● Removed the "Destroy enemy while not destroying a specific enemy" quests ( these won't appear with the next daily reset) ● Fixed the issue with Rope Hook extending infinitely (again) ● Backgrounds now transition correctly without visible glitches
Hello friends, I've released an update that gives you music and sound effect volume control from the System Options menu!
WHAT'S NEW?
Added music control and volume control sliders in the System Options Menu. You can access the System Options menu by opening your Misc. Menu (see controls in lower right corner of screen to see how to open that) and selecting System Options during gameplay. You can also access System Options on the main menu before you load your game by pressing the button indicated in the lower right corner of the screen there.
There is now an indicator in the Monstrocomicon of how to rotate the models. You've actually always been able to do this, it was just a secret hehe.
The last few weeks have been filled with work on the arena experience.
What's that? What have we done? Well I am so glad you asked, dear hypothetical reader.
First things first, the combat!
Isn't she just stunning? I know, I know, that looks like a mannequin slapping another, more colourful mannequin. Well, it is...soooooo...
In all seriousness, the combat system is taking shape, currently the player is able to chain together a combo which is based on the weapons currently equipped, which for the arena is likely to be just the classic sword and shield. As you saw, the enemy takes damage, updates the health bar, and after losing all their health, dies.
The other system that has taken shape has been the arena mode, which is comprised of a wave system controller and spawners. To skip over all the techno mumbo jumbo, the wave system works similar to that of something like Call of Duty Zombies, with increasing health, staggered spawns, spawn locations, and so on. Still some minor tweaking to be done to get it to feel like it belongs, but it is getting there!
Finally, the map in which this arena mode is taking place has taken shape, and while there are small improvements I am sure I could spend weeks and weeks tweaking and testing and admiring, I think for now it is best to leave it as is. I am going to be aiming the development time towards adding in the small little things that build lore and ambience, such as easter eggs, information, and the sounds. The lore for this arena environment ties into the larger game, so make sure to poke around when you're playing!
Some spring cleaning...
When I first started this whole thing, I was dedicated to posting as often as I possibly could, and well... we can see how that has worked out.
To make things easier on me, and more reasonable overall, from now on, there will be a biweekly update about the progress on the game here on Steam, along with any other announcements/updates that won't affect the biweekly state of the game announcement. On Instagram, expect a post a week, with things coming out more often the more I have things to actually show, but until then just the once, again unless there is something cool to share that I can't wait to let you know about.
Additionally, I had originally claimed I could get the game out by the 30th of May, and clearly that did not happen. Fret not, dear reader! If you made it this far, I can only assume you have an interest in playing this game. And soon enough, you will be able to! I will be releasing the roadmap to what needs to be completed so that the arena can be finished and uploaded to Steam for you to play. I likely will release this roadmap tomorrow, but it will be basically a fancy version of the Trello page found here. Once that roadmap is fulfilled, I will be releasing the next roadmap that will bring the game into the first chapter of our epic story.
To end this first State of WestFallen off, I just want to say thank you to everyone who has wishlisted, that number is greater than I ever expected, and I hope that the game lives up to what you expected.
First of all, thank you for the tremendous feedback & interest! You are the reason this game is now live!
This is the initial Early Access release, with plenty of stuff still in development. But we want to share this for our community & gather feedback from the very start. Do leave comments in our community hub or in our Discord, and spread the news!
Release notes version 0.333:
20 minutes of gameplay
4 different monsters
1 weapon
secrets
Some unfinished & Work-In-Progress content
What to expect from the first patch:
Options
Finished Gamepad support
FOV + Screen Settings
Polish on the existing 20 minutes of gameplay
After the patching, we'll focus on the next large release, which would be the next area/level, with a new weapon and a roster of new hazards. Some of the content is in early development, and we'll share more information once there's something cool to show.