House Party - markiezz


The female player has been live since last weekend and House Party's officially out of Early Access! Our team has been blown away by your support. Over the past few days, the game's been a Top 30 Global seller, has over 10,000 total (Very Positive) reviews, still has over 1,000 active players, and got featured all over the place!

We just want to say thank you so much to all of the partiers who supported our game early on and welcome to all of the new guests joining the party! You guys made this all possible.



Now that the female story has been out for almost a week, we want to know how you’re exploring it!

Have you figured out a new way to get friendly with Derek yet?

Have you overheard any female-specific background conversations around the party?

How many of you gave Brittney the shirt right away? How many of you didn't?

When you gave Brittney different clothes to change into, did you give her privacy?

How have you been playing the female story so far? And who are you romancing?



With all of the new content we’ve added lately, we know there’s a ton of stuff to get acquainted with - especially for new or returning players! If you’re confused about what to do next, be sure to check out House Party’s unofficial Steam walkthroughs for some tips and tricks (located in the Guides section): https://steamcommunity.com/app/611790/guides/



And if you have questions, need troubleshooting help, want to hang with our community, or want to participate in the giveaway going on in our #community-content channel right now (submit some cool House Party fan art and you could win some free House Party merch), join our Discord: https://discord.com/invite/eekgames[/url] [img]{STEAM_CLAN_IMAGE}/29297549/0eba878890f73632f2ea886921df0d05ef2e477e.png[/img] Wondering what's next for House Party? We have more fine-tuning to do for the female player's story - including bug fixes and Vickie's romance scenes - and it won't be long now before we start working on bringing House Party to VR! [img]{STEAM_CLAN_IMAGE}/29297549/4d5f56b1e5ecc009a36e8fe0f16b05b1dafb311d.png[/img] We hope you [url=https://store.steampowered.com/app/1648810/House_Party__Doja_Cat_Expansion_Pack/]wishlisted the Doja Cat DLC already[/url], too, because it's coming this Fall! https://store.steampowered.com/app/1648810/House_Party__Doja_Cat_Expansion_Pack/ P.S. Want to support our devs while getting access to sneak peeks of Office Party (House Party’s sequel game), opportunities to play new patches early, and more? Be sure to check out our Patreon: https://www.patreon.com/eekgames



Wondering what's next for House Party? We have more fine-tuning to do for the female player's story - including bug fixes and Vickie's romance scenes - and it won't be long now before we start working on bringing House Party to VR!



We hope you wishlisted the Doja Cat DLC already, too, because it's coming this Fall!

https://store.steampowered.com/app/1648810/House_Party__Doja_Cat_Expansion_Pack/

P.S. Want to support our devs while getting access to sneak peeks of Office Party (House Party’s sequel game), opportunities to play new patches early, and more? Be sure to check out our Patreon: https://www.patreon.com/eekgames
Dungeon Defenders: Awakened - Chromatic Games
DEFENDERS,

The Pre-Episode 2 Patch 1 PTR is now live, and we need help from our Defenders to test out these upcoming changes! As mentioned in the Preview notes, this PTR will be focused on the implementation of a handful of new features, continuing to improve the overall quality of life in DDA, and fine tuning some of the balance on defenses!

How to Join
Are you excited to check out these changes early? Do you like giving your opinion in a meaningful way? Do you want an exclusive Crystalline Corgi Pet Transmog? If any or all of these apply to you, we want you to join the PTR! If you own Dungeon Defenders: Awakened on PC/Steam, check out our forum post that shows you exactly how to join!

Reward
Test with us and get a Crystalline Corgi! Make sure to play for at least 30 minutes and fill out the in-client survey to receive this cute new Corgi transmog to use for your first ever Pet transmog! This survey can be accessed via the pause menu.



Siren Rework
The Siren has been a point of frustration for many of our players and will be receiving a rework. The reworked version will be targetable by towers and have two abilities:
  • Ability 1 - Mitigate damage to nearby enemies.
  • Ability 2 - Target players/defenses with a casted explosion that will cause damage if the player does not move away before the cast completes.
Note: Currently there is no difference between normal and Rifted and the Siren is still considered a Rifted enemy in both modes.

Changing Enemy Elemental Resistance
Enemy Elemental Resistance is being lowered from 100% to 75%. This will not change how towers work. Elemental Towers will not target, Auras will not damage, and Traps will not trigger or damage elemental enemies.

Item Culling Changes
This change makes it so that instead of drops always replacing the lowest IPWR item on the ground once the max drop limit has been reached, it will now instead keep 20 Armor, 10 Weapons and 10 Offhand drops on the ground and replace an item of the same category. Pets and Accessories are no longer culled and will stay on the ground.

New Fusion Pets


We have added 4 new Fusion pets for you to collect!
  • Act 1: Steam Robot
  • Act 2: Little Wizard
  • Act 3: Dragon
  • Act 4: Angry Cloud
Players can obtain them by playing Rifted on any act map except for the encore maps. Bonus Waves will roll between the map's pet and the Fusion pet (50/50 currently). We expect to add more in future patches.

Pet Transmog
Do you want your Corgi to shoot fireballs? Well now they can!



New Features

Rifted Enemies now drop Fusion Gear
  • This is our most requested change from our surveys and will help players better farm the Fusion gear they need!
Shroomy Pit is now Shroomy Geyser
  • Use the new and improved Shroomy Geyser to yeet Shroomies to your heart's content!
Smart Upgrade and Repair
  • This will make repairs a little less pain-staking. This feature can be toggled in the gameplay settings, and is on by default.
Tower Balance

Spiked Blockade
  • Health Increased from 1160 to 1392
Slice N Dice Blockade
  • Health Increased from 1225 to 1470
  • Damage Increased from 7 to 7.7
Harpoon Turret
  • Damage Increased from 60 to 72
  • Projectile is no longer destroyed by map geometry
Bouncer Blockade
  • Health Increased from 1087 to 1304
  • DU reduced from 2 to 1
Bowling Ball Turret
  • Damage Increased from 70 to 84
Explosive Trap
  • Damage increased from 375 to 412
  • Range Increased from 200 to 220
  • Rate Increased from 10 to 8
Inferno Trap
  • Damage Increased from 65 to 78
  • Effect Rate Increased from 0.65 to 0.5
Thunder Spike Trap
  • Damage Increased from 1500 to 1800
  • Rate Increased from 8.5 to 6.8
Elemental Barrier
  • Health Increased from 1160 to 1392
Blocking Field
  • Health Increased from 882 to 1058
Roots of Purity
  • Health Increased from 825 to 990
Quality of Life
  • Warden's Sprout ground target changed to a projectile.
  • Updated Defense Range indicators to be more user-friendly.
  • The ‘Sell All’ hotkey returns.
  • Added ‘Force Ready Up’ on the Escape UI for consoles.
  • Transmog items that can no longer be obtained will now be hidden on the transmog UI.
  • Added a gameplay option to toggle the DDGR Centered Camera Perspective view.
  • Irradiate no longer procs on target dummies in order to help temper DPS expectations .
  • Entitlements no longer give items, but will now just unlock the transmog. Entitlements that were given as items are now sellable, but will not be tradable.
  • Updated item effect descriptions to say "Increases {stat name}" instead of giving the actual description of the stat.
  • Updated Stability's item effect description to say "Reduces Knockback from enemy attacks."
  • Added Social Button Bar to Main Menu.
Bug Fixes
  • Fixed a few issues to help with multiplayer disconnects.
  • Fixed an issue where the spawn door had some weird textures.
  • Fixed an issue where hackers can see non hacked games.
  • Fixed issues with item effects spawning projectiles at the wrong location.
  • Fixed an issue where defeated enemies on the Tactical Map would still display despite being defeated.
  • Fixed an issue where leaving a game that was lower difficulty than what your Tavern was previously set to would cause you to have difficulty scaling issues until hero swapping.
  • Fixed an issue where deleting your last transmog could result in a crash.
What’s Next?
Collecting feedback and testing, testing, testing! Make sure to fill out your survey in the PTR client and let us know what you think about the changes. Tell us what you like. Tell us what you don’t like. We expect to have about 1-2 weeks of this PTR, where you can definitely expect changes and we continue to get more information. Thanks again to our Defenders for taking the time to participate and give us feedback!

Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games
Noble Fates - xobermon
Content Update #13: Wedding Decorations and Growable Grass!
Wedding Decorations (thanks Satoru and Davision!) Standing Decorations Add Skinny Bush Lvl 2 Building 1-16 Prestige Ingredients: 16 Flowers Add Wide Bush Lvl 4 Building 4-20 Prestige Ingredients: 16 Flowers Add Heart Bush Lvl 6 Building 6-40 Prestige Ingredients: 32 Flowers Add Wedding Cake Lvl 8 Building 12-80 Prestige Ingredients: 24 Corn Add Wedding Sculpture Lvl 10 Building 16-128 Prestige Ingredients: 32 Stone Tabletop Decorations Add Flower Vase Level 4 Building 4-18 Prestige Ingredients: 8 Flowers Add Gift Level 6 Building 8-48 Prestige Ingredients: 18 Wood Add Gift Basket Level 8 Building 10-64 Prestige Ingredients: 24 Wood Wall Decorations Add Vines Level 4 Building 2-18 Prestige Ingredients: 16 Flowers Placeable on Walls and Doorways Add Wall Flowers Level 6 Building 4-32 Prestige Ingredients: 32 Flowers Placeable on Walls Add Ribbons and Bows Level 7 Building 4-48 Prestige Ingredients: 32 Cotton Placeable on Walls Growable Grass (thanks Satoru!) Grass can be planted in Farms May drop Seeds when Cut Straw Drops Grass Seeds when used Can now be Salvaged at Fire Pits Drop Grass Seeds when Salvaged Flowers May Drop Seeds when Cut Double Seed Drop Rate Can now be Salvaged at Fire Pits Drop Seeds when Salvaged Drapes Now Require Lvl 8 Building Scrolls Now Require Lvl 10 Building Compatibility Bakery Mod May prevent Grass from Dropping Grass Seeds KFarming Mod May prevent Grass from Dropping Grass Seeds
Jul 22, 2022
Karos - m.skalozubova
Waiting for the weekend, fighters?

Rates especially for you:

Karos:
🔥07/23/2022 — Fletta x3, Pet experience x3;
🔥07/24/2022 - XP x3, Pet XP x3, Carats x2.

Karos Classic:
🔥07/23/2022 - Experience x3, Drop x2, Carats x3;
🔥07/24/2022 - Experience x2, Drop x3, Flatt x3.


See you in Azmara!
Wizard101 - Sparck


Go ahead, make a scene!

During the new Spiral Scene event, you can earn terrific rewards by rating castle tour houses, visiting top houses, completing daily assignments, and more!

As you fill up your personal progress bar, you’ll unlock special free rewards:
  • Professor’s Hoard Pack
  • Mega Snacks
  • Jewels
  • Reagents
  • And Much More!
More good news! Earning points in the Spiral Scene will also earn you points towards your Scroll of Fortune progress for even more rewards.

Hurry! This event ends on the following Monday.

Check out the official Events Calendar for updates.
Jul 22, 2022
Will You Snail? - lady_turkiz




Yo Snails! Squid here.

It’s Summer and I’ve got more interesting stuff to do than watch you repeatedly die on the same spike.
Maybe I'll spend some time computing other kinds of suffering for a bit, ya know?

Anyways, I guess you will be needing a new temporary AI to supervise your stupid actions.

You have until August 1st, 9 AM CST to draw your own evil AI using the level editor tools! Do you think you can take it? Maybe on infinitely easy lol

In order to participate, you must make an artwork using the level editor, representing your own design of an evil AI. Don't forget to give it an evil name as well. Post it on the Discord channel #will-you-ai-submissions using !wya or !willyouai. I'll tell you who did the worst when I'm back.

Simple example I made in 10 seconds:



The rules are as follows:
  • Submit a fullscreen screenshot of your level editor creation (we must be able to see the level editor’s UI elements) on the Discord channel #will-you-ai-submissions using the command !wya or !willyouai;
  • Only one submission per person is allowed;
  • Your submission must be created by you, of course;
  • The submission deadline is August 1st at 9 AM CST;
  • Feel free to react to the artist’s posts and show some love! Your reactions will help with the final judging. You can also talk about the submissions using threads (just like the feedback channels work).
Submissions will be judged by Jonas, the Community Management team, and the Discord Mods. The assets will be critiqued on the following:
  • Originality and creativity;
  • How well it fits the theme “Evil AI”;
  • Reactions to the submission piece will be a strong factor in the judging process.
The winners of the contest will receive the following:

First place:
  • Trophy Snail role;
  • 12000 SquidBot EXP;
  • 3x Will You Snail? Game Keys.
Second place:
  • Trophy Snail role;
  • 6000 SquidBot EXP;
  • 2x Will You Snail? Game Keys.
Third place:
  • Trophy Snail role;
  • 3000 SquidBot EXP;
  • 1x Will You Snail? Game Key.

I hope you could follow until the end. And good luck, you will need it.

The One AI To Rule You All, Squid
The Tenants - antek
Hello there, Landlords!



Today's the day, and we couldn't be more excited! As we mentioned in the teaser, we've been working on the new district for almost a year, and in the end, we're really happy with how it turned out and can't wait to see you all try it. It's both three times the size of the Slums or Suburbs and an order of magnitude denser in detail and content than the other two.

The Manhattan Update doesn't just end with the new district itself; in fact, we've managed to build a few brand-new and exciting features to go along with it. As it is the last major update in The Tenants Early Access before the 1.0 release slated for later this year, we wanted to use this opportunity and shake up some of the core gameplay aspects. We're adding a whole new secondary progression system in the form of the Target Cards and encouraging players to explore Wondersville up close by scattering a host of new pickups and collectibles in all three districts.



Another big change is the Apartment Upgrades & Subscriptions system, which changes the way basic utilities work in properties. Don't be surprised that upon loading up your old save file, you'll have to install the Water upgrade in all your units and configure all three of the core upgrades. We hope that the reworked and expanded system will introduce more depth into planning out your apartments along with more interactive options to make it more interesting.

Get your own Uncle Steve Plush!
Together with Makeship we're proud to present you with the official Uncle Steve plushie! Doesn't he look cute? Just look at that lil' cap!



The campaign will last for 21 days starting from today. During this time, you'll be able to order your own Uncle Steve Plush in all his tiny glory. Don't own the game yet, or have a friend you'd like to get into it? You'll be happy to hear that with each order of the Uncle Steve Plush, you'll also receive a Steam key for The Tenants!

For more information, head over to the Makeship campaign page: Uncle Steve Plush

Manhattan district
The crown jewel of the update itself, the third district, is officially open as of now! Available to those who have finished all their main story missions in both the Slums and the Suburbs. Once you buy the property mentioned in the last Suburbs mission, you'll be prompted by Uncle Steve, who will get the keys to Manhattan for you. Keep in mind, though, that you can always use Creative Mode to reach the new district faster!



Apart from the new environment itself, accompanied by new flats to buy and do jobs in, we wanted Manhattan to feel special in comparison to the other two districts. After all, it's the late-game area in which players who "finish" the game (reach the final mission) spend most of their time.



One of the main features that the last district introduces is the property classification system, which splits apartments into two types: residential and business. The former are your regular apartments that you can rent out to tenants. The latter opens up the possibility to rent your properties to whole companies that will then bring their employees along and start using your apartment as a new office. Business properties require a different set of items to host an open house, and each company type (there are 5 different types at the moment) requires a different set of workstations.

Office spaces will also come with their own set of events (ever dreamed of solving a missing yogurt case?), a new tenant archetype (say hello to the Politician!), and apartment subscriptions. Ah yes, the subscriptions. More on that later.

Target Cards
With the Manhattan Update, we're adding a new type of progression system, in which you'll receive random Target Cards that you can complete at your own pace. The first set will be fully randomized, but then when you complete a card, you'll be able to choose one of the three new random cards for your next target. The system becomes available at the same time as you receive the cash flow goal.



These cards will range from signing a particular type of tenant into one of your apartments to performing a given number of sabotages on unsuspecting tenants. On completion, they'll either give you plain cash, Landlord Points, new items, a random gift/service/sabotage, or the brand new Tenant Solver Token, which allows you to solve a chosen apartment event without your intervention.

City Pickups
With the new and beautiful district of Manhattan, we wanted to entice players to explore Wondersville from up close, instead of just jumping from one apartment to the other. With the release of the new update, we advise you to start looking under those bridges and into the chimneys scattered across the city. You might end up finding one of the two kinds of pickups we've implemented in the game.



Respawning pickups - simpler items that can be found in various parts of the town, on pickup will grant either money, Landlord Points, Tenant Hearts, and occasionally a rare epic item that will go straight to your player storage.

Collectibles - split into different sets that range from 7 to even 20 pieces. Some can be found only in a single district, while others may be scattered around all three. Each set on completion rewards the player with something different. So, for example, when you collect all Uncle Steve cards, you will receive a permanent move speed buff for Uncle Steve, and picking up all the graffitis will reward you with a set of them to use in your own interiors.

Go exploring and let us know which of the collectible sets you liked the most!

Apartment Upgrades & Subscriptions
And now, let's move on to the new apartment Upgrades & Subscriptions systems. We were never quite happy with the old utility system, and we've had various ideas on how to rework it. The rework was originally planned for the Renovation Update, but as we sat down to design it in detail, it only grew in size and scope with each iteration. Eventually, we had to push it back a little to ensure it was fully ready and compatible with the rest of the game before releasing it to the public. Well, it's ready now!



Each apartment has a plethora of various upgrades that can be installed in them, along with a selection of subscriptions that can be turned on and off whenever the player wants to. The three core upgrades that are required to rent a unit out are electricity, heating, and water. Apart from installing them, the player will have to use Uncle Steve to configure each upgrade and place corresponding outlets on the property. Most of the outlets have a limited range in which they work, so it's good to plan ahead where, let's say, the fridge, is going to be placed.

On top of that, there'll be a bunch of additional upgrades that may increase the value of the apartment for some tenants and clients, like the automatic cleaning robot (yay!), dispatch stations, and such. Meanwhile, subscriptions do not require a permanent installation, and they can be switched on and off whenever, although cutting off your tenant's high-speed internet connection will definitely not make them happy.

Reworked furniture colliders
We've gathered the courage and finally overhauled the furniture colliders along with a code rework that held them back. Previously some furniture had these surface slots that could be used to place small decorations and other items in them, and then we had some such as tables or kitchen counters, where you could freely place smaller items on.



From now on, you'll have much greater freedom in decorating your places. On top of the increased grid density when placing surface top items, we've also changed the item colliders and collision detection by getting rid of the old, clunky box colliders. Now you should be able to organize your interiors more fluidly.

New archetype - Politician
We couldn't release a completely new district without a new tenant archetype that'd be unique to it. So here come the Politicians in their sleek suits and impeccable manners!



Apart from a bunch of custom actions that they can perform in your apartments, they also have one (for now at least) unique event that can only appear for Politician tenants. So be prepared when they call you in for a little rehearsal before an important speech.

Door color variants and prestige
This one's been a long-coming feature, but it finally found its way into the game. With the new update, we're now counting door prestige scores when calculating given room appraisals.



Along with many new door designs, we've also implemented a color variant switch option, similar to the one we added in the past for furniture items.

New furniture, wallings, and floorings
It wouldn't be a proper major update if we didn't add a metric ton of new items and categories. This time, however, we're also significantly expanding on the walls and floors roster, essentially doubling it in size.


Design provided by a community member - @Sisquinanamook.

On top of that, we went over some of the older items and added color variants to those that didn't have any to choose from. We can't wait to see the beautiful interiors you'll design with this new batch of items!

Tenant Reactions

Enough about renovations; let's talk tenants. The idea for this feature has been brewing for a long time in our minds, and we agreed that it's the right time to build it. Coming in this update, your tenants will not only react to your actions but also to what other people in their apartments do. This introduces an interplay mechanic between different archetypes, as they will now get along better with selected tenant types and quickly get tired of annoying actions performed by the others. All of which contribute to their overall happiness.

Fresh look for the main menu

Since Manhattan is the last district in the game and it'll take some playing to get to, we wanted you to feel its magic right from the get-go upon loading up the game. That's why we remade the main menu screen from scratch, featuring our very own skyscrapers in the background making for a peaceful city center look.

And more!
But those are only the biggest changes. Alongside them, we're also introducing a big batch of QoL improvements and tweaks. One of the more notable ones is the renovation UI optimization, which should make switching between various design tabs and furniture categories much faster than before. No more lag spikes when accessing your kitchen!

We're also finally expanding the soundtrack with 5 brand new chill tracks for you to enjoy while looking for those pesky pickups or renovating your places.

Another small feature worth mentioning is the new ability to discard jobs from the Jobs app (you'll never have to see that train job ever again!). A tiny yet impactful change has been made to the renovation checklist. Now requirements that are not yet complete, but are in progress, will feature a small, yellow dot instead of staying empty until the requirement is fully complete. This should allow you to gauge your work progress at the first glance.



One last thing to mention before we let you get your hands on the game itself, is the new feature to extend a tenant lease without negotiations. We've heard your feedback on how sometimes you might just want to carry on with your current terms without bothering to renegotiate, and, well, now you can! No more haggling just to get the same money.


We can't wait to hear your thoughts on the last Early Access major update in the comments below or on our official Discord server, which can be found here: link. If you encounter any in-game issues, please post them either on our forums, our social media platforms, or using the in-game feedback tool. This is a truly giant update, and we'll do our best to polish it and patch it up whenever anything comes up in the next few weeks. Have fun!


Full changelog
Features
  • Implemented apartment upgrades (Electricity, Heating, Water, Monitoring, Cleaning Robots, House Share License).
  • Implemented apartment subscriptions (Better Internet, Better TV, Earthquake Insurance, Water Damage Insurance, Extended Appliance Warranty, Cleaning Service, Coaching).
  • Implemented Target Cards - a new progression system with 26 unique goals.
  • Implemented City Pickups - new discoverable objects on the map with 7 random pickup types and 7 collectible sets.
  • Implemented Business properties with the ability to rent them out to Manhattan-based companies.
  • Implemented door color variants with over 75 new options for your doors.
  • Implemented tenant reactions with each tenant defining over 40 actions they react to with their roommates.
  • Implemented the ability to extend a tenant lease without renegotiations.
  • Implemented the ability to discard jobs.
  • Implemented a new audio slider for Ambience sounds.
  • Implemented the ability to set Open House duration.
  • Implemented a hint system for all main missions.
  • Implemented the ability to sell storage items without entering renovation.
  • Completely reworked item collider system to allow for easier placement of objects on top of other surfaces.
  • Revised renovation checklist to showcase requirement progress.
Content
  • Added a new district: Manhattan.
  • Added 34 new residential buildings in Manhattan.
  • Added over 120 new jobs in Manhattan.
  • Added 7 new Elite Contracts in Manhattan.
  • Added 7 new missions in Manhattan.
  • Added 2 new missions in the Slums.
  • Added a new tenant archetype: Politician.
  • Added 3 new tenant events (mostly related to the Politician or to business apartments).
  • Added 20 new player levels (max level is now 95).
  • Added 3 new skills to increase sockets' maximum range for utilities.
  • Added 2 new furniture categories.
  • Added over 400 new furniture items.
  • Added over 80 new walling and 80 new flooring options.
  • Added 5 new tracks to the in-game soundtrack.
  • Added tenant archetype information to Uncle Steve's Guidebook.
  • Reworked 10 babysitting/open house variants in the Slums to serve as inspiration for your designs.
  • Remade the in-game menu featuring the Manhattan environment.
General
  • Updated engine version.
  • Tweaked how the camera works when navigating to properties.
  • Revised the credits screen.
  • Optimized renovation item list UI.
  • Simplified Properties app UI to show both upcoming and ongoing auctions on the same list.
  • Tweaked creative mode game creation UI to be easier to navigate.
  • Fixed a number of issues allowing players to move or place items in rooms other than the one being worked on during a tenant request.
  • Fixed an issue with items sometimes appearing in incorrect places when reloading the game.
  • Fixed an issue with the Happy Tenant main mission not being properly completed when already having a tenant on the specific lease term.
  • Fixed a number of furniture issues.
Balance
  • Rebalanced prestige values for all items to be more consistent.
  • Rebalanced some of the item prices.
  • Rebalanced Landlord Point cost and Happiness gain for all gifts and services.
  • Made the doors count towards room/apartment prestige scores.

Thank you,
Ancient Forge Studio
Death or Glory - lady_turkiz




Greetings, Champions!

We are super excited to announce that we will be holding our very first Closed Beta test event! The Closed Beta will be focused on our upcoming update, focusing on the addition and testing of:

  • 5 playable characters: enter Redeye, the Monster; Crystal, the Spellslinger; A.T.A.C.R, the Techie; and Tori, the Evangelist! Alongside the Warrior Lee, they make the roster of characters that you can choose from to join your fight. Which one will be the first?
  • Character progression: upgrade your characters to the max! Each one of them has 5 levels to advance, and best of all: rewards upon leveling up! Including bonus cards, character objectives (that once completed will help you unlock new characters), and character-specific cosmetic upgrades.
  • Unlock Tokens: it’s our gift for you when your first log in! Use them to unlock more characters, and get more by completing objectives. The more you play, the easier it gets to try out more characters!
  • Character Missions: 5 characters, 5 stories to explore. Unravel their lore under special rules and gameplay elements that flash out the many possibilities Death or Glory has in store!
  • Arena game mode: no easy mode! Engage in battles with increasing difficulties, complete Arena Objectives, and earn Honor Tokens! A set of 15 opponents are ready to challenge you, and each won round takes you closer to the final boss, Hatranos the Fire Dragon!



Now is your time to join the battle! The Closed Beta Test will start on July 28th (9 AM CST) and it will be ongoing until testing has been completed.

To sign up, join our Discord and head to #beta-sign-up! Fill out the form and we'll reach out to the approved candidates and grant them a Closed Beta Key for Death or Glory!

The first round of sign-ups will close on July 27th (12 PM CST), make sure to fill out the sign-up form before it’s too late!



We are eagerly looking for your feedback and improvement suggestions. Beta testers will be able to voice their insights on a specific Discord channel, which will be closely followed by the devs. Help us create the best fighting card game experience for you!


Catch you in the arena! 👊

Distilled Gaming Company
Community Announcements - Thaikorat


Hi everyone, hope you're doing fine during this hot summer. We are doing this announcement to talk about our progress but also to announce our presence at the Steam VR Fest. This kind of event is a big opportunity for us.

A new demo of Bad Dreams will be available on Steam during the Steam VR Fest from 18 to 25 of July.
Our team tried its best to came up with this horror experience. With our indie team, we are working on this game for almost 2 years.



Player

The player was really tricky since we're attempting to offer a full body solution. We added a whole animation system that gives more immersion and we finally succeeded to smooth the body postures according to hands positions & rotations.
We're still working on the hands to make them beautifull but we didn't had time to integrate them yet.
This new mecanism was tested but can still show some bugs so don't hesitate to report them.

Large scale optimisation

Our devs worked hard on multiple aspects of our game's optimisation :
They improved our many shaders, redesigned the AI system & fixed a big amount of scripts.



New staging
We redesigned and added some staging & cinematics.

Renew of the madness system

We add wristband that indicates the level of madness with a light and a bip. The faster it is, the craziest you are.
The player has a cigarettes pack on his chest and he can smoke cigarette to diminish his madness.
The madness is managed differently than before and is more scripted to offer a more balanced experience.



New grab & ungrab system

That fixes some bugs with physics & hands positions. Now, when the player is forced to ungrab, the hands resume their original pose. It is way more complicated than it sounds but we're still working on this.


Add some puzzles into our levels


Surprise ! We wanted to add "specials" things.

New special level : the Maze

Redesign of the "Hotel Room" as a "Lobby"
that the player will see more than one time.
We integrated some puzzles inside the room itself.

Integration of our narrative design & back story



Bad Dreams has a story that goes beyond zombies and nightmares. It is linked to an event that shook but and entire nation before the 80's.

We started to integrate this story in our environments but also in some items that the player will find.
Stay aware to understand this spun metaphor that glues every pieces together.

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It is true that this may not seem like much, but we only note here the work that has been done on the demo.

We also worked a lot on the part of Bad Dreams that's not in this demo. All of our levels are in place and the major part of our gameplay is here but we need a lot of tests and fixes without even talking about balance.

This is the biggest project of our studio. We're taking our time to shape the best horror game that we can make.

Even if it was tested, again & again, you can experience some bugs during your play session.
We have a special thread in the hub community for them. Don't hesitate ;)


We hope you'll enjoy this free demo that will be available during the Steam VR Fest !
Alive Cursor - Threeyes
Beta version is now release! Change your current version into beta branch (Tutorial) to start testing the new features and bugs!

Here's something new about beta version:
  • You can borwse and download mod from workshop.
  • You can custom your own config into files, which will be saved to Steam Cloud.
  • You can use SDK to upload your mods.
...