We will be performing a scheduled maintenance on JUL 26, 2022 (UTC). Further details regarding the maintenance are listed below for your reference.
UTC (Universal Time Coordinated): JUN 26, 05:00 – JUL 26, 13:00 KST (Korean Standard Time): JUN 26, 14:00 – JUL 26, 22:00 PDT (Pacific Daylight Time): JUL 25, 22:00 – JUL 26, 06:00 EDT (Eastern Daylight Time): JUL 26, 01:00 – JUL 26, 09:00
< Contents & Events > - Welcome To The New Journey - Equipment Navigator - Weekend Golden Beryl Galore!
< Sales > - Reincarnation of Apostles Package
< Changes/Fixes > - Fixed an issue where the client was forcibly closed when connecting with a character with a Lv. 95 Epic equipment recipe. - Fixed an issue where Kaleido Boxes were sporadically unusable in certain equipment. - Fixed an error where the level option for Epic Equipment, which was provided as a reward for the Normal-King difficulty level of the emergency mission, was incorrectly displayed. - Fixed an issue where the result of option growth of the Lv. 105 equipment was abnormally displayed in the result window. - Fixed an issue where avatars were displayed incorrectly in Avatar Market -> Browse Avatar tab. - Fixed an issue where the Damage Value option was not displayed in some creatures. - Fixed an issue where the Explorer Club Growth Capsule information was displayed abnormally. - Fixed an issue where the effects of Prey’s Hope and Isys’s Despair aura was displayed abnormally. - Fixed some minor text issues.
* Rewards for the following events will be given out during the JUL 26 maintenance.
Going the wrong way on a one way road will still consume a tow truck to remove the vehicle. However, when there are no more tow trucks available the vehicle will instead get stuck, and might be removed after a period of time if it cannot unstick from its wrong-way position.
Hey everyone, first and foremost thank you for purchasing Project Dagger! I'm Alex the solo developer behind the game. I wanted to key everyone in on what to expect from Project Dagger, my timeline for when I hope to exit Early Access and what I hope to accomplish while the game is in Early Acess.
So lets get started with how updates will go out. I have some major updates already planned, the game is currently on version 0.3.8 which means the next major update will be 0.4.0. This will likely be a fairly large content update with new zones, enemies, weapons, a handful of QOL changes and some small new features. I plan on releasing 0.5.0, 0.6.0, 0.7.0, 0.8.0, 0.9.0, and 1.0.0 (1.0.0 will be when the game exits Early Access). These updates should go out every 1-2 months, but nothing is entirely set in stone on that.
Each of these major versions will be quite similar and will largely be content patches. I don't have a lot of major features planned at the moment but depending on how the game is received, community feedback, and always getting new ideas, this could very well change. However, at the moment the only major features I have planned is adding in bosses and a 4 player co-op mode which will consist of new levels, enemies, weapons, etc... Other than that you can expect releases to include weapons, zones, classes, enemies, and other cool additions to the game to help keep things fresh and build out the full game.
0.4.0 Release Plans
With release happening I already have 0.4.0 planned out and a lot of things work in progress for the release so it should be out around end of August to mid September. Now as for what is in 0.4.0 I'll list it out below.
Steam Achievements
XP & Level system
Attribute points
Beginning of a Perks system
Weapons
Armor
New Enemies
1 new Zone
Beyond 0.4.0 & Multiplayer plans
So a fair amount of content to come, I have ideas for the releases following 0.4.0 but nothing is concrete yet so stay tuned to hear more about those releases. I do know that I plan on having co-op released by around December to early February. Kind of a long time away and a fairly big window for an update to be released but that's my current estimation. I plan on it being included in either 0.6.0 or 0.7.0. I think having it out in time for the Steam winter sale will make the most sense.
As always consider joining the Discord server as plans are usually announced there first, get access to sneak peeks at upcoming features and releases and engage with the community. Thanks for reading and I hope to see you in there!
・Another Style Flare Knight... Radias's Another Style is available.
・Fateful Encounter (Paid, 2 Times Max) is available.
・The "Ally Encounters" under Regular Encounters were updated.
The following will be updated
・Explanations for the Counterattack mechanic have been adjusted in the battle status menu. *Only the wording was adjusted. The effects have not changed.
Campaign Information
・Chronos Stone Sale Information ・A limited time 2000 Chronos Stone package ・A limited time 4000 Chronos Stone package ▼Duration July 25, 2022 3:00 (UTC) – August 11, 2022 14:59 (UTC) *Each can be purchased only once
・A new campaign that grants rewards for escaping from the Timetwisted Maze
Escape Number
Rwd.
First Escape
Chronos Stone x50
Second Escape
Chronos Stone x100
Third Escape
Chronos Stone x150
▼Campaign Duration From the version 2.13.100 update to August 31, 2022 14:59 (UTC)
※The app must be updated to version 2.13.100. ※Your party being wiped out, or quitting from the Maze, does not count toward the rewards. ※Up to three successful escapes will grant rewards.
Identified Issue
・There are cases where the time duration for the 2,000 and 4,000 Chronos Stones' sales are displayed incorrectly. Correct: –8/11(UTC) x1 *The issue can be fixed by updating to version 2.13.100.
・In Apocrypha: Wanderer in the Vortex: The Road to Thunder's Build Equipment menu, some materials required for "Catapult" level 1-3 differ from the amounts shown.