Jul 27, 2022
Crossfire: Legion - TheLegionDoctor
Greetings Commanders,

Welcome to the 2nd of our Early Access updates. We’ve been responding to your feedback and teasing the features we know will improve and build on our game. Now, keep reading for all nitty gritty details that we know will refine your gameplay.




The rank and file of your foot soldiers are being bolstered with these worthy additions to your early game. All are unlocked with Tier 2 barracks. Experiment with these in your roster and be ready to adapt your strategies.

The Mamba (Black List): Assault infantry equipped with shotguns that do extra damage against enemy infantry. When upgraded with Ghost kit technology, they can sneak into attack range.

The Sniper (Global Risk): Your long range specialist with excellent vision. Attacks cause extra damage to enemy infantry, but reduced damage against shields. Upgraded, they have a chance to critically hit their target.

The Satyr (New Horizon): A lightly armed multi-purpose support unit that can project a protective barrier onto allies. Can be upgraded to modify the rate of fire of any target, friend or foe.


Watching replays is vital for perfecting your strategies and helping others to learn to be better commanders. That’s why we are happy to be bringing this much requested feature and are looking forward to seeing you trading replays and analyzing your gameplay. This will also be a useful tool for future tournaments.

We want these to be shareable. Right now these replay files are tied to your Steam ID, and so we are still working towards decoupling this so you can trade replay files between friends.


For all the magpie commanders out there, we’re implementing Steam achievements. Get your shiny badges and collect the achievements that proudly prove you to be a worthy commander. Here’s some examples:
“Are you classified as human?” - Completed the Campaign on Hard Difficulty

“All for one and one for all” - Completed all Coop missions on Expert Difficulty

“Safety in numbers” - Win a Multiplayer game with infantry only

“Coordinated demolition” - In a Multiplayer game, destroy three enemy Core Bases within 30 seconds of each other

There'll be many more for you to earn and we look forward to seeing you make a name for yourself on the battlefield.


All campaign missions now have a checkpoint system that saves your progress at key moments during a campaign mission. Nowwhen faced with defeat, you don't need to start the mission from scratch.


  • The resource collection rate has been standardized for all maps. Previously, your resource collection rate wasn't the same as your opponents. We made sure that if you have X bases you get the same amount of minerals/gas collected over time, independently of where these X bases are located on the map.
  • The survey form has been removed and won't open every time you close the game. We appreciate this was annoying for some, but please do keep sending us your feedback.
  • Performance & stability improvements. Please let us know if you continue to experience problems.
  • The production error messages are no longer truncating/overlapping the units' tooltips.

  • Increased workers carry capacity from 7 to 8 minerals per trip.
  • Increased starting population capacity in standard mode from 8 to 10.
  • Aircraft production structures are now unlocked when your Corebase is tier 3.

  • Increased the Shield Trooper’s cost from 50 to 75 minerals. Its speed is now reduced from 7.3 to 6.
  • Increased the Rapier’s HP from 550 to 600. The number of bursts it has is now reduced from 1.6 to 1.3. Its supply cost has now increased from 3 to 5.
  • The Rocket Trooper projectile now deals aoe damage.

  • Reduced Black List barracks HP from 1500 to 1250.
  • Reduced Jackal cost from 100 to 75 minerals.
  • Reduced the Chameleon’s debuff efficiency from 75% to 25% of the enemy unit attack power.
  • Increased the Crocodile’s weapon range from 30 to 40 so that they now outrange turrets and serve their role better.
  • The Prion EMP rocket has been removed. The conic blast area of effect angle and length has been reduced by 20%.
  • Reduced the Condor’s HP from 1000 to 800. Its reload time has been increased from 3 seconds to 4.

  • Increased the Ogre’s cost from 150 to 175. Its range has been reduced from 32 to 25.
  • Increased the Minotaur’s damage from 10 to 13 per hit.
  • Reduced the Lycan cost from 175 to 150 minerals.
  • Increased the Hades’s shield value is from 100 to 300.
  • Reduced the Cerberus’s reload time from 5 to 3 seconds. Its damage per second is now increased from 8 to 13.3.
  • Reduced the Manticore's “Melting Point” ability bonus damage from 50% to 25%. The Manticore now applies bonus damage to air units.
  • Increased the Vampire’s attack animation by 50%, making it a viable early game unit again.
  • Increased the Hyperion damage per hit from 30 to 40.
  • Increased the Pegasus' range from 20 to 25. Its shield also was increased from 100 to 200.
  • The Siren's “Eviscerate” ability has been revamped. The final explosion of it has been removed, but its damage over time is still stackable.


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
We truly hope you enjoy this update as much as we enjoyed discussing it with the players and putting it together. We can’t wait to see how you commanders will adapt your strategies to these changes. Now begins assessing your feedback and preparing next month's update with even more content. Stay tuned.

- Your Crossfire: Legion team
Melvor Idle - mod_shaun
Expansion Details Announcement Timeline:

  • Part 1 of 5 - Level 120 Non-Combat
  • Part 2 of 5 - Lore & The Herald ← YOU ARE HERE
  • Part 3 of 5 - Level 120 Combat
  • Part 4 of 5 - Township, Official Mod Support, Astrology Rework & More
  • Part 5 of 5 - Everything we missed

Preface
All information detailed and explained in these announcement posts are subject to change at any time during development without warning. Please refer to official patch notes upon release for confirmed full details.

Introduction
Welcome to the next announcement for the Throne of the Herald Expansion! This will be the smallest announcement in terms of information.

The Lore
Melvor Idle currently has 5 Books detailing your adventures so far leading up to the final boss in the base game. They’re designed as a tool to provide insight to the world of Melvor and the story you as the player are progressing through.

A unique aspect around the Throne of the Herald Expansion is that it has been completely designed around an actual story.

After the events of Bane (Current final boss) have occurred, you will be taking on the task to seek answers and the truth. You, as the player, will be able to see in detail what your journey entails and how you managed to get through each section of the story.

Each of the new Dungeons in Combat play an important role in your journey, and after beating them you will be able to read how exactly you were able to defeat them. Bosses in Dungeons will have actual stories and dialogue so you can get an understanding of who they are and why they exist.

There are 10 brand new Books totalling 10,500+ words that will greatly expand the world of Melvor, and will act as the gateway to future story telling.

Building an actual world, story, and characters in Melvor Idle has always been something that I wanted to achieve. With the addition of the Lore in Throne of the Herald, I hope that we can expand even further and provide insight into the world we are trying to create.

The Lore will now have its own section in the game where you can easily refer back to them as you please. It also isn’t a requirement to read as it sits on the side ready to access whenever you feel like reading.

The Herald



As announced in our Live Stream a few weeks ago, this expansion revolved around a character known as The Herald. An unknown entity that seeks total annihilation of Melvor, but what for? What could The Herald want to achieve by the complete destruction of the world? It’s up to you to find out.

The Herald has been part of Melvor since 2020, first appearing in the Lore after defeating all 4 Gods in the game. It is a character we have been planning to add for years, and with this expansion the time has finally come.

You will be tasked to seek answers and the truth about The Herald, uncovering ancient secrets and devastation across the world of Melvor throughout your journey. I highly recommend reading the Lore as you unlock it to uncover more truths about The Herald and what their intended goal is.

I won’t go into any further detail, as I don’t want to spoil too much about this character.

Conclusion
This announcement was much smaller than the previous, but I wanted to provide a small insight into the inspiration and story of Melvor and how the original idea of the expansion came about.

We have 3 more announcements on the way detailing even more content you can expect to see in this expansion update.

Speak soon

Malcs
Unholy - DualityGames
“We all have Masks.

Those who hide their visage behind masks do not do so to avoid shame or harm. The Mask is our only defense against our world. It is a sign of our unwavering devotion and humility.

We wear Masks, as our Prophet does. We serve him, as he serves us. With Masks we purge ourselves of emotions. With Masks we purge ourselves from Pain and Fear.”


Words of the Prophet, Psalm of Subjugation




In this Devlog we would like to delve a little deeper into the rules that govern the world of Unholy, and the relationship between Masks and Emotions.

Simply put, the world of Unholy resonates with its inhabitants' emotions, it feeds on them and allows them to materialize. And when the Fear appeared in the hearts of citizens, it began to show in the world. Our Emotions govern our existence, and thus succumbing to fear means that the world will feed off it and let the fear grow.



How can one exist in such a world? Only through two things - attaining serenity or by wearing a Mask. The former requires work and knowing one self, the other just requires obedience to the words of the Prophet. We can already guess which one was preferred by the governing clergy.

As the world began to change, people who succumbed to their emotions began dying, as their emotions burst from inside. Deadly and unstoppable, these emotions crystalize on the bodies of the dead, giving us a glimpse into what has happened to them.


Devised by the Spring of Immortality, Masks will deprive you of your Fear, Pain… but also joy. Who would you become upon donning such Mask. What would be left of you upon purging all emotions? As all citizens began to wear Masks, a new hierarchy emerged - Warriors donning the Guard Masks, Reverent Nuns and the dreadful Inquisitors. Yet, the meek are granted no powers or status. Their mask is that of servitude. And thus began the age where your Mask not only steals your emotions but defines your role in the world.



In Unholy, the relations between Masks, Emotions and the inhabitants of this world, will define the entire future of this land. Our main protagonist - will also have her own Mask - an unique Ego Mask, that will allow her to retain her former self. This artifact will provide our hero with the ability to copy and mimic other Masks' powers. In order to find her son, she will have to master her own emotions, attain the powers of others and be armed in such a way to conquer her fears, the world… and the Prophet himself.



Emotions shape the world, they can be used against us if we show what really defines us. So the question is, how far will you go to hide your fear, shame or uncertainty. Imagine you are destined to rule over others, would you show your true feelings?
Shakes and Fidget - DarkwingDang Playa Games
On Friday July 29th, the doors to the hellish Hellevator will open again which will take you straight into the depths of the underworld.



Get the new update 13.1., duel together with your guild this Friday in Hellevator and bag mighty rewards!

Find the patchnotes here.

We celebrate this with the following events:

  • Crazy Mushroom Harvest
  • Fantastic Fortress Festivity
  • Tidy Toilet Time
  • Epic Shopping Spree Extravaganza
  • Forge Frenzy Festival
  • Assembly of Awesome Animals



Next weekend’s events:

  • Crazy Mushroom Harvest
  • Exceptional XP Event
  • Glorious Gold Galore
  • Sands of Time Special
  • Epic Quest Extravaganza
  • Days of Doomed Souls
Jul 27, 2022
Community Announcements - Laura_GOP


The Slot Machine Frenzy is BACK with NEW hats and missions!🎰🎉 Don't miss out, start completing them TODAY!🏃‍♀️🏃‍♂️ Only available until July 30th! Challenge the slot machine and win amazing prizes!🎟️🗝️🌀💰

ℹ️ More info in the {LINK REMOVED}

The Governor of Poker 3 Team
NecroBouncer - G_Gene
Hello, everyone!

We are announcing a GIF and Screenshot contest for the NecroBouncer demo.

It will run from the 27th of July to the 18th of August you will have more than a week to participate.

Terms of the contest:
  • play the demo and make a screenshot or a gif
  • post your work in the #screenshot_contest channel on Discord
  • vote for other people’s content
  • wait for results
There will be two winners:
  • One determined by a popular vote
  • Another determined by the developer of the game
Winners will be announced on August 18th at 5 PM CET. Each will receive a key to the full version of the game as a prize.

Play the demo and the most wonderful GIFs & Screenshots imaginable:
https://store.steampowered.com/app/1786830/NecroBouncer

About NecroBouncer
Rogue-like dungeon crawler where you have a chance to play as a necromancer, who works as a bouncer in a dungeon club. Choose your path, try out endless builds, and go on to defeat hardcore bosses to acquire and unleash their powers on hordes of enemies!

Place for us to share official art, work-in-progress material, and sneak peek of all kinds - Twitter.
Place to share your thoughts and opinions about the game - Discord.
Super Squad - BadFox Studios



Description

Hey everyone! We're pushing a small fix to address an issue where some sounds were not adhering to audio sliders in game. We're also reducing the VP total for a match to 1500 per team, down from 2000, so let us know what you think!

You're welcome to join our Discord to help give us feedback! These actives will need some tweaking and balancing, so make sure to let us know what you think as that's the best way to have your input on the game.



Steam ID: 9200984
Epic ID: 11355

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.


Slay the Princess — The Pristine Cut - blacktabbygames
Hello everyone!

Thank you all for the incredibly warm reception to our new game! We're so glad that folks are as excited about Princess slaying as we are.

Since people have been asking, we wanted to make a quick post to share some info on the demo:

It'll be available to the public this coming Monday, August 1st as part of the Tiny Teams event on Steam. (And there'll be an itch version as well.

Content-wise, the demo should be about 90-120 minutes of gameplay if you're going for every ending, and contains roughly 1/6 of the full game. (That's an extremely rough estimate, but that's at least the overall length we're planning for.) We've set up Steam achievements for the demo as well— you'll be able to use these as a rough guide to hunt down each ending, as well as some other fun little secrets we've buried in there.

If August 1st feels like too long to wait, fear not — we also have an alpha tester tier on our Patreon that can get you a key to the demo *right away!* Joining this tier will also get you early access to alpha builds of all of our games as we continue to develop them.

Likewise, if Slay the Princess seems like fun and you haven't had the chance to try our other game, you might like Scarlet Hollow! It's an episodic horror visual novel set in a crumbling coal town in North Carolina where spooky stuff just keeps on happening. We're releasing Scarlet Hollow episodically – the first three of our seven planned episodes are out right now, and are about 375,000 words of content, thousands of hand drawn sprites and hundreds of backgrounds, and 8 hours of gameplay for a single playthrough, with enough replay-value that quite a few of our players have already logged well over 50 hours!

You can also talk to a 'possum in it.

(We're stuck on a train right now so we'll upload images when we have a better internet connection!)

And if you want to give Scarlet Hollow a try for free before deciding if you want to buy the full game, the entire first episode is FREE on Steam forever.

Jul 27, 2022
Friendly Warfare - ρнσεпıх
Content
  • Resource: Dog tags - Received when killing enemy units.
  • Trait: Killer - Receive double Dog tags when killing.
    Receive 5 Gold per kill.
  • Shop item: Swap item [100 Gold 2 Death Coins] - Receive a Swap item
    Can only be bought after 50 turns.
  • Shop item: OP item [200 Gold] - Receive a random OP item
    Can only be bought after 50 turns.
  • Shop item: Offensive item [8 Dog tags] - Receive a random offensive item.
    Can only be bought after 30 turns.
  • Shop item: {{shopitem_boosting_item_name}} [5 Dog tags] - {{shopitem_boosting_item_description}}
    Can only be bought after 30 turns.
  • Item: Medicine - Heals a wounded unit for 5 health points.
  • Item: Hot Stones - Spawns hot stones on a field for 3 rounds. Units walking onto the field will receive damage.
Balancing
  • Units now have 5 health points
  • UFOs now do 2 damage to non-shielded units when releasing them.
  • Bear traps now cause 2 damage
  • Reworked Poison:
    Poisoned units now receive 1 damage per round instead of dying after 5 rounds.
    Poison now lasts 7 rounds and is stackable.
Changes
  • Info popups are now rendered on top of pretty much all other UI
Fixes
  • Round and turn count should now be synchronized
Citadel: Forged with Fire - Laura
Greetings Wizards, Warlocks, Witches and all magical beings,

It’s great to see you all again! All of our magical folks are invited to take part in a new community event as we move into the latest Citadel sale. This event will help spread more love to the amazing Citadel community by welcoming new and veteran players alike.

Our strongest builders will compete in a spell-binding competition as we enter a new age of magic! With new magical beings trickling into the land of Ignus, we are holding a building contest with a PvP element at the end that pits the most powerful forces against one another.




Details
This event will start out as a PvE event; you’ll be tasked to build up your base for an all out war happening on the last day. In order to be crowned victorious you’ll need to acquire and hold the most dragon tames in your tame chest(s) at the end.

For the building contest you will have from Aug 1 to Aug 7 to make your base, create the most spell-tastic base you can, and we’ll judge the winner at the end of the event. On Aug 8, the server will switch over to PvP and the battle will begin!

Participation:
  • You may build alone or within a team
  • All players will be auto-leveled to 60 in order to be fair for everyone
  • Everyone will be building in the same server: Citadel: All-Out Warfare Building Contest*
  • This is a PC contest
PvE Winner Creative Build:
The winner of the PvE portion will be crowned whoever has the most creative build

PvP Winner Tame Counter:
The winner of the PVP contest will be based on how many dragons tames in their tame chest are left in order to crown a winner
  • Infernal Dragon - 3 points
  • Black Dragon - 2 points
  • Flame Dragon - 1 point


Duration
Building Start time: August 1 at 11am EST
PVP Start time: August 8 at 11am EST


We’ve set up a server ‘Citadel: All-Out Warfare Building Contest’ where players are able to start fresh on August 1st to ensure everyone has a fair chance. Players must build within those times in order to qualify.

Phase 1
  • All players will be auto-leveled to 60
  • Starting Aug 1st to 7th the game mode is strictly PvE (building and gathering tames)
  • Your goal is to have as many tames at the end of the PvE session on Aug 7 before switching over to PvP on Aug 8 at 11am EST.
  • Our team will go in and review the builds and award the winner of the best build
Phase 2
  • Aug 8th Full PvP and Siege starting at 11am EST
  • End of the day server will be shutdown and teams will have to notify us of where all their tame containers are located (to the best of your ability, coordinates will help)
  • Our team will go in count up the tames inside the containers, whoever has the most points win!

Prizes
Grand Prizes
  • PvP First Prize: $60 Steam Card
  • Best Looking Build Prize: $60 Steam Card
Participation Prizes
  • All participants will receive a free key to LEAP
Rules
  1. You must build in the server “Citadel: All-Out Warfare Building Contest*” between the event dates (Aug 1 - Aug 8)
  2. Builds can be done as a team or as a single player (please let us know before building how many are on your team, prizes will be adjusted for teams)
  3. Players are free to build anything they like, but will need to keep in mind that builds must be appropriate and adhere to Blue Isle Studios community guidelines (do not be crude)
  4. You’re not limited to creating a castle, the possibilities are endless
  5. There will be two types of grand prizes, the winner of the PVP contest and winner of the best build

*Disclaimer: This server will be temporary for the contest and will not continue once this contest is over


Stay connected with our latest updates on social:
Twitter: twitter.com/PlayCitadel
Facebook: facebook.com/playcitadelgame
Instagram: instagram.com/blueislestudios
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