In response to popular demand I have agreed to return to this project for polishing and fixing purposes.
No promises on the future, but I'll try to knock off any remaining bugs people locate (seems like it is running at 99% now but there are one or two left over) and maybe will consider any simple QoL / feature things that are sufficiently simple.
I am primarily focusing on a new project so no further major changes likely.
Thanks to the community for the continuing love for the game!
v2.03
Fixed 'Distract' perk totally nullifying (or even negativing) opposing fighters - instead the opposing team will now recover 'inspiration' over time, and if you try to overload them with the perk then they will recover all the faster, so that it works as intended now - i.e. if you use it once every 3-4 turns it will keep the enemy team distracted, but not wiped out.
Ditto for enemy team 'formation'.
Fixed a bug causing player team 'Inspire' ability giving a bonus to the enemy's defence as well as the player's.
Prevented 'Inpsire' from overstacking, so if you start doubling down on it it will recover back to normal levels faster and won't stack beyond a single turn (i.e. if you had two fighters with 'Inspire' in the same line up, or tried to keep using it turn after turn).
v.2.04 7.45pm
Fixed seasonal 'Golden Boot' award for most wins, which was horribly misfiring and giving the award the player with the best morale, rather than wins.
Fixed an equivalent bug dealing with the initial commentary on players to look out and set bounties on at the start of a fight, which was also using the wrong test.
As promised, Chapter 0 & 1 will be released tomorrow! We are super excited!!! So much work was put into this game (and still is). It feels so strange to finally share it with the world. We would like to thank anyone that supported us so far and for everyone that participated in the community challenges (an award still awaits for the solver of the Semi-Final one). Be prepared for a unpredictable gaming experience. Wishing you all a wonderful summer. Best regards DYH
If you ask me, I'm working hard to meet the release date and I'll let you know what's going on in the meantime.
Speaking of release date: 28 July 2022, 14:00 New York Time, my game will be released.
After giving this information, let's come to what innovations I added to the game;
* There are currently 4 language support, but I plan to add new language options after the game is released. Currently active [English - German - French - Turkish] is available.
* There are currently 24 different achievements active.
* While collecting skins, which was one of the feedbacks from the demo version, the rabbits we hunted were removed from the final version because they were too small.
* The menu screen, which is the entrance to the game, has been completely renewed.
* I did some optimisation work for the places where there was a slight fps drop and now it is more stable.
* After you finish the game, your game save automatically starts you in your village and you can continue playing after the game ends if you wish.
That's all the updates and fixes I can think of right now, I hope my game meets your expectations. If you want to contact me ;
Greetings, dear members of the IL group. We would like to share with you news about the game and outline further plans for the development of the game.
We took into account many comments and suggestions on the game from the community received during the last Steamfest. Most of the problems have been fixed, and the coolest suggestions have been implemented in the game. Soon you will be able to see it for yourself in the new demo assembly (follow the project news, subscribe to our discord). Also, follow the news of our curator.
Let's move on to the most interesting
QUALITY OF SYSTEM MECHANICS:
We have improved the quality of most of the key mechanics related to the game system as a whole (which was a lot of questions during Steamfest). All mechanics related to the comfortable process of passing the game have been improved to excellent quality - the save system, localization, gamepad support, etc.
Currently tested:
- Keyboard and mouse; - Steampad; - Steamdeck; - Controller from PS4; - Xbox controller.
Support for gamepads from current consoles will be implemented later.
SKILL SYSTEM IMPROVEMENT:
The skill system has been completely redesigned.
Now, the character's skills are a branched RPG system, each "branch" of which is responsible for one or another type of weapon.
In addition to the above, we have a lot more to share, but we will not load our devlogs with a lot of text. At this stage, we will publish them systematically, therefore - do not forget to add us on Discord, follow the news in this group and cross the road only at the green light.
We decided since a few months have passed, it's about time for a little status report on the game!
First of all, we would like to thank everyone who bought our game and continues to support us either on discord or on the official steam forums. Thanks to the many bugs submitted by you, we managed to make it into a very stable version of the game in just a few months, which then can be built on in the future!
And now we are happy to announce that the game's first DLC will be a short, single player story, which runs on the working name Four Walls. This will be a slightly different experience than the main story of the game, with smaller, confined spaces and more puzzles, we hope you like the idea! Since there are several tasks going on in parallel in the background, it will take quite a few months to complete this new story. The DLC will be available for free as an update for those who have purchased the game!
Something else we've been working on recently is the steam community items with cards, profile backgrounds and badges. After a few checks, these will soon be coming to steam for everyone to collect and trade! We hope everyone will like these little extras and we will see some profile backgrounds among our players!
Thank you very much for your attention, we hope you are happy with the announcements and as much excited about them as we are! See you next time, when hopefully we can provide you with even more good news like these!
The joyful 1-Hour Free Spin is back for the entire weekend!🥳 Spin it like if you were icing a cake EVERY HOUR to get FREE Chips and have the chance to increase your winnings by getting a Jackpot Spin every fifth spin!🎉🎂💰
Release Notes Alright, here’s the next big Mutant Alley update. Besides bug fixes and overall improvements, this version comes with the long awaited virtual cock which allows you to penetrate the characters, masturbate or pee in front of them (and of course they will react to it). There is currently only a small palette of sentences for the new actions but there will be more added in the next update. Also this version comes with audio spectrum based jaw syncing, which makes the character talk way more immersive and I also added the possibility to load and save character outfits and customizations.