Alongside Valve we are currently looking into a glitch that prevented us from releasing along the other platforms. We're trying to get the game out as soon as possible.
A sincere apology to all players looking forward to play Aniquilation on PC today. Thank you for your patience.
Hey players! Here is a list of small but important fixes and updates
- Fixed sound when colliding with an enemy, now it always plays. - Enemy spawn effect no longer appears if the enemy is hidden. - Reduced the brightness of the grid in order to better see the pointers - Minor bugs have also been fixed.
Did you like the footstep -sounds? I absolutely hated them! Luckily they are no longer on the ToDo -list as, thanks to the push from the keen-eared players, they've been completely reworked!
Changes in 1.0.4:
All surfaces have now proper foot step sounds. Both <REDACTED> and <REDACTED> sides have their own sounds.
A hint pop-up appears if you've returned the <REDACTED>, but haven't moved the <REDACTED>.
Collectible paintings on the walls now have frames, making them easier to spot.
These are some features and area that are currently being developed. I have marked it on the map. which you can see from there
And about Allies, Survivor NPCs. I haven't fixed it much, which I will develop within patch 0.5.2. So, the next 0.5.2 will be patch for AI Refactor and Quest only.
Refactor
Crops System : bug fixes and refactor
Gun fight mechanic rework
Bug fixes
When respawning while mist event, the ambient sound will reset to daylight sound.
NPC spawn overlapping
Scott : cutting tree task assign
Scott : After finished his task, He didn't come back to the camp.
Press ESC while using dogtag freeze UI
While moving building or object. if you hold down Rotate and then press 'Left Mouse Btn'. It won't be able to continue rotating in the next move command.
Treebase : Can't press 'Right mouse btn' to cancel.
The sound of the dead infected still exists.
Press ESC while Time advance activating cuase Ui bug
Can also shoot or attack while stunned (Attack by bear)
Some ladder can't climb
Random event NPC floating in the air
Random event car spawn overlapping
Random event cars still exist. and does not disappear over time
All Road collision fixes
Dog cage can be opened without entering the code
Watch Tower stair collision issue
Press Tab or ESC while time advance action ui popup (the ui with message "This Action Will Take") will cause inventory bug and freeze (can't interact items inside)
Onhand item appear while wearing gas mask
Changing gas mask filter cause Onhand gun and item disappear
Feeding the dog cause Onhand gun and item disappear
Sometimes the fishing mode cannot be activated.
Old mine ladder collision bug (Can't climb)
Press ESC While entering bird eye view mode (Crafting big tyoe building) cause camera freeze
Some windows are glowing at night.
The camera tilts after being stunned by a bear attack.
Animal dead body still exist.
Machete combo bug (Attack twice)
Press ESC while player respawn and revive ui showup will cause ui freeze
Treebase collision
Treebase stair collision
Face the bandits and pressing the right mouse button while holding a melee weapon will cause them to freeze.
Watch tower ladder (Can't climb)
Jump to the car or climb causing car to float and spin.
Melee weapon attack cause memory leak
Infected spawn inside base
New Feature
New items
(Equipment) : Cap
(Equipment) : Rain Coat
(Material) : Animal Dung
(Material) : Garden Soil
(Material) : Hose
(Material) : Manure
(Material) : Seeker Claw
(Material) : Small tire
(Material) : Syring
(Material) : Wooden wheel
(Medicine) : Full Restore
(Weapon) : Replica spear
(Tool) : Replica Shield
(Gun) : M4A1
(Gun) : AK
(Gun) : Double barrel shotgun
(Gun_Attachment) : tactical grip
(Gun_Attachment) : Ak Drum mag
(Gun_Attachment) : Optical sight A
(Gun_Attachment) : Optical sight B
(Gun_Attachment) : Suppressor (DB Shotgun)
(Gun_Attachment) : Suppressor (SG Shotgun)
(Gun_Attachment) : Suppressor A (m4, ak)
(Gun_Attachment) : Suppressor B (m4, ak)
(Gun_Attachment) : Tactical Laser A
(Gun_Attachment) : Tactical Laser B
General
Some props can be pickuped and used (Chair, wall decorator, statue, etc.)
Able to carry dead animals
Swim System (new under water mechanics will be add in the future)
FPS Camera sway
You can now destroy the car by axe
Melee attack force and nockback
New loot ui will separate between equipment and inventory. (only bandits)
Trade System Each item now has its own value. You can trade them with survivors in random events.
Weather There will be 3 new weather
Overcast
Rain
Thunder Storm
Basic Status You can read the details of each status on the tutorial page.
Weight
Heat
Wetness
Enemy Ai Add 2 new creatures
Mutant : Seeker
Animal : Wolf
Mini game, quest Some seeker nest will emit green mist. Which you can destroy them by using fire
New Gun Fight And Customization For the detail check the list below
Camera sway
Simple recoil
Gun status : Accuracy, Ammo cap, Aim down Sight Speed, fire rate and mobility
Gun Attachments
New Buildings And items
Wooden Cart (wood log only)
Wooden Cart
Fish Pond
Healing Station
Treebase
Wooden Barricade
Water Tower
Map And Environment 3 new zones
Store
Old West Town (There are still some performance issues there. Will be fixed asap)
Farm
2 re-work zones Radio Station will be the area for main quest in 0.5.2. which now there is not much content there.
Military checkpoint
Radio Station
Progress Update
New Area There are areas that are being developed. I have marked it on the map. You will see the message 'Wip Area'. New areas will be added continuously with every update.
This is the WIP area that will be added next. (Housing estate)
Co-op And UE5 Last month, I spent about a month testing out Co-Op modes and moving the project to UE5. Once Zone 1 is finished I will move the project to UE5 and start adding new zone (Zone 2 through the tunnel after defeating Tank).
UE5
For the UE5, it's not just a better visual, but Nanite and world partition are very powerful and impressive. Here are some pictures taken from the UE5 (It's quite rough. Haven't adjusted much).
Co-Op
And for Co-Op mode. Actually The game was designed for single player, and I wasn't able to add Co-op Mode directly. I didn't plan for that in the first place. it would take a lot of time to do that.
So, i have to craft it from scratch, As far as I've tried It doesn't take much time compared to the old version I made. Because I don't have to worry about environment, map, level design, and many things that have been done.
And for that, It's a great opportunity to add full controller support XD. Oh, and don't worry I have a friend who will help this time. So, there are currently 2 programmers working on this project. :)
Please check out some progress here -> *Co-Op Devlog#1
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It's our first game, and we are excited and scared at the same time. After the game's release, we receive lots of feedback from players, we went through all of it one by one. We are still working hard on the game to fix glitches, also we will deliver the following content as promised!
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