* Increased zombie spawns * Normal zombie damage increased from 12 to 14 * Irradiated zombie damage increased from 16 to 17 * Irradiated zombie speed slightly increased * Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these. * Same as above applies to crafting materials
CONTENT/FEATURES:
New Buildable Objects:
* Building Craft Bench (Used for crafting all buildables) * Campfire (Just like the cooking fire) * Fridge (Stores consumables) * Gun Locker (Stores rifles and sidearms) * Military Crate (Buildable crate) * New Storage Crate (Slightly larger than the storage crate * Gate (Large wooden gate) * Wooden Door * Bed Frame * Camp Chair * Log Wire Post * Spikes * Ceiling Light * Water Well (For collecting rain water, more collectors like this will be added) * Tank Trap
New Crafting Materials:
* Electric Wire (Mainly found in industrial loot containers) * Nails (Mainly found in industrial loot containers) * Polymer (Only found in military containers) * Tape (Mainly found in industrial loot containers) * Wood Planks (Crafted or found mainly in industrial places)
* Free look camera added * Change input key for ADS switch camera side added * Empty bunker added to map, find it and build in it!
CHANGES:
* Update to UE5.0.3 * Increased medical loot in medical containers * Radiation pills added to loot tables of other containers * Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc) * More zombie models added * Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory) * Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance * Behind the scenes improvements to reloading of hunting rifles, shotguns, etc * Performance improvements to AI and containers * Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements
BUG FIXES:
* Fixed behind the scenes code that was causing game to produce an error every frame * Fixed camera trace when changing camera mode in vehicle * Vehicle hits give XP and zombie kills * Changes to saving game * Can now use night vision with weapon scopes and binoculars * Rabbits shouldn't have god strength * Improvements to texture performance * Fixed buggy engine smoke position * Fixed issues in tutorial
Pro Modes Added: 1. New mode, same levels. Select "Play Pro Mode" on the main menu and get started! 2. New achievements added for each level on the pro modes! 3. Must score 500k+ on each pro mode level to unlock the next pro mode level 4. Pro Mode is slightly faster physics! (it is one-half the physical scale of normal mode)
Welcome to another update. This time, work was done on the wires. Wires now have a limited distance. A new item has also been added - Wire Extension! A new item allows you to make a network of wires on your ship! To create a new item, you first need to learn its recipe in shipcore.
I also added the deformation of the wreckage of the ships when hit with a pickaxe. Over time I will improve this effect.
A new recipe has been added to the Recycler: Scrap-metal and Rubber - obtained from Wire.
A very annoying bug has been fixed: If you switch the active item in the inventory, the item in the hands disappeared.
We also take part in the Survival Game Festival (August 1st), so don't miss this event and tell your friends!
News:
Work has been done on the entire wire system, many small bugs related to wires should be fixed.
ADD: Attacks that miss a target due to it having no turret (sort of a reverse Hull Down) now have a more clear result displayed
CNG: Sniper attacks on player unit no longer possible in foggy conditions CNG: Hold objectives will no longer be placed in hexrows 0-1 during Fighting Withdrawl day missions CNG: Gunslinger and Spray and Pray crewman skills make Covering Fire from that crewman more effective during bailing out
FIX: Several hundred fixed/updated portraits by cjprince FIX: Removed SU-12 from Barbarossa campaign FIX: Friendly units destroyed and units destroyed during friendly fire air attacks no longer count toward Seven of Clubs Steam achievement FIX: All 20mm autocannon weapons now have a minimum FP of 4 FIX: If a unit support category has no unit types that are available on the current date, it will not appear as an option FIX: If player completes a campaign and chooses not to continue with the same crew into a new campaign, loading that saved campaign will now not re-roll crew decorations, add additional Steam stats, etc.
We have released another update for "The Backrooms; Survival"!
Changes: -Added text chat talking, use the "`" key (can be rebound to anything) to open a text field you can use to talk via text. Messages are displayed above the player name for a short time, and to keep in line with proximity VC chat, only nearby players will be able to see the message -Added "big chests" and "big key". The big chest holds much better loot, mostly weapons, and ammo. Can only be opened with a big key. Rarer than small chests. -An added achievement for opening a big chest -fixed a bug where melee weapons will break instantly on hits sometimes -defeated entities have a small chance to drop ammo or big key -fixed a bug where being revived in multiplayer after sanity death puts you in an endless death loop -fixed a bug where you can still pick up a second backpack even if you had one (didn't have any additional effect, was just a bug) -changed the trapdoor designer slightly to make it bolder and stand out more -fixed campfire floating in the forest bug -fixed a bug where the ladder is usually always right not to the trapdoor, mostly in the forest level (can still happen, but not as frequent) -fixed various typos -a killed player with a backpack will drop the backpack too (so you can loot this from killed players) -changed both leaderboards to show up to top 25 scores -in line with online room names, steam leaderboard names that contain swear words will be filtered by "***" (score still displayed, but the swear word is censored) -fixed a bug where blood was not sometimes showing -various smaller/minor bug fixes such as some minor graphical, UI glitches etc
The next update will be over this weekend and will add an additional level theme as well as entity/entities.
Pro Modes Added: 1. New mode, same levels. Select "Play Pro Mode" on the main menu and get started! 2. New achievements added for each level on the pro modes! 3. Must score 500k+ on each pro mode level to unlock the next pro mode level 4. Pro Mode is slightly faster physics! (it is one-half the physical scale of normal mode)
Greetings, this is MIR4. These are the details of the update scheduled for Tuesday, July 26th, 2022.
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[Main Updates]
◈In-game Updates◈
1. Changes to Wayfarer Travel requirements. 2. New Codex: Mystical Piece, Spirit and Spectrumite 3. Improvements to item selling system.
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[July 26th Patch Note Details]
◈In-game Updates◈
■ Wayfarer Travel ● Requirements for Wayfarer Travel will be changed. - Cool of 24 hours will be applied for Wayfarer Travel, after participating in Castle Siege.
■ Codex ● New Codex will be added. - New Codex for Mystical Piece will be added. - New Codex for Spirit and Spectrumite will be added.
■ Item ● Improvements to item selling system. - New selling confirmation and filter settings pop-up messages will be displayed to prevent selling items by mistake when using Auto-select.
■ Craft ● Changes to the items obtainable upon "Great Success" displayed in the Craft tab. - The "←" icon between the items obtainable upon Success and Great Success will be removed.
■ Shop ● Special Summon for Epic Spirit ‘Brutal Lionheart Koiga’ will be ended.
● Legendary Spirit Summon for ‘Dark Crown Prince Wooska’ will be extended. - Period: After July 26th Maintenance ~ to August 9th Maintenance
■ In-game bug fixes & gameplay improvements 1. Fix on issue of items registered on Quick Slots being unremovable when completely used up. 2. Fix on issue of Bosses not being targeted in Boss Raid under specific conditions. 3. Improvements in the Source of items to include Expedition Missions.