Lumencraft - tupiindyk
Scouts!

This is your 2Ds speaking. For a few weeks now we were teasing a new UI in the game. We know that you already saw the different pop-up windows in-game, but today we can finally say it out loud…

We finished implementing the new UI to our game. 😎

And yes, it’s fresher than the cold 🥒 cucumber-watermelon 🍉 salad with ice, served in the middle of summer. Also, the main menu got new robes. Watcha think ‘bout ‘em? 🤔











This is not the only very important feature that’s a part of this update to the Early Access build.

The performance boost we added truly is a gamechanger for all AMD Radeon and Steam Deck owners! 🔧

Now, we’re sure that Lumen looks and shines as we imagined. Don’t forget to tell us how you dig (pun intended) the changes of this update on the game’s Discord server! 👈

Last, but not least, here’s a whole changelog.

## [EA User Interface Update] -- 2022-07-21 - VERSION = 6790

### Added

- there is now a changelog in the main menu now
- New UI
- added button in Options that reset settings to default values
- improved inventory controls with mouse:
you can now select items by clicking them
you can drag items between slots to rearrange inventory
drag item out of inventory to throw it away
- rearranging inventory using controller is back
- quickslot items (1-4) are now displayed when inventory is hidden
- added map legend to the map screen
- added light indicator to the gate build icon
- added posibility to name save slots
- added new turret-like building: Lumen Beam

### Changed

- overhauled in-game UI to be more consistent and readable on small screens
- tutorial floor texture is sharper now
- building overlap tweaks, building failed should be less often
- overhauled title screen
- reworked inventory item assigning:
secondary item is assigned with a right-click
1-4 shortcuts are the first four slots; change them by rearraging inventory
- removed inventory auto-sorting
- improved item icons
- cursor defaut and max scale increased
- cursor defaut color changed to match the new UI
- number of save slots is no longer limited
- drill is no longer tied to the first inventory slot

### Fixed

- performance improvement on Radeon video cards
- performance improvement on low spec hardware
- fixed a bug with duplicate particle managers, which impacted preformance
- fixed some random issues that could happen on invalid window state (most notably when pressing Win+D)
- fixed throw sound still playing when trying to throw drill
- fixed lower workshop in Forsaken Tunnels not being powered properly
- fixed some buildings having wrong construction effect
- player's crosshair is no longer visible on top of the paused menu


Now, we can finally change an emoji to in our Q3/2022 roadmap.
PLANNED FOR Q3/2022
✔️ New beautiful User Interface and icons 🖼️
👉Robotic helpers and their workshop 🤖
👉Flamethrower Turret 🔥

The new is coming. 🚶
Another meme? Why not.



Stay tuned for more coming soon! 🚀

Play the updated game and “follow” us on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦

https://store.steampowered.com/app/1713810/Lumencraft/

Join our fight! We need your drills!
2Dynamic Games

Blind Fate: Edo no Yami — Dojo - Myatta
We're happy to announce, that our upcoming tilte — Blind Fate: Edo no Yami is a part of the official Indie Arena Booth at Gamescom 2022!!

Honoring that, we're proud to share a brand new gameplay trailer for our game!

Check it out:

Rain World - [AG] riv otter
Hello, Slugcats!

The modding community has given many players plenty of reasons to put countless additional hours into playing Rain World and it has honestly blown our minds to see the community’s ideas come to life in game. I’ve watched the progress of different mods being developed and have personally worked with different modding projects from the community. To put it in no uncertain terms, we at Akupara Games support the modding community of Rain World.

For this devlog, I’m excited to announce that Steam Workshop support will be coming to Rain World! Modders of Rain World will be able to upload their mods to Steam Workshop to enable more players easy access to their mods. Modders will have an easier time getting updates for their mods to the community.



On the player’s side, Rain World will be updated to include an in-game mod loader! You will not have to purchase Downpour to have access to the mod loader as this will be part of a free patch that will be added to the base game of Rain World! This will allow players to customize the mods they’ve subscribed to from the Steam Workshop in-game without having to manually move or manipulate files. Toggle what mods you want active, click the “Apply Mods” button, and it is as simple as that. You will also use this menu to toggle the More Slugcats Expansion and Jolly Co-Op coming in Rain World: Downpour, when the DLC is installed! If you have mods that might conflict with each other then the mod loader also allows you to adjust load order to configure which mods have priority over the others!

Those who have modded Rain World before, or who have made mods for it, will be familiar with ConfigMachine, a framework created by topicular that allows configuration menus to be made for mods. Rain World’s new in-game mod loader was a joint creation between topicular and Andrew, and all of the same capabilities of ConfigMachine will still be available and built into Rain World for mod creators to make configuration interfaces for their mods, and for players to tweak settings for their installed mods.

Some folks will be worried that this update will break the mods that are currently available, and unfortunately that is the case. However Andrew, the lead developer of Rain World: Downpour, will be working with modders to help them upgrade and transfer their mods to work with Steam Workshop. So once this goes live, many mods will already be ready to be uploaded to Steam Workshop and work with the mod loader. For now, modders can start reading this technical reference to start to learn how to upgrade their mods, and about how the modding landscape will change in the new update.

In the meantime, if you would like to try out some of the mods that work with the current version of Rain World, then I would strongly recommend checking out RainDB created by Andrew and Custom Region Support created by Garrakx! Both of these are websites / databases made to host the different mods made by members of the Rain World community (And now the authors of these sites are working with Akupara to bring Downpour to players!). There are loads of mods available to play right now, including different slugcats, regions, modes, and more made by the community!

Well that is it for the devlogs for Jolly Week of July but tomorrow we will have a live stream! Join us tomorrow at 11 PDT on the Akupara Twitch channel to get an early sneak peek at Co-Op Mode as we try to figure out how to traverse through the world with friends.

Thank you all for an amazing week! Let me know if you have any questions with the Steam Workshop and I’ll be happy to answer anything that I can!
My Singing Monsters - BBB_Jenn
Promotion: RARIN' TO GO! - Rare Hoola available



Promotion: DOUBLED UP - Double-Element Monsters available on Amber Island



Promotion: HOLE IN ONE - Discounted Dipsters



Ready or Not - Kaminsky
Attention Officers,

Welcome to the 35th edition of our biweekly newsletter! This time around, we'll be showing off the first-ever in-depth look at 'Ridgeline', a cabin in the woods that will be a challenge to tackle and is filled with immense detail.

A Broken Day

Ridgeline pits the Los Suenos Police Department SWAT team against a pair of well-armed suspects in a deadly game of cat and mouse. Be wary; you may outnumber them, but you won't have the element of surprise for long. Approach the cabin surrounded by stoic sentinels and a wall of razor wire.


Above: A safe haven from watchful eyes and listening ears. They won't take kindly to intruders.


Above: Rust covering metal, paper covering the windows. Just wait for the welcome party.


The Wretched Nest

The moldering walls of the fortified cabin hide a myriad of dangers and sights, caution will be paramount as you carefully make your way through the building in search of the suspects. Your first breach will be just as dangerous as your last, be sure you keep your wits about you.


Above: Every corner can hide a gun, every doorway a trap.


Above: What else has been going on here?


This concludes our 35th biweekly briefing, showcasing Ridgeline and discussing some of the challenges the player will face there for the first time. Make sure to tune in next time for more development news.

However, we have one more treat in store for all of our community members: we will be collecting questions for an AMA on our Discord! So if there are any burning questions Navaro or Mark, one of our excellent sound designers and our level artist lead respectively, now would be the time to ask!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or our Steam store page.

Make sure you follow Ready or Not on Steam.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Blind Fate: Edo no Yami - Myatta
We're happy to announce, that our upcoming tilte — Blind Fate: Edo no Yami is a part of the official Indie Arena Booth at Gamescom 2022!!

Honoring that, we're proud to share a brand new gameplay trailer for our game!

Check it out:

Jul 21, 2022
Edengrall - Guedez
Bugfixes:
Fixed the lack of water in the main menu
Fixed most of the main menu not working.
Fixed a bunch of issues in the prefab menu related to file conflicts.
Fixed performance issues with the prefab menu.
Jul 21, 2022
GameZero - gutts
-removed viridia due to size limitations
-added new skill, warrior weapon toss
-added old castle and volcano
-new stylized water 2 textures
TwelveSky 2 Classic - 12Sky2Classic


Hello Heroes,

Rates Increase are back! Make sure to sit back, relax, and take advantage of the increased rates over the weekend! Starting tomorrow at 11:00 AM to Monday, July 25, 2022, we’re offering increases on the following types of gains:
  • 3x Experience monster kills
  • 3x Item Drop rates on all monsters
  • +1 Contribution Points gains during PvP
Event Duration:
July 22, 2022 11:00 - July 25, 2022 18:00 PDT (Server Time)
Jul 21, 2022
Cyber Knights: Flashpoint - Trese Brothers

This month’s update is a look at the Alpha -- how far we’ve come, where we are at, and what is in store next for the 1000+ alpha players helping us shape Cyber Knights: Flashpoint into a release-ready game.
Summer Checkpoint
The CK:F alpha started in early January of this year. Since then, we have gone through multiple major cycles of expansion -- new levels, new systems, new stories, hacking (!!), new classes -- followed by periods of rebalance and consolidation. The alpha backers have played thousands of games, submitted thousands of feedback and bug reports and pushed hundreds of thousands of events about levels, talents, and more into our analytics.

At this mid-summer moment in the alpha, we’ve been in another rebalance and consolidation phase. It’s been a good time for it; while the game is still getting a lot of play daily, we are seeing a clear summer vacation dip 😄 – hope you’re all enjoying them!

We’re currently preparing a major new content push of story, recruits and the Sniper class for our next expansion phase. With each passing month, the alpha’s scope is increasing to reach the game’s full scope; our pace of adding content will be rising.

We are also continuing the push to bring all the major audio-visual elements of the game up to the quality level we know we need to hit for Steam Early Access. Our UX designer continues to iterate on and improve the UI design and the SFX team is prepping for a second project in August to add more variety and depth to the game's soundscape. At the same time we're working through the game's post processing, material design, color-grading and quality settings to get everything looking as awesome as possible.


Transitioning the Alpha from AppCenter to Steam
We did our first online public demo of Cyber Knights: Flashpoint this month for PAX Rising Online, focused purely on the stealth & combat tactical gameplay over a two-stage mission, expanded from our in-person PAX East demo. Not only did we get the game in front of thousands more players, with all the valuable feedback that comes with that, but it also accomplished an important dev milestone: completing our process for building and deploying to Steam.

This is very good news for the alpha backers, because we’ll soon be using Steam’s awesome “Playtest” feature (in private mode, not public signups) to provide you with alpha access going forward. That means shorter (and more reliable) downloads, quicker builds and faster bugfixes.

Creator & Backstory Rewards
We’re excited to have embarked on the first major step to completing the Creator and Backstory Edition rewards. The surveys to gather data from these key creative tier rewards have gone out and include a wide variety of questions big and small. Cory and I will personally review each of the incoming responses and work on translating your creative ideas directly into the world of Cyber Knights and New Boston.

If you haven’t received a survey email but should have, please reach out to us here or email andrew@tresebrothers.com

Reward and Stretch Goal Progress
For completeness, we include the progress bar infographic in each and every update. If you have any questions about rewards or stretch goals, check out the graphic or reach out to us. We sent out the surveys for the two recruitment reward tiers -- Creator and Backstory Editions -- so keep an eye on your email for those and let us know if you have any questions!

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