COMPOUND IS LEAVING EARLY ACCESS ON JULY 19th, TUESDAY, 4pm P.D.T!
After 6 long years of work, I am proud to announce that COMPOUND is ready for the version 1.0 release! A huge thank you to everyone who contributed in any way, whether it be through feedback, bug reports, or just by purchasing the game. COMPOUND would not have been possible without you. Thank you all so very, very much!
What a journey this has been. I am equal parts excited and terrified for the upcoming release! As a side note, version 1.0 is available to play by default right now if you own the game. The game itself is ready and now all I have to do is get the (badly out of date) store front updated to be ready for release.
For your convenience, here is the changelog for the BIG JUMP to v1.0:
What's New:
3 comic-book style story endings, complete with professional voice acting and new music
Final super weapon (minigun!)
Overhauled weapon handling for improved immersion
More consistent behaviour when grabbing weapons with both hands
21 Steam achievements
Overhauled reload tutorials; now fully visual and interactive
Prompts to teach new players of map teleport feature and main menu location
Overhauled renderer for higher perceived resolution at no extra cost to performance
Overhauled renderer to remove texture blurring at shallow view angles
Mapman can always be accessed from either hand, hiding your weapon temporarily (previously this behaviour was exclusive to times when the player was dual wielding. Now it is more consistent)
Better guide to direct player to ending after boss
Adjusted shotgun shell grab location to be more natural
Far less likely to fall out of the map on High Worth Individual
Rotation of held physics objects less floaty and slow
New glass shaders
Glass in emergency weapon cases can now be smashed easily. No more jank!
New shader adds antialiasing to the edges of alpha cutout assets
Improved performance for some rapid fire weapons
Increased max music volume
Practice Area now requires unlocking (die 3 times)
Default movement type for new players changed from controller based to HMD based
Default HMD type for new players changed from Vive to Index
MAPMAN no longer visible in setup room
More weapons when fighting boss with Gun Magnet enabled
Improved outside tree and city textures
Added vehicles to outside city
Removed really harsh screeching sound from one of the drone deaths
Reduced screeching sounds from 2 of the KANi death sounds
Countless other small additions and improvements
What's Fixed:
Empty mags could be re-loaded into AR
When Extra Arms is enabled: unable to grab items after releasing a magazine when ammo full
Items disappearing from inventory in rare cases
Screen flashing white for one frame on boot
Gold Leader railgun warning sound continuing even after he dies
Missing railings from above doors in Reception & Sales
Emergency weapons falling out of their cases in special situations on Chemical Processing
Parts of tree bases in Reception & Sales with no collisions
Blast Pistol reload not working with Gun magnet enabled
Reloading not working in shooting range when some mutators enabled
Helmet being destroyed when walking into destructible objects
"Shish Kebab" and "No U" achievements were being erroneously awarded in the practice area
Ancient bug where the elevator would not appear on the minimap
Z-fighting in some doorways in sewers
Powerups not being removed on save
Gun floating in the city outside of HQ after visiting the boss level when using Gun Magnet
Ancient bug that spammed error log messages every time a sticky grenade was detonated
Ancient bug that spammed error log messages every time you changed level after firing an arrow
Fixed sticky grenade smoke trails disappearing when grenade is detonated
And likely many more small fixes I forgot to make a memo of!
Your adventures in Gielinor will be smoother than ever after this week’s Ninja Strike! We've also got a new video series, a Treasure Hunter packed with new rewards (Cosmetic Ability Overrides anyone?) and we're announcing the winners of the Zamorak Fashion Contest!
The Ninjas are back with all manner of Quality of Life improvements – and there should be a little something for everyone!
For the agriculturally minded, Farming clicks are now a whole lot nicer, with no more Farmers and Leprechauns milling around. Message box clutter has also been reduced, and a brand new Shop interface is just a left click away!
Those plucky Ninjas have also taken on some of the minor frustrations with Pyramid Plunder by making all entrances go to the Guardian Mummy and removing its violent outbursts for players with Level 41+ thieving!
On top of that, a variety of Skilling tools are now Bladed Dive compatible, giving you extra mobility even when you’re not in a fighting kind of mood!
Head to the Patch Notes section for details on all these improvements and more...
We’ve got a new PvM-themed Treasure Hunter! This time you're levelling up a character and slaying monsters to get their loot! Sounds familiar?
Academy of Heroes offers regular Treasure Hunter Skilling Rewards alongside new Cosmetic Ability Overrides and PvM rewards never seen before in a Treasure Hunter promotion. That’s Aura Refreshes, Life Refreshes, Soul Reaper Refreshes and Item Protection Contracts!
So how does it work? Every Key used will give you a reward and damage the monster. Slaying the monster will then give you three items at the rarity displayed.
Don’t stop there, though, because every Monster you defeat will level you up (capped at 138, of course!) and you'll deal more damage on average with every level. Every 10 levels or so you'll get guaranteed PvM-based rewards, including Deathtouched Darts!
Finally, if that's not enough to tempt you – every single Monster loot drop has the chance to include new tradeable Cosmetic Ability Overrides for Whirlwind and Dragonbreath.
Treasure Hunter: Academy of Heroes begins Thursday, July 21st!
Did you catch the launch of our new series last Friday, in partnership with The RS Guy?
Let’s Chat About… is a new video series where we invite a community creator to visit Jagex for extended conversations about some of the design topics you care about the most.
We've made this to show to give you an insight into what we’re thinking right now as we work on future RuneScape updates. It's not all about concrete announcements and commitments, more of an in-progress creative conversation that we hope will enable richer, more open discussions between developers and players.
The first episode took a look at a big, complicated topic – Economy and Death Costs – but in an accessible and informative way! Thanks so much to The RS Guy for helping us unpack this thorny subject. Check it out!
Thank you all for the submissions to our recent Zamorakian-themed Fashion Contest! In just a short amount of time we had seen over 500 submissions and after much deliberation, our Panel of JMod Judges has decided on the winners!
Winners 1st Place RSN: Zoidburg26
2nd Place RSN: Hekserij
3rd Place RSN: Zlayer
Massive congratulations to each of our top three winners!
That's not all, though. While not quite making it to the top three, we had a handful of runners-up who will each win a Bond! In no particular order: Finalists
RSN: Cutey pie
RSN: Kaylen
RSN: Sira1992G
RSN: Firehelm17
RSN: Noctylla
Rsn: B 0 0 G Y
RSN: Drace
Thank you to everyone who had taking part in this amazing showcase! We'd also like to extend a special thanks to the team over at FashionScape – and our fabulous panel of JMod Judges.
Physical prize winners will be contacted shortly to organize delivery and Bond winners will receive them in-game soon!
Our latest Prime Gaming drop arrives tomorrow!
This month our Prime pals are giving you a Currency Pack, which features:
The login and lobby screens' text components have been replaced with TrueType fonts.
World Map
Worldmap icon tooltips for the Archeology excavation site are now split over two columns if there are more than three artefacts or materials, so that they better fit a mobile aspect ratio.
Farming
Leprechauns now confirm successful noting of produce by using items with an infobox.
Leprechauns and Farmers now remain in place rather than wandering about the farm.
Farmers now offer items for sale in a Shop rather than through dialogue.
Farmers now have Pay as their left-click option.
Pyramid Plunder
Instead of three or four entrances to Pyramid Plunder taking you to an empty tomb, all four entrances now take you to the Guardian Mummy.
Players with 41+ Thieving entering Pyramid Plunder are now sufficiently stealthy to always avoid a random act of violence from its Guardian Mummy (the poor Sarcopha-guy has a tendency to lash out… but he's working on his mummy issues.) This levelling benefit is indicated in the Thieving skillguide.
Converted various feedback messages in Pyramid Plunder to infoboxes, so you get feedback if your chat is closed.
Bladed Dive and Skilling Tools
The (Augmented) Crystal Chime/Chisel/Hammer/Knife/Saw/Tinderbox, (Enhanced) Pyro-matic/Hammertron, and Sculpting Chisels of Bandos/Guthix/Saradomin/Seren/Zamorak ALL now allow you to use Bladed Dive, when wielded with Laceration Boots or an appropriate off-hand item.
Catalyst fragments from Sliske's Endgame now count as an off-hand item for Bladed Dive, similar to other skilling off-hands.
Fixed a bug that prevented green text about Laceration Boots from appearing in the Bladed Dive tooltip when the ability's wield requirements are met.
Clarified the Requirements tooltip for the' 2x' icon when Bladed Dive is dragged to the centre of the Powers parent interface.
Hitboxes
The agility obstacles at Het's Oasis are now easier to tap on mobile.
Wisps now maintain the same clickbox when turning into fountains.
Bird Snares are now easier to tap on mobile.
The agility obstacles on Anachronia are now easier to tap on mobile.
Lord of Chaos
Completing The Zamorkian Undercity Elite Dungeon will now progress Daily Dungeoneering Challenges.
Please note: Story Mode will NOT count towards your Daily Challenge progress.
Following feedback, changes have been made to the way group Enrage works for the Zamorakian Undercity encounter:
Enrage is now shared between groups of 2-5 players, meaning your highest Enrage will be applied to every group size.
Messaging has been updated at the end of a Zamorak, Lord of Chaos encounter to clearly state the highest Enrage you have achieved.
Solo Enrage is tracked separately and remains unchanged.
When you next log in, your Enrages from groups of 2-5 will be looked at by the system and the highest amount will be taken. A chatbox message will appear to inform you of this.
During the Zamorak, Lord of Chaos fight, if you are within Infernus, you will now hear Zamorak's VO:
If you are in a solo encounter, you will hear the VO from the Decimate attack.
If you are in a group encounter, you'll hear all of the VO whilst inside Infernus.
To avoid any confusion when trying to enter a Zamorakian Undercity Elite Dungeon with loot to claim, the following change has been made:
A new interface will appear when clicking the chest, allowing players to choose between collecting dungeon loot or boss loot.
Following feedback, the amount of Reaper kills given out for a Zamorak, Lord of Chaos task has been brought in-line with other Elite Dungeon boss tasks.
You'll now be asked to kill Zamorak 2-3 times, rather than 1-8.
If you have Freedom Mode unlocked for the Zamorakian Undercity, using the Zamorak teleport will now place you directly inside the arena, rather than outside the portal.
Please be aware, if the boss fight has already started, you will not be able to teleport into the arena.
Added quick chat option for Zamorak kills and highest enrage.
When wearing the Vestment of Chaos armour set. The buff to the Berserk ability will now correctly last for 26 seconds, rather than 20 seconds.
During the Infernal Tomb mechanic in the Zamorak, Lord of Chaos fight, the Chaos Demon will now spawn in facing east (towards the portal), rather than south.
Fixed an issue that would cause Zamorak to appear in an incorrect location during phase seven of the Zamorak, Lord of Chaos boss fight.
The 'Inner Chaos' buff is now cleared after killing Zamorak and teleporting away from the boss arena.
Whilst in Infernus during the Zamorakian Undercity Elite Dungeon, the 'escape' option on the portals didn't actually do anything! Now, you will be able to leave the dungeon completely, as intended.
The players will no longer be stalled when Eterna teleports.
Fixed an issue where wearing the Vestments of Chaos armour would show the incorrect amount of player adrenaline when a piece of the outfit was removed.
Fixed an issue with clickbox size of the portals within The Zamorakian Undercity.
Added 'The Worst Witch's Grimoire' requirement for the Master Quest Cape achievement.
Finding and reading Archaeology Journal - H.F.A now awards the 'Madness and Malediction' achievement.
Added 'Madness and Malediction' requirement for Master Quest Cape.
Zamorak, Lord of Chaos is now correctly displayed on the Grim Gem.
Corrected typo in 'The Zamorakian Undercity' option in the Elite Dungeon Chest teleportation UI.
Updated visibility of rare drop animation around the player.
Hotfixed: Fixed an issue where Zamorak's red bar would reset in phase 7 at 1500+ enrage.
Other
Damage done to Raksha's shield is no longer capped based on Raksha's remaining health.
Ironmen are now included when sharing drops via group lootshare.
The Beach: Using the Sunshine ability while attacking and destroying the piñata no longer causes a script error.
Added the missing 'Activate' option to the remaining auras in the Aura Management interface
Jellyhead-head will no longer spawn on the water on the Cannonball Run island
Added a missing Plover Birds teleport option to the Trapper outfits.
Hydra's Regrowth ability can now be cast on the Trahaearn Tree Patch
An issue preventing some players from completing Missing, Presumed Death has been fixed.
Fixed an issue which caused the Kerapac's Wrist Wraps to appear twice in the Grand Exchange window.
Fixed an issue where a Dinarrow projectile shot backwards.
Fixed an issue with gathering resources after the Croesus encounter.
Corrected a few typos during the Desperate Measures quest.
Fixed an issue with being able to use the Strange Device in the Wilderness.
Fixed an issue where gathering Fungal Spores from Decaying Varrock guards with the Volcanic Trapper outfit equipped resulted in the player collecting only one piece of Fungal Spores instead of two.
Fixed an issue where the Collection Log was shown every time the Red and Green Goblin Mail was obtained.
Changed Arc Journal to no longer work while on the Hefin Agility Course.
Twisted Jester Walks preview now shows up correctly in the Customisations menu.
Requirements Changes
In the coming months, RuneScape will no longer support Windows 32-bit builds or graphics cards that do not support OpenGL 3.0 or higher. This change allows us to focus our technical development and testing resources on more commonly-used platforms.
For more information, and to check if your system meets these requirements, head here.
Community Showcase
u/Dominwin is back at it again, this time casting the Lord of Chaos in beautiful bronze. Exquisite!
@BidoAE has made this wonderful take on the Sword of Edicts. Aren't they fab?
Our very own @Mod Dragon took it into their own hands to get themselves some IRL Gators. Blessed or utterly, utterly cursed? You decide! https://www.youtube.com/embed/VZ5JGPw2SFU Zant proving they are a Legend themselves after recreating the Legend's Guild in Unreal Engine 5
Scapers' Screenshots
u/Intellig8 looking like the hero we need but not the one we deserve. Or whichever way round it is. Definitely looking fierce!
Sir Theodore of Falador getting ready to hold the line against whatever is on the other side of that portal. Rather him than us!
You fight the gods if you want to. Elej is taking it easy!
Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:
Corporeal Beast
Hosted by: Patrick K & Clackworthy
Date/Time: Monday July 18th, 19:00 Gametime
World: 123
Location: Corporeal Beast Lair
FC: Patrick K
Nex - Angel of Death
Hosted by: Spotleewolf & Nexaodmass
Date/Time: Friday July 22nd, 23:00 Gametime
World: 92
Location: God Wars Dungeon - Ancient Prison
FC: Nexaodmass
Gregorovic
Hosted by: Pippyspot & Boss Guild
Date/Time: Saturday July 23rd, 20:00 Gametime
World: 88
Location: The Heart of Gielinor - Sliske Lobby
FC: Boss Guild
If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!
Community Spotlight
Shining a little light onto community events and activities
Official RuneScape Discord
It has been two weeks since Zamorak launched, and we have had a blast watching you all taking on the Lord of Chaos. We want to give you the opportunity to display your Zamorak achievements out-of-game as well as in-game, and to flex your PvM prowess in our official Discord!
Post in the #zamorak-clears channel proof of 100% and 1000% Enrage to earn exclusive roles and icons in the server!
Fixed - settings: show chevrons setting and hide drones setting would affect each other - payload: respawning broken if the game mode makes you switch teams while you were dead - spectator: starting spectator in a certain way would make it display 2D in headset - would never show "headset not found" if there were startup issues - sparks sometimes not spawning.
Hello, divers! This is the development team of DAVE THE DIVER.
During the STEAM NEXT FEST, so many players enjoyed our game and provided a variety of opinions. Once again, thank you very much for enjoying our demo and for actively giving us your opinions!
We would like to answer the players' questions regarding feedback we received related to certain bugs, and also address other opinions, so we hope that these will be resolved through this announcement.
It may be a bit difficult to answer all the comments, because so many opinions have been received, but we are trying to read them as carefully as possible, and we are continuously working internally to make improvements. So please continue providing us your support!!
In addition to the questions and comments we received, our answers are as follows.
FAQ
Q. The Official release date or Early Access plan?
A. The official release date has not been decided yet. Currently, we are continuously working to perfect the game. We are considering all the methods of how to reflect your feedback in the form of possibly a beta or early access, so please look forward to further updates!
Q. Any additional languages?
A. In addition to Korean, English, and Japanese currently being applied, we are actively considering supporting other languages. If you have a language you would like supported, we would appreciate it if you could provide us your opinion through the community channel.
Q. Nintendo Switch/Other Platform Plans
A. This is a question many of you have been asking. We are trying our best to have it on as many various platforms as possible, so we would appreciate your continued interest. Please look forward to more news!
Q. Any plans for supporting Steam Deck?
A. We would love to support the Steam Deck too, so even if it comes late, we will make sure to support it!!
Q. Any plans for applying a resolution change option?
A. We have received many requests for this option. We will try to provide this at latest, by the time of official release.
Q. Any plans for releasing and selling the soundtrack?
A. The music in DAVE THE DIVER features many great artists. We will consider various channels to provide access to sound sources in different forms.
Q. Any plans for muti-play?
A. We are currently focusing on developing the single-play experience. We also agree that the connection and communication between players are fun things to have in a game, so we will think about how to apply them to the extent that they do not disturb the gameplay. If you have any good ideas, please feel free to let us know through our community channel!
Bugs & Other Opinions
Q. When serving sushi to someone at the restaurant, the "space bar" button appears, and if I keep walking, it disappears, so customers cannot receive their sushi even if I press the button.
A. We also have confirmed this issue and it has been fixed now. You can check this in the next version!
Q. After the date is changed in the morning, there is a bug that shows the date change twice when the ship bounces or the game turns off then on again.
A. We have checked this issue and it has been fixed.
Q. When a fish falls asleep after hitting it with a toy hammer, if it is attacked with a harpoon the fish suddenly disappears, and the harpoon cannot be recovered.
A. We also saw a streamer struggling with this problem, so we will fix it soon.
Q. Can there be something indicating the health of the fish?
A. When considering the interface when a large number of fish appear it was decided that it was better to have the health of the fish indicated indirectly. Fish bleed when they lose their health, so it was decided that their health can be judged by watching this.
Q. Regarding key mapping, I hope this will be improved.
A. Key mapping will be improved and optimized as much as possible according to each platform.
Q. During the tutorial, there should be a notice beforehand that tells you to use the WASD keys to move around on the boat.
A. We improved it immediately after hearing your opinions and have applied it to the demo version.
Q. Instead of aiming again when shooting, I hope it stays aimed until I can shoot again.
A. We have heard that there has been some discomfort regarding this. Even If we cannot change all the weapons, we will consider how to make the weapons more comfortable to use.
Q. Can we skip the character dialogue with the ‘ESC’ key?
A.Some players have expressed this opinion. We will make it so that you can skip after you have seen it once.
Q. Can we have a customizable feature added?
A.Customization can also be an important part of the fun factor. We are considering adding as many as possible.
Q. When Dave throws away food, I wish he would eat it instead of throwing it away.
A. That is a very interesting opinion! But if Dave ate all the leftover food, would it not be disruptive to diving the next day?
Q. How many species of marine creatures are in the blue hole?
A. There are so many fascinating marine creatures out there, so we want to include as many as possible! There will be about 200 in total.
Many players provided a lot of feedback, and we will try to make the best improvements we can by closely referring to your feedback.
Once again, we thank you so much for your interest in DAVE THE DIVER. We will continue to communicate through community channels, so be sure to keep your eyes on our community channels!