武儒绘卷 - 天地奇缘 - 武儒小生
1.dragon image redraw.
2.program stable optimize.
Survive on Raft - kurybambuk
Watering the plants will be much more effective. There’s no need to use a bucket now!
Rate the creative powers of our Hero, what a wonderful watering can made with improvisation
Do you have many plants on your raft?
Colt Canyon - Retrific


Howdy fellow gunslingers!

First of all I want to thank all of you who still enjoy Colt Canyon! You are the best, and the reason why I keep working on the game. I also want to thank everyone who helped me track down issues with the latest patch. Obviously this also helps a lot.

Unfortunately some of you had severe issues with the latest patch, I am sorry for that but it was difficult to catch during QA. I am blaming the engine update. There were a couple of issues with the new engine version that were only identified now. Luckily we found a workaround for (hopefully all) the crashes and don't have to wait for an engine patch to fix the crashes. At least for the PC version. Sadly the console version of Colt Canyon will take longer to get right. Console players will have to wait for patch 1.2.0.2 which will hopefully fix all remaining issues and which is scheduled to be ready early next month.

Next to a lot of bugfixes, 1.2.0.1 also brings some slight balancing tweaks. Please find the changelog below.

And don't worry: 1.2.0.0 savegames are compatible with 1.2.0.1!

v 1.2.0.1
  • Slightly nerfed fast reload upgrade
  • Rebalanced some area 2 enemies
  • Slightly buffed bandit snipers
  • Slightly increased health of bear boss in loops
  • Slightly reduced player knockback when hit by heavy weapons
  • Fixed a crash preventing some players from starting new runs
  • Fixed guns not creating any particles when fired
  • Fixed remapped trigger button not being saved
  • Fixed throwing knives missing collision
  • Fixed player in savegames not loading correctly when game crashed during level generation
  • Fixed crashes/glitches when loading/saving a savegame while already loading or saving something else
  • Fixed pause menu saying save and quit instead of just quit in prologue level
  • Fixed weapon break particles visual issues
  • Fixed penetrating arrows duplicating visually
  • Fixed Pistolero achievement
  • Fixed cliff decals not being restored
  • Fixed beartraps sometimes causing savegames to not load correctly
  • Fixed slower bullets upgrade making some enemies invisible during attack
  • Corrupted savegames shouldnt crash the game anymore
  • Various other fixes

Let me know if you are still experiencing any issues with Colt Canyon and I will make sure to fix the issues with 1.2.0.2.

All the best, thanks for playing and stay healthy!
Jonathan

https://store.steampowered.com/app/940710
Solace Crafting - Malkere
Introducing dual wielding.



Most one-handed weapons are now equipable in the off-hand as well. I'm hoping to patch in two-handed weapons tomorrow, but that will involve adding not only a whole new set of animations, but also new weapons as well, so no guarantee it'll be tomorrow.

I've posted about it on Patreon, YouTube, and Discord, so I'll sneak it in here as well, but I have officially run out money. A few months ago actually =D which has made it more and more difficult to continue working on Solace Crafting. As is, I'm looking to release the game out of early access at the end of the month, and am working hard to get a last few things in.

Depending on how the release goes I may have to look for a side job to keep things going. Unless the release does quite well, it's also likely that I will be redirecting the majority of my weekly work hours towards a new project as 4.5 years into Solace Crafting there is still quite a lot of early sown bad decisions and old code that will still take a long time and a lot of work just to correct let alone improve upon. It's likely that moving onto the next stage is more intelligent for the longevity of my career, as I do hope to be doing this for the rest of my life and not just sacrificing everything on my first ever product.

Having gotten that out in the open here on Steam, I will continue to maintain and develop Solace Crafting to at least some extent for likely a very long time, meaning that releasing out of early access in no way means that I'm leaving the game as is, but the sad reality is simply that it's not making me enough money to survive and I can't just keep trying to make it better until I've nothing left. It wasn't an easy decision to make, and it continues to eat at me, but I'm still in my 30s (barely =) and have learned a LOT over these ~5 years of development and am looking forward to making other great games with everything that I have learned.

You can heard and read more about this subject (for free) on my Patreon if you like:
https://www.patreon.com/posts/development-july-68824093

v 0.8.1.11 2022.07.20
- Added dual wielding
- Changed starting professions to award you 2 free points rather than pre-spending them
- Stats interface now properly adjusts armor penalties based on armored magic and armored healing skills
- Added a tooltip to the light requirement for summoning NPCs via a summoning circle
- Fixed spell block working even without a shield
- Fixed a number of spelling errors
- Fixed a couple of stamina skills using the wrong icon color
- Fixed resist stat not updating properly in the stats interface
- Fixed farming plots no longer taking on water from rain
- Fixed wilted plants reviving after reloading
- Fixed removing planted trees not always removing them
- Fixed planters not snapping properly
- Fixed arctic wolves always dropping T0 reagents

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker
Jul 20, 2022
Kiteboarding Pro - Magellan
- Further tweaks to kiteloop physics
- Fixed bug where player was rotating on the water while keeping the kite high on 50 knots
- Fixed visual artifacts on waves
- Fixed "blinking" waves bug
- Improved performance of waves
- Fixed bug where water shader was not updating according to time of day
- Further water shader optimization
- 313/BJ now possible in switch stance
Jul 20, 2022
DeoVR - VR Video Streaming Platform - business
Release notes:
  • New VR Keyboard design
  • Bug's fixes
Broken Alliance - Oakwarrior
Hi everyone!

Oak from Placeholder Gameworks here. I'm going to try and post more about how the game is going in the coming weeks, months, seasons, and such.

Lately we've been working a lot in the combat section of the game, and earlier this year, we made a pretty big step of going for a deckbuilding style combat.



We haven't nailed down how it will work exactly yet, but day by day we're getting closer to figuring it out. We're also trying it out in the engine (which totally works)



ok maybe it doesn't totally work yet. BUT WE'RE GETTING THERE!



The goal this week is to have the combat in such a shape that we could show it off at a private demo event this weekend, and after that we want to work on a more public demo, something that y'all can try out yourselves, too ^_^


And it turns out that we're going to be at Gamescom! Somehow. And maybe you can even play a demo of Broken Alliance there >_>

...only time will tell.


So, if you like what you see, please do wishlist and follow to keep up with our progress!



Till next time!

Much love,
-Oak
Jul 20, 2022
Hidden - Galaxy
    Bugs fixing includes: background music glitch and hiding place ones (in the kitchen)Text resolution improvementThe player's name is going to be storedPop-up graphic has changed

OLD


NEW

Jul 20, 2022
Istoria - Ascha
Istoria is finished for now...

It took much longer than planned and for that i'm deeply sorry.
I have learned so muchen during this time and i hope i can proof that with my next project.

The game ofcouse i not all i wanted it tobe - but it will forever my first steam game!

A big thanks to everyone who has supported me during this time!

-Andreas "Ascha"

ps: If you find more problems please contact me!
Kelipot - Unlimited Fly Games
"Kelipot" has launched a full English version with the support of three fans, this translation version will be available as a separate language option, you can find it in the settings and enable it, hope this update can bring more English language players Have fun with this game, thanks again to these three fans,
Jarin Winters,
Bingturong,
Heinz,
thanks for their work!
...