Fleet Commander: Pacific - AvalonDigital
We are pleased to announce that our game covering the strategic campaign of the Pacific War (WW2, 1941-1945) is now releasing in Early Access.

The game is playable in Multiplayer with your Steam friends, and also against the AI (although the goal of the Early Access is to build up on the existing one). Valid improvements may be brought along the way, on various points, thanks to the community.

Available languages are English, French and Spanish. Others (Chinese, Russian, German, Italian, possibly Japanese) could be added during the course of the next weeks.

We would love to get the community feedback during the upcoming stages, as we feel we have much to learn from your comments, suggestions and reports, so we can do our utmost to get the game to higher standards with your assistance.

Have fun…and fire!
Jul 21, 2022
Before The Last Hour - Oups !
Hello everyone!
After a long absence, here is a new patch. The teams need a rest and we can't tell you when the next patch will arrive.
This patch will make the game more enjoyable, we continued to improve the interface and our gamedesigner decided to completely redesign the armors of the game. The armor will no longer offer you almost any stats, but will boost your cards, spells and actions.
The goal is for you to choose which type of card you want to build on.
Jul 21, 2022
Core Disruption Playtest - mikeknite
Changes to bring it closer to the current closed beta.
Tabletopia - markh110


From the creator of Happy Salmon and other hit party games, Nacho Pile is a fast-paced, high-energy game that will have chips flying back and forth as players compete for full plates and stomachs. In the game, players must push their luck to pile their macho plates high, but also cleverly snatch matching chips from other players. Don't get too risky or you will lose them all! Keep an eye out for special chips that really ramp up the heat with spicy effects.

On your turn, you'll reach into the bag and pull out a chip. Continue doing this until you either bust or stop.

- You bust if you pull out a chip that is identical to another chip you pulled out this turn. Place all chips you drew this turn into the bag and end your turn.
- If you choose to stop, place all chips you drew in front of you. Then take any chips in front of other players that have the same number! Any chips that remain in front of you by the beginning of your next turn are placed onto your plate and are safe from being stolen.

The game ends once there is only 1 chip left in the bag. Reveal that last chip. The player with the most of that value chip wins! If it's a special or wild chip, the player with the highest number of chips wins.




Akatori - d3lt4run3
We want to thank each one of you for participating in the demo test last May, your feedback helped us so, so much! After the test, long discussions and examination of your feedback, we decided to make some significant changes to the project: increase the game’s scale, rework the game art, and high-level game design.
We believe that we did a decent job and you, our community, will like it!

Here are a few re-designed first looks of the first in-game location – Forest. The location isn’t finished yet, it’s very-very WIP but we wanted to show you the new art direction as soon as possible.









Within a few weeks, we’ll start posting more frequent development updates, so stay tuned! Around this time, we’ll also replace the store page’s assets, so don’t be surprised when it happens!
Please, leave your thoughts on the updated look!

New demo

We’re working on a new demo, and we’ll also open sign-ups for the closed test on Discord! Join it now in order not to miss any updates.


👾 Join our Discord if you wanna chat with devs
🤑 Follow our Kickstarter page
Prostitute Simulator - Doky
Hello girls. Your pimp brings you the patch notes:

·A particle system has been added to active clients to make it easier for players to find them.

·Spanish translation bug fixes.
Jul 21, 2022
The Final Earth 2 - Florian van Strien
I've fixed the following issues:
- Saving to another file didn't work, and if you did try, switching between cities could result in errors
- Closing windows would get slower over time
Thanks very much to those who have reported them, I'm very sorry they got into the build!

If you cannot switch to another city, please do the following:
- Play your city on the newest version and note down on which save file you have saved it
- Go to %localappdata%\the-final-earth-2\User Data\Default\saves
- Find files starting with a number and then -RocketExplore and then some more. Rename them to start with the number you just noted MINUS ONE.
The Sunny Life - Sino4


Hi everyone!

The long awaited early access to The Sunny Life is finally here! Join us in the official release!

Cheers!
STUFFED - STUFFED(Ash)
Watch the devs play the latest update for STUFFED!!
Revita - BenstarDev
Hey everyone, Ben here,

It's been a while, so I wanted to share some updates on the upcoming update and go a bit more in depth into one of the upcoming changes, which I am especially excited for, the remade room generation.

First of, the update is still progressing smoothly, however it has gotten a lot bigger than originally anticipated, so it's taking a bit longer to develop than we thought it would. However it should still hopefully be finished sometime over the next few weeks, but no promises in that regard. I wanna make sure it's as good as it can be afterall!

Now to the more exciting topic, the reworked room generation. In case you didn't know, Revitas enemy rooms are entirely computer generated, they aren't put together by hand. The idea being, that that would make for more unique rooms and overall just more room variety.
However, I have heard from a lot of people that they feel like the rooms are a bit too boring or repetitive. Not even requiring things like wall jumps and overall just being pretty much empty square rooms with platforms in them.

So with that out of the way, I am happy to present some examples of the entirely reworked room generation that I have been working.





As you can see, the new system emphasizes interesting level layouts a lot more than the old one. Sometimes it even requires you to use the wall jump or gun jump to reach areas efficiently. This should make combat a lot more interesting and give you new and interesting ways to test your platforming skills, while also keeping runs overall more varied!





Hope this little preview of the new room generation system got you even more excited for the update, I certainly am. To end things off I'll leave you with a little teaser for something else coming in the update.



Curious isn't it? Well then, until next time!
- Ben

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