list of all the changes that have been done in the game. I hope you will like them!

Enjoy!

Content

New items

Parting Gift
Drop a dynamite before each dashes, it explodes after {A} seconds. Also gain {B} dash stock.


Valiant heart
Heal for 1 HP each time you gain a level.



Discover them in the game and see what they do!

New Enemies

The mole men and their deputy, Darth mole, have invaded the badlands! Get rid of this pesky nuisance!

Balancing

Rare Dash slot upgrade has been discarded.
Hero Landing now gives 1 additional dash slot.
Soothing Escape now gives 1 additional dash slot.
Legendary Cooldown Reduction upgrade goes from +40% to +30%
Rare Area of Effect Range upgrade goes from +10 to +15
Epic Area of Effect Range upgrade goes from +20 to +25

Visual Improvements

Mezcal Defiance and Mezcal Mantle now use a projectile skin that better suits their theme
Update to Intimidating Reward VFX
Update to Explosion VFXs
Update to Hero Landing and Shockwave VFXs
TrinityS - Indie-us Games Community Manager
TrinityS will be attending many events this summer, including BitSummit and Tiny Teams.
To celebrate, we're having a 20% off sale on the game and the soundtrack!

It runs from July 30 at 12:00 (BST) to August 9 at 12:00 (BST)!
Please consider purchasing this opportunity ✨.



List of events to be attended
Here is a list of events we plan to attend this summer.

Tilefinder - davedoubleedev
Hi!

Here are the patch notes for this update.

New Spells
These aren't actually new, but apparently there was a bug in the game causing these spells to never appear. So, enjoy!

Longdraw (Ranger)
Increases the range of your Shoot Arrow by 1.

Steady Shooting (Ranger)
Every 2nd Shoot Arrow on the same target deals 35% extra damage.

Shocking Startup (Mage)
On combat start, damage a random enemy for (16 + 50% SP) SHOCK damage.

New Items
There are lots of new and interesting items! Feel free to explore the game and catch them all :)

Bugfixes
- Fixed a bug causing Helm of Evolution to target items with no stats
- Fixed a crash from large units AI
- Fixed game not saving after the final boss of the last zone
- Fixed a Natas buff exploit

Other Updates
- The tutorial achievement should now be completed automatically if you start the game and it's done
- Improved the description of Helm of Evolution

Cheers,
Dave
Kingdom Gun - Incredible Two Studios
Hello! Thank you all for your interest! We have been hard at work since launch fixing all reported bugs. The bugs are mostly in multiplayer, which we will continue to address. Putting multiplayer in a small indie game is risky and difficult, but we are committed to fixing the problems!
Jul 29, 2022
Reconcile with cats [Cat + Tank + Ningen = RogueLike] - MIKI / BUNRIN WORKs

This is the third Daily Update.
Throwing type attack items have been implemented.
We plan to implement ranged attack skills and room-wide attacks in the future in rapid succession.
TFM: The First Men - Gathering Tree
Hello everyone, welcome back to another #FeatureFriday!

Passing another week, we continue to finish updates to progress on the Steam Playtest. A new Tutorial Map is on the way and as well as a highly requested filter/search system for the Crafts panel.



Changelog
  • New dungeons and regions for The Vault campaign.
  • New filter options are implemented for the Craft panel.
  • Several new implementations regarding the new Tutorial campaign.
  • New Constructions: Butcher's Table, Butchery, Beekeeper's Hut, Jewelsmithy.
  • Miners now have a very small chance to find Uncut Gems (Emerald, Sapphire, Ruby, Diamond, Onyx) after mining activities.
  • Jewelsmiths can now cut uncut gems. Cut gems will be consumed to craft all sorts of shinies.
  • Beekeepers now require Beekeeper's Hut to craft Bee Hives.
  • Butchers can now slaughter also slaughter Sheep and Cattle in the Butchery to create Raw Beef.
  • Removed Henkeeper, made its benefits acquirable by default Animal Husbands.
  • Grazing chicken will now scatter more around the coop.
  • Cookery now requires Mill.
  • Fixed tier indicators of several map objects and traits.
  • Rancher requires Chicken Coop, Fowler requires Ranch now.
  • Unlockable herbs are now properly hidden behind their "... Grower" perks.
  • Miller now requires Wheat Field.
  • Reduced Endurance bonuses of Endurable, Adventurer, and Class traits.
  • Crusher feat now properly applies the affliction to the enemy instead of self.
  • New animation to Privy's leaves and progression levels for the visual.
  • New Grassland Hill visuals.
  • Several new sound effects for the map objects and the user interface.
  • Finding and replacing functionalities for the Mod switcher to effectively organize Doodad, Construction, and Trait references in Maps.
  • Implemented a control for the Passion panel to show the New Job tab first if the character has no passion.
  • Implemented and refactored missing GetReference methods and post-injection initialization.
  • Refactored map updates.
  • Refactored interruption.
  • Removed obsolete methods from the Mod Switcher.
  • Implemented character activity pool requester.
  • Victory and defeat popup texts moved to map config files.
  • Fixed feedback panel's dropdown labels, and updated the UI orders of the Feedback panel and Learn to Play panel.
  • Fixed characters being able to attack neutral characters with only right click.
  • Fixed camera issues that occur in Map Maker.
  • Fixed map object placement issues in Map Maker.
  • Fixed map object variant index upon cancelation of a dismantle assignment of a map object.
  • Fixed vision radius issue of the Rocky Speech Platform.
  • Fixed character animation event issue right after the character died while dismantling a map object.
  • Fixed an issue that happens on character maker when character race trait is changed.
  • Fixed an issue that causes dead characters to move.
If you are new here, please consider joining TFM'S Discord to participate in the Steam Playtest.

Wishing you all a great weekend, see you next Friday!
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