Age: Unknown Birthday: March 8 Star sign: Pisces Blood type: B Likes: Cramped spaces Dislikes: People who yell Interests: People watching
Izane works for Yurukill, Inc. as Gentoku’s chaperone. She is mysterious and doesn’t leave much of an impression, and it’s difficult to tell how old she is. You could say she was in her teens or in her thirties and no-one would bat an eyelid. She is extremely timid, and prone to bouts of sobbing. Yet she sometimes makes sly remarks to her teammate, Gentoku.
Don’t forget to check out Akari Kito’s comments on playing the role!
1) Thoughts on playing Izane 2) A message for Yurukill: The Calumniation Games players
"I'm sure people will quickly find out once they start playing, but Izane is a very idiosyncratic character, and she was a lot of fun to play. I want everyone to get their hands on the game as soon as possible just so they can see how crazy she is! At first glance she seems pretty feeble, but, well, things aren't quite what they seem. Let's put it that way. Anyway, I hope everyone plays the game once it comes out. I suppose Izane turns out to be a fairly important character... Although you can say that about all of them, Izane is definitely something special. I said it before, but I really can't wait until you can get your hands on Yurukill! It's such an interesting game—I really hope people play right through till the end."
Reinforcements land on Mars! Sigismund of the Imperial Fists leads a contingent of Astartes to secure vital supplies on the surface of Mars. Meanwhile, Kelbor-Hal deploys the infamous tech-assassin Remiare to eliminate those who would stand in his way!
Choose your side in the Schism of Mars and try out the new event reinforcements today!
Greetings players! The new patch (0.8.36) is now live on all of the platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed the issue that caused the loss of certain weapon animations upon loading the game.
Fixed the issue that caused graves to ignore stability updates.
Fixed the issue where placing beams under completed structures (such as floors, walls, etc.) wouldn’t always refresh stability properly.
Fixed the issue where objects placed on beams wouldn’t change stability when those beams changed their stability.
Fixed the issue where beam stability would appear the same in each construction phase (blueprint/constructed).
Fixed the issue where a couple of animals on one grid space would appear as if they are on top of each other.
Fixed a couple of issues where settlers wouldn't properly prioritize crop planting, harvesting, and cutting.
Fixed the issue where all furniture pieces would be registered as storage buildings.
Fixed the issue that caused settlers to try to pick up multiple pieces of equipment at the same time while hauling, resulting in a hauling loop.
Fixed the issue that prevented settlers from sowing crops in some cases, despite having necessary resources in their possession.
Fixed the issue that prevented a raid event from ending.
Fixed the lag that occurred if a player would banish a settler, but that settler wouldn’t have a clear path for leaving the settlement.
Fixed the issue that caused settlers to ignore cooking if that job was set to ‘1’ in the Job panel.
Quality of life improvements
Minor performance improvements.
Bored animation states added to boars & chickens.
Dismantle goal received better optimization.
Production goal received a couple of fixes and should work better.
Known issues
Sound effects are missing for some actions like harvesting/mining etc.
When the message appears that a settler can’t be banished, it will appear in English in all of the languages.
If your settlers are experiencing weird animations with some of the actions, be sure to cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it to 30fps.
Some crop harvesting yields nothing. This occurs if one crop type has been turned into another one at some point in time (e.g. apples into cabbages). The solution (at the moment) is to cut old crops, destroy the cropfield and plant the ones that you want. We'll fix this in the next patch but don't know when that is happening.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
-The Width problem in case of multiple assaults is fixed When a operation is started many times (when the opponent rolled you back for exemple), it was possible to pick each time a general assault and to increase the front width to ridiculous numbers. That won't happen anymore.
-Supply paths in the Stalingrad scenario The supply path were not refreshing often enough and sometimes it was impossible to make staff turn-over or to equip units with tanks even if there was a clear path to the HQ. This is fixed! Stalingrad awaits you!
-Kharkov kessel in Summer 42 I reworked the Kharkov operation so when it becomes isolated, it clearly turn into an isolated pocket. You won't have anymore that ridiculous soviet red arrows near Kharkov while you panzers are racing along the Don.
Rise of the White Sun is progressing well
Rise of the White Sun is a strategy game set in the Warlords era (China in the 20's). I just added a playable scenario to the demo. You can find it here. This is a fast and quick fighting for Guangxi province between small warlord factions.
You can now play Cauldrons of War Stalingrad in Chinese!
This is a work made with the DYO translation tool. I want to thank warmly the community members who made this translation:
In this update we made some big game changing changes. Instead of the play being island based it is now tribe based. You start a new tribe and try to not die out while reaching the technology goals together. If your tribe dies out you can still resurrect it as long as there are any resurrection points left.
Beginner tribes work similarly like islands did before: they are not connected to any individual players and once one is started it stays online until it has been finished (meaning end of stone age in this case), no matter how long it takes. New beginner tribes will start automatically, so there will always be one to play on.
Standard tribes will be started and named by you players. They will go online when players are active on them, and will go offline when no-one is playing on them. When a player activates a tribe it will become visible for other players to join also. The tribes can be resurrected from offline (dead) status several times, but not infinitely. Each player can only resurrect a limited number of tribes.
You will have three slots for your favorite tribes. It can be both tribes you have started yourself and tribes that you have joined after someone else started them. Creating or adopting a tribe as yours, grants you the power to resurrect it from offline (dead) state.
Skills will be mapped differently on different difficulty levels, and experience gain will be slower on lower difficulty and faster on higher difficulty.
Hunger rate, animal behaviors, and wound seriousness will also change with the difficulty levels. On higher difficulty you won't be able to stand around inactively for as long before you start starving, animals get stronger and less afraid of fire, etc...
In this update we also added wooden chests and tables :
The Nutty Nauts tournament series has returned for a 5th iteration! Matches will be of a standard 3v3 format and will take place on the weekends of 13th August and 20th August.
All participants will receive a skin or announcer of their choice, the better you do in the tournament, the more of a selection you have to choose from! The top 3 teams will receive in-game medals, the winning team will receive the Lens Flare Cat Medal. 1st and 2nd placed teams will also receive cash prizes!
Tomate is a rabbit. Well, not exactly. Tomate is actually John Belushi reincarnated as a rabbit. We all know that some people are reincarnated as other people, but John Belushi was born again in the body of a rabbit. Do you know who had the brilliant idea? That's right: it was Fate. Well, you also know why Tomato hates him with all his might.
Tomate is still funny, sarcastic and impulsive. Always ready for action. He says what he thinks but doesn't think what he says. No filters. He doesn't like to get up early, has a bad temper and unusual strength for a rabbit. Hates dogs. Wears a hat, tie and sunglasses. Nothing else. But he always denies that he goes naked. A real showman who keeps all his charisma and can't resist singing and dancing at the slightest opportunity. Especially blues and rock'n'roll.
He also loves playing the guitar and hamburgers. In fact, it is said that Nina and Tomate met at a famous hamburger restaurant. The rabbit had gone with his friend Bill Murray and they sat right down at Nina's table. "Yes, we're Bill Murray and John Belushi", Tomate told her "but no one will believe you when you tell them". She replied that it was okay, she was a 103 year old ghost girl and she was used to not being believed.