Many Cheese Game fans have been struggling with the fact that Cheese Game is just too easy. So many gamers have come to me and told me things like:
"I'm too good at video games, Cheese Game just isn't a challenge for a giga-chad like me"
"The Monarch's scythe is just too easy to dodge"
"Hit detection is just too accurate"
"Not enough se"
Well all of these concerns have been solved with the Sweaty Gamer Update! You can now challenge the bosses in Hard Mode, and flex your gaming skill with new achievements!
Features
New difficulty: Hard Mode
Made other difficulties slightly easier
Miner: Slightly increased time between moves
Snake: Slowed down move speed during blue move (also slowed clones)
Monarch: Slightly decreased scythe size
Made player movement cleaner
Made diagonal movement speed the same as regular speed
Hey everyone! We have a HUGE patch for you all today! We believe that we have all of the crashes fixed finally! If you are still encountering crashes, please comment on this or join our Discord and use the ticketing system to give me as many details as possible. Thank you all for your patience as we worked to get to this point. If you haven't already, please remember to leave us a review. We love getting to hear your feedback, plus it really helps us out.
Additions and Updates
Added ammo drops!
Added the ability to stop thieves.
Added soundtrack to the goop boss.
Added soundtrack to the old guard.
Added new item analyse ui, replaces ui for pickups and display units, which includes a compare feature.
Added popup for when you cannot open store.
Health pickups spawn-rate are a little rarer.
Store rating is now functional.
You can no longer place decoration in problematic areas (in front of bed and where customers go to register.
Neon Stop now opens at 7 am.
Nerfed damage of bonk machine from 430 to 250.
You can now exit menus using the pause button. (default: escape)
All menus now open faster.
Opening the inventory will now close all other menus automatically.
Items that we're grabbed in the inventory screen while exiting said screen will now drop on the ground.
Floppy disk now works as intended.
Devil's Finger now works as intended.
You can longer trigger a reload when weapon is fully loaded.
Title of menus are now displayed on the right.
Keybindings is now saved when changed.
Bug Fixes
Fixed not being able to reload when ammo is lower than magazine size.
Fixed gas stop items being unreachable.
Fixed choosing teleport location triggering weapon to fire.
Fixed description text being cut off.
Fixed not being able to remove display units in buildmode
Fixed melee weapons hitting multiple times in one hit.
Fixed a crash when hitting enemies with melee
Fixed a crash when getting hit with flamethrower from Old Guard boss.
Fixed a crash when spamming the console and key up.
Fixed the probator displaying placeholder description.
Fixed treasure hunting quest showing a wrong number in description.
Fixed room connection between room 17 and 31 in abandoned forest.
Fixed apostrophe showing up as "?" in various languages.
Removed
Removed invisible colliders in teleporter room in old bunker.
Removed the ability to spawn weapons using key up.
- Added a new hero, the druid! - Added a new hero, the dwarf king! - Monsters now have a new icon for their attacks (body or magic ) - Fixed an issue with summons not being put properly in the turn order system - Fixed a bug with the savager and extra actions. - Made some adjustments at the gas trap at goblin caves. - Fixed a text bug with the dragons saying they do body damage. They do magic damage! - Fixed a text bug with the horseman saying he does ranged damage. - Wizard no longer has burning hands - Wizard now has a magic resistance aura. - Wizard lighting bolt now targets 3 enemies again. - Wizard invisible deals 4 bonus damage on the last upgrade - Dragon Temple now offers a healing alternative - Healing potion no longer has a health restriction - Fixed a text issue with the mystery woman in the labyrinth - All attack cards are now titled as "Attack" - The sword equipment now boosts all cards with body damage by 0-1. - The ring of power equipment now boosts all cards with magic damage by 0-1. - Magic stuff now adds +1 to magic attacks. - Flail now adds +1 to body attacks. - Equipment cards no longer have levels - Elder treant no longer gives equipment - Blacksmith at forest now lets you choose to draw an equipment card with attributes instead - Fixed a bug with the lady inner light not being treated as yellow card attack damage. - Fixed some typos with the Lightning Dragon - Altar of sacrifice no longer appears again if the previous party has sacrificed. - Fixed an issue with command that would disable secondary actions - Dice rolls are now always the same when you come back from a save - Fixed an issue with left-alt giving commands when alt tabing - Fixed a visual issue when unlocking a new character, the wrong hero image would appear.
This two-week narrative event, which runs from July 19 to August 2, continues the story of “Lone Wolves,” Season 2 of Halo Infinite. Alpha Pack brings new story cinematics and a free 10-tier Event Pass featuring new cosmetics for your Spartan that can be unlocked through completing Event Challenges.
Let’s dive into this new event’s offering...
New Toys
"Out there... beyond the safety of these walls, without resupply or reinforcements? Survival depends on your teammates and whatever you can find in the field.”
Complete Event Challenges based around the Last Spartan Standing playlist to unlock reward tiers in the free 10-tier Event Pass and outfit your Spartan with new cosmetics for the RAKSHASA armor core!
Take a look at some of the items you’ll be acquiring from out in the field (and keep an eye out for some of Spartan Eklund’s field journals which will tell you more about some of their history and utility)...
The Story Thus Far
At the start of Season 2, the Avery J. Johnson Academy received some unexpected visitors. Spartans Sigrid Eklund and Hieu Dinh deployed from a stolen Phantom, with Dinh in need of immediate medical attention after capturing a dangerous new foe.
The one-of-a-kind Banished AI known as Iratus was contained within Dinh’s armor, incapacitating the Spartan. Eklund informed Commander Agryna that the AI was guarding an archive containing intelligence about Banished operations on the world of Camber (and possibly more), making the Spartans’ mission clear: get Iratus out of Dinh’s head and force it to tell us everything it knows.
Commander Agryna then ordered the Spartans to enter a simulation of the facility on Camber, serving as bait to entrap Iratus within the Academy’s systems where they would then crack open the Banished archive using the facility’s ONI tech.
But the missions change.
They always do...
HOW TO VIEW CINEMATICS In order to view the season cinematics, simply do the following:
From the main menu, navigate to the Seasonal Hub page
To view the Season Intro, simply press X on Xbox or F on PC and the cinematic will load
To view Alpha Pack’s introductory cinematic, when you enter the Event Pass page for the first time it will load automatically
To view Alpha Pack’s concluding cinematic, when you enter the Event Pass page after completing all 10 tiers it will load automatically
Every Spartan for Themselves
The Alpha Pack Event is centered around Last Spartan Standing, a free-for-all attrition-based game mode.
Some of the old hands here know what you’re in for. For the rest of you who are due an education, 12 Spartans spawn with a pre-determined loadout and 5 respawns. All 12 players will fight for survival, accumulating personal score to power up their loadout.
As the match progresses, players that run out of respawns will be eliminated as the play space encloses until only one Spartan is left standing.
Last Spartan Standing can be played on all of Halo Infinite’s Big Team Battle maps, which includes:
Breaker
Deadlock
Highpower
Fragmentation
During the two weeks of the Alpha Pack Event, Last Spartan Standing will be the Event Playlist. After the Alpha Pack Event concludes on August 2, Last Spartan Standing will remain playable.
Finishing Touches
Log in any time during the Alpha Pack Event to unlock the Iratus Unleashed emblem and nameplate...
Finally, head to the Shop and grab the CAMBION Helmet Set. This contains the fearsome CAMBION helmet, along with the UA/Februus, FCI-X/CIBO, and FCI-X/BANE helmet attachments, as well as the Lucky Number Seven emblem and nameplate.
Now go forth and lead the pack to victory!
Press Kit
As always, here is a selection of assets and social banners for you in our Alpha Pack Press Kit. Enjoy!
Hello everyone, and welcome to the Weekly Dev Log for July 18th, 2022, detailing all the changes that have happened since July 11th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.
If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.
June 2022 Condo Contest CONCLUDED
The results of the community vote are in!
Thanks to everyone who participated in the vote!
The winners are:
1st Place - 2,000,000 Units - @MuffinLink 2nd Place - 1,000,000 Units - @Fire 3rd Place - 375,000 Units Each - @Caleb and WingSilent 4th Place - 500,000 Units - @EMEUTIER 5th Place - 300,000 Units - @colin26
macdguy fixed several bugs with Roulette and Silver Saddles. He added 3D bet indicators to Silver Saddles for better tracking of horse bets. He also continued working on Bingo, making the final touches. The Spin 2 Win second wheel had its graphics finished and item reward code completed.
Will continued working on music and sounds for Silver Saddles.
Upcoming Spin 2 Win Wheel #2 Items WIP
Virus: Corrosion
Johanna continued working on the new Virus map, Corrosion. The sound pass has been completed and the map is getting the final stage of polish before release.
Virus: Corrosion WIP
SDNL: Frostbite
Johanna continued working on the art pass for the SDNL map, Frostbite.
SDNL: Frostbite EARLY WIP
New Items, Media Player Settings, and Condo I/O
Two new Media Player items will be added to a future update, a Catsack Head TV (found via Catsacks), and a Broken TV (found via Fishing).
Media Players now have new settings, allowing the player to change the saturation, turn on/off Scanlines, and adjust glare. The new TV items will have some of these settings on or off by default, but they're adjustable in the item settings.
Persistent Connections for Condo I/O is completed. Shown in previous developer logs, this feature allows the player to connect items together in unique ways. Unlike event based connections, such as a button press, persistent connections feed data directly into another item, such as the video output of the Security Camera into a Media Player.
Finally, we've revamped our internal item settings system to allow us to more easily add small settings to individual items with low impact to development time. For example, the additional settings added to the Trampoline below took less than 3 minutes to add. This new system will also help reduce bugs as they're automatically supported by the Copycat and Undo tools. Over time, we will be slowly porting over items to the new system.
Catsack Head TV WIP
Broken TV WIP
Media Player Settings (Saturation, Scanlines, Glare)
Condo I/O: Persistent Connections
New Internal Item Setting System: Trampoline
Miscellany
JJosh continued working on the Celebrations NPC.
Lifeless continued working on SDNL: Hinderance.
Madmijk continued working on condo instruments.
Sketchman started working on improvements to the AI system.
Nuclearxpotato continued working on Virus: Altar.
Wheezwer worked on concept art for the Fresh NPC.
Will continued working on music for SDNL.
Wrap It Up
That about covers everything that happened since July 11th, 2022 at PixelTail Games.
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Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!
- Adjusted matchmaking to be faster for lower population game modes. - Fixed a bug with matchmaking region selection where the UI would incorrectly prevent you from selecting both low ping and higher ping regions together. - The Kinetic Gem "Wraith Spin" will now apply correctly when Wraith King's Arcana is equipped. - Added a sound effect when allies share an item with your hero.
- The universe has been slightly altered, and the ghost area has been tweaked. - Emily purchased new components for the Ghost Frequency Scanner, and some of the old ones have been replaced. - The old brick house has been gently cleaned. - The volume of the grandfather clock has been adjusted by the local watchmaker.
Thanks to Team BPMF, a translation club of NTNU Korean Course, Memoir are starting to support Chinese. You can select Traditional/Simplified Chinese from the Game Main Menu [Language].
In addition, some English translation up to Chapter 2 has been modified.
Thank you so much to everyone who played the game. Take care of your health in the hot summer and always be happy.
Out influx of new players from Steam VRFest has led to some quick bug fixing! THank you for your continued feedback and bug reports!
Bugfixes
* Fixed an issue with a memory card respawning over and over. * Fixed an issue with Grabbable collision. * Fixed a lightmapping issue.
Investigating * Investigating issues with teleport movement. At the moment it is not working as expected and we are suggesting players use Smooth Movement. Sorry!
We are introducing a game mechanic we think is going to help quite a bit, here is a video to show you what were doing! It's a new system for showing belt links we think it will improve belt game play greatly.