[General]
Fixed Academy bug that applied a different monster's limb requirements when entering the Academy or toggling teams
Fixed Chop Shop bug that would allow you to buy limb parts that you've since collected
Feeding Frenzy Dialogue softlock fixed (again) that could happen the longer you scavenged
Additional checks for Fly failing to be removed - Which can cause flying creatures to be stuck in stun
[Passives]
All passives now show up in the Preserve/Dispatch and can be moused over
Passive tooltips improved to handle Passive Card upgrades
Reworked Passives code to allow passive effects to be upgraded
Fixed Hormonal Strength event passive not taking effect
Ensured all card passive health modifications take effect
[Cards]
Fixed Beefy upgrades not applying correctly
Sand Attack reworded to match execution order
Cards with [Fly] Trigger amended to not trigger if it would result in losing Fly and thus getting Stunned in the process.
Added more upgrades to Passive Cards so that there is always at least 2 choices
Card upgrades that added Vulnerable/Weak to Daring Accent, Tail Spring, and Toxic are no longer offered.
Added additional vfx for the secondary target of Poison Strike
[Combat UI/UX]
Attack and Block preview values modified by tokens will no longer show negative values
Non-attack Card preview skipped when no target - fixing the Hidden Claws softlock
Card value previews due to Tokens reworked to be more robust - most noticeably when interacting with Vulnerable/Block
Card exp not immediately visually updating in Combat in certain cases fixed
Death Flag now appears if predicted damage would kill a monster exactly
Death Flag check occurs more often to account for gaining block, poison, and bleed
Invisible tokens messing up token positioning fixed
Tweaked passive card description formatting