A. The game was originally released on other sites such as Dlsite under the title "Under the Witch: Beginnings" and was rejected by Steam. It was once rejected by Steam, so we changed the name to Hero's journey.
Under the Witch: Beginnings will only include episodes 0 & 1. Therefore, no more episodes will be added to this game.
And the one currently in development is called "Under the Witch: Gothic," which is EPISODE 2. EPISODE 2 contains about 10 witches and is a larger game than "Under the Witch: Beginnings. It is in effect "Hero's Jounrey 2. However, I don't know if the content will allow for a Steam release.
We are pleased to announce that GHPC is coming to Steam Early Access at the end of the summer: September 6, 2022 at noon PDT (3pm EDT). The game will have a starting base price of $29.99 USD and a 10% launch discount for the first week.
Early access is a major milestone, allowing the community to support us as we make the final push to finish the major roadmap features, fix bugs, and complete optimization before full release.
For more details on why we chose early access and what to expect from the game in early access, read the full write-up on the GHPC website.
I have waited and worked for so long and now it's finally the time! Release the Kraken! Release the Debutante, I mean! I have finished the first playable version of my debut game and I'm more excited than ever to keep on working on it! I will post a roadmap of development for Victorian Debutante, so stay tuned! The first week after the release is my time for celebration and what's a better way to celebrate than to share the goodness! Which is why I have put Victorian Debutante on a 15% sale! Give the game a try and let me know, which debutante you are!
Tortured Hearts - Or How I Saved The Universe. Again. - Teleport Games
Now you can try the enhanced version of TH. You can download it under the BETA tab by the name of "enhanced". I would like to get feedback from Radeon users in particular on rendering lights or other possible problems. Of course, I welcome feedback from anyone.
What should you look out for? -After conversion, some components were simply deleted, so some features may be broken. Don't be alarmed, if you let me know, I will fix it very soon and update the game. -Are the lighting levels correct? -Does it look good at night/day? -Are there any missing materials? If one is missing, a striking purple material will appear in its place. -Is a material too dark or too light? -VFX not playing? -Shield bash is now theoretically only performed by fighters, the others block instead. We should see if this works reliably. -Anything else you think is worth mentioning.
This update will be freely available!
The update will invalidate older save games, but you can always go back to them if you wish! Just redownload the original version until the new one becomes official.
Info on changes:
I worked about 9 months on this update. I'm using the latest Unity Editor now. It was a huge deal of work to get this done. The old version didn't work on most of the Radeon cards. (Unity/Radeon incompatibility issue) Also, I'm using Visual Studio 2022 instead of 2017. The game uses a new Antialiasing technique which is always present. A few Java scripts had to be converted to C#. The Unity Launcher panel is gone for good. All legacy particle components had to be replaced by the modern one (Scenes, Placeables, Items, Spells - hundreds of them). This was an extremely long, complex and difficult job. Combat pathing has been improved. Cloth simulation had to be fixed (Caer Maed yard for instance) Day/Night has been modernized. (Caused a lot of additional issues) Many textures have been enhanced. All NPC/Mob walking speeds have been adjusted to look more natural. Lots of materials were tweaked (outlines for instance are gone for good) A couple of materials have an emissive property to look like a light source. In line with that, a couple of evil monsters' eyes are glowing now. A few terrains lost their textures during import, they had to be fixed Global Fog issues have been addressed throughout the game due to the Editor change. Double Click on a save game slot works if you want to load a game. Character position marker on map has a black rim now for better visibility. A few scene objects were misplaced, now they are ok. If you find more, please let me know via e-mail. A few typos have been corrected throughout the game. A few navmesh obstacle and mesh collider components were missing here and there. The walk anim of one of the golems has been replaced. He has a new light source too. One of the interior ceilings has been raised a bit to allow more space for the combat camera. Tons of duplicated floor tiles have been removed in the Sculptor's Dungeon. Hundreds of objects, mostly inventory items, lost their subdivision component due to reimport. They had to be reapplied. This is one of the main reasons it's a pain in the neck to upgrade the editor. The chance of getting an ailment is slightly lower. Stat inheritance based on ID has been obsoleted. Related objects have unique IDs and stat files. The field of view of a couple of cutscene cameras have been tweaked. Some cutscene texts are more readable due to proper line breaks. In 2 combat situations, the opponents have been significantly strengthened to match the player's real power. Distance check before actions (talk, area change) was removed. A few maps have been tweaked to cover slightly more area. Water has been modernized throughout the game! Characters are now making ripples if wading in water. The power of sea waves isn't constant. The Ghost Village has a new body of water. The Tornbarrow Harbor has a new public well. Eerie Wells now have a flickering lightsource. Encris has a light source on his staff. :)
A reminder: In TH, 95% of mobs are using randomized equipment. This means every time you start a new game, the individual mob will be somewhat weaker or stronger. This feature makes the game much harder to balance.
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Before you buy the game, please try the free demo! In this way, you can make sure TH gives you what you expect without risking anything. Thank you.
Also, consider buying the BUNDLE that consists of 3 games.
Please read the pdf document attached on the Shop page. Also, study the in-game help, it has tons of information about the game. If you are stuck, either me or other players will help you. Feel free to ask any question. You can find a very spoilerish description about the first third of the game here (read it only if you are hopelessly stuck) https://indiecore.club/tortured-hearts-hint/
------ If you're a new player, here are 2 very important things you should keep in mind:
-In order to invoke a tooltip, you'll have to keep left shift pressed while the cursor is over the target. Items, buttons and even buff/debuff icons at the top of the screen have a tooltip.
-Keeping Space pressed highlights interactives around you. Items, placeables, friendly or neutral creatures will have a blue marker, enemies will have a red one.
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The game is non-linear to the extreme. This means, there is no set path for your character. Basically you can go wherever you want (with a few so-called choke points). This, of course, has its downsides because you can stumble upon enemies or skill checks too difficult for your current character. Don't fret though, the game offers plenty of other things to do (combatless questing, exploration, crafting, finding lore, fun conversations) until you become more capable. It's always a good idea to stock up on good equipment and potions before engaging enemies. Companions are super helpful on many levels.
If you find any issue, please notify me via e-mail immediately: teleportgameshq@gmail.com Save Game Path: Users > AccountName > AppData > LocalLow > Game Psych LLC > Tortured Hearts
Mabinogi will have a scheduled maintenance on July 21st. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PDT and last approximately 3 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, July 21st
Pacific (PDT, UTC-7): 7:00 AM - 10:00 AM Eastern (EDT, UTC-4): 10:00 AM - 1:00 PM Paris (CEST, UTC+2): 4:00 PM - 7:00 PM
Processing of requested name changes. Note: The Name Change submission site will be unavailable after 7:00 AM PDT time, and will be available after the maintenance.
Skybox support added when exporting / loading bundle
Pose mode had many fixes applied and a default pose added
Vive Pro Eye and Vive Face Tracking mode now work with custom avatars (VRM and non-VRM)
Getting out of menus is faster for people wanting to use Pose Mode
Fullscreen toggle added in Settings
Help and Tutorials now point to online guides for additional resources
VSF only works right now by putting the .vsfavatar file in the path ViRo Live Studio\User Assets\Asset Bundles\... and using the load toggle in the Bundles->User Bundles tabs to activate and deactivate the character Not all supported plugins for VSF are supported. Plugin whitelist will be coming soon in the guides.
We'll be testing this build for a public full release in the next day or two before moving to new features.
- Champion of the day released. Now you can win gold. You will receive 250 gold for a win and 180, 150, 120, 100, 80, 60, 40, 20, and 10 gold for the following places. Finally, you can gain 10 gold for the fastest lap. - Improved filter for abusive messages and nicknames. It now should not be possible to see any in the UI. - New championship leaderboard is introduced. It is based on the "champion of the day" mode. Every Sunday, the results of the champion of the day are counted towards the championship. It lasts two months and consists of 8-9 races. It is currently in BETA, and there are currently NO rewards planned for this first one.
patch notes: - buffed golden crates - golden balloons provide a speed boost (they're worth 4 regular balloons for speed, but still balance normally) - reduced spawn rate of golden doors - fixed graphical glitches related to balloons when entering/exiting doors - performance in challenge rooms