We will suspend the test server and delete the data at 12:00 on July 29th, GTM+8. Then maintain and update the server to prepare for the launch of the EA version. The EA version is expected to open at 12:00 on July 30, GTM+8.
The EA version, which was originally scheduled to be launched on July 28, GTM+8, had to be postponed to July 30 due to the official Steam review.
We apologize for this, and we will send compensation to all players after the EA version starts.
Thank you for your understanding and support! We will do our best to bring you a fun and satisfying game!
Character 2nd Balance Update - Changed the character stat adjustment in PVP - Adjusted all character damage in PVP due to the changes in stat adjustment - Adjusted Practice Mode to allow testing with adjusted stats - Fixed skills to have separate stats in dungeons and in PVP and fixed skill tooltips to show PVP stat values separately from dungeon stat values (Tooltip has been added where missing) - Adjusted certain Rune set effects in PVP - Adjusted some of the normal attack type and special type applied in damage - Added Combo Down system to PVP
1) Adjusted Stats - Attack, Defense, Vitality, Special Attack, Special Defense, Critical Strike Chance, Critical Strike Damage, Critical Strike Damage Resistance, HP Recovery, MP Recovery
2) Stat Adjustment Method
2 - 1) Adjustment Method 1 - Attack, Defense, Vitality, Special Attack, and Special Defense will use the below method for adjustment. - Adjust stats based on the players' stats within the PVP room to calculate highest and lowest stats and adjust the stats as follows: - Highest stat in the stat comparison will be adjusted to the highest value below, and the lowest stat will be adjusted to the lowest value below. - Other stats will be adjusted to the value somewhere in the range below. - Attack: 3330 - 3700 - Defense: 1440 - 1600 - Vitality: 3807 - 4230 - Special Attack: 5580 - 6200 - Special Defense: 900 - 1000
2 - 2) Adjustment Method 2 - Critical Strike Chance, Critical Strike Damage, and Critical Strike Damage Resistance will use the below method for adjustment. - Adjust stats based on a separate formula into the following range: - Critical Strike Chance: 0 - 15% - Critical Strike Damage Increase: 0 - 100% - Critical Strike Damage Resistance: 0 - 97.53%
2 - 3) Adjustment Method 3 - HP Recovery and MP Recovery will use the below method for adjustment. MP Recovery has stayed the same as before. - HP Recovery: 50% Applied from Equipment Stats, and limited to 50% of Total Stat (Added a tooltip to the Stat Window) - MP Recovery: 25% Applied from Equipment Stats, and limited to 25% of Total Stat (Same as before)
3) Adjusted Practice Mode to allow testing with adjusted stats - Players can test stats adjusted to the below values: - Attack: 3700 - Defense: 1600 - Vitality: 4230 - Special Attack: 6200 - Special Defense: 1000
4) Improvements to Skill Tooltip - Added tooltips to skills with effects that have a different value whether it was used in Dungeons or in PVP - Emphasized the "Resurrection" with color in tooltips
5) Adjusted Rune Set Effects in PVP - Rune Set Effects that are adjusted in PVP will be shown separately in the tooltips. - Below effects apply to the adjustments in PVP. - Fury: Attack +1% - Endure: Defense +1% - Tolerance: Vitality +1% - Will: Max HP +2% on Resurrection - Focus: MP(AP) +3 on Resurrection - Fight: At Start of Combat, Ally Attack +0.5% (Max Stack 1%) - Guard: At Start of Combat, Ally Defense +0.5% (Max Stack 1%) - Enhance: At Start of Combat, Ally Vitality +0.5% (Max Stack 1%) - Limit: Attack +7.5% for 7 Seconds on Resurrection - Hunt: Damage +2% to Enemies Above 80% HP - Recovery: 5% Chance to Recover 15% of Max HP when Hit - Resurrect: Resurrect 1 Time in Fatal Status on a 50% chance - Rage: Attack +2% at Below 20% HP - Overcome: Defense +3% at Below 20% HP - Punish: Damage +2% to Enemies Below 30% HP - Protect: Reduce Damage by 3% from Enemies Above 80% HP
6) Adjusted Normal Attack Type and Special Attack Type - Changed the type of normal attack type skill damage to special attack type - Changed the type of special type normal attack and command attack to normal type - Added a new type with no MP recovery to normal attack of MP and Hybrid characters
7) Added Combo Down System - Added a system with all characters having a limit to 'down' gauge. Down gauge increases when hit by basic attacks. - When attacked, down gauge increases differently based on attack - When down gauge reaches the limit, combo down occurs. - When combo down occurs, an effect will occur and the character will be forced into a down state with 2 seconds of Arena Invincibility. - Down gauge increases: When character is hit by normal attacks. - Down gauge decreases: When character is hit by special attacks. Down gauge also decreases gradually when the character is not under attack. - Down gauge stays the same: When character is hit while under the effect of Super Armor or Hyper Armor - Down gauge reset: When chacracter resurrects, enters down state, counterattacks, or changes to FATAL state
Character Changes
1) Elesis - Magic Defense: Removed defense and defense effect that activates in fatal status and added missing tooltip regarding Super Armor effect. Adjusted defense increase effect to 50% in PVP - Hyper Armor: Added the cooldown time to tooltip. Adjusted the cooldown time to 40 seconds in PVP - Provoke: Adjusted the cooldown time to 30 seconds and defense decrease effect to 50% in PVP - Changed to Normal Attack: Dash Thrust
2) Lire - Amplifying Orb Lv1: Adjusted the cooldown time to 15 seconds and defense decrease effect to 50% in PVP - Amplifying Orb Lv2: Adjusted the cooldown time to 15 seconds and defense decrease effect to 50% in PVP - Amplifying Orb Lv3: Adjusted the cooldown time to 15 seconds and defense decrease effect to 50% in PVP - Poison Arrow: Improved skill tooltip and decreased MP decrease effect in PVP - Freezing Arrow: Decreased the number of keys that needs to be pressed to remove the freeze effect - Changed the invincibility effect from Crossbow Dash to Hyper Armor in PVP - Changed to Normal Attack: Quick Counter Lv1, Quick Counter Lv2 - Changed to Special Attack: Fire Arrow Lv1, Fire Arrow Lv2, Poison Arrow, Rain of Arrows(PVP)
3) Arme - Fire Ring: Adjusted defense increase effect to 50% in PVP - Fire Shield Lv1: Adjusted defense increase effect to 50% in PVP - Fire Shield Lv2: Adjusted defense increase effect to 50% in PVP - Cure Lv2: Changed skill tooltip to match that of Cure Lv1. Adjusted healing effect to 50% in PVP - Debilitating Aura: Adjusted MP recovery effect to 50% in PVP - Fear Lv1: Decreased the attack decrease effect in PVP - Fear Lv2: Decreased the defense decrease effect in PVP - Frost Ring Lv1: Decreased the buff duration - Frost Ring Lv2: Decreased the buff duration - Petrify Lv1: Decreased the number of keys that need to be pressed to receive the least damage in PVP - Petrify Lv2: Decreased the number of keys that need to be pressed to receive the least damage in PVP - Blizzard: Decreased the number of keys that need to be perssed to receive the least damage in PVP - Removed the invincibility effect of Warlock's Jump Attack in PVP - Changed to Normal Attack: Rising Attack - Changed to Special Attack: Magic Shield Lv2, Debilitating Aura, Petrify Lv2
4) Lass - Kagemusha: Adjusted the buff duration to 3 seconds in PVP - Shadow Vanish: Adjusted the buff duration to 10 seconds in PVP - Changed the invincibility effect of Assassin's dash input after dash to Hyper Armor in PVP - Changed to Normal Attack: Cannon Trap, Spike Trap, Dash Attack Lv3 - Changed to Special Attack: Scorched Earth Lv1, Exploding Scroll, Thunder Slash
5) Ryan - Wolf Transformation: Adjusted attack increase for caster and allies and defense decrease for caster to 50% in PVP - Nature Commander: Adjusted attack increase to 50% in PVP - Defense Totem: Adjusted defense increase to 50% in PVP. Adjusted the cooldown time to 30 seconds - Revitalizing Totem: Adjusted HP recovery to 50% in PVP - Energizing Totem: Adjusted MP recovery to 50% and adjusted the cooldown time to 20 seconds in PVP - Nephilim: Added missing tooltip regarding defense increase for caster and allies. Adjusted defense increase effect to 50% in PVP - Leeching Slime: Improved tooltip. Adjusted HP recovery effect to 50% in PVP - Bloody Funeral: Adjusted HP recover effect to 50% in PVP - Resurrection Lv1: Improved tooltip. Adjusted HP recovery effect to 50% in PVP - Resurrection Lv2: Improved tooltip. Adjusted HP recovery effect to 50% in PVP - Tenacious Vitality Lv1: Improved tooltip. Adjusted HP recover effect to 50% in PVP - Tenacious Vitality Lv2: Improved tooltip. Adjusted HP recover effect to 50% in PVP - Freezing Attack: Decreased the number of keys that need to be pressed to remove the freeze effect - Wild Roar: Adjusted the cooldown time to 15 seconds in PVP - Changed to Normal Attack: Wolf Transformation(Basic Combo), Low Combo, Sentinel's Rising Attack - Changed to Special Attack: Nephilim Transformation, Magnus Dan Transformation
6) Ronan - Holy Bless: Adjusted the attack and defense increase effect to 50% in PVP - Dark Mist: Adjusted the attack increase effect to 50% and ally stealth duration to 3 seconds in PVP - Erudon's Tyrfing: Adjusted the attack increase effect to 50% in PVP - Erudon's Spear: Adjusted the attack increase effect to 50% in PVP - Magic Defense: Adjusted the defense increase effect to 50% in PVP - Erudon's Sword & Shield: Adjusted the HP recovery effect to 50% in PVP - Fiery Enchant: Adjusted the cooldown time to 20 seconds in PVP - Lightning Enchant: Adjusted the cooldown time to 15 seconds in PVP - Curse Enchant: Decreased the curse duration, increased curse damage, adjusted the cooldown time to 15 seconds in PVP - Vampiric Enchant: Adjusted HP recovery effect to 50% and adjusted the cooldown time to 20 seconds in PVP - Changed to Normal Attack: Abyss Knight's Air Combo(Command), Abyss Knight's Dust Chip(Command)
7) Amy - Dance Fever Lv1: Adjusted the attack increase effect to 50% in PVP - Dance Fever Lv2: Adjusted the attack increase effect to 50% in PVP - Dance Fever Lv3: Adjusted the attack increase effect to 50% in PVP - Fan Service Lv1: Changed so that Hyper Armor is applied only to the caster in dungeons. Adjusted attack, defense, and HP recovery increase effect to 50% in PVP - Fan Service Lv2: Changed so that Hyper Armor is applied only to the caster in dungeons. Adjusted attack, defense, and HP recovery increase effect to 50% in PVP - Fan Service Lv3: Changed so that Hyper Armor is applied only to the caster in dungeons. Adjusted attack, defense, and HP recovery increase effect to 50% in PVP - Amy Dance: Adjusted all effects other than HP recovery and MP recovery increase to 50% in PVP - Sacred Dance Lv1: Adjusted the defense increase effect to 50% in PVP - Sacred Dance Lv2: Adjusted the defense increase effect to 50% in PVP - Increased Defense Lv1: Adjusted the defense increase effect to 50% in PVP - Increased Defense Lv2: Adjusted the defense increase effect to 50% in PVP - Increased Defense Lv3: Adjusted the defense increase effect to 50% in PVP - Buff Time Lv1: Adjusted the cooldown time to 10 seconds in PVP - Buff Time Lv2: Adjusted the cooldown time to 15 seconds in PVP - Loving You Lv1: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery increase to 50% in PVP - Loving You Lv2: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery increase to 50% in PVP - Idol Stage: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery and HP recovery increase to 50% in PVP - Lovely Amy: Added missing tooltip regarding HP recovery increase effect. Adjusted HP recovery and HP recovery increase to 50% in PVP - Scream: Increased the confusion duration in PVP - Changed to Normal Attack: Muse's Shock Rock(Command) - Changed to Special Attack: Mystic Flow
8) Jin - Iron Fist: Adjusted the defense increase, attack decrease, HP recovery on attack effect to 50% and added a cooldown time of 40 seconds in PVP - End of Days: Adjusted the attack increase, defense decrease to 50% and added a cooldown time of 40 seconds in PVP - Added a cooldown time to Fighter's Dash Combo Lv3 (Dungeon: 4 seconds, PVP: 9 seconds) - Changed the invincibility effect of Shisa's Roll to Hyper Armor in PVP - Changed the invincibility effect of Asura's Evade during Combo to Hyper Armor in PVP - Changed the invincibility effect of Fighter's and Rama's Evade during Combo to Hyper Armor in PVP - Changed the invincibility effect of Rama's Phoenix Shrine Kick during Stance Change to Hyper Armor in PVP - Changed to Normal Attack: Asura's Chamma Throw(Command) - Changed to Special Attack: Fists of Heaven & Earth
9) Sieghart - Rage: Adjusted the attack increase effect to 50% in PVP - Rage 4th Job: Adjusted the attack increase and defense decrese effect to 50% in PVP - Quiet Rage Lv1: Adjusted the defense increase to 50% in PVP - Quiet Rage Lv2: Adjusted the HP recovery to 50% in PVP - Easy Breezy: Adjusted the cooldown time to 40 seconds in PVP - Changed the invincibility effect of Warlord's Tumbling after Dash Combo to Hyper Armor in PVP - Adjusted the cooldown time of Duelist's Roll during Declare Stance (Dungeon: 5 seconds, PVP: 12 seconds) - Changed the invincibility effect of Prime Knight's Sliding to Hyper Armor
10) Mari - Arcane Burst: Adjusted the cooldown time to 4 seconds in dungeons - Mana Divider: Adjusted the cooldown time to 20 seconds in PVP - Summon Magic Orb: Greatly increased the MP recovery effect and added a cooldown time of 20 seconds in PVP - Repair: Greatly increased the MP recovery effect and adjusted the cooldown time to 20 seconds in PVP - Protect Lv1: Adjusted the cooldown time to 20 seconds in PVP - Protect Lv2: Adjusted the cooldown time to 20 seconds in PVP - Summon Cannon I Lv1: Adjusted the cooldown time to 20 seconds in PVP - Summon Cannon I Lv2: Adjusted the cooldown time to 20 seconds in PVP - Summon Cannon II Lv1: Adjusted the cooldown time to 20 seconds in PVP - Summon Cannon II Lv2: Adjusted the cooldown time to 20 seconds in PVP - Mana Shield: Added a cooldown time (Dungeon: 10 seconds, PVP: 20 seconds) - Enhanced Mana Shield: Added a cooldown time (Dungeon: 10 seconds, PVP: 20 seconds) - Polaris' Turret(M.I -3): Adjusted the cooldown time to 20 seconds - Gunslinger's Turret(Triple Missile): Adjusted the cooldown time to 20 seconds - Soul Spear: Added a cooldown time of 2 seconds in dungeons. Adjusted the cooldown time to 5 seconds in PVP - Changed to Normal Attack: Summon Cannon II Lv1(Cannot recover MP when hit), Polaris' Magic Bolt(Command) - Changed to Special Attack: Ultimate Weapon, Geas' Core Break
11) Dio - Power Marble: Adjusted the attack increase effect to 50% in PVP - Enhanced Power Marble Lv1: Adjusted the attack increase effect to 50% in PVP - Enhanced Power Marble Lv2: Adjusted the attack increase effect to 50% in PVP - Enhanced Power Marble Lv3: Adjusted the attack increase effect to 50% in PVP - Enhanced Ira 1: Adjusted the defense increase effect to 50% in PVP - Enhanced Gula 1 Lv1: Adjusted the HP recovery effect to 50% in PVP - Enhanced Gula 1 Lv2: Adjusted the HP recovery effect to 50% in PVP - Spell Marble: Adjusted the AP cost decrease effect to 50% in PVP - Enhanced Spell Marble Lv1: Adjusted the AP cost decrease effect to 50% in PVP - Enhanced Spell Marble Lv2: Adjusted the AP cost decrease effect to 50% in PVP - Enhanced Spell Marble Lv3: Adjusted the AP cost decrease effect to 50% in PVP - Life Keep Lv1: Adjusted the HP recovery effect to 50% when resurrected in PVP - Life Keep Lv2: Adjusted the HP recovery effect to 50% when resurrected in PVP - Life Keep Lv3: Adjusted the HP recovery effect to 50% when resurrected in PVP - Life Keep Lv4: Adjusted the HP recovery effect to 50% when resurrected in PVP - Life Keep Lv5: Adjusted the HP recovery effect to 50% when resurrected in PVP - Changed to Special Attack: Dominate, Infernal Spear, Death Star Upper Cut, Flash Sword, Phase Edge, Charging Death Star-1, Charging Death Star-2, Far Away, Rebound, Grip
12) Zero - Grandark's Domination: Added missing tooltip regarding attack increase effect. Adjusted the attack increase effect to 50% in PVP - Reinforced SS: Adjusted the attack increase effect to 50% in PVP - Defensive Stance Lv1: Adjusted the defense increase effect to 50% in PVP - Defensive Stance Lv2: Adjusted the defense increase effect to 50% in PVP - Defensive Stance Lv3: Adjusted the defense increase effect to 50% in PVP - Defensive Stance Lv4: Adjusted the defense increase effect to 50% in PVP - Defensive Stance Lv5: Adjusted the defense increase effect to 50% in PVP - Defensive Stance : Counterattack Lv1: Added missing tooltip regarding HP Recovery increase effect. Adjusted the HP recovery increase effect to 50% in PVP - Defensive Stance : Counterattack Lv2: Added missing tooltip regarding HP Recovery increase effect. Adjusted the HP recovery increase effect to 50% in PVP - DS Defense Increase: Adjusted the defense increase effect to 50% in PVP - Whirlwind Lv1: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP - Whirlwind Lv2: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP - Whirlwind Lv3: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP - Loss : HP Absorption Lv1: Adjusted the HP recovery effect to 50% in PVP - Loss : AP Absorption Lv1: Adjusted the AP recovery effect to 50% in PVP - Orchid Thorns : Increased Absorption Lv1: Adjusted the HP and AP recovery effect to 50% in PVP - Orchid Thorns : Increased Absorption Lv2: Adjusted the HP and AP recovery effect to 50% in PVP - Orchid : HP Absorption Lv1: Adjusted the HP recovery effect to 50% in PVP - Orchid : AP Absorption Lv1: Adjusted the AP recovery effect to 50% in PVP - Increase : DS: Adjusted the max HP increase effect to 50% in PVP - Increase : Reinforced DS Lv1: Adjusted the max HP increase effect to 50% in PVP - Increase : Reinforced DS Lv2: Adjusted the max HP increase effect to 50% in PVP - OS : Critical Chance Increase: Adjusted the critical strike chance increase effect to 50% in PVP - Amid: Adjusted the cooldown time to 35 seconds and adjusted the duration of the buff to 3 seconds in PVP - Ice Force: Decreased the number of keys that need to be pressed to remove the freeze effect - Changed to Normal Attack: Defensive Stance : Strike Up, Defensive Stance : Strike Down, Offensive Stance, Offensive Stance : Trace - Changed to Special Attack: Fire Force, Orchid, Unique, Shockwave, Stance : Teleport, Stark, Viper, Bone Crusher
13) Ley - Creature Buff: Adjusted the defense, attack, critical strike chance, HP recovery increase to 50% in PVP - Inspire Lv1: Greatly increased the AP recovery in PVP - Inspire Lv2: Greatly increased the AP recovery in PVP - Combo Sphere with Curse Attribute 1: Decreased the curse duration and increased the curse damage in PVP - Combo Sphere with Curse Attribute 2: Decreased the curse duration and increased the curse damage in PVP - Changed to Normal Attack: Combo Sphere with Curse Attribute 2, Garouille basic attacks, Bastion basic attacks, Jeeves basic attacks - Changed to Special Attack: Barrage, Gray Zone, Blockade, Dark Flame, Grim Hand, Havoc, Real Dark, Breath : Fire, Howling, Rabies, Bark, Curse: Dark Red, Curse: Dark Green, Curse: Violet
14) Rufus - Changed to Special Attack: Rake, Trample, Nether Blade, Rupture, Impale, Soul Arbiter, Ravage
15) Rin - Rage Mode: Adjusted the attack increase effect to 50% in PVP - Charging Buff: Adjusted the attack increase effect to 50% in PVP - Transformation passive2 TYPE 2: Adjusted the attack, defense, HP recovery, max HP increase effect to 50% in PVP - Talisman Buff 2: Adjusted the defense increase effect to 50% and decreased the duration in PVP - Enhanced Talisman Buff 2: Adjusted the defense increase effect to 50% and decreased the duration in PVP - Dawn Rin Talisman in Possession: Adjusted the defense increase effect to 50% in PVP - Transform: Added missing tooltip regarding defense increase. Adjusted the defense increase effect to 50% in PVP - Echo from Within (Light): Added the tooltip "excluding the caster". Adjusted the max HP increase to 50% in PVP - Echo from Within (Dark): Adjusted the max HP increase to 50% in PVP - Soul Gap: Added missing tooltip regarding HP recovery effect. Adjusted the HP recovery and HP recovery increase effect to 50% in PVP - Transformation passive TYPE 1: Adjusted the HP recovery increase effect to 50% in PVP - Transformation passive TYPE 2: Adjusted the HP recovery to 50% in PVP - Transformation regular attack enhancement TYPE 1: Adjusted the HP recovery to 50% in PVP - Transformation regular attack enhancement TYPE 2: Adjusted the MP recovery to 50% in PVP - Soul Shield: Decreased the shield duration when talisman is used to enhance the Special in PVP - Sweet Relaxation: Decreased the enemy MP decrease in PVP - Weapon Enhancement: Added buff duration to tooltip. Decreased curse duration and increased curse damage in PVP - Rise TYPE 2: Decreased the curse duration and increased curse damage in PVP - Changed the invincibility effect of evade command to Hyper Armor in PVP - Changed to Special Attack: Eye of the Storm, Soul Gap, Sweet Relaxation, Transform, Transformed Defense TYPE 1, Transformed Defense TYPE 2, Unfold TYPE 1, Unfold TYPE 2, Shard of Spirit / Internal Flame
16) Asin - Enhanced Attack: Adjusted the attack increase to 50% in PVP - Enhanced Defense: Adjusted the defense increase to 50% in PVP - Increased Enhancement Effect: Deleted the enhancement effect from tooltip and added critical strike chance increase effect to tooltip. Adjusted the critical strike chance increase to 50% in PVP - Additional HP Recovery: Adjusted the HP recovery effect to 50% in PVP - Additional MP Recovery: Adjusted the MP recovery effect to 50% in PVP - Pressure Point (Grade 1): Decreased the defense decrease effect in PVP - Pressure Point (Grade 2): Decreased the defense decrease effect in PVP - Pressure Point (Grade 3): Decreased the defense decrease effect in PVP - Cloud Walk: Adjusted the MP cost to 13, duration to 5 seconds, cooldown time to 20 seconds in PVP - Water Puddle: Adjusted the MP cost to 13 in PVP - Changed the input timing to do the attack motion after Nimble Style motion - Changed the invincibility effect of Over the Crescent to Hyper Armor in PVP - Changed to Special Attack: Flow, Pressure Point, Shuju Bomb, Eastern Rain Liquid Jade
17) Lime - Aura: Attack: Adjusted the attack increase effect to 50% in PVP - Aura: Defense: Adjusted the defense increase effect to 50% in PVP - Berserker: Adjusted the attack and critical strike chance increase to 50% in PVP - Berserker Selected Effect3: Adjusted the attack and critical strike chance increase to 50% in PVP - Bless 1: Improved tooltip. Adjusted the HP recovery to 50% in PVP - Bless 2: Adjusted the attack, defense, max HP increase effect to 50% in PVP - Enhance Attack: Adjusted the attack increase to 50% in PVP - Enhance Defense: Adjusted the defense increase to 50% in PVP - Summon Shield: Adjusted the defense increase to 50% in PVP - Increased HP Recovery: Adjusted the HP recovery increase to 50% in PVP - Glory: Added missing tooltip regarding HP recovery. Adjusted the HP recovery and HP recovery increase to 50% in PVP - Self Defense Aura Additional Effect Lv2: Adjusted the cooldown time for Mana Shield (Dungeon: 10 seconds, PVP: 20 seconds) - Critical Strike Chance Increase: Changed wording on tooltip. Adjusted the critical strike chance increase to 50% in PVP - Redemption: Added missing tooltip regarding HP recovery effect
18) Edel - Swift Hit TYPE1: Adjusted the HP recovery effect to 50% in PVP - Phase: Adjusted the buff duration to 3 seconds in PVP - Sword of Glory TYPE2: Decreased the buff duration and increased the curse damage in PVP
19) Veigas - Byet: Adjusted the attack increase effect to 50% in PVP - Dark Barrier: Added tooltip that effect works only within range. Adjusted the HP recovery to 50% in PVP - Absolute Dark: Decreased the defense decrease effect in PVP - Hy: Adjusted the skill damage increase to 50% in PVP - Het: Adjusted the skill damage increase to 50% in PVP
We will keep trying our best for GrandChase Classic.
Small note about previous updates, their date are entirely wrong as I was filling in the "placeholder date" with my brain off when I posted those, which happened to be 2nd of december.
Fixed issue with "click to continue" in main-menu not working or throwing errors Fixed performance issues with enemy targeting for fire bolts, icicles and life drain Fixed audio priorities to avoid icicles, sparks and firebolts from having all other audio in the game cut-out Fixed sparks scaling issue, these should now represent their actual area better Fixed an issue where banish and Power of the True God would target blood particles
Added icons to equipment drop texts
Removed roses from in-game terrain to increase visibility of starting mobs Grass meshes are now billboards which face the camera, which makes it generally look more filling as opposed to the previously rotated flat planes
VoidWalker masks are now bigger to avoid ragdolls becoming purple by existing the masked area
Throwing knives no longer spam audio as much as previously
Spinning daggers now scale with area stat (10% of it)
Item pickup error feedback now shows for longer and includes the item name - This goes for cases such as if you're carrying too much or if the slot for the item is full
Experience orbs no longer despawn
Wave Minutes now count as much as +1 Prey would count - 1% enemy health, damage, speed and spawn amount
Bracer of duplication total projectiles reduced from +3 -> +2 Caster's Pendant total cooldown reduction reduced from 50% -> 25% Banish base projectiles reduced from +2 -> +1 Life Drain base damage reduced from 15 -> 10 Life Drain cooldown time increased from 6 -> 7 Unholy Water base damage reduced from 20 -> 15 Unholy Water base area increased from 3 -> 5 Sparks base duration reduced from 4 -> 3 seconds Sparks base damage reduced from 30 -> 15
For a little context, we originally pushed the release to September to give us enough time to do a major system overhaul after the feedback we received during Steam Next Fest. However, we were able to make the updates and get the game back up to a playable state and more importantly to a point where feedback can shape the game.
Based on the feedback below are a few major things we updated.
Updated Controls - This was a big part of the update and something we were working on before the demo. The original controls worked great for the team and many others but were hard coded and left no option for those who want to play using different keys. Now the controls are fully customizable.
QTE System - We are still keeping this system on stand-by, but many players disliked this system for multiple reasons. We have moved back to a timer-based system currently which is working well but we wanted to keep the QTE system on standby in case we get more feedback wanting it. We may go with a hybrid approach later.
Player Controller - More of an update here, the controller is a bit more fluid and faster. We also removed the need for stamina and tweaked the walk and run speeds to compensate for the change.
Networking - We decided to go with a different networking solution which has decreased a good amount of latency issues we were having. With this change, the main menu, and host/join menus were updated.
Creatures & Levels - During the update, we also changed to a different version of Unity and with it a different render pipeline. Some bosses were demoted to basic enemies while others were promoted. All levels were created from scratch to accommodate the new enemies and summoning mechanics.
Summon System - We scraped the timed spawn system and instead went for a more hands-on approach. Several factors led to this change, one being the ability to bypass the investigation part by just summoning the boss and grabbing the right ammo. So now you need to find 5 relics before you can attempt to summon the boss, and 2 failed attempts after will result in a mission failure. Once you complete the investigation you will have 3 clues that will point you to the right creature to summon, and then you can check in which order you need to place the relics. We have a few more ideas for this system but are waiting for player feedback.
There were many other updates but those above were the biggest. We wanted to thank everyone who played the demo or were testers before launch, your feedback was great.
No one last thing, on to the release, the game is coming to early access for a reason. We want feedback to shape the game into something as many people as possible enjoy.
249: Early Access 0.12.86 - July 28, 2022 8:49 PM EST • Treasure chests can no longer border the entry room, but you have a higher chance of finding chests deeper in a dungeon. This will discourage map spamming for chests and incentivize longer dungeon runs.
Hello everyone! In this update, we adjusted some ascensions and the BOSS [Ichthyosaurus Offspring]. Currently the development of Summer DLC is ongoing, and the estimated release will be in the late August. Stay tuned for more news!
--Gunfire Studio
Here are some previews for DLC :)
(Development in progress, not representative of the final version)
If you encountered any issues during the game and could not report with the in-game feedback function, you could send your Steam ID, issue description and screenshots to the qhstaff@2980.com. We will look into it as soon as possible.
[Electrodominance] Lv3 Old: +50% Lucky Shot Chance against enemies affected by Shock effect New: +120% Weapon DMG against enemies affected by Shock effect
[Ao Bai]
[Golden Comeback]
Old: -50%/75%/75% DMG taken for the first 5/7/9 times getting injured while dual-wielding; (Lv3) gain 1 extra stack for every 3s New: During the Dual-Wield, recover to 30%/40%/50% of Max HP when taking first 2/3/4 lethal damage, and immune to damage for 1s. (Lv3) When all charges are used, recover to 1 charge after 4s
[Qing Yan]
[All or Nothing]
Leap DMG Increased by per consumed Armor: 0.8% → 1.2%
[Steel Armor] Lv3 Duration: 2s→ 3s
[Easy Kill]
Now the bonus is effective on the enemies slain before acquiring the ascension
[Lei Luo]
[Super Charge]
Shield recovered for each [Chain Lightning] hit: 4/5/8 → 6/8/10
[Heart of Battle]
Old: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy affected by Shock effect; (Lv3) it also refills 50% Secondary Skill charges New: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy; (Lv3) It also applied in the duration of [Fatal Current]
[Thunderbolt Converter]
Old: +10%/20%/100% Weapon DMG on your next hit after dealing damage with [Chain Lightning] (Up to 40%/80%/100%); (Lv3) +40% Lucky Shot Chance for next hit New: +20%/30%/40% DMG for next shot or skill for every damage dealt from [Chain Lightning] (Up to 60%/90%/200%)
Old: Killing an enemy that is marked by [Fatal Bloom] instantly recovers 30%/60%/100% ammo to the magazine; (Lv3) and grants 1 stack of [Blade Heart] New: Restore 50%/75%/100% of ammo in magazine on each kill and +40%/50%/100% Weapon DMG on subsequent shots based on the amount of recovered ammo (including the ammo exceeded the magazine capacity)
Elemental Effect Adjustment
Inflicting Shock Effect will no longer deal extra damage to random nearby enemies
Combustion Effect Adjustment: Inflicting Combustion Effect deals 200% DMG to the target, and deals 100% DMG to the nearby enemies with 5m. Combustion Effect can be triggered once for every 0.12s
Miasma Effect is single target damage now
Spiritual Blessing
[Eye of Providence]: The extra Peculiar Chest now appears at the BOSS stage
Stage
Decreased the number of Tornado in [Anxi Desert]
Optimized the trap mechanism - now the trap in [Longling Tomb] and [Anxi Desert] will be disabled when the area is cleared
Monster
New Enhancement Affix
Cloning: When a Cloning monster is eliminated, 2 Cloned normal monsters will spawn
[Ichthyosaurus Offspring] Adjustment
Optimized the combination of its tail attacks
Reduced the fore-swing and the back-swing of [Shockwaves], [Rain of Poison]
[Rain of Poison]: The barrage is increased to 2 times, and slightly increase the number of poison balls. The damage of poison balls and the the corrosive pools is increased
Decreased the damage of laser attack at Normal and Elite difficulties
Decreased the frequency of summoning monsters when it retreats to the ground
The tail now deals damage when it breakthrough the ground