《蜀山:初章》买断版 - Inmotiongame
亲爱的道友们:

由重楼工作室自主研发的大型开放世界修仙游戏《蜀山:初章》单人模式测试,即将于2022年7月27日在Wegame和Steam隆重登场开放测试。本次测试时间计划为7~10天(具体时间以到时开测通知为准)。上次测试没有尽兴的道友们可以再次前往蜀山踏上你的修仙之旅。在蜀山无缝广阔无垠的世界里,各种光怪陆离的事件等你去探索,各种神奇的仙法等你去修习,来吧!让我们踏上修仙之路,走出自我大道。

活动一、Steam+WeGame测试
7月27日将在Steam平台以及WeGame平台开放限量测试资格,各位道友可以根据自己的喜好选择平台参与测试。(此次测试结束将删除游戏数据)

Steam测试资格获取:
关于Steam平台的测试资格,目前可以在Steam进行请求获取Palytest访问权限,届时将会提前一天告知大家是否获得测试资格。具体参加步骤如下:

第一步:在Steam商店页面中搜索:蜀山:初章

第二步:在蜀山:初章商店页面下点击‘请求访问权限’按钮,即有极大机会获取Steam测试资格。

WeGame测试资格获取:
WeGame将在27日上午10:00开启限量抢号测试,预计此次测试将累计发放约3W测试资格名额,我们等你来畅玩。具体参加步骤如下:
第一步:在商店页面搜索蜀山:初章

第二步:活动时间内在第二步红框位置处可选择抢号测试按钮获取测试资格。

第三步:抢号成功后,红框内容会显示【免费激活】按钮,点击即可进入下载界面。

活动二、微博GWB大赛
我们已参加GWB大赛,欢迎大家来支持!
为了迎接GWB大赛,《蜀山:初章》将在7月18日Wegame开放游戏测试,在18日上午10:00开启测试且同步发放2000名限额测试资格!先到先得噢~此次GWB活动至7月23日上午10:00结束(此次测试结束将删除游戏数据)。


注意事项:
1.此次游戏为测试版本,会存在一些问题,若大家在游戏中遇到问题,请第一时间前往蜀山5群671313092,联系在线客服处理哦~
2.因蜀山没有新手指引,大家可以在B站查看蜀山攻略哦!
3.因为团队规模较小,一直忙着赶内容。所以,优化还没来得及做,对显卡和散热要求较高,无缝地图也会有部分卡顿;希望大家能多多体谅。我们会在八月初启动优化,预计一个月内完成大部分。
4.本次活动最终解释权归属于重楼工作室。

重楼工作室
2022年7月15日


欢迎道友们关注《蜀山:初章》相关平台:
Steam:搜索“蜀山:初章”,或点击链接:https://store.steampowered.com/app/1461810/_/
Wegame:搜索“蜀山:初章”,或点击链接:https://www.wegame.com.cn/store/2001635/
微信公众号:搜索“重楼工作室”
B站:搜索“蜀山初章官方”
《蜀山:初章》玩家交流5群:671313092
Nevergrind Online - Nevergrind Online
220: Early Access 0.12.57 - July 16, 2022 5:00 AM EST
• You can now trade while in a dungeon. You will not be able to fight or do anything else while trading. There are new screen-locking mechanisms that prevents you from doing anything else outside of the trade window. Please keep your arms and legs inside of the vehicle at all times!
• Fixed several skills that had undefined references in the combat log.
• Mob health multiplier has been increased when in a party.
• By order of the King of Edenburg, the maximum amount of gold that can be traded at once is now 1 million gold.
NosTale - Anime MMORPG - [CM] Daveius GF


Between 16/07 (from 11 AM CEST) and 18/07/22 (11 AM CEST), spinning the NosWheel is 30% cheaper!
Swords 'n Magic and Stuff - Louis
Hey there! Kindred here!

You probably guessed I was doing the development digest today based on the fact that it's several hours late, huh?

Janna's been super busy and will be for the next two weeks as well. It's not easy keeping things together without our producer and community manager!

This week I've been working on a few odds and ends as I chip away at the main storyline for Windless Woods.

I built a new visual lore-writing tool behind the scenes. Now Wendy, DD and I can write more in-game books without having to wrestle with data tables and page formatting. It's already proving to save us a ton of time and should result in lots more fun lore (leading to fun secrets, of course).


I also spent a bit of time scrolling through our new Canny board for features and ideas, as well as our ideas channel on the Discord. and found a few super simple features I could knock out. So I did that!

I made the trellis furniture items into planter items so you can now place seeds in them, added a toggle on player housing signs to hide the property marker posts, and finally, made some changes to the weight system. We kept hearing gripes about inventory size and so, after really breaking it down, we decided that there were a handful of different items that really shouldn't count toward your weight. So I spent some time building a filter and a tag system that we can use to tag specific items to no longer count toward your inventory weight. Currently this includes keys and seeds. We also discussed some potential unique bags that would make specific item types weigh nothing, like a miner's bag which would make all ore and gems weightless.


I also did a bit of modelling this week and started implementing a new special crafting bench similar to the astral forge. I don't want to spoil it though, so you'll have to wait until the update to discover where and what it'll craft!

Aside from fixing a whole bunch of items in the world I broke, Wendy spent the week doing a lot of clean up work in Dewdrop Village. She's also begun setting up the NPCs there as well as started writing a few quests and dialog for them. Dewdrop village is going to be a really fun little area for you guys to explore, I think. It has a good sense of progression built into it and I think it'll really add to the overall theme of the zone.


Louis has got the brand new glyph magic system working this week. In the last couple of days, he's added the first two spells to the game. The first glyph is the classic, tried-and-true staple of RPGs, Fireball. This spell launches a ball of burning arcane energy which will erupt in a huge radius on impact. Don't get caught in the explosion!

You might have noticed he spent a bit of extra time on the VFX, too. You certainly won’t be getting this glyph confused with the (now defunct) basic attack from the old “Novice Staff of Fire”.


The second glyph he’s added is a throwback to the original single player version of Swords ‘n Magic that some of you may remember from my early days on Twitch, or from the library of old versions we have available for certain tiers on Patreon. It's the “Launch” spell. This utility spell will send you soaring into the air, if only for a brief moment. Use it to escape a sticky situation or to reach unexplored heights.

Jesse has been hard at work adding the final touches in the Eyre and getting me and Janna super inspired to start making new furniture pieces for you guys to discover in the shops there.


And last, but definitely not least, DD has been chugging away at balancing quest rewards and tweaking the job boards in each town. A lot of our existing jobs in the job boards had quests that would take you all the way to the other side of a zone, even when there was a closer job board in that area. He's been restructuring a lot of these jobs to be more interesting.

We also spent some time chatting as a team about our existing quests, specifically on Azura and their purpose in the game. We've come to the conclusion that the job boards are a great alternative to some of our early game quests. Most of those quests were built when we had very few tools to work with for quest design and very few features and interesting item types to give out. We decided that it would be worth our time to go back through and refresh some of those old quests. And somewhere through that conversation, we also decided that from now on quests in the game have to meet a few requirements. They need to give unique rewards or perks, never just some gold or basic resources, and they must always be associated with a longer, more immersive story. We'll never be making simple fetch quests for the sake of having more quests. And that means that if an existing quest doesn't tell an interesting story or lead to a unique reward, it'll be scrapped or updated.

Unfortunately, we definitely don't have time for a lot of these changes for the Windless Woods update, so it'll be a future endeavor. But we're really excited to clean up some of those old fetch quests we've never really been happy with.




That's about it this week. We're mostly in the cleanup portion of this update, so we’re spending a lot of time tying up loose ends and linking our mechanics together to make a cohesive experience. Next week's digest will probably not be as interesting as this one... Unless Louis knocks out some wicked cool spell glyphs we can share with you!


Toram Online - minami

You can get 4 types of "Toram Birthday!" emblem during the following period.
The emblems grant you special effects and rewards to enjoy the game more!

Emblem
Condition
Rewards
Toram Birthday! A
Logged in the game.
Ticket Piece x700
Toram Birthday! B
Played more than 1 hour in total today.
Victory Gem x1
Toram Birthday! C
Played more than 2 hours in total today.
Fairy Sewing Tool x20
Toram Birthday! D
Played more than 3 hours in total today.
Orb Shard x300

Toram Birthday Emblems Available Period
From: 07/17/2022 at 5:00 AM (JST/GMT+9)
Until: 07/18/2022 at 5:00 AM (JST/GMT+9)

Please note that the emblems are reset at 5:00 AM (JST/ GMT+9) every day, so please don't forget to claim and receive the rewards once you have cleared the condition.

*You can claim and receive emblems after clearing the conditions from [Menu > News > You've got Emblem].

Notes
*Please note that the available period may be shortened or changed.
*Limited-time events or promotions may be held again in the future on different conditions after they have ended.
Jul 16, 2022
Spirit Overflow - Kinix
Hello everyone, It's been a while since the last update of Spirit Overflow. Today, I want to share with you our new plan and what we have been working on for the last few months.

First, thank you all for your support for Spirit Overflow, and keep providing us with valuable feedback. We are moving on to our next project, which is an evolution of Spirit Overflow. We want to build a platform that integrates all kinds of smart fitness equipment and turns them into game controllers to play a variety of active games, we call this platform "Kinix".






Our first step in building this platform is to create a unique online multiplayer cycling game. It's a fun, fast-paced mini-game collection. 4 players will compete against each other in a series of mini-games. Each game has its unique gameplay and theme. This game was designed based on the feedback from Spirit Overflow players and we really hope you will enjoy this new iteration.










In Kinix you can also customize your character and purchase in-game cosmetics.



After launch, we will constantly update the game with more minigames, skins, and in-game events. Eventually we want to build a cycling metaverse that has an open world and lots of mini games




We will later launch the new game on our own Kinix launcher. After the new game is launched, Spirit Overflow will be withdrawn from Steam permanently. Thank you for all the support and love.


Currently the game is only open exclusively for our Discord members (Join here: https://discord.gg/YJdR38HgsK), We will have an open beta soon, please follow us on social media or join our discord for further information, you can also check our official website : https://www.kinix.jp/


Kinix Team

Jul 16, 2022
Shape Puzzle - Devment
Shape Puzzle is out since right now. Go and grap a copy with a 10% discount. And play 80 brain teasing puzzles.



If you have feedback or find bugs feel free to contact me on Twitter or write it to the community tab of Shape Puzzle.


... for the support.

Jul 16, 2022
Alone Again: The Countryside - Eu lambi cocaína
We've received initial community feedback on the first version of Alone Again and have already made major fixes! Thanks to everyone who sent us feedback and reported game issues! Soon we will have a new version that will improve the user experience!
Nightmare of Decay - Checkmaty
Change Log:

-Implemented possible fix for issue where after launching the game it would be stuck in a blank screen.

-Localization improvements and fixes.
Kuroi Tsubasa - BattleProgrammer
Hello friends!

This time around we don't have much to say or exciting news, this is just a big BIG BIIIIG

THANK YOU


for the incredible support you've shown this little free game so far. This has smashed any expectation we ever had. A whole 10000 people interested? Wow.

So yeah. To everyone: the ones that wishlisted, the ones that downloaded (and it's just sitting in your library), the ones that actually finished it: you rock!

This is what motivates us to dtrive further. Our next game, which is already in development, will be something completely else. Not a visual novel, but a bu-

Ah. Not for now.

We will forever be greatful. Who knows, amybe some day Kureha and Blackwing will return for another adventure. Until then...
Thanks again.

- BattleProgrammer
...