Jul 27, 2022
Monster Girl Manager - ∇
New:
Added new hairstyles.

QoL:
Clicking the "open workshop" button will now open the workshop in the steam overlay.
Added a new random name list. Click random in the monster girl namer to select one of the random names. This list can be edited by changing "RAND_NAMES.txt" and can be modded.
Achievements that have been unlocked will now be doublechecked when the game loads.
Dungeon maps now have a different color schemes and music based on the location.
You can now change hair color and style in the check stats menu.
All existing in game sprites have been saved externally for ease of modding.
Added hotkeys for combat.
-Press Q or E to swap backward and forward in combat.
-Press R to skip to the next monster girl in combat
-Press 1,2,3,4 to select a skill in combat
-Press 1,2,3,4,5,6 once a skill is selected to select a target.
Added hotkeys for shrine summoning.
-Press the start button on controller or the enter key on keyboard to automatically generate random girls.



Bugs:
Shapeshift changes forms again.
Updated shallow bowl tooltip
Casting skills on yourself with the clean slate will now remove new status effects.
Fixed floor 28 jungle iteration
Fixed a floor 26 jungle iteration
Hovering delete/enter in the shrine no longer causes the selection icon to show random is selected
Fixed an issue where new summons were not wearing outfits.
Size 2 enemies can no longer attack themselves when being forced to attack with puppetry and possession
Fixed a crash caused when a mood ring or black donut created an orb overflow on an enemy turn and you had less than 3 monster girls on the field.
Fixed a bug where you could attack twice
Adjusted several leg clothing sprites to cover underwear pixels while running.
Fixed a bug where if you fought a bat in the first combat and killed it on the first turn, the battle would freeze.
Fixed a problem where you could move after an event appeared
Fixed a text alignment issue when leaving the dungeon outside of a campfire.
Fixed an issue where rapid kicks was not doing damage

Balance:
Charge will now swap regardless if it misses.
All healing skills now scale off the target's max health instead of using the standard damage calculation. This nerfs Strength, Frenzy, and early healing but buffs Health, Defense, and late game healing.
All Armor skills now scale off the target's max health instead of using the standard damage calculation. This nerfs Strength, Frenzy, and early healing but buffs Health, Defense, and late game healing.
Increased the damage of ticking watch.
Beating heart now scales off percent health instead of dungeon tier.
Zapling Bygone - Stevie
It's nearly here!

Zapling Bygone will be available on the 18th of August!

It has been a long time coming, I have been working on this game solo for more than 2 years. I'm extremely excited and nervous to share it with you all.

📝 Press kit link: https://drive.google.com/drive/folders/1aAaY8rplWQeRvTLU5sFY_uSIMiEAHmJ_?usp=sharing

🎮 Content creator application form: https://forms.gle/ysM1bYoZh5hPrZtu8
Jul 27, 2022
Teamkill - Niko
CHANGES
  • "Acceleration" value is now a raw speed value rather than a multiplier
  • Mutators can now change variables on players outside of values used in game mode rules
  • Slight tweaks to Teampill movement speeds
  • Removed some unused code from player
  • WIP Spectator/dev camera
    Controlled with the mouse to look, WASD keys to move around, and E/Q to control height.
    Turn on/off: CTRL+F1
    Toggle player movement: CTRL+F2.
    Hide/show HUD: CTRL+F3
    Proper spectator camera implementation to come
FIXES
  • Active mutators list should now update properly when returning to lobby/switching gamemode
  • Fixed error in Workshop upload tool when trying to retrieve info existing Workshop item
  • Fixed a bug that would occasionally cause you to go flying when walking into ramps/corners... and added a mutator to un-fix it (a lot of you liked this one! I'm not heartless!!)
Above Earth - MidwestVideoGames
Here are some screenshots showcasing the new airlock module and habitation modules that will be part of the 1.5.0 update:

Airlock Module:





Habitation Modules:




There will be various sleeping pods for both space and ground environments:



Thanks for supporting the game.

The Trello board remains the same:
https://trello.com/b/ewpYkK9i/above-earth-development
Blade and Sorcery - The Baron
Hello folks, Kospy and the Warpfrog team are pushing a U11.1 patch today that fixes a couple of small issues.

As this is a minor incremental patch, your U11 mods will be fine.
(modders - no manifest change is needed)

Remember, it is only big version updates (U9, U10, U11 etc, the big updates that come every few months with a lot of fanfare), or betas (the optional, opt-in versions that have lots of mod warnings) that break mods, so you should never be caught by surprise for mods breaking.

As a little bonus, our VFX wizard Snooba has included some awesome new blood graphics in this patch for you guys. He made actual 3d blood models from a fluid simulation. Blood looks more volumetric now, so you will notice it in game; it looks great!

Hope you guys are all enjoying U11. ːsteamdanceː We are still working on the player character faces for U11.X, and we will be updating our roadmap soon after we have had a chance to assess the damage U11's release delay did to our updates schedule.

Full changelog below!

Update 11.1

- New blood effects
- Improved shield collisions
- Fixed blood VFX being offset when dismembering
- Fixed long wave names being cut on the wave spawner book
- Fixed long item names being cut on the item info page of the item spawner book
- Fixed wave spawner scroll speed value not being capped at the maximum value
- Fixed backpack inventory interactions being enabled before the tutorial area where this mechanic is presented
- Fixed levers not updating analog events correctly
- Updated main menu flags
- Fixed CreatureSpawner Spawn method not callable from UnityEvents
- Fixed characters being slightly rotated in main menu
- Fixed intro trying to play disabled audio
- Fixed blade rubbing end sound not playing
- Fixed rubbing on stone audio not playing
- Crystal Hunt availability changed from 2022 to 2023
- Fixed message opacity not correctly displaying
- Fixed some text being too small with some languages
- Add missing item categories localizations for the item spawner book
- Fix doors closing shut when grabbing anything else than the handle
Jul 27, 2022
Midnight Ghost Hunt - Skedog
Hey all, today we have yet another patch ready for you! This patch contains a lot of fixes to collision across all of the maps, as well as some gameplay bug fixes.

Patch Notes
  • Collision fixes on various spots and prop physics tweaks to counter certain map escape physics exploits
  • Fixed unfair collision spot on Doll Factory
  • Fixed bug where Hunter bots using Sledgehammer would deal no damage
  • Fixed bug relating to reviving a Ghost and Ghost charge up attack
  • Fixed sound bug with the Crow taunt sound effect

NOTE: The team is still mostly on a summer holiday at the moment, when the team returns in full force next week we'll be hard at work on a bunch of cool new stuff in the pipeline. Stay tuned!

Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!

See you on the hunt!
- Team MGH
Jul 27, 2022
RENEGADE - Cet
Evening all,

After extensive testing, we've found that Renegade had quite a lot of faulty code present. As such I've decided to literally rip out Renegade's spine and completely replace it. A lot of earlier design choices were changed / scrapped.

As such, the gameplay will change quite drastically soon. I'm to the point where the Mercenary faction is completely implemented and the Renegade faction is being added to the game as we speak.

Quite a tough journey, regardless, we will make it so. Stay tuned for further updates as time goes by!

Kind regards,

Cet
The Tarnishing of Juxtia - indiedjinn
One best screenshot. One best warrior. One gift card winner.

Mastiff is hosting an official The Tarnishing of Juxtia Screenshot Challenge! Submit your favorite moment playing The Tarnishing of Juxtia and vote in the official Mastiff Discord. The most-voted one wins a $25 digital Steam card!

Check out the contest HERE by Wednesday, August 3:
https://discord.com/invite/HA33HRNBAc
The Sunny Life - Sino4


Hi!

The first major patch has arrived!
So what's new?



Economic rebalance and new customer algorithm
The game definitely promoted grind at work rather than other methods of earning money. To this end, the value of all items acquired has increased significantly, dishes made of fish include the price of ingredients and selling in a own shop is much more profitable than selling in a pawnshop. In addition, customers have received a new much smoother algorithm for navigating the shop.

IMPORTANT: Unfortunately prices are saved with the item so only newly acquired items will have the new price.




Piper
There is a new resident in the town. She is a local journalist Piper! You're sure to get some spicy secrets about the residents from her.




Tree Seedlings
From now on you can grow fruit trees in your garden!

IMPORTANT: Unfortunately, after loading the game you have to wait a day for them to appear in the garden shop.

Changelog of minor changes:
-The grill has been repaired! It allows the cooking of individual good quality ingredients
-Steak appears correctly in recipes
-Fruit trees act correctly in winter
-The skills window indicates the levels already achieved
-and more...

The roadmap will be updated next week.

Thanks for reading and have fun!
Jul 27, 2022
WW2 Rebuilder: Germany Prologue - N
  • Boat now has an switchable arcade mode which allows you to swim more easily.
  • Fixed the issue with scaffolding overlapping the paintble building.
  • Added water splash for more excitment when you fall into the water :)
  • Tutorial missing wood glitch has been fixed.
  • Additional minor fixes.
...