fpsVR - Sergio
The fpsVR BETA has been updated with the following changes:

beta - 1.24.2207022

  • The help section has been completely redesigned. Look at the "Help" tab in the settings. To open the settings: open the SteamVR dashboard, find the round "fpsVR" button on the bottom left of the panel. The help section will open automatically once after this update when both controllers turned on. Open Help on desktop: select "Help" from fpsVR window menu on desktop, if window is closed - it can be opened by double clicking on fpsVR blue icon in Windows tray (tray can hide some icons, there is an arrow to show all tray icons) ).
  • If Chaperone for Vive/Pro/Index is disabled via fpsVR settings, then you will see a red indicator in the in-game overlay in the upper right corner as a reminder to you.



Jul 22, 2022
再刷一把 PlayAgain - 地精骑士★★★
1.修复仙侣奇缘BUG
2.7层没灯得进大厅就有了
3.修复真气珠目标为随机
Jul 22, 2022
Hide & Chick - choigamemaker
Server Hot Fix
Naval Action - Ink
Captains,

Two loot events will run from daily maintenance on July 22th until daily maintenance on July 25th:

Where is my shipment?
  • All traders carry increased numbers of crafting resources and rare woods.
Martinique Event
  • Martinique 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships

*Spotlight image from Captain Rake News from the April screenshot competition.
Kingdom Come: Deliverance - Dr. Fusselpulli
Thank you for 1766 wonderful KCD stories. It took a long time to read them all, and it wasn't easy to pick the best ones, but these are our five winners. Congratulations!



{LINK REMOVED}: Dave Kadlec,
My favourite moment was when me and my girlfriend decided to go check the KCD places in real life, I loved how accurate some of the landmarks were. We were even lucky enough to visit Sázava's temple when it was under construction so it looked exactly like in the game. I kept remembering all the cool quests and the hours I spent in the medieval Bohemia while thinking this looks exactly like my outdoors (because I am from Vysočina). During the trip we kept bumping into two other couples, I am 100% sure they played KCD too.

{LINK REMOVED}: @callmejoey9,
My dog, Henry, passed away in mid-May 2019 - about two weeks before A Woman’s Lot was released. Being able to play my favorite game with my new dog, Mutt, was a really healing experience. Sometimes when I would summon Mutt, I would even say to myself “Henry’s come to see us”

{LINK REMOVED}: @LittleBiscuitUK,
I made a joke while hanging out with Roxy aka @ASexyBiscuit about making Biscuit Town in Minecraft and ended up making the entire 16km of world space with all the towns and landscape! Best joke turned dedicated project ever ❤️

{LINK REMOVED}: Black Adder,
Many great moments with this great game, but maybe one that sticks is the first time I got to confirm the game does give quite some agency in solving situations - at the start, there are multiple ways to handle the bandits near the horse farm, and I, logically, being noob, weak Henry, chose to try and see if I could get help from the guards - and what a happy occurrence that the game/designers accounted for that, as such behaviour is certainly not common, or expected, in standard games, where you're motivated to do everything yourself as a hero. I tried to play the game with as close decisions to real life as possible, and the game allowed that, and accounted for that (because frankly those options are usually not very "game-like") decently well, which is refreshing and fun. Another memorable parts would be the Waldensians quest, I really, really enjoyed that, including surprise ending (with Lord Hanush), and the woods, Jesus those woods, that's quite something, just as if I were walking in real ones, never seen such fidelity and actual real "feel," insane good job on that! So many things with this game right...
Oh and my accident from Beta - I swear I wasn't up to anything bad, who could've thought sneaking through other people's houses at night looking for a place to sleep (with weapon out) was a bad idea...

{LINK REMOVED}: PafunaMT,
I have a particular moment from this game that has stuck with me for years. There was this one fight with a Cuman captain in the field to the east of the Inn on the Glade, y'know, the one covered in carpets of flowers - I was a middling level at the time, and got ambushed by about four of them in mid-morning. Engaged two of them on horseback and killed them, then got knocked off my horse by the third. Managed to lay him out as I was breathing hard, but he injured me pretty good. Then the captain shows up, and it's on. One-on-one fight with this guy, and it goes on forever; he's blocking and parrying everything, and I'm doing the same; get a few solid hits on the guy, but he's not letting up. I'm breathing hard, and it keeps going on, and he just won't die. All this is happening in this gorgeous field of bright flowers on a bright sunny morning, slight wind is blowing, and it's surreal; I'm in this game, a GAME, and I'm having an existential moment in the dichotomy of an ugly death match framed by a meadow carpeted in blooming flowers, a place that would be serene in any other event. And it's weird, because everything slows down in my head, and I'm thinkin', "How many thousands upon thousands of times in history has this actually played out on some battlefield somewhere? Guys dying in mortal combat in a picturesque scene worthy of capture by a Rembrandt, de Haes, or Monet?" Places like Cannae, Verdun, Tannenberg, Gettysburg, Hastings... two dudes, or two thousand, doesn't matter... the contrast of violence and beauty in that instant. I finally, finally defeated the captain, and I cannot remember a moment in any other game where I felt that, even in PvP matches. It was a glorious victory and I savor it even today. How is that, a computer game can evoke such feelings?
Necrosmith - darxtorn
Hello necromancers!

Another Necrosmith update is now available for download – everything to brighten up the weekend! Please make sure you have the latest (1.1.0.235) version of the game.



List of changes:
  • Changed conditions for the enemy spawners activation
  • Changed work of the cat – now it doesn’t activate spawners
  • Changed logic of units – increased the priority of enemy spawners for them to attack
  • Changed speed and health values ​​of some enemy units
  • Fixed acid fog damage radius to match its animation
  • Fixed screen resolution reset on some non-standard configurations when restarting the game
  • Fixed yellow outline for units holding position after teleporting
  • Fixed taking control over a unit when activating a spell on it
  • Fixed losing control over a unit when canceling a spell
  • Disabled forced centering of camera on the tower when upgrading it
  • Various balance tweaks
Thank you for your patience! Let us know what you think about this update in the comments and Steam reviews while we'll try to get some rest 👉💀👈

Conqueror's Blade - Booming_dingyi.shu


The Atlantic matchmaking will be available for testing following the update on July 21 (Thursday). In this mode, players from the South American, North American, and European servers will be matched against one another for Siege Battles.

Please Note:
  1. The Atlantic is available throughout the day.
  2. The ruleset is the same as for normal Siege Battles, except that the Epic Leadership Doctrine will be unavailable.
  3. Normal Siege Battles will still be available for players on the South American servers, and in these battles the Epic Leadership Doctrine can still be used.

Should you encounter any issues during The Atlantic Matchmaking Test, feel free to contact us via Discord (https://discord.gg/wucJcJNXyj) or send us a message at cb_support@boomingtech.com.
Tabletop Creator Pro - JuDelCo
Hi everyone!

This update finally brings the dark theme mode and support for high resolution screens 🥳🎉

There are also a new settings screen to be able to configure performance options, in addition to QoL tweaks, many performance improvements and bug fixes !

UI Themes support


UI high definition scaling support


Full release notes:

✨ New Features
  • Add new settings screen.
  • Add app UI theming support.
  • Add new UI light theme with improved contrast.
  • Add new UI dark theme.
  • Add high definition screen support (up to 4K).
  • Add new command line option "ui_scaling" to force scaling at app launch.
🔨 Changes
  • Increase default value for max render texture size setting to 2048px (from 1024px).
🔧 Improvements
  • Reduce the memory usage dramatically when exporting to individual image files or TTS card sheets.
  • New checkbox in CSV / Excel export screen to process the project variables in main panel properties.
  • Remove folders in main panel value labels on top of the items in the components screen.
  • Add support to tab between text and numeric inputs in an active UI section.
  • Allow to cancel color picker / selector with right click or escape key.
  • Reduce double click delay detection to select all text in string inputs.
  • Update several sample projects to use the new text panel properties.
  • Optimize app general performance.
  • Update to Unity 2021.3.5f1 LTS.
🐛 Bugfixes
  • Fix float inputs dropping the decimal point on copy paste value or when typing trailing zeros.
  • Fix UI elements hang in the mouse hover status when the cursor go outside from the app window.
  • Fix alpha blending rendering for images with transparency.
  • Fix PNG image exports ignoring background color alpha export setting.
  • Fix weird border blending color with background in preview textures using the background color for exports.
  • Fix image panels not loading the image when the path is relative and the extension name is not JPG/PNG.
  • Fix image files with rare formats (not png / jpg) not loading on project load.
  • Fix Excel import not reading the main panel when the main panel column in the sheet is the last one.
  • Fix Excel cell formulas not being evaluated on Excel data import (there are still a bug related to this).
  • Fix Excel export button disabled or enabled based on the state of the previous project opened.
  • Fix license text label not visible when toggling to light contrast mode in the icon picker widget.
  • Fix on hover tooltip showing up when the variable color input is disabled and invisible in the variable screen.
  • Fix linked panel blueprint inspector errors.

📌 See the full changelog 📑 or browse all updates in the version history 📋
📌 Go to the official support page 📘 to learn how to use Tabletop Creator
📌 Join a community of creators on our official Tabletop Creator Discord server 💬


https://store.steampowered.com/app/861590/Tabletop_Creator/
Jul 22, 2022
死寂(Deathly Stillness) - 诚哥
After the update of the last version, many players still complained that the position of mouse and button did not match, so they could not click the button. Therefore, I hurriedly remade the resolution setting function, hoping to solve this BUG this time.
Jul 22, 2022
Westwood Shadows - LeftBlue
Fixed

  • Fixed a bug in the Prologue where if you saved the game after you placed only one of the two clock hands the loaded game would not allow to solve the puzzle.
  • Graphics improvement.
  • Textures corrections and upscales.


Same as last time: Known issues to fix on the next patch
  • Autosave on "safe areas" of the first Boss
  • Some shadows won't hear the bottle or won't go to investigate
  • Some shadows won't attack when they see the player
  • Tweaks on puzzles to make them easier to solve
  • The cinematic video when finishing the Prologue is outdated

Have a great day!
RedSoup
...