Dominatrix Simulator: Threshold - Devilish Domina
Hello to all our fans and players of our game!

We are long overdue to share with all of you where we are with game development and when you can expect to receive new content. To help explain this, we also feel it’s important to share with you some of what has been going on with us as developers. For a more detailed update, please read to the end. For those who just want the highlights, we’ll start with those first!

Highlights:

Dominatrix Simulator release coming August 15, 2022.

New content will be minimal, but there will be new scenes to play, as well as new music, new animations, and several bug fixes.

Scenes with The Divine Engine Pragma and Enforcer Furia will be playable in alpha state, along with the first introduction of a Mistress ‘walking’ in game.

New builds to come bi-monthly.

Devilish Domina is now full-time on the game and will be managing the regular release of content and fixes in a new release every two months.

2022 has been a difficult year so far.

A number of extreme obstacles hit the developers, Deviant Dev and Devilish Domina, in the first six months of ‘22, slowing down development and exposing players to risk. These are resolved (you can read more below), so we expect things to get back on track for the last half of the year.

Detailed Updates:

Personal challenges.

In December, 2021, Deviant and Domina (real life partners) began a journey to move overseas from New Zealand, their home for the last 6 years, to find a new home back in the United States, their home country.

Just at the end of January, Domina had a significant health crisis that required serious intervention involving a risky surgery and took several months to recover from. She is now in extremely good condition and her recovery has gone exceptionally well.

During her recovery, a Discord hacker took over her account and wiped out the game’s Discord community, took control of the game’s Itch account, and attempted to divert game proceeds to their own personal account. The hacker also uploaded a corrupt file to Itch. The developers and their Discord moderator team worked feverishly over 48 hours to block every attempt the hacker made, take back control, and rebuild the Discord server. To our best understanding, player impact was extremely minimal, but the risk was terrifying to encounter.

Further complicating matters was the challenge of finding a place to live. Just one week after moving into a place, their next door neighbor was shot and this kicked off a series of short-term moves while spending great amounts of time and energy looking for a safer, more permanent home.

The devs can now, with relief, share that they are in their final stages of moving to a permanent home and expect the difficult challenges to be behind them.

Game progress.

Though development has been intermittent, progress has been made in the background and you can expect regular releases to come more frequently.

In leaving New Zealand, Devilish Domina chose to take a sabbatical from her career to focus full-time on the game. This will include managing the asset pipeline, writing and voice acting stories, engaging frequently with the community, and providing creative direction to content developed for the game.

Two new Mistresses will have content to be released.

Playtesting for the Introductory scene for The Divine Engine Pragma is underway with Patrons - This scene will introduce her to the player and give her a chance to inspect them as a potential new specimen for her collection! Pragma is a robotic AI Mistress, who will focus on fucking machine endurance, mind games, and body modification.

Recruitment for a new voice actress for Enforcer Furia begins the 1st week of August - two scenes introducing Furia and providing a glory_hole task for players are created and need a Latinx voice actress to bring her to life.

New art assets.

Our resident artist, Just Jeff, has been pulled away on other projects for almost a year, but is now back on board creating additional art assets for our game.

The first is the completion of a brand new, never before discussed, character named Ereshkigal. We don’t want to give too much about her away, just yet, but you can expect to see some sneak peaks of her in the near future.

For now, Pragma’s intro has a placeholder fucking machine, while Just Jeff whips up something perfect for our game.

New musical compositions completed.

For the past year, we have had a music composer, Fflewddur Fflam, creating unique sounds for each Mistress. Each one has their own unique origin, style, appearance, room, and mannerisms (not to mention their specific kink preferences), so we knew music was also key to creating their unique vibe.

Cues have been completed for each Mistress with scenes currently in the game: The Goddess, The Headmistress, Mistress Yuki-Onna, Mistress Nega-Yuki and Ms. Treatment.

New music will soon begin for Pragma and Furia!

New animations in testing.

We found hundreds of amazing mocap animations that we are testing and evaluating for using in the game.

Because of this, we’re really excited to share that we will finally have a Mistress walking in a scene, which we hope will be the future of adding more NPC motion to the game.

Language translation.

We have been honored by non-native English speaking players to receive some help fixing our machine-generated language translations. This includes French, Russian, German, Spanish and Brazilian Portuguese. These are in various states of improvement, which we hope to be able to share soon!
Community Announcements - lightsonwf
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加入官方QQ群917098493可获得更多礼包.
梦江湖 - 小师妹阿月
July 29 Update Fix Notes [/]

1. Correction of some martial arts coefficients [/]
In the July 27th update, we made a series of changes to martial arts, but after collecting the feedback and verification from the heroes, the experience of some of the adjustments did not meet our expectations. In particular, the adjustment of the true Chi consumption bonus coefficient caused some problems: some martial arts had too high bonus coefficient, so most of the Jianghu characters would be beaten by these martial arts, or the main characters would be beaten by the characters using these martial arts...... (for example: the examination of the Wuyue Zong, the school kicks the house battle, and so on). After careful consideration, we have decided to roll back the changes temporarily.
We will optimize the corresponding value as soon as possible based on the feedback, and continue to optimize in the subsequent version.

2. Wudang Learning Art task optimization [/]
Since the opening of Wudang Faction, we have been receiving feedback from heroes about the difficulty of finishing Post-Strike 5. After full validation, the current completion conditions are too harsh. We have adjusted accordingly: the limit on the number of rounds completed in the "Post-Strike" series of Wudang School Art missions has been changed from 5, 3, and 2 to 5, 4, and 3

3. Adjustment of martial arts experience [/]
After the upper limit of martial arts level of heroes has been broken to a certain level, we find that the output of martial arts experience at this stage has completely failed to keep up with the consumption required for upgrading. Adjusted opening advantage items: "Grow Fast" series, increased XP gain from +25% to 50%; "Quick Learning" series, increased from +25% to 50% of martial arts experience gain; The "Cure All" will also be expanded from 20 packs to 100 packs.

Feedback problem fix:
1. Fix the abnormal progress of Dali main line in some cases:
① For the old file stuck in the main line of Dali: read the file after the update, will be synchronized to the corresponding plot stage, can normally advance the main line.
(2) for the archive of the main line has not been triggered in Dali: when the main line is triggered in Dali, the plot can be normally advanced.

2. Fixed an issue in the Cloth Gang story where the mechanism reset did not work properly when the Eight Trigrams failed to break the array.

3. Fixed the problem that "There are thieves in Crescent Village" of Novice Village branch line could not advance normally in some cases; Old files that encounter this problem can be read after the update to continue the story.

4. Fix the wrong ordering problem in the face pinch component

5. Correct Shu Fen's wish plot - Hu good doctor does not open the normal situation.

6. Optimize the display of real gas consumption and remove unnecessary decimal points

-- -- -- --
If you encounter problems in the game, you can leave a message in the discussion board or enter the official discussion group to find A month consultation.
Single official - Wudang Faction (5 groups) : 367152532
Single Official - 6 doors (6 groups) : 681445278
Single official - Emei Faction (7 groups) : 670263918

Single Official - GAI Gang (1 Group) : 859915026 (Overrun)
Single Official - Chi Dao Men (Group 2) : 648011026 (full capacity)
Single Official - Wuyue Zong (3 groups) : 423860584 (full)
Single Official - Shaolin Temple (4 groups) : 728929100 (full)
Jul 28, 2022
Community Announcements - DolphinBarnInc
  • fixed misc UI issues (credits, links, in-game color problem with restocking arrows being red)
  • World Champion THRAEX Andreas Noack
  • World Champion RETIARIUS Kerry Mullis
  • World Champion MURMILLO John O'Looney
  • some other item to pad out the old patch notes
  • there are four lights
Jul 28, 2022
Cozy Time - NekoGame
New focus setting: Does the elapsed time accumulate when the focus is interrupted?

New function: When directly closing the program, the elapsed time when you were focusing before can be accumulated (if the accumulated elapsed time when interrupting concentration is checked);

New function: Changes made to settings on the Focus interface can now be saved.
REDSHOT - trip i fall
PATCH NOTES
[v0.99.8]

This is a very large patch of many small fixes that polish up the presentation and get the game ready for launch. There's a lot in here, so check the full patch notes for more information.

This should be the last patch before 1.0, but I reserve the right for a .9 if I deem it necessary (aka I broke something essential, but I don't think I did since these are almost all bug fixes for small issues)

  • Increase miniboss health on higher difficulties
  • Improve Ending
  • Make picking up duplicate guns fully replenish your ammo of that type
  • Fix reload sound looping if you pause while an enemy is reloading
  • Fix ali dissapearing when player object is deactivated (on death, I think) and not coming back unless you toggle the ability in the abililities menu
  • Fix hookshot crash and input behavior when on portable preset
  • Improve looking around controls to work on all control configurations, and update the tutorial sign with the new input method
  • Improve map zooming to zoom in on player location instead of top left corner
  • Update falling spike block sound, screen shake, and controller vibration
  • Improve enemy sawdisc behavior and let you reflect it back by hitting with your sword
  • Fix NPC/Enemy AI inconsistent behavior when standing on ghost platformrs
  • Double size of player location icon when zoomed in to map
  • Fix vertical moving platforms nudging you horizontally sometimes
  • Add physics interaction to moving platforms
  • Change dialogue when entering city area for the first time if you haven't met emma yet
  • Adjust guard barracks room
  • Fix tile depth issue in sand worm boss room
  • Fix 'Monster is dead' quest objective text getting cut off on steam deck
  • Fix rare crash if a smoke particle collided with a rope lamp
  • Fix camera getting stuck in certain circumstances when meeting the main villain for the first time
  • Fix and improve balrog room in the palace towers
  • Prioritize explosive barrel collision over enemy collisions for bullets
  • Fix not being able to dodge while swimming
  • Adjust max ammo upgrade increase count
  • Buff shotgun
  • Buff grenade launcher
  • Nerf arrow damage if the bow isn't nearly fully drawn
  • Fix soft lock in ending tower room not being able to open final smallkey door if interact was double mapped to another action
  • Make beer always fully replenish stamina
  • Decrease metal impact sound volume
  • Fix elevator sound not stopping if you exit the room before the elevator stops
  • Update some forest backgrounds to clash less with the foregrounds
  • Add more emma and hiker dialogue in the forest area
  • Remove some hanging physics objects from large rooms to improve loading times
  • Add boss healthbar to baseball player
  • Turn off shadows by default
  • Fix some gui scaling issues when resizing the window
  • Change ammo pickups so they will not be picked up if you do not have the weapon yet or your ammo is already full
  • Add stamina recovery mode if stamina drops to zero, stopping you from using stamina draining abilities until it recovers back to at least 25%
  • Delete world data file before saving it again (hopefully fixes world data steam cloud bug)
  • Begin systems for new game plus mode
  • Add confirm message to quitting to title screen and loading last checkpoint in the pause menu
  • Add bouncing animation for confirm messagebox button icons
  • Improve command menu visuals and animations
  • Adjust room transitions to make them bigger of on left or right and are skinny, hopefully fixing player sometimes falling out of bounds and missing a room transition
  • Fix rope pushing to be consistent across any framerate
  • Improve blood particle performance
  • Fix rope physics wiggling bug
  • Fix apple pie description to reflect its actual effect
  • Add 25% chance for emma to show up in kardis room for some extra dialogue
  • Fix blood particles sticking to destructable solids (like destructable rocks or vanishing platforms)
  • Fix camera view starting too high on title screen
  • Add new credits slide for repurposed assets and code
  • Fix plant boss music bug
  • Fix forest ambush room being set to wrong music
  • Fix soft lock in secret mountain village if you do not have the flamethrower or molotovs
  • Add new 'Goofy' control preset, change 'profile' to 'preset' for a more accurate description
  • Other minor fixes and improvements
Jul 28, 2022
Source of Survival Early Access - Dazzling Divine
Hey guys,

We are currently working on another game called Aftertime, and it will be released soon.

Watch Trailer,



Add it to your Wishlist so you won't miss it.
https://store.steampowered.com/app/2091520/Aftertime/
Jul 28, 2022
Obama Maze - Anthony
The Obama Maze Demo Has Closed.
Why? you may ask. Because Obama Maze is reaching extremely close to releasing for Early Access which is the secord major pre release for Obama Maze featuring so many new items, features, and maps. You'll still be able to play the demo if you have it installed but you will not be able to re download it. Stay tuned as the Obama Maze Early Access releases very soon.
Jul 28, 2022
Apocalive - Dazzling Divine
Hey guys,

We are currently working on another game called Aftertime, and it will be released soon.


Watch Trailer,



Add it to your Wishlist so you won't miss it.
https://store.steampowered.com/app/2091520/Aftertime/

A limited number of Apocalive players will get a chance to win Aftertime for free. We'll let you know more information about this soon.
Nyaruru Fishy Fight - lislizlories
There are still achievements and English translations to be done, so give me another week to finish.
...