English #########DEBUG############### Fixed a bug that blocks people from learning Traffic Insurance Fraud. 简体中文 #########DEBUG############### 修复了一个导致交通碰瓷技能无法学习的Bug
Hello! Here's a quick update with some minor fixes that I wanted to get out since a couple of bugs were a bit heavy:
QoL: Adding jump button next to pages in hierarchy view.
QoL: Orphaned page names are now darker than normal page names.
FIX: Cards are now again placed in the center of the screen if the option to place new cards in a stack is disabled.
FIX: When cards automatically resize when typing text, other cards that move to make room now properly are moved when undoing / redoing.
FIX: Exporting now only exports pages that have not been deleted.
FIX: Menu to go up from a sub-page now appears again if opening a project from within a subpage (specifically, the last subpage in the project).
FIX: If a page has no accessible path to the route, it is now considered deleted (if in a normal project) or orphaned (if in a project that already contains orphaned pages).
Note: When loading a project with orphaned pages, deleted / inaccessible pages will show up in the Hierarchy view as "orphans" - this allows you to get at their contents. When saving a project with orphan pages, as long as they have no contents, they will be deleted. The change here is that if a project has no orphans, deleted pages will not be accessible from the hierarchy.
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That's it; thanks a lot for your support and patience!
Patch Notes Update Version 0.0.8.5 ----------------------
Todays update contains bug fixes and continued improvements.
Features and Additions. ---------------------- *Improved Saving and Loading. *Player Base pieces are now saved seperate for players to keep built work. *Player Location and Vehicle now saves automatically when exiting the game. *Updated and Improved the concrete & copper Base Construction texture. *Improved precision on rotation of buildable base pieces. *Several Adjustments to Base Construction pieces to prevent Zfighting /clipping. *Thin Floor used as a flat roof no longer clips with thick walls.
Bugfix ------------ *Menu Mode now toggles properly when Pressing F6 to access custom color selector. *Quiting game while in a vehicle now exits player from the vehicle then saves the game.
Known Issues --------------- *Collision is disabled for all objects except floor and roof pieces. *Collision for roof tiles is currently 1/10th of a world unit differnt than the actual mesh. *Players can walk through floor pieces on a slope. *Holding Jump allows a player to "Stick" and slide along a floor or roof piece. *Sticking, Sliding, and Double Jumping are intended game mechanics on certain building pieces and intended as gameplay features in development. *Harvesting crystals is radius based, not target based. *Target based Harvesting is under revision. Radius based will be used for a while.
I am live now! Playing on a DEDICATED SERVER! You are welcome to join me. Just switch over to the testing branch of the game! Big thanks to PingPerfect for setting this up for us!
PLEASE REMEMBER: This is an alpha stage, testing server. Things may be busted, broken, or the game may simply crash. Please report this to us, not PingPerfect.
Life aboard a metal tube under the water was tough and unpleasant. In our latest patch, we discuss how we are slowly building up to offer an authentic interpretation of life aboard a U-Boat.