Forza and Extreme E, the sport for purpose electric off-road racing series, are teaming up for Series 10 of Horizon Mexico.
You’re invited to get behind the wheel of the fully-electric Extreme E ODYSSEY 21 e-SUV in Forza Horizon 5 and experience four weeks of unmissable Extreme E racing action on the Festival Playlist from July 21 through August 17. Read on for more details!
Game Fixes and Release Notes
Available to download on Xbox, Windows, and Steam from July 19, the Series 10 Update includes access to the Forza Horizon 5: Hot Wheels expansion, new Extreme E content and numerous bug fixes and changes to improve your gameplay experience.
The issues which have received fixes include:
Players could lose credits if their Auction House bid failed.
Horizon Tour autocompleting itself in the Festival Playlist.
TAA on PC causing wheels to appear blurry or transparent.
Certain cars feeling more unstable to drive when using simulated steering after a physics change in Series 9.
Inability to challenge players to head-to-head races in The Eliminator if they were using the Telemetry overlay.
Players could timeout when joining an EventLab event in co-op.
Players could be returned to Freeroam during Horizon Open.
Series 10 also introduces a new save recovery system. With this update installed, if loss of save-game data is detected, players will see a pop-up message offering to restore a previous backup. Players will not be able to recover lost saves from prior to Series 10 with this new system.
Each season of the Festival Playlist in Series 10 is inspired by the real-world Extreme E race calendar with new challenges and Seasonal Championships taking drivers to different X Prix locations in Mexico every week where they can push the ODYSSEY 21 to its limit in Dirt and Cross Country races.
In the Summer “Island X Prix” season, you’ll be racing along the east coast by Playa Azul; Autumn brings the “Energy X Prix” to the city of Guanajuato; Winter accelerates the action to the “Copper X Prix” Canyon; and finally, the competition heats up for the Spring finale as competitors race through the Baja “Desert X Prix” in Dunas Blancas.
Check back regularly to complete new events and challenges where you can unlock unique variants of the ODYSSEY 21 that represent each team competing in the 2022 Extreme E Championship and gear up for the off-road trails ahead with Extreme E race suits. Plus, look out for new Extreme E themed collectibles, billboards and race dressing as part of Forza Horizon 5’s Evolving World.
Extreme E ODYSSEY 21 e-SUV
The ODYSSEY 21 e-SUV is a bespoke, purpose-built vehicle for Extreme E that’s used by all the participating teams. Each vehicle, which weights 1,780 kilograms, contains a common package of standardized parts manufactured by Spark Racing Technology, a battery produced by Williams Advanced Engineering, a set of ultra-high-performance Continental CrossContact tires, and a niobium chassis by CBMM.
The powertrain of this 2.3-metre-wide e-SUV is designed for sprint races and the 470kW maximum power output of the battery – which equates to around 550bhp – is built to withstand the extreme temperatures, conditions and terrains of Extreme E. For each X Prix race on the calendar, the cars are transported across the world on the St. Helena vessel, which is Extreme E’s floating base of operations that reduces the environmental impact of this global race series.
Drive the Extreme E ODYSSEY 21 e-SUV in Forza Horizon 5 from July 21 and don’t forget to check back on the Festival Playlist every week in Series 10 where you can unlock unique team variants:
2022 Extreme E #99 Chip Ganassi Racing GMC Hummer EV
Driven by Sara Price and Kyle LeDuc
Available to purchase in the Autoshow from July 19 for 700,000 Credits.
2022 Extreme E #58 McLaren Racing
Driven by Emma Gilmour and Tanner Foust
Earn 80 PTS on the Series 10 Festival Playlist. Available from July 21 – Aug. 17.
2022 Extreme E #44 X44
Driven by Cristina Gutiérrez and Sébastien Loeb
In the Summer “Wet” season, complete the “Boardwalk” Danger Sign Seasonal PR Stunt on the Series 10 Festival Playlist. Available from July 21 – July 27.
2022 Extreme E #42 XITE Racing Team
Driven by Tamara Molinaro and Timo Scheider
In the Summer “Wet” season, complete the “Extreme E Island Prix I” Seasonal Championship on the Series 10 Festival Playlist. Available from July 21 – July 27.
2022 Extreme E #23 Genesys Andretti United
Driven by Catie Munnings and Timmy Hansen
In the Autumn “Storm” season, complete the “Bulevar” Speed Trap Seasonal PR Stunt on the Series 10 Festival Playlist. Available from July 28 – Aug. 3.
2022 Extreme E #5 Veloce Racing
Driven by Christine GZ and Lance Woolridge
In the Autumn “Storm” season, complete the “Extreme E Energy Prix I” Seasonal Championship on the Series 10 Festival Playlist. Available from July 28 – Aug. 3.
2022 Extreme E #55 ACCIONA | Sainz XE Team
Driven by Laia Sanz and Carlos Sainz
In the Winter “Dry” season, complete the “La Cruz” Danger Sign Seasonal PR Stunt on the Series 10 Festival Playlist. Available from Aug. 4 – Aug. 10.
2022 Extreme E #22 JBXE
Driven by Hedda Hosås and Kevin Hansen
In the Winter “Dry” season, complete the “Extreme E Copper Prix I” Seasonal Championship on the Series 10 Festival Playlist. Available from Aug. 4 – Aug. 10.
2022 Extreme E #6 Rosberg X Racing
Driven by Mikaela Åhlin-Kottulinsky and Johan Kristoffersson
In the Spring “Hot” season, complete the “Costa Rocosa” Speed Zone Seasonal PR Stunt on the Series 10 Festival Playlist. Available from Aug. 11 – Aug. 17.
2022 Extreme E #125 ABT Cupra XE
Driven by Jutta Kleinschmidt and Nasser Al Attiyah
In the Spring “Hot” season, complete the “Extreme E Desert Prix I” Seasonal Championship on the Series 10 Festival Playlist. Available from Aug. 11 – Aug. 17.
To support gender diversification in motorsport, each team competing in Extreme E must have both a male and female driver. For more details about each team and their drivers, check out the official Extreme E website.
Suit up for Extreme E
Complete new events in the Festival Playlist and visit the Forzathon Shop every week to unlock these Extreme E race suits:
Extreme E Pink Racesuit
Extreme E Yellow Racesuit
Extreme E Blue Racesuit
Extreme E Black Racesuit
Extreme E White Racesuit
Extreme E Red Racesuit
Extreme E Purple Racesuit
Extreme E Green Racesuit
New Car Customization
Forza Horizon 5 Series 10 introduces new car customization options, including the Hot Wheels signature redline tire compound and 12 new Hot Wheels Spectraflame colors. These will be available to all Forza Horizon 5 players and do not require the Hot Wheels expansion.
Festival Playlist
Look out for a new Showcase Remix in Series 10. “Shaken, Not Stirred” celebrates Hot Wheels with a fresh perspective on the Buggy and the Beast Showcase event – all from behind the wheel of a 2013 Hot Wheels Baja Bone Shaker. Complete it in the Festival Playlist to unlock the Hot Wheels Rip Rod.
The four new Porsches available to unlock in Forza Horizon 5 Series 10!
We’re updating the car restrictions for Seasonal PR Stunts in Series 10 to allow for you to decide the best ride for the challenge and build it towards the required PI class without any further restrictions.
Two new Emotes are available to unlock in Series 10:
Rawr
Snap!
In addition to Extreme E rewards, the Festival Playlist includes a quadruplet of iconic Porsches that are new to Forza Horizon 5.
1971 Porsche #23 917/20
Earn 20 PTS during the Summer “Wet” Season on the Series 10 Festival Playlist. Available from July 21 – July 27.
The coming of the Porsche 917 was driven by rules modifications to slow speeds of the Group 6 Prototypes. The result was a car that still holds the fastest lap at the Circuit de Sarthe in the configuration they ran in 1971. The lessons that influenced the 917 were multifold, including weight savings, aerodynamics, downforce, and one of the only true Boxer 12s in existence. What you see here is the unglamorously named “Pink Pig” which was a test bed for low-drag and aerodynamic concepts. It qualified seventh for its only race at Le Mans in 1971 but crashed during the race when its brakes failed. It currently lives in its butcher’s cut livery at Porsche’s Stuttgart-Zuffenhausen Museum, but you can experience its power and glory today in Forza.
1995 Porsche 911 Carrera 2 by Gunther Werks
Earn 20 PTS during the Autumn “Storm” Season on the Series 10 Festival Playlist. Available from July 28 – Aug. 3.
Before building this custom car, Guntherwerks was known primarily as a manufacturer of after-market wheels and other parts for luxury vehicles. This rebuilt Porsche 911 Carerra 2, also known as the 400R, represents their first custom car build. 25 of these performance vehicles were built, making them incredibly rare. Guntherwerks imagined what a GT3 RS version of the 993 could look like when they designed the 400R. The goal in the Rothsport-built engine and lightweight body were performance above all, which is unusual in the world of custom luxury cars, which normally emphasize comfort over speed.
1964 Porsche 356 C Cabriolet Emory Special
Earn 20 PTS during the Winter “Dry” Season on the Series 10 Festival Playlist. Available from Aug. 4 – Aug. 10.
The custom restoration work for which Emory Motorsports is known is unparalleled, and that’s nowhere clearer than in their Porsche 356C Outlaw. Every Outlaw that is produced by Emory is custom in its components and styling, but they all breathe fire through the proprietary Emory-Rothsport Outlaw-4 engine, plus a 911 suspension system. All of that layered on to what is already a vintage car lover’s dream in the 356 C makes this the ultimate package.
1990 Porsche 911 Reimagined by Singer - DLS
Earn 20 PTS during the Spring “Hot” Season on the Series 10 Festival Playlist. Available from Aug. 11 – Aug. 17.
What does it look like to take a vintage design 911 and reimagine it as the ultimate air-cooled Porsche? It looks like the DLS from Singer – the Dynamics and Lightweighting Study – one of the most sought-after 911s in existence. Singer, the automotive restoration group headed up by Rob Dickinson and based in Los Angeles, has developed a signature style that’s all about the smallest of details, as summed up by their slogan “Everything is important.” Those details make all the difference – a carbon fiber body, plus advanced 4-liter air-cooled engine that spins past 9000 rpm, codeveloped with Formula 1 tech courtesy of Williams Engineering. Williams is also responsible for developing the suspension and the reworked aerodynamics. The whole thing also received technical input from the mind behind the GT3 engine, Hans Mezger. The result of all the resources and detail work that went into creating the DLS is a production run of 75 cars, worth 1.8 million dollars each.
New Achievements
New achievements are coming to Forza Horizon 5 in Series 10 for both the base game and as part of the Forza Horizon 5: Hot Wheels expansion. Check out our previous blog for the complete list so you can be ready to boost your Gamerscore from July 19 when you’re given the ticket to blast off to Hot Wheels Park in the clouds high above Mexico.
What’s Next
Forza Horizon 5 celebrates Rami’s Racing History in Series 11. Stay tuned for more details in August.
Have you ever had a dream where you could fly? This is one of those dreams.
In this demo, you will experience a slice of what you can do with Wings. Learn a new innovative flight system where you flap your arms like a bird!
In the full version of the game, the whole world is yours to explore online! Expect immersive flight, real world exploration, competitive racing, multiplayer gamemodes, MMO Open World features, and much more!
Special thanks to http://JoinUsInVR.com and all of my playtesters for providing feedback on the experience!
- better support of various resolutions : the game should now be playable even if your screen doesn't support 1920x1080 resolution or similar screen ratio. That includes low res like 800x600 and 1024x768 but also extra-large screens (i.e. 2560x1080). These are things that I can only simulate on my setup, so please let me know if there is anything that doesn't work as it should. - There were issues with walking speed on some configurations, this should be fixed now. - The "too far" cursor is now red to show that you can't interact with something. The previous one was not different enough, which led to confusion about click sometimes not working. - Random seeds with genetic mutations will drop less often when you cut grass, but you will receive more of them. This should help with inventory management. - There were some issues with fences not connecting properly. - Manure dropped by animals will not spontaneously reappear after being cleaned - The crafting recipes scroll box has been slowed down so it doesn't skip recipes when you use the mouse wheel - The sound volume of the waterfall and the fountain is now changed properly
We are very excited to make this special announcement. We are a small team of gamers that love making co-op games and our first one was Kings and Heroes. As many of you will remember, the scope of that game was too large and the server costs too high, so we ultimately had to discontinue it. We took what many players told us they liked most about that game, the dungeons, and created a new more focused game called Dungeons of Sundaria. It is a stand-alone multiplayer game that operates peer to peer, so it doesn’t suffer from any of the cost issues we had with KNH. This game was a labor of love and as a sign of appreciation for all those who played our prior game and gave us the wonderful suggestions to make this game, we’ve given each person who owned Kings and Heroes a FREE copy of Dungeons of Sundaria. We’re sure you’ll feel the care we put into crafting the challenging and fun dungeons and the many systems it contains. Currently there are 4 dungeons, 5 classes and 5 races. We will be adding 4 more dungeons and 2 additional playable races in the coming months for a total of 8 dungeons! This new content will also be released for FREE to all those who have the game.
Again, we can’t tell you enough how much we appreciate our players and would like to invite you to join us on Discord. Stay up to date on the latest content or stop by just to say hi.
The fpsVR BETA has been updated with the following changes:
beta - 1.24.2207018
Oculus/Meta:
When working with Oculus/Meta headsets, fpsVR can now use both OpenVR (SteamVR) and OculusVR APIs simultaneously. Calculation of fps, frametimes, percentage of reprojected and number of dropped frames by the Oculus compositor is performed on data from the Oculus API. But only with Link or AirLink. It's not possible for VD or ALVR. (This does not mean that the fpsVR overlay will be displayed in VR games and applications that uses the Oculus API. The Oculus API does not support overlays from background apps, and likely never will.)
Previously, fpsVR always showed 0 in the overlay in the dropped frames field, because SteamVR did not have such data. Now this data fpsVR gets from the Oculus API. Perhaps you will most often have 0 there, because this is the number of frames skipped by the Oculus frame compositor (This is not the "App Missed Submit Count" aka "Application Frames Dropped").
Waiting mode when the SteamVR or Oculus dashboard is open. Your average fps numbers won't be ruined by dashboard lags
ASW Control : Auto, Disabled, Disabled and Force half frame rate, Enabled and Force half frame rate. See: fpsVR settings -> tab "Basic"
The ability to automate the assignment of the preferred ASW mode at the start of fpsVR, that is, fpsVR will remember the preferred mode and apply it if you want. Disabled by default.
Common:
Waiting mode when the SteamVR dashboard is open. Your average fps numbers won't be ruined by dashboard lags
The history viewer now shows the battery charge of the controllers not only for the end of the session, but also for the beginning (of course, only for new sessions). This will of course only work for controllers that report their charge to SteamVR. To open the history viewer: open the "Documents\fpsVR" folder, there will be a shortcut to the history viewer. To enable session history, see fpsVR settings -> "fpsVR" tab
Hot key for reset session statistics button (for benchmarking purposes). fpsVR settings -> tab "fpsVR" -> button "Other settings..."
previous beta - 1.24.220701:
Common:
The fix for WIndows 11 has been removed, the SteamVR and Oculus Software versions have been released with their similar fixes.
Temperatures can now be displayed in Fahrenheit. To switch, see the settings: fpsVR settings -> tab "fpsVR" -> button "More Settings..."
Now fpsVR can interrupt the screensaver and prevent it from starting while fpsVR is running. You can enable it here: fpsVR settings -> tab "fpsVR" -> button "More Settings..."
For the central marker, you can now disable the use color of the Chaperon, as well as enable the ability to change transparency depending on the twist of the cable. See settings here: fpsVR settings -> tab "Cable Untangling" -> button "More Settings..."
The in-game overlay can now be automatically hidden if the fps matches the conditions you set. See settings here: fpsVR settings -> tab "Overlays" -> button "Other settings..."