Ever since the announcement of RPG Maker Unite character animation specs in May and some default character animation samples, users were extremely quick to recognize that they seem to be converted from 3D Characters. That is absolutely correct! To assist users in making 2D animations easier, today we would like to proudly introduce our powerful mini-app “3D Character Converter”!
■Make Character Walking Animation and Battle Animation with Just a Few Clicks!
Since the Character Animation Data has changed drastically in RPG Maker Unite, RPG Maker Unite will not have a default Character Generator like in previous titles. However, due to Unity having great compatibility with VRM, a very popular 3D character format, we too, adopted VRM models and converted them into our default character’s animation images! Due to this reason, we are developing the 3D Character Converter to enable all users doing something similar, through just a few mouse clicks!
Import VRM Models and Export into 2D Animation Asset Images! Fine-Tune by Selecting Different Frames! (Above walking animation is 6 frames)
■Free for RPG Maker Unite users! Also Available as a Separate Purchase!
Since the 3D Character Converter is an external app outside of RPG Maker Unite, it could be purchased separately. However, all RPG Maker Unite users are able to download it for free! Also it is worth noting that despite the converter being made with RPG Maker Unite in mind, it is possible to select other resolutions too! It is totally fine for users using the 3D Character Converter for other purposes as well.
The “RPG Maker Unite” setting outputs into files similar to that of the default RMU assets. Users can also select other resolutions like 48x48、64x64、128x128、256x256 for other uses!
Since the recent advent of VR games and Vtubers, VRM character models have become extremely popular within the game creation community, and countless extraordinary 3D models have been born. Users can either use existing VRM models available on the internet, or convert their own custom VRM models for 2D game uses! Let’s make good use of available VRM models or your own characters and make the most unique RPG adventure for them!
■5th Dev Log and Fan Q&A!
https://store.steampowered.com/news/app/1650950/view/3373776723232833370 Dev Log #5 will be mainly about how Parallax Mapping and Large Objects, introduced in our last news announcement, will work in RPG Maker Unite. Please definitely pay a visit if you are interested in finding out more!
A-GUI Editor V.27 is designed for A-GUI Masturbation Cup. Players could add videos and audio files into A-GUI Editor, and you would enjoy virtual sex in sync with A-GUI Masturbation Cup.
The operation interface supports various languages
Simple operation
Caption of Editing Page
Video Name: Enter the title of this video. Cover Image: Input the image as the video cover. Sound Playlist Folder: You need to input the audio files, kindly separate the audio files from sex video, and save them into a folder. While the sex video syncs with Masturbation Cup, it will play the audio randomly. Pre-Play Video: Input the pre-play sex video. It will play the Sex Video after the pre-play video finishes. Sex Video: Input the sex video. This video could sync with Masturbation Cup and repeat & replay. Cum Video: Input the cum video. While the players press the Cum Button, it will play the video. Operating Instructions
Trees no despawn when enough damage is done to them
Fuel upgrade path houses should now update correctly to second-floor upgrade
Moved house interior slightly backward so items stuck in the back wall can be accessed again
Reverted network settings back to the original where items that are already seen by the player will not despawn and will stay in memory. This will reduce the network traffic on the server and reduce lag. Some memory leak problems will occur because of this.
Hello everyone! This time in conjunction with the [[url=https://store.steampowered.com/sale/nightmarketfest_2022]The Night Market Festival[/url]] event, we will open the trial version again at 12:00 (PDT) on August 4th for everyone to play! After the suggestions collected last time, a lot of content has been adjusted and some new systems have been added. Hope players can have a better gaming experience!
Bug fixes and changes
Added talent system.
Added the task mechanism in the elite level.
Added character selection page.
Added special props.
Added character abilities.
Increase the effect of relics in the level.
Other player IDs are displayed next to the health bar.
Difficulty selection function moved to villages.
Distinguish the health bar of friendly units.
Adjusted boss behavior.
Adjusted the numerical balance of characters and monsters.
We are once again lowering the in-game trading fee! Only from July 29, 12:00 GMT to August 1, 05:00 GMT, the fee for all trading operations on the market is reduced from 10% to 5%. Sell, buy and resell products with a profit!
This event applies to all items and resources that can be purchased and sold on the in-game market and will be available from 12:00 GMT on July 29 until 05:00 GMT on August 1
For more information on Crossout, follow these channels:
Hello, we are Team EARTH WARS. This is Team EARTH WARS.
We have just made the following update. ---------------------------------------------------------------------------------- - Fixed the amount of heal recovery. - Fixed a bug that the battle with some reigning bosses does not occur under certain conditions after the second week. ---------------------------------------------------------------------------------- Thank you for your cooperation.
Ever wondered what designing a level in a game looks like?
We have recorded the process on Unity from the point of where we start designing. Well before the level design is implemented on Unity, we use good old fashioned pen and paper to map the level.
This is usually a rough sketch on layout and basic look. In this level, it will feature two islands that are surrounded by beautiful oceans and mountains. Using Unity Terrain features, we create the land first. The mountains are then sculpted. We have opted for the mountains to be on the very edge of the level, so to the player they will be in the distance.
Game level design is never straight forward or absolute. Many changes are constantly happening in the background to ensure the level is fluid and looks beautiful.