Jul 17, 2022
Kanjozoku Game レーサー Online Street Racing & Drift - SGDEV
- Online races fixes
- Game Volume setting
- Online race join hot key (Press Enter)
- Controller vibration
- New Camera modes (Press V)
- Small bugs fixes

EDIT:
Forget to mention: Custom imported liveries
there is a folder in KanjozokuGame_Data/livery
There are the templates for every car, so you can make any livery you want and just put it in folder the game will load it!
Jul 17, 2022
Ruin or Victory - Wedge End Games
New Features and Improvements
  • Spotting range depends on object size; cavalry, built buildings, and large constructs will be seen at a greater distance
  • Humans and dogs are concealed by nearby grass and trees, significantly reducing the distance at which they are spotted
  • Added fast wall placement following the cursor; see the manual section 'Walls'
  • Added human combat shouts and injury sounds
  • Added dots around the edge of your units' combined spotting area
  • Added movement speed based on terrain type and nearby resources; moving through difficult terrain like sand, swamp, tall grass, and forests will slow movement
  • Added a swamp terrain type; buildings cannot be built there
  • Some resources cannot spawn on some terrain types
  • Added grass/shrubs with variants for each terrain type
  • Added a dead tree resource
  • Improved the berry bush model and texture
Corrections and Fixes
  • Fixed a crash related to combat
  • Fixed a rare crash when placing a building
  • Carts could become stuck in some cases
  • Unmounted humans assigned an equipment set with a horse did not pickup their equipment
  • Starting resources for the player's 'Nomad' start were not always counted correctly
  • Wild animals could move too close to buildings in some cases
  • Removed a slight lag on showing the selected box on unit and building world icons
  • The starting humans did not always have their tool equipped
  • Farms sometimes did not plant all crops
Balance
  • Adjusted ranged weapon and siege construct firing distances for the new spotting mechanics
  • Increased the research time of 'Iron Smelting' and 'Iron Forging' technologies
  • Decreased the benefit of 'Javelin Ankyle' technology
  • Decreased the benefit of crossbows' material on their range
  • Slightly increased the benefit of ammunition material on armor piercing
UI/UX
  • Added a graphics option to control the camera zoom distance at which unit animations no longer play
  • The volume of effects sounds decreases as the camera zooms out
  • Scorpions and catapults do no chase enemy units when auto attacking
Jul 17, 2022
Foxhole - Siege Camp
What is a Relic War?
Relic Wars are special event wars that include lost technology from the Great Wars Period. the Relic War will begin this Tuesday at 1PM ET. There are 5 special vehicles in this Relic War including both logistics and combat technology that will be available to both Wardens and Colonials.



Relic Vehicles are built using special materials called Relic Parts that are found in Wreckage piles around the world.

Relic Technology

Repurposed Truck



Staff Car



Armoured Fighting Tractor



Storm Tank



PL-1 Phalanx

Cold Start: The Callisto - DorkToast
Update: 07/16/2022

Hello! Our first content update is here, just in time for Steam VR Fest 2022! Now is a great time to pick up (or re-pick-up) The Callisto!

Know what's cool? Seeing all the little secrets people are finding. There's so many tiny details in the world that really require you to investigate. Nearly every locked door can be opened somehow, but figuring out exactly how can be quite a challenge. Believe it or not: there's an achievement for collecting every single collectible lore. And no one has gotten it yet. Do you want to be the first?

FEATURES (The good stuff)
  • HTC Vive Support: Hooray! The Callisto now officially supports HTC VIVE. Several controls will change their bindings automatically if the game detects a VIVE Wand.
  • New assets and props: new sciencey and technical props have been added to the game, adding to the diversity of environments and improve the visual appeal of a hotel that is obviously a front for criminal activity. Some more personal props have been added to guest rooms as well.
  • New Conversations: More conversations between REGAC, the Inspector, and the suspects have been added, expanding the intrigue and web of lies surrounding the hotel's murders.
CHANGES (This is just the start)
  • The R.I.T. device and hacking buttons have been switched for player comfort. Pull the trigger to open the R.I.T. screen, and press the right "B" Button to hack (or click right touchpad if on VIVE).
  • Some environments have been rearranged, recolored, or otherwise modified visually to help players get lost less often. In addition, labels have been added to many doors. Finally, a map of the upper levels has been added to a reception desk in the cafe.
  • The GWEN! song "cosmic_ocean" is now 75% more stuck in my head
  • Additional captions have been added for important sounds.
  • Voices have been normalized better so they are more audible, particularly during intense music.
  • Grabbable objects have had their grab behavior and grab points overhauled to make grabbing and holding objects seem more natural.
  • Modified spatialized sounds on several objects.
  • Moved the location of some credits and labels for Aesthetics
  • F.R.E.D.'s spoken lines are 200% louder.
  • Updated some graphics and textures with new text & animations—make sure to check out the screen saver in the coffee shop!

BUG FIXES (We called an exterminator)
  • Fixed a bug where the Conference area from the lower south hallway would not load.
  • Fixed a problem where teleportation movement would not trigger loading of different sections of the map.
  • News recording at the beginning should no longer interrupt the opening puzzle sequence.
  • Fixed some collision/validity issues with teleport movement.
  • Grounded Check is now more consistent.
  • Fixed some light mapping and occlusion issues.
  • Grabbable objects should no longer collide with the hand holding them.
  • Coffee cup in the Upper Halls should no longer fall through the world.
  • Fixed a bug where trying to exit the lift while it was in motion would trap you—which, while definitely a creepy addition, was not intentional.
  • Maintenance fire should no longer spontaneously reignite. (We blame Morley)
  • Fixed several bugs which prevented specific case missions from advancing.
  • Left another dish of food out for Wesley, in hopes that he shows up

TECHNICAL CHANGES (if you're super geeky about this kind of thing)
  • GIBPlayerController now recognizes HTC Wand as a valid controller type (ControllerType.Wand)
  • Loaded levels list now treated as a HashSet to optimize level loaders
Pixel Survivors : Roguelike - Amrita
- Nerf Farmer : Chicken bounces 5 -> 4
- Holy circle: Max damage (70 -> 65%)
- Fix Achivement
Scions of Fate - Scions of Fate
Dear, SOF

Recently, there have been many connection-related problems due to sever instability issues.
These problems made many kinds of inconvenience to our users.
So, we decided to do whole server maintenance.
Thus, also our regular maintenance time will be moved up for our user's convenience.

We expect this maintenance to last about 8~9 hours.
Kindly check the maintenance time scedule below.
● Downtime: July 19, 12:30 PM ~ 21:00 PM

※ Due to unexpected issues and problems,
we are sorry to inform you the event has to come to an end 1 day earlier.
- Mastering Yourself

Sorry for your convenience and we'll do our best to finish this maintenance ASAP.
Also we also trying our best for our user's community.

Thank you for your cooperation.

Best Regards
SOF Team
Fault: Elder Orb - Baylix
Patch 0.17.0 will launch 07/17/22 for testing purposes before the free-to-play launch. Downtime will begin 7:00pm EST and is expected to be down for 2 hours. This DOES NOT mean the game will be free-to-play until the original planned date of 07/18/22. The exact time is still to be confirmed but we will announce everywhere once it's live.

PLEASE NOTE: The game will be free-to-play on BOTH Steam and EGS. It is not exclusive to EGS only.

Content

Economy Update

With patch 0.17.0 we have completely changed how the economy works in Fault.
We felt that with the previous system, the game did not feel rewarding enough for the average player. This complete rework removes the mark system and replaces it with Cores, these cores can be redeemed for fragments which allow you to unlock many different items found within the store. Below we have taken the time to fully explain this new system to our community.‍

Cores and Orbs


What are Cores?
Cores are a chest that contains high-value rewards and requires a key to unlock their contents.

  • Cores can be purchased individually or in bundles with coins and come with their respective keys.
  • Cores can always be purchased in the in-game store and are also featured on the sales screen at a discount, with a limited number of purchases per player.
  • Players can select up to 3 fragments to “augment” the value of a Core. This increases the value of the Core’s contents by the value amount of the fragments.‍

Types of Cores
There are two types of Cores in Fault:

  • Lesser Cores are mainly granted from high-value in-game achievements and event rewards and contain both cosmetic and hero fragments.
  • Prime Cores are only purchasable with Coins and mainly contain cosmetic rewards.‍

What are Orbs?
An Orb is a chest that contains low-value rewards and does NOT require a key or matter to unlock its contents.

  • Orbs cannot be purchased with coins or Matter.
  • Orbs are granted as in-game rewards for low-value achievements and event rewards.
  • If the Orb only obtains a certain type of content, it can be categorized by the content type.
  • If the Orb only contains fragments related to a hero, it can be considered a Hero Orb ie, Gideon Orb, Murdock Orb, etc.
  • If the Orb only contains fragments for a monetization category (for example, skins), it can be considered a Skin Orb ie, Skin Orb, Ward Orb, etc.
  • If the Orb only contains rewards exclusive to a progression/reward system (for example, Paragon/Honor system, coming soon), it can be considered a Paragon Orb ie, Paragon Orb, Event Orb (Halloween, New Years, etc.), etc.‍

Types of Orbs
There are three types of Orbs found within Fault: Lesser, Common, and Prime Orbs. These orbs can contain Matter, Fragments and Keys. Each level of Orb has a higher chance to drop higher tier rewards.

How to Earn Orbs
There are many ways to earn orbs in game to get a chance at some awesome loot, below we have listed how to earn them:

  • Playing a Match
  • Account Progression
  • Hero Mastery System
  • First Game of the Day
  • First Win of the Day
  • Daily Challenges
  • Weekly Challenges
  • Honor System/Level (Coming soon)‍

Re-rolling
In Fault, you are able to re-roll fragments from your inventory in order to receive a random new fragment.‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍



Renting
We have a feature that allows you to consume your fragments (of the same type) to rent out skins or heroes for 24 hours.


Merging
Once you have 3 of the same fragment, you can combine them and receive the reward they are tied to permanently, fragments exist for every item within the Fault in-game store.


Pocketful of Quarters
We have begun working with an outside group named Pocketful of Quarters (https://www.poq.gg) who run events and tournaments for tons of different games. As a PvP game, we are very excited to work with them in the future, as they will be running events with some familiar faces in the Fault community. PoQ has a interoperable game token that players can earn in events and spend in many different games. This currency, named Quarters, can also be used on their website for cool prizes and other in-game goodies from popular titles. Our players will have the ability to link their accounts with PoQ in order to obtain and spend Quarters directly in Fault and everywhere they are accepted. Quarters can not be sold and are simply a way for gamers to have more freedom with their purchases.

Each Fault Coin will translate over to 4 Quarters if you link your account to PoQ.

This system is completely optional and you can continue to purchase Coins like you always have done.

VFX
Recently we started work on implementing T4 skin visual effects. The list below is all the currently implemented visual effects for these skins. Going forward with each new hero release, T4 skins will come with their visual effects ready to go. We plan on finishing the rest of the currently unimplemented T4 skins in the coming weeks.‍‍





Full List:
  • Magma Scarab Grux
  • Novaborn Greystone
  • Undertow Gideon (Not his Q currently)
  • Rogue Kallari
  • Rogue Sparrow
  • Northern Mystic Morigesh
  • Summertime Twinblast
  • Heavy Armor Belica
  • Bad Santa Riktor‍

In-store Content

Name Changing
You can now change your name directly in game by clicking your name/avatar/currency.


  • 10,000 Matter
  • 400 Coins
  • 1,600 Quarters‍

New Avatars






New Skins
  • Toxic Countess


  • Polar Ops Boris


  • High Tech Boris


  • Epic Astro Gideon (Epic Games Store Exclusive)


  • Dark Side Gideon‍‍





Fault's Anniversary
Today marks two years of Fault's early access period!
We are very grateful for the continued support from our community and we know we could not have made it this far without everyone who has stuck with us all this time. This journey has been amazing and we are very excited to take the next step towards full release with you all.We had planned to hold an anniversary stream to go over our journey with you all. Unfortunately, we have rescheduled the stream and will provide more details to everyone soon. In the meantime, we have made some of our early videos public again for today so that everyone can take a look back at where we started.

Playlist link: https://youtube.com/playlist?list=PLdkcySiFfJDmXD4_IyniCcGSDW3A2K0JA

If you would like to compare then vs now, here is our latest gameplay trailer:‍


Thank you all for playing our game, we look forward to the future.‍

- Strange Matter Team
Jul 17, 2022
Day Of Pixel - JESUS
Hello everyone. Demo is complete and ready to go.

Steam must approve it and I was assuming the demo would release today. From what I was told it should be today or in the next two days, as steam teams have to review my content before release

Now that being said I actually like that because it shows they are some what cracking down on alot of games I wont say names but you know!

I will post as soon as I get the demo live and I cannot wait to see your adventures start to take hold!


Sorry for the inconvenience I wasn't aware the demo would have to be approved seeing how my build was ok'd.

Games For Gamers, Always!


Blake "AggressiveKiwi" out!
Clanfolk - Blorf
V0.225
  • Fixed units slider getting stuck off screen with 40 units and being slid over, then deleting a unit
  • Fixed case where livestock would infinitely graze if there was short grass next to long grass under a blueprint
  • Added a new task type to prioritize Ice Jug filling in Winter if there is < 200 Ice or Water
  • Upgraded Auto Haul when harvesting water (any other things) such that if the units hands are full, they will attempt to haul the item to a storage/stockpile
  • Fixed non Clan Member/Workers/Guests losing attributes when waiting/leaving (was causing deaths as they exited the map, trade animals too)
  • Slowed down how fast social meter drains so people are not always lonely.
  • Units who have not arrived at their signs or are leaving are not valid talk targets anymore.
  • People having a poop are no longer valid talk targets.
  • Saw Dead Human 20->4 Satisfaction loss per second

V0.226
  • Fixed units not being able to socialize caused by v0.225
  • Fixed high social multipliers being capped at 1 (also from v0.225)
  • Fixed Inventory Bookmark system not updating when an item spoiled, so it showed the spoiled item as still counting as fresh
  • Fixed Trader/Visitors/Job Seekers not being able to get to their signs if there is a locked door in the way and then pausing out

V0.227
  • Fixed Trade Animals no longer given universal keys to get stuck in houses as they follow traders. (226 "fix")
  • Tuned Social drain rate to be closer to what was in v0.226 and more manageable
  • Fixed Guests and Workers not being able to Socialize
  • Fixed trapped trade animals who got indoors with their universal keys but can't exit.
  • Fixed Babies chasing mother animals that have been sold to nurse. Babies will still eat hay/drink water.
  • Fixed Trade animals taking shelter in barns instead of staying with Trader

v0.228
  • Fixed Family Tree being broken once a family member dies
  • Disturbed Sleep -10 -> -5 Satisfaction per sec
Jul 17, 2022
Ergo - 󠀡󠀡
In preparation for event later today, Ergo's demo has been updated.

That is all.
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