Aliens: Fireteam Elite - suspiria

Welcome to Season 4: Prestige!

This is the final update for our Year One Roadmap and what a journey it’s been. Season 1 saw us launch our first new class kit, the Phalanx, and now we are introducing crossplay, a new game mode, major system changes and more all packed into a single season. But before we get into all that, we’d just like to sincerely say thank you for playing Aliens: Fireteam Elite. This has been a major passion project for so many of us on the team. Just like you, we love the Alien franchise and we’re thrilled to have the opportunity to work with such a rich universe.

We invited some of our team’s most diehard Alien fans to break down these monumental updates. Cold Iron Studios CEO and Head of Studio Craig Zinkievich, Lead Systems & Combat Designer Chris Matz, Lead Content Designer Kris DeMeza, and Systems Designer Tony Marasco are ready to walk you through the new additions and share some insights into the development process.



Welcome to Crossplay

Crossplay is here! We’ve been working on this long-requested feature for quite some time now and were eager to get it out and into your hands. To speak to that, we’ll pass it over to Craig:

"It’s hard to believe it’s been almost a year since the launch of AFE. Today we’re bringing our Year One Roadmap to a close with the launch of Season 4. It feels like just yesterday we were releasing the game and waiting to see how all of you would react to it. We’ve listened to your feedback and the team at Cold Iron has worked hard to fix issues, add new features, and create additional content for AFE. We’re proud of the shape it’s in today, and Season 4 is a huge part of that. I’m especially excited about crossplay! That’s one feature we’ve heard you loud and clear on and we’ve been working hard to get it in the game. We’re looking forward to seeing you all enjoy the new content and playing together across all platforms!"

- Craig Zinkievich

Crossplay on AFE means that players on Steam, Xbox, and PlayStation will all be able to play with friends and match together, including Quickplay. If you’re inviting a friend over to your fireteam, then all you need to do is:
  • In your in-game menu, go to Team > Crossplay > Add Crossplay Friends.



Rank up with Prestige

The Prestige system is for Marines looking to go beyond the call of duty. If you’ve already reached the level 20 cap on your favorite Class Kits and need an excuse to bring them back into the field, look no further.

After you reach level 20 with a Class Kit, you will start to earn experience toward Prestige ranks, starting at Rank 1 and going all the way up to Rank 100. Leveling up will progressively require more experience in certain thresholds, but the rewards get more exciting as well.

All Prestige rewards are purely cosmetic, so you’re not missing out on any end game abilities, but we do want to give the most dedicated marines enough bling to fuel their bragging rights. Every 10 ranks you unlock new rewards, including:
  • Outfits & Head Accessories
  • New Nameplates
  • Weapon Colors (Animated and Standard) & Decals
[/b]
[/list]Note: Experience toward Prestige ranks will only start to go up after the Season 4: Prestige update goes live in the game.



Protect Every Front With Restock Turrets
We’re excited to bring horde mode fans a new challenge with Restock Turrets. Having fixed turrets all around might lead you to think this new mode is a walk in the park, but hordes of Xenomorphs come from every direction this time around, and ammo is in limited supply.

"Unlike the original Horde Mode where you rely on what you’ve brought with you, in Restock Turrets the Colonial Marines have already set up a defensive perimeter of turrets near the pinnacle of Likasi Tower. Turret ammo drops as you progress, and there’s not a lot to go around, so you’ll need to make strategic decisions on which areas to support. The Xenomorphs come from all angles, too, so you have to keep on your toes! I like to keep some turret ammo in reserve during the earlier waves so that later, when the pressure’s on, the turrets have my back."

- Kris DeMeza

There’s also a new set of rewards that you can unlock in this mode, affording you some additional bragging rights as well as a few new tricks. You unlock rewards every 10 waves you survive, getting the option to keep going all the way up to 50 waves. Rewards unlock based on difficulty, with higher difficulties allowing you to unlock the rewards from both that level and the levels below it.
Standard Difficulty:
  • Holotab Sight - Small Optic: Accuracy (+25%). Effect: +3% Handling and Effective Range on Hit for 3 seconds. This effect stacks 5 times.
  • Compound Optic - Medium Optic: Range (+25%), Zoom (+10%). Effect: +5% Aim Assist on Hit. This effect stacks 5 times, and resets on Reload.
  • Magnified Reflex Sight - Large Optic: Handling (+30%), Zoom (+10%). Effect: +5% Aim Assist on Hit for 5 seconds. This effect stacks 5 times.
  • Kinetic Enhancement Harness - Armature: Max Ammo (+40%). Effect: +15% Melee Damage on Hit for 5 seconds. This effect stacks 4 times.
Intense Difficulty:
  • Multiport Compensator - Small Muzzle: Range (+25%), Weak Point Damage (+10%). Effect: +7% Handling on Hit for 3 seconds. This effect stacks 5 times.
  • Assault Brake - Medium Muzzle: Fire Rate (+25%). Effect: +10% Accuracy and +30% Stability while standing still.
  • Extended Field Brake - Large Muzzle: Range (+25%), Handling (+15%). Effect: +20% Weak Point damage for 5 seconds after landing a Weak Point Hit. This effect does not stack, and removes itself after landing a follow-up shot.
  • Hollow Points - Small Magazine: Handling (+20%), Magazine Capacity (+15%). Effect: 25% chance on Hit to cause enemies to bleed for additional damage over 8 seconds. This effect can only occur once every 15 seconds.
  • Composite Spring Magazine - Medium Magazine: Fire Rate (+25%). Effect: +7% Stability on Hit. This effect stacks 5 times, and resets on Reload.
  • STAP Magazine - Large Magazine: Stability (+20%), Magazine Capacity (+15%). Effect: +5% Reload Speed on Hit for 5 seconds. This effect stacks 5 times.
  • Composite Assembly - Tubular Magazine: Fire Rate (+20%). Effect: +8% Handling on Hit for 3 seconds. This effect stacks 5 times.
  • Auto-Loader - Internal Magazine: Handling (+30%). Effect: Kills have a 50% chance to auto-reload 15% of the current magazine.
  • Dual Rail Booster - Barrel: Stability (+35%). Effect: +5% Damage to Armored targets on Hit for 3 seconds. This effect stacks 5 times.
  • Emote - Chest Pound
  • Emote - Oh Snap
  • Emote - What the?
Extreme Difficulty:
  • Weapon Decal - You Always Know
Insane Difficulty:
  • Weapon Color - Meteoric Iron

New Challenge Card Features & Introducing The Fabrication Reprocessor

No mission plays the same way twice when challenge cards are in the mix and everyone has their favorites. But what do you do with all those extra cards that you don’t want to use? That’s where the Fabrication Reprocessor comes into play. This new device allows you to reroll your unwanted cards for new ones!

Input any three challenge cards you no longer want into the Fabrication Reprocessor and reroll them to get a different challenge card back. It’s that simple!
The rarity of the input cards determines the rarity of the output. So if you input only blue rare cards, you’re guaranteed to get a different rare card back.
If the input cards are of varying rarities, then the output chances will depend on which rarities you’re using. You can’t get a purple exotic card if you only use rare and uncommon cards.

While some players prefer to play with really challenging cards to increase the game’s difficulty, others like cards that either make the game easier or grant them enticing rewards. The goal of the Reprocessor is to let players recycle cards they weren’t planning on using in order to get cards they potentially would enjoy more.

"Another thing that we always wanted was to allow challenge cards in other game modes, such as Horde and Point Defense. We’re excited to bring this feature to the game and it’s been a blast trying out various cards in these different gameplay environments! However, not all cards are compatible with every mode. Some cards will be restricted to Campaign missions only. That said, my personal favorite new combination is the High-Threat Environment challenge card in Horde Mode as it speeds up combat and feels very rewarding when you’re playing well!"

- Tony Marasco


New Rewards To Set Your Sights On
Of course, with new content comes new unlockable rewards. Many of this season’s rewards are unlocked via the new Restock Turrets mode, including all the new Attachments and a handful of hard-to-get cosmetics. We also expanded our collection of challenge cards, have a look:
Challenge Cards
  • High-Threat Environment – Uncommon: 1.5x Credits – Players and Enemies deal 50% more damage.
  • Out of Shape – Uncommon: 1.5x Experience – Dodge-rolling once consumes all your Stamina.
  • Quality Over Quantity – Uncommon: 1.5x Experience – Xenomorph Runners, Synth Enforcers, and Pathogen Poppers spawn in reduced numbers, but are stronger.
  • Brink of Death – Uncommon: 1.5x Credits – If downed, you revive with only 1 Health.
  • Expendable Crew – Rare: 1.5x Experience & 1.5x Credits – A random weapon, a random Kit Ability, and Consumables are disabled.
  • I Can’t Miss! – Rare: No Bonus Rewards – Aim Assist for all weapons is increased by 50%.
  • Bad Feeling About This Op – Epic: 3x Experience – Enemies move faster and hit harder. They are much more difficult to Stumble and Stuns only last half as long.
  • Draw Three – Epic: No Bonus Rewards – Three Challenge Cards are granted upon Mission Completion.
  • Maybe We Got ’Em Demoralized – Epic: No Bonus Rewards – Powerful enemies are considerably weaker.
Note: Challenge Cards are available as randomized mission rewards, Tactical Opportunity rewards, or available for purchase with Requisition Credits from SSgt Park’s Armory in a randomized Challenge Card Pack.
Exploring The New Additions To The Armory
Drop in on SSgt Park and have a look at what’s new in the Armory. You’ll find the Seegson Cap and Mask – Surgical Head Accessories, the Alpine Trapper and Carrot Cake Weapon Colors, the Fires Regulation Cornbread and ICC Decals, and the Shadow Boxing and Pose – Low Carry Emotes.

"The addition of four new guns is the most noticeable update to the armory. This time around, we’re bringing new toys from all 3 of our weapons manufacturers, so everyone can support their own favorite corporate overl… err… law-abiding business entity.

Whenever we make new guns, our goal is to try to find new twists on our existing gameplay - more fun ways to exterminate Xenomorphs, synths, and what have you. In some cases, this means entirely new feels for weapons - like the P. 649 HEL. In other cases it means pushing at the edges of what it means to fit within one of our Gun Archetypes - such as an Automatic Sniper or a Burst Shotgun. "

- Chris Matz

All four of these new weapons are available for purchase from SSgt Park’s Armory for Requisition Credits.
  • CQW - M51 Breaching Scattergun: Early uses of the M51 were as both a breaching weapon and as a suppression device that could incapacitate large crowds where the wielder was under close threat. The double-shot burst results in wide coverage but minimal accuracy beyond very close range.
  • Hand Gun - DKT-59 Misha: The Misha, or "Little Bear," is modeled after the Medved and follows the same principles of devastating short range stopping power with frequent reloading.
  • Heavy - P.649 HEL: Only recently released by Weyland-Yutani’s experimental branch, the Project 649 High-Energy Laser is a fully weaponized variable-charge energy weapon. Highly accurate at long range, it brings a new form of combat to the standard Heavy Weapons Platform of the UACM.
  • Rifle - SVAT-92 Sokol: One of the only fully automatic Sniper Rifles to be approved for military service, the Sokol is effective at dealing with multiple threats from a distance. While it lacks the single target stopping power of traditional sniper rifles, it can also act as a medium-range Battle Rifle in a pinch.

FRONTIER FREELANCER PACK

Over 20 items including Class Kit skins, Emotes, Decals and more!

Stay protected on the frontier of the Outer Rim with Weyland-Yutani’s APEsuit Mk.3, or go with the more casual look and slide into a pair of Seegson Maintenance overalls. This content and so much more is free for Deluxe Edition owners and is available as DLC for Standard Edition.

Jul 26, 2022
Terraformers - Geaxle
Additions:
  • Added that starting options will unlock after playing endless mode for a while
  • Added new “expectation rising” event texts
  • Added a safety to avoid an infinite expansion bug (but did not find the source yet)
  • Added arrow key control for the planet camera (so they can be mapped to a stick on the steam deck)
Changes:
  • Lowered the expectation rise frequency significantly in the early mastery levels, and a tiny bit in the later mastery levels.
Bug fixes:
  • Fixed a memory issue which will hopefully stop some crashes from happening.
  • Fixed the bug where only 1 lifeform was proposed
  • Fixed a bug where lifeform spreading time would be displayed for hidden regions
  • Fixed a bug where expanding to a location with a building would destroy the building
  • Fixed a bug where relocating a building would inherit the damage
  • Fixed a bug related to displaying information for Mine Venting skill (and other similar ones)
  • Fixed a bug where you were not able to use the Mine skill on oceanic locations
  • Fixed a bug where an error message with “131 missing” would appear
  • Fixed that you could destroy an expansion building (like a bus station) even when it’s expansion points were used
  • Fixed the select leader screen would be cropped on small resolutions (like the steam deck)
  • Fixed that you could relocate a city mine to a slot with no resources.
  • Fixed a bug where the trade route breakdown was not displayed correctly for special mine trade routes.
  • Some other small fixes and improvements
Jul 26, 2022
Lethal Running - Bit Juggler
*** EA-44 2022-07-26 754 ***
- released more loot for the early game
- reduced sector number of each district
- fixed exception when accessing the vendor machine
- fixed some dialog labels
- fixed layout of dismantle dialog
- lowered volume of charging dialog
- fixed molotov cocktail
- fixed stealth rendering when no armor active
- enabled running and dodging when in stealth
- updated runtime to 17.0.4
- tweaked loot spawn counts
- new hint for crafting knife
- tweaked color grading
Dead Grid - ATOM VOID
This is a small hotfix patch to address some immediate bugs found this past weekend. Thanks for all the reports!

CHANGES
  • Reduced Brie's steal chance from 35% to 30%.
  • Updated graphics of the weapon training respec button.
  • Updated graphics of the weapon training close button (used to say Accept). This was confusing to some players since points are spent right away and Accept only closes the interface.
BUG FIXES
  • Idle mercs (removed from mission squad) are not properly saved resulting in loss of equipped gear. This does not affect mercs in mission squad and the bug was introduced with the last big content patch.
  • All bows are not correctly aligned when held in hand by female mercs (not on their back).
  • Horde overflow icon shows up on undiscovered region locations.
  • Achievement "I'm Here to Help" is not being tracked. Also changed the description to match the goal.
  • Steam Cloud is not working and does not appear enabled in Steam game's properties.
Crate Knight - Lost Tales Studios
- Main Menu UI Updated
- Options Menu UI Updated
- Tutorials added
- Acvhievements Added
- Turkish Language Added
- Some bugs fixed
Jul 26, 2022
Shapelab - Leopoly
Smooth brush could rarely cause issues.
Prison Life - AO Games
New
  • New Space Themed Map with 3 new ways to escape!
  • Water Plants Task.
  • Fog of sight.
  • Automatic doors for the new map.
  • Items - Spaceship Repair, Power Cell, Power Battery, Hose.
Fixed
  • Small bugs






Aliens: Fireteam Elite - suspiria
Note: Season 4: Prestige goes live on Tuesday, July 26th, 2022 by 10 am PT. Platform availability times may vary.

Owners of the Deluxe edition will also receive the fourth of their four DLC Packs with the new UACM Frontline DLC Pack, detailed below.

I'm back and I've brought friends. Let me introduce you to Crossplay, Prestige, the Fabrication Reprocessor, and a highly addictive new game mode called Restock Turrets.
That's right! On top of nine spicy new challenge cards, thirteen hunky new attachments, four alluring new guns and a host of other adjective-riddled goodies that you can read about in detail below, there's four major updates that I need to tell you all about.
CROSSPLAY
First up is crossplay. Our devs have been metaphorically burning the midnight oil on this one for months and we finally have it ready for you wonderful people. There's not much else to say besides gather your friends and start blasting Xenos together.
PRESTIGE
Next up is Season 4's namesake: Prestige. What is this fancy sounding thing? It's a new progression system that kicks in after you've reached level 20 and lets you earn tantalizing new items, including nameplates that show off how good you really are and shiny cosmetics that come in bronze, silver and gold.
FABRICATION REPROCESSOR
Then there's the Fabrication Reprocessor. You can fit so many challenge cards in this bad boy. It's like a magical machine that takes all those old challenge cards you don't want and gives you cool new ones instead. Specifically, we went with the 3-for1 approach with this. Put in three cards you don't want and get a brand new one out.
RESTOCK TURRETS
Last but absolutely not least, we have Restock Turrets. This brand new game mode puts you and your fireteam on a platform with waves of Xenos coming at you from every direction. It's incredibly dangerous, but luckily you have a few friendly turrets to help you out. The problem is, they have limited ammo and when they run out, you either restock them or get run over by the Xeno hordes.
Enough of my rambling. If you want to learn more, read the full notes below.
We have implemented the following changes.
FREE CONTENT UPDATE
New Features:
  • Crossplay - Assemble your Fireteam across all supported Platforms.
  • Prestige - Every 10 Ranks, you’re rewarded with Prestige flair.
  • Fabrication Reprocessor - Trade in 3 of your unwanted Challenge Cards for a different random card. There is a chance of getting a bonus card drop.
  • Challenge Card Compatibility - Challenge Cards can now be played in all game modes, and Challenge Cards that are incompatible with certain Missions or Modes will be grayed out during card selection.
New Game Mode:
  • Restock Turrets - Fight waves of Xenos in a new location and refill indestructible turrets to help with enemy crowd control.
New items and rewards in-game:
Nine (9) New Challenge Cards:
  • Draw Three
  • I Can’t Miss
  • Out of Shape
  • Brink of Death
  • Expendable Crew
  • Maybe We Got 'Em Demoralized
  • Quality over Quantity
  • High-Threat Environment
  • Bad Feeling About This Op
Prestige Rewards:
Earn icon updates as you progress through Prestige Ranks.
  • Kit Skins (Prestige Armor - Gold, Prestige Armor - Silver , Prestige Armor - Bronze)
  • Head Accessories (Enhanced Helmet - Gold, Enhanced Helmet - Silver, Enhanced Helmet - Bronze)
  • Weapon Colors (Prestige - Gold Matrix, Prestige - Silver Matrix, Prestige - Bronze Matrix, Prestige - Gold Plated)
  • Weapon Decals (Prestige - Bomb, Prestige - Enlisted, Prestige - Second Tour, Prestige - Officer, Prestige - We Endanger Species
  • Emote (Prestigious)
New rewards for playing Restock Turrets:
Thirteen (13) New Attachments :
  • Assault Brake (Intense+)
  • Auto-Loader (Intense+)
  • Composite Assembly (Intense+)
  • Composite Spring Magazine (Intense+)
  • Extended Field Brake (Intense+)
  • Hollow Points (Intense+)
  • STAP Magazine (Intense+)
  • Dual Rail Booster (Intense+)
  • Multiport Compensator (Intense+)
  • Magnified Reflex Sight (Standard+)
  • Holotab Sight (Standard+)
  • Compound Optic (Standard+)
  • Kinetic Enhancement Harness (Standard+)
Three (3) new Emotes:
  • Chest Pound (Intense+)
  • Oh Snap (Intense+)
  • What the? (Intense+)
New Weapon Decals:
  • You Always Know (Extreme+)
One (1) new Weapon Color
  • Meteoric Iron (Insane+)
New items available in Park’s Armory:
Four (4) New Weapons:
  • RIFLE: SVAT-92 Sokol
  • HEAVY: P.649 HEL
  • CQW: M51 Breaching Scattergun
  • HAND GUN: DKT-59 Misha
Two (2) new Weapon Skins
  • Alpine Trapper
  • Carrot Cake
Two (2) new Weapon Decals
  • Fires Regulation Cornbread
  • ICC
Two (2) new Head Accessories
  • Seegson Cap
  • Mask - Surgical
Two (2) new Emotes
  • Pose - Low Carry
  • Shadow Boxing
FRONTIER FREELANCER PACK
Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.
Fourteen (14) new Kit Skins:
  • APEsuit Mk.3 Kit Skin (available for all 7 Class Kits)
  • Seegson Maintenance Kit Skin (available for all 7 Class Kits)
Eight (8) new Weapon Colors:
  • Matte (Midnight, Sandstone, Evergreen)
  • Obsidian (Black, Volcanic, Helenite)
  • Summer Solace
  • Grim Salvage
Four (4) new Decals:
  • Meet Your Makers
  • Graphic Twist
  • Never Say Die
  • Wing
Four (4) new Emotes:
  • Mimic Synth
  • Hail to the Chief
  • This is BS
  • Air Fiddle
Four (4) new Head Accessories:
  • APEsuit Helmet Mk.3
  • Mask - Skull
  • Pilot Helmet
  • Night Vision Goggles
Additional Items:
  • 1 Challenge Card Pack of 3
  • 1 Consumables Pack of 3
  • Credit Pack (12,000 Requisition Credits, 750 Reputation Scrip)
BUG FIXES
WEAPONS & ATTACHMENTS
The following changes have been made to Weapons:
  • Kramer .50 Magnum: Damage increased 10%, Reload Time decreased to 2.0s, down from 2.3s.
  • Twinhammer: Magazine Capacity increased to 12, up from 10. Max Ammo increased by 20%. Reload Time decreased to 2.2s, down from 2.4s.
  • N79 EVA Laser: Charge Time decreased to 0.15s, down from 0.2s. Overheat Time decreased to 2.0s, down from 2.5s.
  • Frontier Revolver: Damage increased 5%. Fire Rate increased ~10%. Max Ammo increased ~7%. Reload intro animation time reduced ~30%.
  • M10 Auto Pistol: Magazine Capacity increased to 50, up from 40. Max Ammo increased 33%.
  • Mark 7 Mod 2 CQB Pistol: Time Between Bursts reduced ~12%. Damage increased ~2%.
  • Kramer Short-Barrel: Magazine Capacity increased to 5, up from 4. Max Ammo increased 25%
  • Rapid Responder: Magazine Capacity increased to 13, up from 12. Reload Time decreased to 1.8s, down from 2.0s. Max Ammo increased 30%.
  • M39 Submachine Gun: Max Ammo increased 20%.
  • X43 Barrage Flechette SMG: Damage increased 5%. Fire Rate increased ~10%. Max Ammo increased 10%.
  • LEM MP11 Stormsurge: Weak point Multiplier increased to 225%, up from 200%. Time Between Bursts reduced ~18%. Magazine Capacity increased to 50, up from 40. Accuracy spread increase per shot decreased 12.5%. Max Ammo increased ~4%.
  • PPZ-49 Vol: Fire Rate increased ~6%.
  • Type 99 Incinerator: Damage increased 20%. Max Ammo increased 20%.
  • X1 Fireball: The fire patch left by the Fireball now properly scales damage with Character level (resulting in a 50% increase in damage from the fire patch at Character level 20).
  • Heirloom Standoff: Damage increased 10%. Magazine Capacity increased to 6, up from 5. Reload intro animation time reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased 10%.
  • DT-57 Medved: Damage increased ~10%. Fire Rate increased ~5%. Max Ammo increased ~15%.
  • Type 76 Auto Shotgun: Damage increased ~4%. Max Ammo increased 25%.
  • L36 Halberd: Damage increased ~3%. Reload Time decreased to 1.6s, down from 1.7s.
  • Type 88 Heavy Assault Rifle: Damage increased ~2%. Reload Time decreased to 2.0s, down from 2.1s.
  • AM-16 Gruppa: Magazine Capacity increased to 36, up from 33. Reload Time decreased to 1.6s, down from 1.8s.
  • X45 Bombard: Damage increased ~5%.
  • X46 Ballista Flechette Rifle: Damage Increased ~4%. Magazine Capacity increased to 6, up from 5. Reload Time decreased to 2.1s, down from 2.25s. Max Ammo increased ~3%.
  • M42A3 Sniper: Damage increased ~5%. Fire Rate increased ~5%. Reload Time reduced to 2.2s, down from 2.3s.
  • Updated the Perk description for Rank 4 of the Microburst, which now states that "Projectiles fired from this weapon deal 5% of their damage to nearby enemies." Previously it read "+5% Splash Damage".
  • Fixed an issue that allowed the Tanker Muzzle Brake to proc its effect more often than the intended 15 second cooldown.
  • Fixed an issue where the Priming Magazine attachment sometimes displayed a test icon unrelated to its buff effect.
  • The X1 Fireball now counts as a CQW for Tactical Opportunities, as intended.
CLASS KITS, PERKS, & ABILITIES
  • Fixed an issue where the Ability Duration UI would not update properly when active while in a Menu.
  • Updated the Perk icons for Rifle/CQW/Handgun/Heavy to help differentiate between Training, Expertise, and Mastery Perks.
  • DEMOLISHER: Napalm Rockets fire patches now properly scale with the Character Level. This results in a 50% increase to damage dealt for a max level character."
  • DOC: The Strength in Numbers Perk should now show an indicator when the effect is active.
  • DOC: Fixed an issue with Doctor's Orders where it appeared to apply 1 stack of its effects, regardless of the team's health values.
  • GUNNER: The Frag Grenade ability description now reflects that the grenade bounces before exploding.
  • GUNNER: Damage dealt by Frag Grenade, Remote Detonator, and Incendiary Burst now properly scales with the Character Level. This results in a 50% increase to damage dealt by these abilities for a max level character.
  • LANCER: The Particle Burst effect should now be visible to all team members.
  • LANCER: The Heavy Weapon Training Perk should now properly apply the intended +10% Handling.
  • LANCER: Fixed an issue with the Tenacious Perk so it applies additional weapon damage and damage resistance as expected.
  • LANCER: The Resilience Perk has been renamed to Back In Action.
  • LANCER: Fixed a bug where the Residual Charge Perk did not properly proc.
  • LANCER: Updated the Class Kit tooltip.
  • LANCER: Fixed a bug where the Shake It Off Perk would not trigger from grapple attacks.
  • PHALANX: Unequipping your shield while reloading no longer interrupts the reload.
  • PHALANX: Fixed an issue with the Aftershock Perk where the slow effect would persist indefinitely.
  • PHALANX: Fixed the Combat Intertia Perk so that it no longer retains stacks of its effect after dealing melee damage to an enemy.
  • RECON: Optimized performance impact of the PUPS ability.
  • TECHNICIAN: Increased the pick up radius for all turrets. This should address a few cases where they can be placed just out of reach on some objects.
  • TECHNICIAN: The Creative Pain Point Solutions Perk now provides the intended damage bonus when enemies are slowed by the following items and abilities: {Suppression Grid (Consumable), Miller Twist (Barrel Attachment), Aftershock (Phalanx Perk), Distracting Howl (Recon Perk), Suppressing Fire (Gunner Perk), Suppression Station (Doc Replacer Perk), Inhibitor Rounds (Small Magazine Attachment)}
  • TECHNICIAN: The appearance of the Technician's Sentry Turrets have been updated to visually distinguish between the types.
HORDE MODE
  • Rank 2 Universal Perk rewards on waves 30 and higher should now drop as intended.
  • Fixed an issue where enemies would sometimes get stuck.
KIT SKINS
  • Players who have previously obtained the Horde Slayer Kit Skin will now receive the Lancer Horde Slayer Kit Skin when they next login.
ANIMATION
  • Fixed a bug where bots could get stuck in a kneeling position if grappled while attempting a revive.
AUDIO
  • Fixed a bug where some of Hoenikker's voice lines in Priority One: Rescue would not play correctly.
  • Fixed an issue where the LEM STG24 Storm Rifle's audio was distorted.
  • Added scope in/out audio zoom to the following optics attachments: (Rangefinder, Illuminated Scope, 4x Illuminated Scope, Combat Relay Scope, Radar Enhanced Optics, Telescopic Sights)
  • Removed scope in/out audio zoom from the following weapons:( L33 Pike, M42A3, X46 Ballista)
CHALLENGE CARDS
  • Fixed a bug with the Keep It Tight People Challenge Card where players were unable to interact with ammo crates or medkits and other non-instant interactable items when taking damage from the card effect.
ENVIRONMENT
  • Fixed an issue in Priority One: Extract where a player could get stuck while in cover.
  • Fixed an issue in The Only Way to be Sure: Regicide where enemies would sometimes get stuck.
GENERAL
  • Made additional fixes to address stuck enemies when they occur.
  • Fixed an issue where enemies would sometimes teleport when stunned.
  • Fixed an issue where the player's flashlight sometimes would not stay on consistently in areas requiring a flashlight.
  • Fixed a rare crash that would occur when Readying Up for a Private match.
  • Added setting options to use DirectX11 or DirectX12, with DirectX11 being the default option.
  • Fixed a bug where unused consumables were carried over to the next Mission.
  • Fixed a bug where a player could place too many Consumable Turrets.
  • Fixed a bug where players could place an extra consumable.
  • Fixed a bug where the consumable wheel would sometimes display more consumables than what the player actually had if they picked it up in mission.
SETTINGS
  • Video settings for PC and Xbox should no longer apply across both platforms for the same profile.
UI
  • Fixed an issue where changing Head Accessories sometimes caused other facial features to not carry over properly.
  • Fixed a bug where an incorrect player name could display in the "Currently Spectating" section for clients.
  • The Following Challenge Cards have had their reward description updated from "1 Bonus Reward" to "Random Reward": (Don't Get Hurt, I Made A Bad Call, Tools of the Trade, Stuck Magazines, Battlefield Salvage)
  • Fixed an issue where Bonus Rewards from Challenge Cards did not have a visual indicator on the Summary Screen
VFX
  • Fixed a bug where Alpha and Beta were bleeding red blood when attacked by melee enemies
  • Fixed a bug where smoke effects were culled too quickly when the player moved in Point Defense.
Fallout 76 - JessBethesda
Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.
---
Update Version 1.6.4.78

PC (Steam): 3.0 GB
---
Bug Fixes & Improvements

Art
  • Apparel: The Black Jack-o’-Lantern Helmet now correctly emits smoke and flame visual effects.
  • Apparel: Underarmors no longer clip through the Vault Survivor Outfit.
  • Beds: Characters no longer clip into the Wavy Willard’s Waterbed when climbing into the top bunk.
  • Chairs: When seated in the Throne of Bone, the character’s hand now correctly rests on the skull.
  • Workbenches: Meat no longer appears to partially float during the cooking animation that plays while using the Chuckwagon Cooking Station.

C.A.M.P.s & Workshops
  • Allies: The Settler Forager Ally can once again give Daily Quests to the player.
  • Appliances: The Wavy Willards Bubble Blower is now located in the same row of items in the Build Menu as the Wavy Willards Bubble Machine, instead of appearing in a row by itself.
  • Collectron Stations: The F.E.T.C.H. Collectron is now correctly classified as a robot.
  • Exploit: Addressed an item duplication exploit.
  • Exploit: Addressed an exploit that could enable a player to move items from a Public Workshop to their C.A.M.P.
  • Floors: The amount of C.A.M.P. budget consumed by Log Cabin Porches is now consistent with other Porch variants.
  • Floor Décor: Classical Columns can now be snapped on top of one another.
  • Mannequins: The build limit for the Dr. Bones Skeleton Mannequin is now consistent with other Mannequin variants.
  • Survival Tents: The Scrapbox no longer faces the wrong direction in the Rusted APC Survival Tent.

Challenges
  • Combat: Killing robots with the Voice of Set now correctly progresses the “Kill Robots with a Revolver” Challenge.
  • Weekly: Fixed an issue that prevented the “Kill a Huge Creature” Weekly Challenge from progressing correctly.

Combat
  • VATS: Explosive weapon attacks in VATS no longer increase the critical hit meter twice.

Events & Quests
  • Eviction Notice: Corrected a small area near the Rad Scrubber where players would take far less rad damage than intended while the Rad Scrubber was broken.
  • Eviction Notice: The Rad Scrubber’s windmill now correctly stops turning when the Rad Scrubber needs repairs, and when the event ends in failure.
  • Grahm’s Meat-Cook: Players now receive proper rewards based on the success of the Meat-Cook, rather than always receiving items from the event’s lowest reward tier.
  • Grahm’s Meat-Cook: Grahm will no longer wander away from the Meat-Cook to explore other areas in The Forest region.
  • Heart of the Swamp: The Strangler Heart no longer visually appears to regenerate health while taking damage from players.
  • Invaders from Beyond: When speaking with Homer at Black Mountain Ordnance Works, selecting the “That’s all for now” response option now correctly closes the dialogue menu.
  • Invaders from Beyond: Fixed an issue that could prevent dialogue from starting correctly when attempting to speak with Homer at Black Mountain Ordnance Works.
  • Moonshine Jamboree: Addressed an issue that could cause Moonshine Jamboree to end in failure even though players had deposited enough Acidic Gulper Venom to complete the objectives.
  • Moonshine Jamboree: A notification will now appear to inform the player that they lack the required materials if they attempt to deposit Acidic Gulper Venom into the bathtub when they don’t have any in their inventory.
  • Test Your Metal: Fixed an issue that could cause the Golden Eyebot to appear hostile toward players, and allow them to target it with VATS.

Items
  • ProSnap Deluxe Camera: Added a new option to the ProSnap Deluxe Camera that allows players to decide whether or not the pictures they take will be saved to the Photo Gallery.
  • While aiming through the Camera’s viewfinder, use the “Toggle Saving” button to choose whether your photos you take will be saved or discarded.
  • Photos taken while the Camera is set to “Not Saving” will still progress Quests and Challenges that require the player to take photos.
  • Armor: Applying a Deep Pocketed mod to a piece of limb armor now correctly updates the armor’s appearance.
  • Energy Weapons: The item condition for energy weapons now degrades at a more reasonable rate.
  • Energy Weapons: Made improvements to Automatic Barrel mods for the Ultracite Laser Gun so that they perform comparably with Automatic Barrel mods for the normal Laser Gun.
  • Exploit: Addressed an exploit that enabled players to trade items that are normally untradable.
  • Melee Weapons: The description of The Invader Skin now correctly states that it can be applied to Batons.
  • Power Armor: The “Skull Raider” name prefix now appears correctly after applying the Skull Raider Paint to pieces of Power Armor.
  • Quest Items: Fixed an issue that could prevent a character with a large stack of quest items in its inventory, like Government Supply Requisitions, from loading into a world.
  • Ranged Weapons: When firing an automatic weapon while affected by the frozen status, the weapon’s sound effects now more closely match its visual effects.

Localization
  • Eviction Notice: The notification that appears when the Rad Scrubber has been repaired is now properly translated in non-English versions of the game.
  • Scorched Earth: Event objectives, notifications, the description, and all other text that appears during Scorched Earth are now properly translated in non-English versions of the game.
  • Scoreboard: The Secret Service Dog Statues reward is now properly translated on the Scoreboard in French, Italian, Japanese, Polish, and Russian versions of the game.
  • Settings: Increased the font size of Corpse Highlighting options in non-English versions of the game so that they are easier to read.
  • Test Your Metal: Added proper translations for several lines of dialogue from Initiate Pappas and Botsmith Amp in non-English versions of the game.
  • Weapons: Tone Death and Foundation’s Vengeance are now properly translated in non-English versions of the game.

Perk Cards
  • Awareness: When the player has both the Awareness and Stabilized Perk Cards equipped, all types of damage reduction will now be correctly displayed.
  • E.M.T.: Revived players now receive Health Regeneration for the full duration stated on the E.M.T. Perk Card.

Stability
  • Server Stability: Fixed an issue that could result in a server crash during normal gameplay.

User Interface
  • Character Creation: Fixed an issue that could prevent players from creating a new character, even if they had fewer than 5 existing characters.
  • Controls: Attempting to open the Map while running a Holotape Game no longer causes the controls to become unresponsive.
  • Scoreboard: Players can no longer spam the confirmation button after using the “Rank Up to Here” button on the Scoreboard.
World of Warships - Helga_WG


Commanders!

This week, we're giving away the Long Live the King DLC ​​for free to celebrate the British Battleships event!


https://store.steampowered.com/app/1954810/World_of_Warships__Long_Live_the_King/

What's more—if you add the DLC to your library, then log in to the game before July 31, you will receive a container that unlocks access to the Royal Navy Destroyers collection and provides an additional day of Warships Premium Account!

The collection is dedicated to the appearance of British destroyers in the game and reveals the history of the Royal Navy's development in the 20th century. Once you've started gathering the collection, its elements can be obtained from daily containers by activating the subscription (you can turn it on under the Collection tab).



Each Royal Navy Destroyers container includes:
  • Two elements of the Royal Navy Destroyers collection — 100%
  • One item from this list:
    • 5x «Credits +20%» expendable bonuses — 20%
    • 5x «Ship XP +100%» expendable bonuses — 20%
    • 5x «Commander XP +100%» expendable bonuses — 20%
    • 5x «Free XP +300%» expendable bonuses — 20%
    • 1,500x Free XP — 20%
The percentage indicates the drop chances of each group of items from one container.
...