The Elder Scrolls® Online - ZOS_SamL

Battle with and against your fellow adventures across Cyrodiil, the Imperial City, and Battlegrounds, all the while earning bonus Alliance Points and XP, in-game rewards, and more!
Mayhem is Back!
The Whitestrake’s Mayhem in-game event begins this Thursday, July 28 at 10AM EST, and runs until Tuesday, August 9 at 10AM EST. During the event period, you can enjoy bonuses to both your Alliance Point and XP gains in addition to earning fantastic in-game rewards while participating in ESO’s PvP activities.

Here’s how you can join the fight:
  1. Visit the in-game Crown Store to acquire the “Details on the Whitestrake’s Mayhem" quest
  2. Travel to your Alliance War faction's main gate in Cyrodiil using the Alliance War menu or a Battlegrounds camp outside major cities
    • You are not required to travel to Cyrodiil to kick off the event
  3. Find the NPC named “Predicant Maera" and continue the quest
    • If you already completed the quest last year, you won't need to do it again
  4. Complete the quest to receive your Scroll of Pelinal's Ferocity and a Pelinal's Boon Box
  5. Use the scroll to enjoy a two-hour, 100% buff in the Alliance War, Imperial City, and Battlegrounds to:
    • Alliance Points gained
    • XP gains for PvP player kills

Work together to capture Cyrodiil

You can use the Scroll of Pelinal’s Ferocity throughout the entirety of the Whitestrake’s Mayhem. If you happen to misplace the scroll, you can always return to Predicant Maera to obtain another or utilize the Basin of the Gore Virtuous instead. Keep in mind: the Scroll of Pelinal's Ferocity is an inventory item, not a Memento/Tool.
To the Victor!
As you battle your fellow players and earn glory during the Whitestrake’s Mayhem event, you can earn event-specific loot.

NEW—House Dufort Banneret Outfit Styles

Brandish your chivalric pride for all to witness through the armament of the Knights of the House of Dufort, dropped by Imperial City sweepers and bosses.

NEW—Battle-Scarred Body and Face Markings

Mar your figure with glorious scars earned from bloody duels on the battlefield and arena, found very rarely in Pelinal's Boon Boxes.

Black Drake Clanwrap Armor Pack

Adorn yourself in the wargear of the Reach with this outfit style, dropped by Imperial City sweepers and bosses.

House Dufort Banneret Outfit Styles

Pelinal’s Boon Boxes

As you and your comrades fight to achieve glory in Cyrodiil, the Battlegrounds, and the Imperial City, you’ll also be rewarded with Pelinal’s Boon Boxes. These prizes are gifted in addition to your regular Rewards for the Worthy containers and as PvP daily quest rewards from the following activities:
  • Battleground quests from Battlemaster Rivyn
  • Scouting, Battle, Warfront, and Conquest Missions
  • Elder Scroll capture and recapture quests
  • Town quests in Vlastarus, Bruma, Cropsford, Cheydinhal, and Chorrol
  • Imperial City daily quests
Inside these Boon Boxes, you have the chance to receive the following items:
  • Parcel of Tel Var Stones
  • Cyrodiil Repair Kit
  • Soul Gems
  • Alchemy ingredients
  • An item for your Alliance's armor style
  • An item for Akaviri armor style
  • A Daedric siege weapon
  • A Whitestrake's Mayhem book furnishing
  • A Forward Camp for your Alliance
  • A Chapter of your Alliance's armor motif
    • There is even a small possibility that you might receive the full book!
  • A Prismatic Runestone
  • A Chapter for the Akaviri armor motif
    • There is even a small possibility that you might receive the full book!
  • Alliance Breton Terrier pet fragment
    • There is even a chance you might receive two fragments instead of one!
  • A Transmute Geode
  • Container with two tradeable runeboxes for Battle-Scarred Body and Face Markings
Bonus Resources & The Golden

In addition, throughout the event, players that utilize harvesting nodes within Cyrodiil and the Imperial City will find that they provide double their typical resources. Even better, the Cyrodiil merchant Adhazabi, “The Golden,” Aba-daro will update her stock to contain Cyrodiil-available jewelry, in CP160 Gold quality, with necklaces for sale during the first weekend and rings during the second.

Get your PvP jewelry from Adhazabi

Be aware that throughout the duration of Whitestrake’s Mayhem, Aba-daro will not be selling Monster Masks and all purchases in her shop must be made with Alliance Points, not gold.
Event Tickets & Rewards
During this event, you can earn up to three Event Tickets per day by completing two different PvP activities:

· Two Event Tickets from the first Cyrodiil or Battleground repeatable quest you do each day
o Note that these can include Bounty Board quests, a Town Daily, the Conquest Board quests, or the daily Battleground quest
· One Event Ticket from a District daily quest within the Imperial City

That means you can earn up to 39 Event Tickets if you complete each activity every day of the event! Be aware: you can hold up to a maximum of 12 Event Tickets, so if you earn more while already at the ticket cap, they’ll not be added to your inventory.

Once you’ve gathered a healthy collection of tickets, be sure to visit the Impresario event merchant to barter for some tantalizing collectibles. Here’s everything the Impresario will have in stock during the Whitestrake’s Mayhem event. Spend wisely!

NEW—The first Daggerfall Paladin Costume Fragment

Blessed Rubedite Metal Enamel
· All three Soulfire Dragon Illusion Pet Fragments
Hallowed Hourglass Basin
Illuminated Dragon Scroll
Kvatchian Incense
· NEW—House Dufort Banneret Armor Style Pages
· NEW—Battle-Scarred Body Marking
· NEW—Battle-Scarred Face Marking
· NEW—Bag of Veteran's Glory
o This item gives you a guaranteed drop of a previous Whitestrake’s reward that you do not already own
o Keep in mind that you can hold only one bag at a time!
· Group Repair Kits
· Companion Guild Commendations for Fighters Guild, Mages Guild, and Undaunted

Heads up; this is your first opportunity to pick up a fragment for the Daggerfall Paladin Costume, this quarter’s morphing collectible reward.

The Daggerfall Paladin Costume
Become Mayhem
Battle it out with your fellow players during the Whitestrake’s Mayhem in-game event to earn glory and unique rewards. Are you ready to conquer the battlefields of Tamriel? Let us know via TwitterInstagram, and Facebook

The Whitestrake’s Mayhem in-game event begins Thursday, July 28 at 10AM EDT, and runs until Tuesday, August 9 at 10AM EDT.
Jul 21, 2022
Norega - Pixelabor
The game was saving even when closing the game... causing the game to load and close automatically...

That will no longer happen!

and it has been fixed!
WASTE - MZY GAMES
𝘛𝘏𝘐𝘚 𝘞𝘌𝘌𝘒𝘚 𝘛𝘖𝘗 5 𝘞𝘈𝘚𝘛𝘌𝘙𝘚.!
𝘊𝘈𝘕 𝘠𝘖𝘜 𝘉𝘌𝘈𝘛 𝘛𝘏𝘌𝘔?


Get Yourself on the Steam Leaderboards..!!

  1. 1: RoseTintedSpectrum - 8,734
  2. 2: m0zzy - 5,442
  3. 3: PVaatn - 3,310
  4. 4: Jcccastanheira - 2,219
  5. 5: Dan-Tan - 1,366
Jul 21, 2022
Jected - Rivals - THQ Nordic


A huge hello to all you new festival-goers and welcome to our very first dev blog. In hopes to be more transparent with the development process, we wanted to share with you a regular insight into our production process and what we’ve got going on between each development cycle.

We’ll be talking about the inspiration behind our characters and vehicles, how all the mechanics work, and, how to use them to get ahead of your competition. Alongside this, we hope to show you work-in-progress images and clips from the game, improvements from cycle to cycle, and, maybe even the odd bug to show what happens when physics stops working!



Ever since our reveal trailer in July, we’ve been getting this question a lot on our social media channels in video comments. In our very first blog, it may be time we spent a moment to straighten things out and explain exactly what Stuntfest is all about!

Stuntfest Worldtour is breaking the mould by combining driving, gadgets, stunts and a knockout tournament all within the space of 30 minutes! Using a weird, wacky and downright wonderful set of tools you can catapult yourself from the driver's seat and into the skies. Gliders, jetpacks, grappling hooks, and more allow you to set yourself out from the other races and allow you to take advantage of all sorts of shortcuts and acrobatic routes to steal the lead.

We’ve already found ourselves compared to multiple other racing games out right now and we want to make it clear that our hybrid gameplay takes us off the track way more than we stay on it. While we may have destruction derbies, lap-based races, and other track shenanigans, Stuntfest is way more than that and our Stuntshows are just the tip of the iceberg.

18 enter, but only one can emerge victorious! The main activity in Stuntfest Worldtour is our Stuntshows, a gathering of 18 players who battle it out across multiple connected events from lap-based races, length & height-based ejection events, glider sprints, and a few more extravagant exhibitions. After each event, your success (or spectacular failure) is awarded points, didn’t get enough points to stay in the green? Bye-bye. Try again next time.

If you’re fast enough and badass enough, you might find yourself the stunt show winner, and if that’s the case, you get to show off in front of the rest of the fest, by leaping back into our hub in style! But, it’s not all about being able to keep all 4 wheels on the track, sometimes it's about leaving your car behind altogether.



Going forward we at Pow Wow Entertainment want to be as transparent as possible with our plans, development process, and ideas behind the features and mechanics within Stuntfest. We’ll revisit the Stuntshow to talk in-depth about the highs and the lows of the event as a whole. We’ve got plans to show off all the cars and characters and their unique characteristics, how they went from concept art to playable entities, and how the world of Stuntshow Worldtour itself came to be.

Alongside all these we’ll be having weekly Twitch streams, posting daily content and Stuntfest advice across multiple social media platforms and holding daily chats on our discord to make sure you can keep up-to-date and informed on Stuntfest and its production.

Through the coming months we’re going to be looking to you, our community, to help make Stuntfest a truly unique experience and are constantly looking for input and feedback. With your involvement we can take Stuntfest from something we want to make, to something you want to play!

Make sure to wishlist here:
https://store.steampowered.com/app/1366850/Stuntfest__World_Tour/

Thanks for taking the time to catch up with us, Festival-goers. We’ll see you next time!

Enjoy & Stay tuned!
American Truck Simulator - London
They say that picture is worth a thousand words, but we feel putting frames together and creating a first gameplay video of an upcoming map expansion is something that is simply invaluable. Especially since, as some of you may have already noticed, we are slowly approaching the finish line with the development of this project.

Our team is currently busy polishing and optimizing the Montana DLC and that is why today we are able to show you this short ride, just please keep in mind that everything you will see is still in a work-in-progress phase. So, sit back, relax, grab some good snacks or a drink, and enjoy the journey!



We hope you have loved this peek so much that you will now add the Montana DLC to your Steam Wishlist if you haven’t done so yet! Also, we still have some news up our sleeves, and if you want to avoid the risk of missing out on any information about the map expansion, follow our social media profiles (Twitter, Instagram, Facebook, TikTok), subscribe to our newsletter, or check out our Montana microsite.

https://store.steampowered.com/app/1811080/American_Truck_Simulator__Montana/
Skeleton Crew - Lottie
Hey everyone!

We're happy to announce that we have a new patch live!💀🦵 We hope you've been enjoying Skeleton Crew so far! We're overjoyed to see all of the positive feedback the game has been receiving and want you to know that we appreciate it from the bottom of our hearts!

Thanks to the helpful feedback from our Steam discussions and Discord, we've made some tweaks based off of the issues and suggestions you guys raised!

- Cinder Cone & Modern Wolf

Patch notes:

MULTIPLAYER
  • Player Characters play fall animations correctly when networked
  • Carried items no longer flip upside down when carrying character changes facing direction
  • Selected inventory item no longer constantly rehighlights
  • Destroyable enemy spawners and traps now have their health synchronised over network
  • Shop items and their positions are correctly synced over the network
  • Fixed Networked AI Character glitches
  • Improve connectivity between continental regions
MISC
  • Improved performance with optimised settings for various animated characters and objects
  • Fixed YEET highlight shader on characters
  • Mouse Aim Sensitivity setting added
  • Improved behaviour for kicked characters bouncing off of ceilings

See you out there kicking butt!

The build number for this patch is 1.0.10

☠️ Follow Skeleton Crew on Twitter
☠️ Join the community on Discord
☠️ Subscribe to our Newsletter

Call of War: World War 2 - Grayshine


Release Notes - 2022-07-21

Call of War 2.0 - Part One

Attention, General!

Two years ago, we set out to modernize Call of War, and to bring it up to today’s strategy game standards. We decided to split the rework into two parts: A gameplay overhaul and a visual overhaul. Together with the gameplay changes of CoW1.5, today’s visual update will complete the rework. Welcome to Call of War 2.0!

CoW 2.0 makes the game more beautiful on all platforms. This starts with the menus, making it easier to browse your ongoing games while also increasing the visibility of currently ongoing events.
In-game we added new functionalities. Should you ever get lost in your vast empire, there’s now a handy feature to pin your favorite provinces and units, allowing you to quickly select them at a later point. And if you need an overview of all your armies in one place, the new army list has you covered.
In addition to these new features, we’ve also improved existing menu screens. Layouts were unified, making important buttons and information more accessible, such as with the now reworked province list and unit detail info panels. We also used the chance to make things more beautiful here, updating the unit detail info panel with a rendered graphic of the unit, and colorizing the historical pictures.



While we are really excited to share the new map visuals with you, we made the decision to postpone their release. During the latest rounds of testing it became increasingly clear that the new visuals, while looking great, also still affect performance on lower end devices to a degree that we're not happy with. We're always aiming to deliver high quality updates for Call of War thus, even if it means a delay, we are opting to invest the necessary time and effort to meet our own standards; especially with such a major update.
We will keep you updated on this and will release the map textures with a further update, as soon as they are truly ready.

CoW 2.0 replaces the legacy client. Do not worry though, Call of War still plays like the game you love, as the update solely improves the visual aspects of the game. You will find the new client to be much more convenient than its predecessor. Should you still find something that you think could be improved, do not hesitate to let us know on Discord or the Forums.

And last but not least, we’ve also snuck in a gameplay change. Coalitions and solo players now share the same ranking. The rankings are based on who has achieved the highest percentage of their victory point goal. To easily keep track of who is in the lead, head to the victory points panel. This change also allows us to give rewards to coalitions even if they don’t finish in first place.

We’ve only covered a few of the changes made in CoW 2.0 here. For a complete list of all the changes, grab a beverage of your choice, and check out the extensive and detailed Release Notes!

Welcome to Call of War 2.0, and best of luck in all your battles!

Your Bytro Team



PogoChamp - ilikeshiny
It was too small and people would get weird bounces if they the ramp too slowly.
Jul 21, 2022
Invasive - sven.sommers
-Quick modification to the 'Load Game' menu.
-Fixes the bug that wouldn't delete save games.
Jul 21, 2022
World of MiniMonsters - LeMachinga
This is a small patch that improves combat speed and adds small improvements.

Changelog 1.35

IMPROVEMENTS
- The combat code has been refined and combat is now more agile. The computer takes less time to process commands.
- Some small improvements

CHANGES
- The Normal difficulty level now allows up to 20 defeats instead 12.

...