Figurine Scene Simulator - Simulated Entertainment
Hi All,
We've added new Silver Wrapper adult props by one of our artists, SuryaPritha, plus Piercings and a couple of new NSFW Bedtime Stories figurines customized for us by FlyskyhighCG. We also added a few features to support the new props.
Silver Wrapper Adult Props & Piercings
We've added the Silver Wrapper franchise to the props selector with several adult props such as dildos, cuffs, paddle and a small collection of piercings.
To accommodate these new props, we've added a few new features:
New prop points allowing you to attach the piercings (as well as cuffs) to several body parts (what is available varies between figurines based on the artist's rig)
Added the components tool to props, this allows you to change out materials on dildos, cuffs, piercings, etc.
Added a scale tool to allow for adjusting the size of props to fit the character.
The phallus shape/size tool has been added to the dildo props so you can change their shape and size.
Building on functionality from the new Free Rig Poser, we've added the ability to save poses to the character phallus tool allowing you to easily re-use them.
We also added the two adult characters to Bedtime Stories. FlyskyhighCG's Succubus added to Unholy Wars as our "Lure Devil" with customizable penis morph
And FlyskyhighCG's Werewolf, our Alphie Osborne in Fantasy Lands
(You can customize characters with the advanced components/looks tool and we're going to be releasing store variants for them shortly.)
They both have several color customization options:
Thanks for your interest in Figurine Scene Simulator!
Our next update will be one more update of Bedtime Stories characters and a new Visual FX tool that will provide a lot of different effects for all sorts of characters. (Then we'll be finishing integration with Ambient Channels to provide scenes to load up)
Rez you later, -Arcade Player '1999 Discord Channel with development test shots: discord.gg/PEpkp6m96b
We have come to the end of our long silence. The Sentinel Remake's Steam page is finally open to everyone! With this, we present to you the first snapshot of The Sentinel Remake.
The snapshots aren't targeting to show the gameplay, targeting to show The Sentinel Remake's graphic level. We wanted to show you that we are using the power of Unreal Engine 5.
Don't forget, The Sentinel Remake's first priority isn't graphics, it's gameplay. We will keep sharing images as time goes by. Don't worry, images aren't the only thing we will share. We are thinking of showing you the game by sharing gameplay videos in future.
So, everything is fine. We are working very hard as a team. We will let you know by development process goes on. Last of all, don't forget to add The Sentinel Remake on your Steam Wishlist!
A civilized man's struggle against a primitive world is about to begin.
We have come to the end of our long silence. The Sentinel Remake's Steam page is finally open to everyone! With this, we present to you the first snapshot of The Sentinel Remake.
The snapshots aren't targeting to show the gameplay, targeting to show The Sentinel Remake's graphic level. We wanted to show you that we are using the power of Unreal Engine 5.
Don't forget, The Sentinel Remake's first priority isn't graphics, it's gameplay. We will keep sharing images as time goes by. Don't worry, images aren't the only thing we will share. We are thinking of showing you the game by sharing gameplay videos in future.
So, everything is fine. We are working very hard as a team. We will let you know by development process goes on. Last of all, don't forget to add The Sentinel Remake on your Steam Wishlist!
A civilized man's struggle against a primitive world is about to begin.
Survivors! It's been awhile. I have been very busy. How are you? GOOD! I'm glad to hear it. Listen, today is kind of a big day. I allowed the first 97 play testers access to the current Play Test build of Zombie Jack. It's very scary because there is still so much work to be done, but I felt it was time to get the first lot of feedback (even if it is largely negative). EEE!
Anyway, in this update 0.0.9a, there are lots and lots of bug fixes, improvements, and features. Enjoy and happy slaying.
Features - Additional sound effects. - Key items now have a cyan outline. - Key items now appear in HUD. - Updated Generator model. - Updated service station world model. - Updated gate and bridge models.
Adjustments - Improvements to zombie thought indicators, "!" and "?". - Increased player boundary. - Decreased player movement speed. - Players can now pick up items when bag has space and hands are full. - Inventory automatically cycles to next item if current one breaks. - Reduced mass of all objects. - Reduced throw item force. - Reduced movement penalty when carrying large objects. - Additional keybindings and updated controls screen. - Increased knock back force when doing a power attack.
Fixes - Fixed day/night transition bugs. - Fixed fuel pump visual glitch. - Fixed an issue where buildings were not casting shadows while players were inside. - Stability improvements.
After 1,087 hours of development we've arrived! Yes, Amaze Adventure is now released!!!
My brother and I have been toiling over this game for about 2 years. It's taken many hours to work on what seemed to be simple tasks. When those changes were finally done - wow! It feels good. Like really good. You get to lean back from the screen for a moment and soak in something that you think is beautiful. Enjoying that moment is one reason we love to develop games..
Of course, there are flaws. Oh so many things you want to do and clean up and polish to a brilliant shine. Hopefully those flaws are allowed with the understanding that we will continue to perfect this title. And hope it proves interesting enough that an expansion to the story is wanted. There is more here and we hope this is only the beginning.
Talk to us. Tell us how you feel about the game. What do you like? What don't you like? And maybe, what would you do different. We'd love to hear what you have to say. This is a new creation.
Thank you for reading and hope you enjoy our first ever full length game on Steam!
YoloMouse - Game Cursor Changer - Dragonrise Games
Now for a slightly bigger update.
A new feature has been added to the cursor picker menu (CTRL ALT C) that shows all discovered game/app cursors instead of just the cursor you were hovering over. This allows you to rebind all game cursors in one go. It also makes it easier to rebind cursors that only appear briefly such as the gauntlet cursor in Diablo 3.
This was also an opportunity to redesign the cursor picker after much feedback. The layout was updated to support above feature, some buttons were relocated to where they make more sense, default and hidden cursor binding has been made more visually clear.
The hidden cursor has also been given a much asked for "static" feature. This simply prevents it from moving, which applies to games like GW2, FF14, WOW.
And several fixes and tweaks :)
UPDATES
updated: redesigned cursor picker
new: made all discovered app cursors selectable in cursor picker, instead of just current visible one.
new: cursor picker option: "static" for hidden cursors. this prevents movement of the hidden cursor. intended for games like gw2, ffxiv, wow. not yet supported in dedicated fullscreen.
fix: default language always being english
fix: inverted cursor not showing in cursor picker
fix: elevated 32bit games like DAOC and sometimes LOL not working.
fix: reopening existing cursor picker focuses current cursor, instead of first chosen one.
fix: improve font scaling at higher DPI
fix: ym not starting from a remote desktop session
NEXT
new: anticheat bypass to hide the game cursor for AC protected games.
improve: current cursor picker ui: tooltips, preview buffs
new: cursor editor
LATER
customizable + scriptable 3d cursors
steam workshop and something equivalent for regular version
- Addressed NPC gas station customer cycling & alternate dialogue error. - Player can no longer teleport out of boss battles. - Player can no longer teleport out of caves.