日记簿 - spiritual32
更新内容:
我们为了进一步增强游戏的随机性,为玩家带来新鲜感,所以我们为游戏增加了新的机制:Rougelike机制。
与以往被固定的属性加点与技能获取不同,我们将一部分技能的获取与属性点/buff的获取放入了每次准备阶段中。玩家可以在每个月的准备阶段中从3种不同的奖励中自由选择一个,在注重策略的同时,运气也将成为一个影响游戏进行的重要因素。

修复内容:
1.增加了属性增长的速度,减少了时间管理的持续时间
2.睡眠机制调整,当睡眠值超过80时无法入睡,当睡眠值达到100时会立即醒来
3.每个学期时间规定为140天,超过则会按照所有怪物失败计算。
4.来复枪效果强化,伤害增加
5.修复了行动类天赋显示错误的Bug
6.小匕首调整精力消耗减少的上限(15点)
7.修复了子弹射击概率打到多个目标的bug
8.调整了天赋点获取的算法
9.削弱了行动【健身】的效果
10.修复了行动等级满了仍然能升级的bug
11.修复了行动升级时无音效的bug
12.增加部分行动升级时的奖励
13.增加了在选择技能时仅显示可选技能的选项
14修复了重新选择相同技能后,技能cd不重置的Bug
Jul 18, 2022
TasteMaker - Jelle Booij
I wanted to give an update on my progress. I’m not really happy with how things turned out last month.

I spent the last month working on a feature that I thought would be simple to add: Kitchen windows. It turned out to be much more complex than I had anticipated, and I had to rewrite a lot of existing code in order to get the kitchen windows to work.

To make matters worse, when I eventually did get them to work on a technical level, I found out that they were not working on a gameplay level. Using kitchen windows almost never actually made a restaurant more efficient. Which means that they are essentially useless.

I’ve experimented with multiple ways to solve this issue, but none of the experiments really went anywhere. I’m sure that there is a solution that I’m missing, but I already spend much more time on kitchen windows than I intended to. That’s why I decided to set the kitchen window idea aside for now, and focus on more important issues. Hopefully I can return to the idea in the future.

I pushed the latest build with kitchen windows to the experimental branch, so you can still play around with them. Please let me know if you have any suggestions on how to improve them.

The kitchen window idea not working out was a huge disappointment. But it did have some good side effects. It allowed me to rewrite a lot of important code, and reflect on my game design process. I hope that I can prevent this kind of thing from happening in the future by better prioritizing what I work on.

I will be taking a little summer break, and the game still needs some work to be stable enough for the main branch. The next update will be on the 12th of august. After this update, I will go back to regular updates. I’m really looking forward to adding exciting new features, and making TasteMaker a better game.
Island of Aito - Eir@NevanDev
Hello, islanders!

We’ve just rolled out Island of Aito content update number 1.0

What’s new?
  • You can now find the island bunny around day 50. You can choose to bring the bunny to live at your shelter. Having the bunny at your shelter won’t cost extra resources but it will have a positive effect on your sanity.
  • We’ve adjusted the game’s passive game mode to be slightly easier. Choosing to play in passive mode will make the game more relaxing / less hectic.
  • Added some warning events that will let the player know if the game is about to end.
  • Added more challenging random events to the random event pool. Some of the new events will have a huge impact on your health points so tread carefully!
  • Added a new achievement.
  • Fixed some minor bugs.
  • Corrected some spelling errors.

Please note that you’ll have to start a new game for most of these changes to take effect.


Other news
  • We’ve started working on a free DLC for Island of Aito. More information on the DLC and progress will be posted a bit later.
  • We’ve started planning / working on a second content update to Island of Aito.

As always, if you have any suggestions / ideas about what you’d like to see added to Island of Aito, don’t hesitate to reach out to us in the forums and tell us about it!
Jul 18, 2022
Time on Frog Island - {- Remzo -}
- Yeet! and Sea Legs achievement thresholds reduced to now be correctly attainable
- Resolved constant splashing sound under the east bridge caused by excited mushrooms
- Removed empty glasses behind Tavernkeeper
Chaos Galaxy 2 - Han Zhiyu
I've been working very busy for the past 2 months, and I finally finished all the content of the game today. In next week, Chaos Galaxy 2 will start the Early Access, and the monthly dev log will be over. Later, I will communicate with you by the game update and roadmap. I hope you can work with me to make this game better in the next 6-9 months.

Now let me introduce to you the recent development contents.

First of all, the game will support three control modes: mouse, controller and keyboard. The rule are shown in the picture below.

Next is the largest content of the game: the faction rule system. All factions in the game belong to 8 different faction types. Different faction types will have a completely unique playing rules and an unique building.

1 imperial

The imperial rank system has been shown in demo. The main difference of the new version is that it uses a new prestige of imperial influence, and Imperial factions can consume influence to compete for ranks.


2 Traders

Traders can choose proposals for investment. The higher the level of the exchange, the better the investment proposal will be put forward.

Traders are also the only faction that can trade supplies.


3 Pirates

Enemy units fleeing in battle may be captured by the Pirates. Captured units can be disbanded for supplies, or put into the Pirates' garage.

When our fleet is on our planet, we can mobilize units from garage to join the fleet instead of recruiting new units.


4 Mercenary

Mercenaries can accept the missionof attacking planets. When accepting the mission, they will receive a deposit of gold or supplies. If they capture the planet within a year, they will give the planet to the entrusting faction and obtain the military reputation.

Using military reputation can improve the power, energy and agility of all your units.


5 Assassin

The Assassins can accept the mission of assassinating the commander of the enemy fleet. When accepting the mission, you will receive a deposit of gold or supplies. Within half a year, if you can complete the mission, whether by plotting to assassinate or by fighting to destroy the target fleet, and get the Assassin reputation.

The Assassin reputation can improve the success rate of strategy and assassin skills.


6 Omnic

When the Omnic AI legion destroy the enemy's advanced units in battle, you will gain the technical mastery of this unit. Each time they destroy this unit, the mastery will increase. You can also use learning points to accelerate the mastery.

When the mastery reaches 100%, you can decode the blueprint of the unit. This unit can be recruited from now on.


7 Liberal

The Liberal faction can carry out revolutionary actions, send agents to the surrounding planets to increase the resistance, or destroy the Planetary Defense. When the resistance exceeds 50, you can incite an uprising. After success, a Liberal fleet will appear. When they capture the planet, the Liberal fleet will disappear and give the planet to us.


In addition to this new system, the diplomacy system also adds the function of Alienation. When you are a vassal, you can even incite your suzerain‘s dissatisfaction with other vassals and trigger a civil war.

Of course, there are a lot of new events. There will be a series of events around the princess Jing.

There are two other things to tell you.

Because the alien faction still have many contents that need to be refined, they were not selectable at the beginning of Early Access. It is expected that by the end of September, you can use aliens. Please wait for the roadmap of EA to see the detail.

By the way, the content of demo has been integrated into the game ontology as tutorial. And the content of demo is far behind the current version, so when EA starts, I will close the download of demo.

To say again, The Early Access of Chaos Galaxy 2 will start on July 25. Let's have a carnival, friends!


Han Zhiyu
Nazralath: The Fallen World - Partyprime
Hey there everyone.

The times shift and our corporeal form expands - we must cast aside the old shell to molt into a new being. "What the hell does that mean", I hear you ask? Well, in the recent period we've been hard at work, and we are pleased to announce that Nazralath: The Fallen World is now officially running on Unreal Engine 5.

The engine upgrade gives us a lot of fancy new tools to play with, and will go a long way in helping us bring to life the surreal worlds we have in store for you. We'll be sharing some juicy technical details for all you geeks out there in upcoming devlogs.





To celebrate this occasion, we're opening up with some snippets of lore. During your journeys throughout the planes, you'll inevitably meet all kinds of beings and races, hailing from many different corners of the Dir'phaltur Empire and beyond. However, we'd love to give a sneak peek for some of the ones you ought to look out for.


Open the picture in a browser to see the full version with legible text.






Join our Discord!

Gladiator Guild Manager - Entertainment Forge
When players reach very high levels of enemies in tournament mode sometimes the game would break. We got a Save Game from one of our players (Hellmai on Discord. Big thanks!") and managed to find and fix the issue.
Jul 18, 2022
Coronation - Mbdot00
Fixes:
- Crown leaderboard text spilling out of the box.
Kingdomfall - labrintine


Before you could only guess how much damage you're dealing, but now enemies (and friends) will have a circle health bar below them which will display how much health they have left.

You will also see helper text about it around the characters.

Both indicators are optional and can be turned off in Settings.

Vault of the Void - Josh Bruce
Hello everyone! I hope you’re all doing well -- and a big welcome to all the new Vault of the Void players who have come by in the last little while! I’m very excited as usual to dive into this patch now -- lots of fun stuff, including the new VFX and Purge Effects -- so lets dive in!

Daughter Balance + New Cards
The main focus for this patch was obviously the Daughter of the Void, and her getting a nice balance pass and some new cards to play with! Overall, the Daughter wasn’t in too much of a bad spot, but as usual we passed over every card, gathered input from players and also analytics and made a bunch of little tweaks here and there.

One of the biggest changes, may also appear to be the smallest! Her class Artifact has gained a new line, and now reads:



This means Purging for Corruption, even when at full energy, has an extra bonus! This little boost should help kick start her Corruption gain even more, and speed things a lot.

As with all balance passes, there has also been some nerfs to certain cards and archetypes. Grasp, Masochist and Harness Sin all come to mind. Whilst they all did a thing well, they just tended to do it a little too well, and the community has helped shape some small changes in their direction, to hopefully help promote more deckbuilding.

For the first time, I’ll probably note that this balance pass isn’t 100% done. We’re happy with where it's at, but still think there is a bit more to tweak here -- maybe. Daughter is pretty complicated, and whilst all the testing has been generally really positive, there's still a few things we’d like to smooth out. Expect a few small changes and even a quick injection of new cards in the next week or so on top of what is here!

As with all balance patches, we don’t close the book here. We’ll be monitoring the numbers over the next week and making changes where needed. This goes for the Hidden and Enlightened as well, who will be getting another look over the new data and will have stuff bundled in as needed!

I’ll include a full list of all the changes at the bottom of this update!

New VFX Changes + Purge Effects
Okay -- so one thing which you may have noticed is small amounts of lag when first starting fights, when certain FX load etc. Also, due to Vault’s “2D sprite sheet” FX, I feel the game did tend to lack a bit of charm. When I first started working on Vault, I couldn’t figure out particle systems at all. I couldn’t make anything look good -- and pretty much gave up thinking it was a flawed system haha!

Fast forward to now, a few years more experience under my belt, I decided to dive back into the particle system and see what I could work at. Thats been a huge focus of my time, and I’m really happy to announce that almost all the 2D sprite sheet effects have been replaced with nice particles effects! This should be overall better for performance, I’ve cut texture pages down by over a third!

The byproduct of this little experiment means I got to have some fun with something that I’m really hyped about! A new Cosmetic Unlock is available under the Unlocks screen! Purge Effects give you a way to add some visual flair to your Purges. I have heaps of fun making these -- if you have any suggestions or ideas, please let me know! I hope you enjoy them !



If you have issues with the new effects on your PC or Laptop, there is a new slider under Options which allows you to scale down the amount of particles you see!

Daily Draft Changes + Leaderboard Reset
The Daily Draft has seen some changes reach its shores. It’s been on the cards for awhile, but the biggest and simplest of these is that each hex now includes a new card reward, so you’ll be able to deckbuild more as you go! Also, two hexes include artifacts, and there's been some visual tweaks to scoring to show where you’re at mid fight.

Once the dust settles and feedback is good on these changes, I’ll go ahead and put the Tempest (finally) into rotation!

Also a note, as is the way with Early Access, there will be an Overall Leaderboard reset coming in the next week or so. A lot of the top scores are from cards that no longer act the way they did, or relics from a scoring system that has been changed over time. Individual scoreboards won’t reset though, so you’ll still have all your medals!

New Alternative Artwork Pack
A new Alternative Artwork pack, done by the talented Adrian Bueno, has been added to the Unlocks! I love this set!

Large Fonts and Steam Deck
I've added a Large Fonts option in the Options menu now. This definitely helps out a lot on smaller screen displays. I'll continue to make improvements on this as I get a chance to play around with it more.

In conjunction with this, I actually just recieved a Steam Deck from Valve (thanks Valve!) to test and setup Vault on! I've had a quick play around already -- whilst a lot of the changes that will come with Controller Support will help in this case, it already works pretty well! I can definitely see a few imporvements that I can slot in quickly though, and will look to this over the next little while.




Of course -- bundled into all this is a load of bug fixes and performance tweaks. Thanks to everyone who has reported stuff, I'm always sweeping through and making changes where needed!

Again, big thank you for all the support and reviews! If you're enjoying Vault, please do remember to leave a review, it helps so much when it comes to spreading the word -- which is a massive thing for small solo dev projects like Vault!

Thanks everyone -- take care!
- Josh



Full Change List (Subject to small changes)
Starter Artifact Void Manipulator: Added "Energy gained past the max turns into Corruption."

Unleash Darkness: Made the upgrade also increase Discard Corruption to 2.
Cursed Shield: "Block 6(8). If Corruption is over 20, Block 3(4)."
Void Kiss: 1 cost, Deal 9(10), Draw & Discard 1(2)
Wreath, replacing Spirit Shield as 2 cost common daughter starter (in Corruption): Block 14(19). Opener: Expel and add 2(3) Void Coins to Deck.
Grasp: Now deals 2 more base damage but only 25% Corruption damage normally - the upgrade increases the Corruption damage to 50% instead of increasing base damage.
Harness Sin: Instead of giving the rage if you purge it while having 5+ soultithe, it's simply "gain 25% Rage if you have no rage", with the upgrade removing the "no rage" condition.
Soul Kiss: The upgrade also increases the Rage to 50%.
Dirty Soul: -1 Threshold, +1 Corruption, pre and post upgrade
Dark Pulse: +1 Corruption on slay, has 75% Corruption base damage and upgrade is Solo: 50% Corruption damage, instead.
Maddening: +1 corruption pre and post upgrade
Debt Repaid: +2 its damage numbers, pre/post upgrade and both play and purge
Strike with Blood: Upgraded to 35 damage.
Allomancy: Changed to "add 2 Void Coins" (per damage)
Proliferate: Changed damage to 7(9), Threshold to 4(3) and Block to 5(6).
Flesh and Blood: Deals 125(150)% and Purge on base, the upgrade increases the Purge: Gain 1 Corruption to 2.
Knife in the Dark: Deal 5(7) damage. Apply Vulnerable 2(3). (Apply Weak 1.) - Upgrade stays 1 cost.
Wither Shield: Changed block from 10(14) to 12(15)
Separated Soul: Added the Discard: Gain 1 Corruption to the base card, and then made it go to 2 on upgrade.
Exploit: Increased the Rage in the opener from 50% to 75% and the damage from 8(12) to 9(13)
Cycle of Agony: Changed it to "Soultithe 2. Deal 50(75)% Corruption damage. Loop."
Ghost Walk: Changed to "Deal 50% Corruption damage. Gain 1(2) Corruption. Ghost. Inert."
What Was Owed: +1 damage pre and post upgrade
Limit: -1 cost
Acquired Resistance: Changed to "At the start of each turn, Threshold 6(4): Block 8(9). Expel."
Collect: Changed to "Gain 2 Corruption for each Affliction in hand. Deal 75(100)% Corruption damage." and make it an Attack.
Discount Death: Made it an attack. Lower cost to 3. Lower damage to 150(200). Added "Draw & Discard 1." after the Corruption damage and before the cost modification.
Unholy Cleansing: The upgrade is now the base functionality. The new upgrade is to lose Expel.
Reap and Sow: Made the damage always be 75% - the upgrade instead increases Sift from 1 to 2.
Null and Void: Extra 25% Corruption damage pre and post upgrade
Deliver from Evil: +2 Block pre and post upgrade
Blade of Darkness: +1 damage pre and post upgrade
Shed No longer cost reduces on upgrade
My House My Rules costs 2 more and will probably continue to explode the universe.

Neutral Changes
Blood for Blood: Change the damage to 12(16)
Do Over: +2 to damage pre and post upgrade
Supernova: Make this do +8 damage pre- and post- upgrade. It's a neutral brute force AoE *rare*!
Riposte: Add +1 to both damage and block, pre and post upgrade

...